/* * GStreamer * Copyright (C) 2016 Freescale Semiconductor, Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstqtglutility.h" #include #if GST_GL_HAVE_WINDOW_X11 && defined (HAVE_QT_X11) #include #include #include #endif #if GST_GL_HAVE_PLATFORM_EGL && (defined (HAVE_QT_WAYLAND) || defined (HAVE_QT_EGLFS) || defined (HAVE_QT_ANDROID)) #include #ifdef HAVE_QT_QPA_HEADER #include QT_QPA_HEADER #endif #include #include #endif #if GST_GL_HAVE_WINDOW_WAYLAND && defined (HAVE_QT_WAYLAND) #include #endif #if GST_GL_HAVE_WINDOW_VIV_FB #include #endif #if GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32) #include #include #endif #include #define GST_CAT_DEFAULT qt_gl_utils_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); G_LOCK_DEFINE_STATIC (display_lock); static GWeakRef qt_display; static gboolean sink_retrieved = FALSE; GstGLDisplay * gst_qt_get_gl_display (gboolean sink) { GstGLDisplay *display = NULL; QGuiApplication *app = static_cast (QCoreApplication::instance ()); static gsize _debug; g_assert (app != NULL); if (g_once_init_enter (&_debug)) { GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qtglutility", 0, "Qt gl utility functions"); g_once_init_leave (&_debug, 1); } G_LOCK (display_lock); /* XXX: this assumes that only one display will ever be created by Qt */ display = static_cast(g_weak_ref_get (&qt_display)); if (display) { if (sink_retrieved) { GST_INFO ("returning previously created display"); G_UNLOCK (display_lock); return display; } gst_clear_object (&display); } if (sink) sink_retrieved = sink; GST_INFO ("QGuiApplication::instance()->platformName() %s", app->platformName().toUtf8().data()); #if GST_GL_HAVE_WINDOW_X11 && defined (HAVE_QT_X11) if (QString::fromUtf8 ("xcb") == app->platformName()) display = (GstGLDisplay *) gst_gl_display_x11_new_with_display (QX11Info::display ()); #endif #if GST_GL_HAVE_WINDOW_WAYLAND && GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_WAYLAND) if (QString::fromUtf8 ("wayland") == app->platformName() || QString::fromUtf8 ("wayland-egl") == app->platformName()){ struct wl_display * wayland_display; QPlatformNativeInterface *native = QGuiApplication::platformNativeInterface(); wayland_display = (struct wl_display *) native->nativeResourceForWindow("display", NULL); display = (GstGLDisplay *) gst_gl_display_wayland_new_with_display (wayland_display); } #endif #if GST_GL_HAVE_PLATFORM_EGL && GST_GL_HAVE_WINDOW_ANDROID if (QString::fromUtf8 ("android") == app->platformName()) { EGLDisplay egl_display = (EGLDisplay) gst_gl_display_egl_get_from_native (GST_GL_DISPLAY_TYPE_ANY, 0); display = (GstGLDisplay *) gst_gl_display_egl_new_with_egl_display (egl_display); } #elif GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_EGLFS) if (QString::fromUtf8("eglfs") == app->platformName()) { #if GST_GL_HAVE_WINDOW_VIV_FB /* FIXME: Could get the display directly from Qt like this * QPlatformNativeInterface *native = * QGuiApplication::platformNativeInterface(); * EGLDisplay egl_display = (EGLDisplay) * native->nativeResourceForWindow("egldisplay", NULL); * * However we seem to have no way for getting the EGLNativeDisplayType, aka * native_display, via public API. As such we have to assume that display 0 * is always used. Only way around that is parsing the index the same way as * Qt does in QEGLDeviceIntegration::fbDeviceName(), so let's do that. */ const gchar *fb_dev; gint disp_idx = 0; fb_dev = g_getenv ("QT_QPA_EGLFS_FB"); if (fb_dev) { if (sscanf (fb_dev, "/dev/fb%d", &disp_idx) != 1) disp_idx = 0; } display = (GstGLDisplay *) gst_gl_display_viv_fb_new (disp_idx); #elif defined(HAVE_QT_QPA_HEADER) QPlatformNativeInterface *native = QGuiApplication::platformNativeInterface(); EGLDisplay egl_display = (EGLDisplay) native->nativeResourceForWindow("egldisplay", NULL); if (egl_display != EGL_NO_DISPLAY) display = (GstGLDisplay *) gst_gl_display_egl_new_with_egl_display (egl_display); #else EGLDisplay egl_display = (EGLDisplay) gst_gl_display_egl_get_from_native (GST_GL_DISPLAY_TYPE_ANY, 0); display = (GstGLDisplay *) gst_gl_display_egl_new_with_egl_display (egl_display); #endif } #endif #if GST_GL_HAVE_WINDOW_COCOA && GST_GL_HAVE_PLATFORM_CGL && defined (HAVE_QT_MAC) if (QString::fromUtf8 ("cocoa") == app->platformName()) display = (GstGLDisplay *) gst_gl_display_new (); #endif #if GST_GL_HAVE_WINDOW_EAGL && GST_GL_HAVE_PLATFORM_EAGL && defined (HAVE_QT_IOS) if (QString::fromUtf8 ("ios") == app->platformName()) display = gst_gl_display_new (); #endif #if GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32) if (QString::fromUtf8 ("windows") == app->platformName()) display = gst_gl_display_new (); #endif if (!display) display = gst_gl_display_new (); g_weak_ref_set (&qt_display, display); G_UNLOCK (display_lock); return display; } gboolean gst_qt_get_gl_wrapcontext (GstGLDisplay * display, GstGLContext **wrap_glcontext, GstGLContext **context) { GstGLPlatform G_GNUC_UNUSED platform = (GstGLPlatform) 0; GstGLAPI G_GNUC_UNUSED gl_api; guintptr G_GNUC_UNUSED gl_handle; GstGLContext *current; GError *error; g_return_val_if_fail (display != NULL && wrap_glcontext != NULL, FALSE); #if GST_GL_HAVE_WINDOW_X11 && defined (HAVE_QT_X11) if (GST_IS_GL_DISPLAY_X11 (display)) { #if GST_GL_HAVE_PLATFORM_GLX platform = GST_GL_PLATFORM_GLX; #elif GST_GL_HAVE_PLATFORM_EGL platform = GST_GL_PLATFORM_EGL; #endif } #endif #if GST_GL_HAVE_WINDOW_WAYLAND && defined (HAVE_QT_WAYLAND) if (GST_IS_GL_DISPLAY_WAYLAND (display)) { platform = GST_GL_PLATFORM_EGL; } #endif #if GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_EGLFS) #if GST_GL_HAVE_WINDOW_VIV_FB if (GST_IS_GL_DISPLAY_VIV_FB (display)) { #else if (GST_IS_GL_DISPLAY_EGL (display)) { #endif platform = GST_GL_PLATFORM_EGL; } #endif if (platform == 0) { #if GST_GL_HAVE_WINDOW_COCOA && GST_GL_HAVE_PLATFORM_CGL && defined (HAVE_QT_MAC) platform = GST_GL_PLATFORM_CGL; #elif GST_GL_HAVE_WINDOW_EAGL && GST_GL_HAVE_PLATFORM_EAGL && defined (HAVE_QT_IOS) platform = GST_GL_PLATFORM_EAGL; #elif GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32) platform = GST_GL_PLATFORM_WGL; #elif GST_GL_HAVE_WINDOW_ANDROID && GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_ANDROID) platform = GST_GL_PLATFORM_EGL; #else GST_ERROR ("Unknown platform"); return FALSE; #endif } gl_api = gst_gl_context_get_current_gl_api (platform, NULL, NULL); gl_handle = gst_gl_context_get_current_gl_context (platform); /* see if we already have a current GL context in GStreamer for this thread */ current = gst_gl_context_get_current (); if (current && current->display == display) { /* just use current context we found */ *wrap_glcontext = static_cast (gst_object_ref (current)); } else { if (gl_handle) *wrap_glcontext = gst_gl_context_new_wrapped (display, gl_handle, platform, gl_api); if (!*wrap_glcontext) { GST_ERROR ("cannot wrap qt OpenGL context"); return FALSE; } gst_gl_context_activate(*wrap_glcontext, TRUE); if (!gst_gl_context_fill_info (*wrap_glcontext, &error)) { GST_ERROR ("failed to retrieve qt context info: %s", error->message); gst_clear_object (wrap_glcontext); return FALSE; } gst_gl_display_filter_gl_api (display, gst_gl_context_get_gl_api (*wrap_glcontext)); gst_gl_context_activate (*wrap_glcontext, FALSE); } #if GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32) g_return_val_if_fail (context != NULL, FALSE); G_STMT_START { /* If there's no wglCreateContextAttribsARB() support, then we would fallback to * wglShareLists() which will fail with ERROR_BUSY (0xaa) if either of the GL * contexts are current in any other thread. * * The workaround here is to temporarily disable Qt's GL context while we * set up our own. * * Sometimes wglCreateContextAttribsARB() * exists, but isn't functional (some Intel drivers), so it's easiest to do this * unconditionally. */ /* retrieve Qt's GL device context as current device context */ HDC device = wglGetCurrentDC (); *context = gst_gl_context_new (display); wglMakeCurrent (NULL, NULL); if (!gst_gl_context_create (*context, *wrap_glcontext, &error)) { GST_ERROR ("failed to create shared GL context: %s", error->message); gst_clear_object (wrap_glcontext); gst_clear_object (context); } wglMakeCurrent (device, (HGLRC) gl_handle); if (!*context) return FALSE; } G_STMT_END; #endif return TRUE; } QVariant qt_opengl_native_context_from_gst_gl_context (GstGLContext * context) { guintptr handle; GstGLPlatform platform; handle = gst_gl_context_get_gl_context (context); platform = gst_gl_context_get_gl_platform (context); #if GST_GL_HAVE_WINDOW_X11 && defined (HAVE_QT_X11) if (platform == GST_GL_PLATFORM_GLX) { GstGLDisplay *display = gst_gl_context_get_display (context); GstGLWindow *window = gst_gl_context_get_window (context); Display *xdisplay = (Display *) gst_gl_display_get_handle (display); Window win = gst_gl_window_get_window_handle (window); gst_object_unref (window); gst_object_unref (display); return QVariant::fromValue(QGLXNativeContext((GLXContext) handle, xdisplay, win)); } #endif #if GST_GL_HAVE_PLATFORM_EGL && (defined (HAVE_QT_WAYLAND) || defined (HAVE_QT_EGLFS) || defined (HAVE_QT_ANDROID)) if (platform == GST_GL_PLATFORM_EGL) { EGLDisplay egl_display = EGL_DEFAULT_DISPLAY; GstGLDisplay *display = gst_gl_context_get_display (context); GstGLDisplayEGL *display_egl = gst_gl_display_egl_from_gl_display (display); #if GST_GL_HAVE_WINDOW_WAYLAND && defined (HAVE_QT_WAYLAND) if (gst_gl_display_get_handle_type (display) == GST_GL_DISPLAY_TYPE_WAYLAND) { #if 1 g_warning ("Qt does not support wrapping native OpenGL contexts " "on wayland. See https://bugreports.qt.io/browse/QTBUG-82528"); gst_object_unref (display_egl); gst_object_unref (display); return QVariant::fromValue(nullptr); #else if (display_egl) egl_display = (EGLDisplay) gst_gl_display_get_handle ((GstGLDisplay *) display_egl); #endif } #endif gst_object_unref (display_egl); gst_object_unref (display); return QVariant::fromValue(QEGLNativeContext((EGLContext) handle, egl_display)); } #endif #if GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32) if (platform == GST_GL_PLATFORM_WGL) { GstGLWindow *window = gst_gl_context_get_window (context); guintptr hwnd = gst_gl_window_get_window_handle (window); gst_object_unref (window); return QVariant::fromValue(QWGLNativeContext((HGLRC) handle, (HWND) hwnd)); } #endif { gchar *platform_s = gst_gl_platform_to_string (platform); g_warning ("Unimplemented configuration! This means either:\n" "1. The qmlgl plugin was built without support for your platform.\n" "2. The necessary code to convert from a GstGLContext to Qt's " "native context type for \'%s\' currently does not exist.", platform_s); g_free (platform_s); } return QVariant::fromValue(nullptr); }