/* GStreamer * Copyright (C) 2020 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #version 450 core #include "color_convert_generic.glsl" #include "upsample_ayuv.glsl" #include "swizzle.glsl" layout(location = 0) in vec2 inTexCoord; layout(set = 0, binding = 0) uniform reorder { ivec4 in_reorder_idx; ivec4 out_reorder_idx; ivec2 texSize; ColorMatrices matrices; }; layout(set = 0, binding = 1) uniform sampler2D inTexture0; layout(location = 0) out vec4 outColor0; void main() { vec4 yuva = upsample_AYUV (inTexture0, inTexCoord, in_reorder_idx); vec4 rgba = vec4(1.0); rgba.a = yuva.a; rgba.rgb = color_convert_texel (yuva.xyz, matrices); outColor0 = swizzle(rgba, out_reorder_idx); }