/* * GStreamer * Copyright (C) 2019 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d11window.h" #include "gstd3d11pluginutils.h" #if GST_D3D11_WINAPI_APP /* workaround for GetCurrentTime collision */ #ifdef GetCurrentTime #undef GetCurrentTime #endif #include #include #endif #include /* *INDENT-OFF* */ using namespace Microsoft::WRL; /* *INDENT-ON* */ GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug); #define GST_CAT_DEFAULT gst_d3d11_window_debug enum { PROP_0, PROP_D3D11_DEVICE, PROP_FORCE_ASPECT_RATIO, PROP_ENABLE_NAVIGATION_EVENTS, PROP_FULLSCREEN_TOGGLE_MODE, PROP_FULLSCREEN, PROP_WINDOW_HANDLE, PROP_RENDER_STATS, }; #define DEFAULT_ENABLE_NAVIGATION_EVENTS TRUE #define DEFAULT_FORCE_ASPECT_RATIO TRUE #define DEFAULT_FULLSCREEN_TOGGLE_MODE GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE #define DEFAULT_FULLSCREEN FALSE #define DEFAULT_RENDER_STATS FALSE enum { SIGNAL_KEY_EVENT, SIGNAL_MOUSE_EVENT, SIGNAL_LAST }; static guint d3d11_window_signals[SIGNAL_LAST] = { 0, }; GType gst_d3d11_window_fullscreen_toggle_mode_type (void) { static GType mode_type = 0; GST_D3D11_CALL_ONCE_BEGIN { static const GFlagsValue mode_types[] = { {GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE, "GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE", "none"}, {GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_ALT_ENTER, "GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_ALT_ENTER", "alt-enter"}, {GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_PROPERTY, "GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_PROPERTY", "property"}, {0, nullptr, nullptr}, }; mode_type = g_flags_register_static ("GstD3D11WindowFullscreenToggleMode", mode_types); } GST_D3D11_CALL_ONCE_END; return mode_type; } #define gst_d3d11_window_parent_class parent_class G_DEFINE_ABSTRACT_TYPE (GstD3D11Window, gst_d3d11_window, GST_TYPE_OBJECT); static void gst_d3d11_window_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_d3d11_window_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_d3d11_window_dispose (GObject * object); static GstFlowReturn gst_d3d111_window_present (GstD3D11Window * self, GstBuffer * buffer, GstBuffer * render_target); static void gst_d3d11_window_on_resize_default (GstD3D11Window * window, guint width, guint height); static gboolean gst_d3d11_window_prepare_default (GstD3D11Window * window, guint display_width, guint display_height, GstCaps * caps, GstStructure * config, GError ** error); static void gst_d3d11_window_class_init (GstD3D11WindowClass * klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->set_property = gst_d3d11_window_set_property; gobject_class->get_property = gst_d3d11_window_get_property; gobject_class->dispose = gst_d3d11_window_dispose; klass->on_resize = GST_DEBUG_FUNCPTR (gst_d3d11_window_on_resize_default); klass->prepare = GST_DEBUG_FUNCPTR (gst_d3d11_window_prepare_default); g_object_class_install_property (gobject_class, PROP_D3D11_DEVICE, g_param_spec_object ("d3d11device", "D3D11 Device", "GstD3D11Device object for creating swapchain", GST_TYPE_D3D11_DEVICE, (GParamFlags) (G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS))); g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO, g_param_spec_boolean ("force-aspect-ratio", "Force aspect ratio", "When enabled, scaling will respect original aspect ratio", DEFAULT_FORCE_ASPECT_RATIO, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); g_object_class_install_property (gobject_class, PROP_ENABLE_NAVIGATION_EVENTS, g_param_spec_boolean ("enable-navigation-events", "Enable navigation events", "When enabled, signals for navigation events are emitted", DEFAULT_ENABLE_NAVIGATION_EVENTS, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); g_object_class_install_property (gobject_class, PROP_FULLSCREEN_TOGGLE_MODE, g_param_spec_flags ("fullscreen-toggle-mode", "Full screen toggle mode", "Full screen toggle mode used to trigger fullscreen mode change", GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE, DEFAULT_FULLSCREEN_TOGGLE_MODE, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); g_object_class_install_property (gobject_class, PROP_FULLSCREEN, g_param_spec_boolean ("fullscreen", "fullscreen", "Ignored when \"fullscreen-toggle-mode\" does not include \"property\"", DEFAULT_FULLSCREEN, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); g_object_class_install_property (gobject_class, PROP_WINDOW_HANDLE, g_param_spec_pointer ("window-handle", "Window Handle", "External Window Handle", (GParamFlags) (G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS))); d3d11_window_signals[SIGNAL_KEY_EVENT] = g_signal_new ("key-event", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 2, G_TYPE_STRING, G_TYPE_STRING); d3d11_window_signals[SIGNAL_MOUSE_EVENT] = g_signal_new ("mouse-event", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 4, G_TYPE_STRING, G_TYPE_INT, G_TYPE_DOUBLE, G_TYPE_DOUBLE); } static void gst_d3d11_window_init (GstD3D11Window * self) { self->force_aspect_ratio = DEFAULT_FORCE_ASPECT_RATIO; self->enable_navigation_events = DEFAULT_ENABLE_NAVIGATION_EVENTS; self->fullscreen_toggle_mode = GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE; self->fullscreen = DEFAULT_FULLSCREEN; self->render_stats = DEFAULT_RENDER_STATS; } static void gst_d3d11_window_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstD3D11Window *self = GST_D3D11_WINDOW (object); GstD3D11WindowClass *klass = GST_D3D11_WINDOW_GET_CLASS (object); switch (prop_id) { case PROP_D3D11_DEVICE: self->device = (GstD3D11Device *) g_value_dup_object (value); break; case PROP_FORCE_ASPECT_RATIO: { self->force_aspect_ratio = g_value_get_boolean (value); if (self->swap_chain) klass->update_swap_chain (self); break; } case PROP_ENABLE_NAVIGATION_EVENTS: self->enable_navigation_events = g_value_get_boolean (value); break; case PROP_FULLSCREEN_TOGGLE_MODE: self->fullscreen_toggle_mode = (GstD3D11WindowFullscreenToggleMode) g_value_get_flags (value); break; case PROP_FULLSCREEN: { self->requested_fullscreen = g_value_get_boolean (value); if (self->swap_chain) klass->change_fullscreen_mode (self); break; } case PROP_WINDOW_HANDLE: self->external_handle = (guintptr) g_value_get_pointer (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_d3d11_window_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstD3D11Window *self = GST_D3D11_WINDOW (object); switch (prop_id) { case PROP_ENABLE_NAVIGATION_EVENTS: g_value_set_boolean (value, self->enable_navigation_events); break; case PROP_FORCE_ASPECT_RATIO: g_value_set_boolean (value, self->force_aspect_ratio); break; case PROP_FULLSCREEN_TOGGLE_MODE: g_value_set_flags (value, self->fullscreen_toggle_mode); break; case PROP_FULLSCREEN: g_value_set_boolean (value, self->fullscreen); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_d3d11_window_dispose (GObject * object) { GstD3D11Window *self = GST_D3D11_WINDOW (object); gst_clear_buffer (&self->backbuffer); GST_D3D11_CLEAR_COM (self->swap_chain); gst_clear_object (&self->compositor); gst_clear_object (&self->converter); gst_clear_buffer (&self->cached_buffer); gst_clear_object (&self->device); G_OBJECT_CLASS (parent_class)->dispose (object); } static void gst_d3d11_window_on_resize_default (GstD3D11Window * self, guint width, guint height) { GstD3D11Device *device = self->device; HRESULT hr; D3D11_TEXTURE2D_DESC desc; DXGI_SWAP_CHAIN_DESC swap_desc; ComPtr < ID3D11Texture2D > backbuffer; GstVideoRectangle src_rect, dst_rect, rst_rect; IDXGISwapChain *swap_chain; GstMemory *mem; GstD3D11Memory *dmem; ID3D11RenderTargetView *rtv; gsize size; GstD3D11DeviceLockGuard lk (device); gst_clear_buffer (&self->backbuffer); if (!self->swap_chain) return; swap_chain = self->swap_chain; swap_chain->GetDesc (&swap_desc); hr = swap_chain->ResizeBuffers (0, width, height, self->dxgi_format, swap_desc.Flags); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Couldn't resize buffers, hr: 0x%x", (guint) hr); return; } hr = swap_chain->GetBuffer (0, IID_PPV_ARGS (&backbuffer)); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Cannot get backbuffer from swapchain, hr: 0x%x", (guint) hr); return; } backbuffer->GetDesc (&desc); size = desc.Width * desc.Height; /* flip mode swapchain supports only 4 formats, rgba/bgra/rgb10a2/rgba64. * The size passed in alloc_wrapped() is not important here, since we never * try mapping this for CPU access */ if (desc.Format == DXGI_FORMAT_R16G16B16A16_FLOAT) { size *= 8; } else { size *= 4; } mem = gst_d3d11_allocator_alloc_wrapped (nullptr, self->device, backbuffer.Get (), size, nullptr, nullptr); if (!mem) { GST_ERROR_OBJECT (self, "Couldn't allocate wrapped memory"); return; } dmem = GST_D3D11_MEMORY_CAST (mem); rtv = gst_d3d11_memory_get_render_target_view (dmem, 0); if (!rtv) { GST_ERROR_OBJECT (self, "RTV is unavailable"); gst_memory_unref (mem); return; } self->backbuffer = gst_buffer_new (); gst_buffer_append_memory (self->backbuffer, mem); self->surface_width = desc.Width; self->surface_height = desc.Height; dst_rect.x = 0; dst_rect.y = 0; dst_rect.w = self->surface_width; dst_rect.h = self->surface_height; if (self->force_aspect_ratio) { src_rect.x = 0; src_rect.y = 0; switch (self->method) { case GST_VIDEO_ORIENTATION_90R: case GST_VIDEO_ORIENTATION_90L: case GST_VIDEO_ORIENTATION_UL_LR: case GST_VIDEO_ORIENTATION_UR_LL: src_rect.w = GST_VIDEO_INFO_HEIGHT (&self->render_info); src_rect.h = GST_VIDEO_INFO_WIDTH (&self->render_info); break; default: src_rect.w = GST_VIDEO_INFO_WIDTH (&self->render_info); src_rect.h = GST_VIDEO_INFO_HEIGHT (&self->render_info); break; } gst_video_sink_center_rect (src_rect, dst_rect, &rst_rect, TRUE); } else { rst_rect = dst_rect; } self->render_rect.left = rst_rect.x; self->render_rect.top = rst_rect.y; self->render_rect.right = rst_rect.x + rst_rect.w; self->render_rect.bottom = rst_rect.y + rst_rect.h; GST_LOG_OBJECT (self, "New client area %dx%d, render rect x: %d, y: %d, %dx%d", desc.Width, desc.Height, rst_rect.x, rst_rect.y, rst_rect.w, rst_rect.h); self->first_present = TRUE; /* redraw the last scene if cached buffer exits */ if (self->cached_buffer) gst_d3d111_window_present (self, self->cached_buffer, self->backbuffer); } void gst_d3d11_window_on_key_event (GstD3D11Window * window, const gchar * event, const gchar * key) { g_return_if_fail (GST_IS_D3D11_WINDOW (window)); if (!window->enable_navigation_events) return; g_signal_emit (window, d3d11_window_signals[SIGNAL_KEY_EVENT], 0, event, key); } void gst_d3d11_window_on_mouse_event (GstD3D11Window * window, const gchar * event, gint button, gdouble x, gdouble y) { RECT render_rect; GstVideoOrientationMethod method; LONG xpos, ypos; gdouble display_w, display_h, src_w, src_h; gint in_w, in_h; g_return_if_fail (GST_IS_D3D11_WINDOW (window)); if (!window->enable_navigation_events) return; gst_d3d11_device_lock (window->device); method = window->method; render_rect = window->render_rect; in_w = window->info.width; in_h = window->info.height; gst_d3d11_device_unlock (window->device); display_w = render_rect.right - render_rect.left; display_h = render_rect.bottom - render_rect.top; xpos = (LONG) x; ypos = (LONG) y; /* if backbuffer surface size is unknown or mouse point located at * outside of render area, ignore it */ if (display_w <= 0 || display_h <= 0 || in_w <= 0 || in_h <= 0 || xpos < render_rect.left || xpos >= render_rect.right || ypos < render_rect.top || ypos >= render_rect.bottom) { return; } switch (method) { case GST_VIDEO_ORIENTATION_90R: case GST_VIDEO_ORIENTATION_90L: case GST_VIDEO_ORIENTATION_UL_LR: case GST_VIDEO_ORIENTATION_UR_LL: src_w = in_h; src_h = in_w; break; default: src_w = in_w; src_h = in_h; break; } xpos = ((xpos - render_rect.left) / display_w) * src_w; ypos = ((ypos - render_rect.top) / display_h) * src_h; xpos = CLAMP (xpos, 0, (LONG) (src_w - 1)); ypos = CLAMP (ypos, 0, (LONG) (src_h - 1)); /* Reverse rotate/flip if needed */ switch (method) { case GST_VIDEO_ORIENTATION_90R: x = ypos; y = src_w - xpos; break; case GST_VIDEO_ORIENTATION_90L: x = src_h - ypos; y = xpos; break; case GST_VIDEO_ORIENTATION_UR_LL: x = src_h - ypos; y = src_w - xpos; break; case GST_VIDEO_ORIENTATION_UL_LR: x = ypos; y = xpos; break; case GST_VIDEO_ORIENTATION_180: x = src_w - xpos; y = src_h - ypos; break; case GST_VIDEO_ORIENTATION_HORIZ: x = src_w - xpos; y = ypos; break; case GST_VIDEO_ORIENTATION_VERT: x = xpos; y = src_h - ypos; break; default: x = xpos; y = ypos; break; } g_signal_emit (window, d3d11_window_signals[SIGNAL_MOUSE_EVENT], 0, event, button, x, y); } typedef struct { DXGI_FORMAT dxgi_format; GstVideoFormat gst_format; gboolean supported; } GstD3D11WindowDisplayFormat; gboolean gst_d3d11_window_prepare (GstD3D11Window * window, guint display_width, guint display_height, GstCaps * caps, GstStructure * config, GError ** error) { GstD3D11WindowClass *klass; g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), FALSE); klass = GST_D3D11_WINDOW_GET_CLASS (window); g_assert (klass->prepare != NULL); GST_DEBUG_OBJECT (window, "Prepare window, display resolution %dx%d, caps %" GST_PTR_FORMAT, display_width, display_height, caps); return klass->prepare (window, display_width, display_height, caps, config, error); } static gboolean gst_d3d11_window_prepare_default (GstD3D11Window * window, guint display_width, guint display_height, GstCaps * caps, GstStructure * config, GError ** error) { GstD3D11Device *device = window->device; GstD3D11WindowClass *klass; guint swapchain_flags = 0; ID3D11Device *device_handle; guint num_supported_format = 0; HRESULT hr; UINT display_flags = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_DISPLAY; UINT supported_flags = 0; GstD3D11WindowDisplayFormat formats[] = { {DXGI_FORMAT_R8G8B8A8_UNORM, GST_VIDEO_FORMAT_RGBA, FALSE}, {DXGI_FORMAT_B8G8R8A8_UNORM, GST_VIDEO_FORMAT_BGRA, FALSE}, {DXGI_FORMAT_R10G10B10A2_UNORM, GST_VIDEO_FORMAT_RGB10A2_LE, FALSE}, }; const GstD3D11WindowDisplayFormat *chosen_format = NULL; DXGI_COLOR_SPACE_TYPE swapchain_colorspace = DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709; gboolean hdr10_aware = FALSE; gboolean have_hdr10_meta = FALSE; ComPtr < IDXGIFactory5 > factory5; IDXGIFactory1 *factory_handle; BOOL allow_tearing = FALSE; GstVideoMasteringDisplayInfo mdcv; GstVideoContentLightLevel cll; ComPtr < IDXGISwapChain3 > swapchain3; GstStructure *s; const gchar *cll_str = nullptr; const gchar *mdcv_str = nullptr; /* Step 1: Clear old resources and objects */ gst_clear_buffer (&window->cached_buffer); gst_clear_object (&window->compositor); gst_clear_object (&window->converter); /* Step 2: Decide display color format * If upstream format is 10bits, try DXGI_FORMAT_R10G10B10A2_UNORM first * Otherwise, use DXGI_FORMAT_B8G8R8A8_UNORM or DXGI_FORMAT_B8G8R8A8_UNORM */ gst_video_info_from_caps (&window->info, caps); device_handle = gst_d3d11_device_get_device_handle (device); for (guint i = 0; i < G_N_ELEMENTS (formats); i++) { hr = device_handle->CheckFormatSupport (formats[i].dxgi_format, &supported_flags); if (SUCCEEDED (hr) && (supported_flags & display_flags) == display_flags) { GST_DEBUG_OBJECT (window, "Device supports format %s (DXGI_FORMAT %d)", gst_video_format_to_string (formats[i].gst_format), formats[i].dxgi_format); formats[i].supported = TRUE; num_supported_format++; } } if (num_supported_format == 0) { GST_ERROR_OBJECT (window, "Cannot determine render format"); g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED, "Cannot determine render format"); if (config) gst_structure_free (config); return FALSE; } for (guint i = 0; i < GST_VIDEO_INFO_N_COMPONENTS (&window->info); i++) { if (GST_VIDEO_INFO_COMP_DEPTH (&window->info, i) > 8) { if (formats[2].supported) { chosen_format = &formats[2]; } break; } } if (!chosen_format) { /* prefer native format over conversion */ for (guint i = 0; i < 2; i++) { if (formats[i].supported && formats[i].gst_format == GST_VIDEO_INFO_FORMAT (&window->info)) { chosen_format = &formats[i]; break; } } /* choose any color space then */ if (!chosen_format) { for (guint i = 0; i < G_N_ELEMENTS (formats); i++) { if (formats[i].supported) { chosen_format = &formats[i]; break; } } } } g_assert (chosen_format != nullptr); GST_DEBUG_OBJECT (window, "chosen render format %s (DXGI_FORMAT %d)", gst_video_format_to_string (chosen_format->gst_format), chosen_format->dxgi_format); /* Step 3: Create swapchain * (or reuse old swapchain if the format is not changed) */ window->allow_tearing = FALSE; factory_handle = gst_d3d11_device_get_dxgi_factory_handle (device); hr = factory_handle->QueryInterface (IID_PPV_ARGS (&factory5)); if (SUCCEEDED (hr)) { hr = factory5->CheckFeatureSupport (DXGI_FEATURE_PRESENT_ALLOW_TEARING, (void *) &allow_tearing, sizeof (allow_tearing)); } if (SUCCEEDED (hr) && allow_tearing) window->allow_tearing = allow_tearing; if (window->allow_tearing) { GST_DEBUG_OBJECT (window, "device supports tearing"); swapchain_flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING; } GstD3D11DeviceLockGuard lk (device); window->dxgi_format = chosen_format->dxgi_format; klass = GST_D3D11_WINDOW_GET_CLASS (window); if (!window->swap_chain && !klass->create_swap_chain (window, window->dxgi_format, display_width, display_height, swapchain_flags, &window->swap_chain)) { GST_ERROR_OBJECT (window, "Cannot create swapchain"); g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED, "Cannot create swapchain"); if (config) gst_structure_free (config); return FALSE; } /* this rect struct will be used to calculate render area */ window->render_rect.left = 0; window->render_rect.top = 0; window->render_rect.right = display_width; window->render_rect.bottom = display_height; window->input_rect.left = 0; window->input_rect.top = 0; window->input_rect.right = GST_VIDEO_INFO_WIDTH (&window->info); window->input_rect.bottom = GST_VIDEO_INFO_HEIGHT (&window->info); window->prev_input_rect = window->input_rect; gst_video_info_set_format (&window->render_info, chosen_format->gst_format, display_width, display_height); /* preserve upstream colorimetry */ window->render_info.colorimetry.primaries = window->info.colorimetry.primaries; window->render_info.colorimetry.transfer = window->info.colorimetry.transfer; /* prefer FULL range RGB. STUDIO range doesn't seem to be well supported * color space by GPUs and we don't need to preserve color range for * target display color space type */ window->render_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; s = gst_caps_get_structure (caps, 0); mdcv_str = gst_structure_get_string (s, "mastering-display-info"); cll_str = gst_structure_get_string (s, "content-light-level"); if (mdcv_str && cll_str && gst_video_mastering_display_info_from_string (&mdcv, mdcv_str) && gst_video_content_light_level_from_string (&cll, cll_str)) { have_hdr10_meta = TRUE; } hr = window->swap_chain->QueryInterface (IID_PPV_ARGS (&swapchain3)); if (gst_d3d11_result (hr, device)) { if (gst_d3d11_find_swap_chain_color_space (&window->render_info, swapchain3.Get (), &swapchain_colorspace)) { hr = swapchain3->SetColorSpace1 (swapchain_colorspace); if (!gst_d3d11_result (hr, window->device)) { GST_WARNING_OBJECT (window, "Failed to set colorspace %d, hr: 0x%x", swapchain_colorspace, (guint) hr); swapchain_colorspace = DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709; } else { ComPtr < IDXGISwapChain4 > swapchain4; /* DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 = 12, undefined in old * mingw header */ if (swapchain_colorspace == 12 && have_hdr10_meta) { hr = swapchain3.As (&swapchain4); if (gst_d3d11_result (hr, device)) { DXGI_HDR_METADATA_HDR10 hdr10_metadata = { 0, }; GST_DEBUG_OBJECT (window, "Have HDR metadata, set to DXGI swapchain"); gst_d3d11_hdr_meta_data_to_dxgi (&mdcv, &cll, &hdr10_metadata); hr = swapchain4->SetHDRMetaData (DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10), &hdr10_metadata); if (!gst_d3d11_result (hr, device)) { GST_WARNING_OBJECT (window, "Couldn't set HDR metadata, hr 0x%x", (guint) hr); } else { hdr10_aware = TRUE; } } } } } } GST_DEBUG_OBJECT (window, "Set colorspace %d", swapchain_colorspace); /* update with selected display color space */ gst_video_info_apply_dxgi_color_space (swapchain_colorspace, &window->render_info); window->converter = gst_d3d11_converter_new (device, &window->info, &window->render_info, config); if (!window->converter) { GST_ERROR_OBJECT (window, "Cannot create converter"); g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED, "Cannot create converter"); return FALSE; } if (have_hdr10_meta) { g_object_set (window->converter, "src-mastering-display-info", mdcv_str, "src-content-light-level", cll_str, nullptr); if (hdr10_aware) { g_object_set (window->converter, "dest-mastering-display-info", mdcv_str, "dest-content-light-level", cll_str, nullptr); } } window->compositor = gst_d3d11_overlay_compositor_new (window->device, &window->render_info); if (!window->compositor) { GST_ERROR_OBJECT (window, "Cannot create overlay compositor"); g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED, "Cannot create overlay compositor"); return FALSE; } /* call resize to allocated resources */ klass->on_resize (window, display_width, display_height); if (window->requested_fullscreen != window->fullscreen) klass->change_fullscreen_mode (window); GST_DEBUG_OBJECT (window, "New swap chain 0x%p created", window->swap_chain); return TRUE; } void gst_d3d11_window_show (GstD3D11Window * window) { GstD3D11WindowClass *klass; g_return_if_fail (GST_IS_D3D11_WINDOW (window)); klass = GST_D3D11_WINDOW_GET_CLASS (window); if (klass->show) klass->show (window); } void gst_d3d11_window_set_render_rectangle (GstD3D11Window * window, const GstVideoRectangle * rect) { GstD3D11WindowClass *klass; g_return_if_fail (GST_IS_D3D11_WINDOW (window)); klass = GST_D3D11_WINDOW_GET_CLASS (window); if (klass->set_render_rectangle) klass->set_render_rectangle (window, rect); } void gst_d3d11_window_set_title (GstD3D11Window * window, const gchar * title) { GstD3D11WindowClass *klass; g_return_if_fail (GST_IS_D3D11_WINDOW (window)); klass = GST_D3D11_WINDOW_GET_CLASS (window); if (klass->set_title) klass->set_title (window, title); } static GstFlowReturn gst_d3d111_window_present (GstD3D11Window * self, GstBuffer * buffer, GstBuffer * backbuffer) { GstD3D11WindowClass *klass = GST_D3D11_WINDOW_GET_CLASS (self); GstFlowReturn ret = GST_FLOW_OK; guint present_flags = 0; GstVideoCropMeta *crop_meta; RECT input_rect = self->input_rect; RECT *prev_rect = &self->prev_input_rect; ID3D11RenderTargetView *rtv; GstMemory *mem; GstD3D11Memory *dmem; if (!buffer) return GST_FLOW_OK; if (!backbuffer) { GST_ERROR_OBJECT (self, "Empty render target"); return GST_FLOW_ERROR; } mem = gst_buffer_peek_memory (backbuffer, 0); if (!gst_is_d3d11_memory (mem)) { GST_ERROR_OBJECT (self, "Invalid back buffer"); return GST_FLOW_ERROR; } dmem = GST_D3D11_MEMORY_CAST (mem); rtv = gst_d3d11_memory_get_render_target_view (dmem, 0); if (!rtv) { GST_ERROR_OBJECT (self, "RTV is unavailable"); return GST_FLOW_ERROR; } crop_meta = gst_buffer_get_video_crop_meta (buffer); if (crop_meta) { input_rect.left = crop_meta->x; input_rect.right = crop_meta->x + crop_meta->width; input_rect.top = crop_meta->y; input_rect.bottom = crop_meta->y + crop_meta->height; } if (input_rect.left != prev_rect->left || input_rect.top != prev_rect->top || input_rect.right != prev_rect->right || input_rect.bottom != prev_rect->bottom) { g_object_set (self->converter, "src-x", (gint) input_rect.left, "src-y", (gint) input_rect.top, "src-width", (gint) (input_rect.right - input_rect.left), "src-height", (gint) (input_rect.bottom - input_rect.top), nullptr); self->prev_input_rect = input_rect; } if (self->first_present) { D3D11_VIEWPORT viewport; viewport.TopLeftX = self->render_rect.left; viewport.TopLeftY = self->render_rect.top; viewport.Width = self->render_rect.right - self->render_rect.left; viewport.Height = self->render_rect.bottom - self->render_rect.top; viewport.MinDepth = 0.0f; viewport.MaxDepth = 1.0f; g_object_set (self->converter, "dest-x", (gint) self->render_rect.left, "dest-y", (gint) self->render_rect.top, "dest-width", (gint) (self->render_rect.right - self->render_rect.left), "dest-height", (gint) (self->render_rect.bottom - self->render_rect.top), "video-direction", self->method, nullptr); gst_d3d11_overlay_compositor_update_viewport (self->compositor, &viewport); } if (!gst_d3d11_converter_convert_buffer_unlocked (self->converter, buffer, backbuffer)) { GST_ERROR_OBJECT (self, "Couldn't render buffer"); return GST_FLOW_ERROR; } gst_d3d11_overlay_compositor_upload (self->compositor, buffer); gst_d3d11_overlay_compositor_draw_unlocked (self->compositor, &rtv); if (self->allow_tearing && self->fullscreen) present_flags |= DXGI_PRESENT_ALLOW_TEARING; if (klass->present) ret = klass->present (self, present_flags); self->first_present = FALSE; return ret; } GstFlowReturn gst_d3d11_window_render (GstD3D11Window * window, GstBuffer * buffer) { g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), GST_FLOW_ERROR); GstD3D11DeviceLockGuard lk (window->device); if (buffer) gst_buffer_replace (&window->cached_buffer, buffer); return gst_d3d111_window_present (window, window->cached_buffer, window->backbuffer); } GstFlowReturn gst_d3d11_window_render_on_shared_handle (GstD3D11Window * window, GstBuffer * buffer, HANDLE shared_handle, guint texture_misc_flags, guint64 acquire_key, guint64 release_key) { GstD3D11WindowClass *klass; GstFlowReturn ret = GST_FLOW_OK; GstD3D11WindowSharedHandleData data = { nullptr, }; g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), GST_FLOW_ERROR); klass = GST_D3D11_WINDOW_GET_CLASS (window); g_assert (klass->open_shared_handle != NULL); g_assert (klass->release_shared_handle != NULL); data.shared_handle = shared_handle; data.texture_misc_flags = texture_misc_flags; data.acquire_key = acquire_key; data.release_key = release_key; GstD3D11DeviceLockGuard (window->device); if (!klass->open_shared_handle (window, &data)) { GST_ERROR_OBJECT (window, "Couldn't open shared handle"); return GST_FLOW_OK; } ret = gst_d3d111_window_present (window, buffer, data.render_target); klass->release_shared_handle (window, &data); return ret; } gboolean gst_d3d11_window_unlock (GstD3D11Window * window) { GstD3D11WindowClass *klass; gboolean ret = TRUE; g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), FALSE); klass = GST_D3D11_WINDOW_GET_CLASS (window); if (klass->unlock) ret = klass->unlock (window); return ret; } gboolean gst_d3d11_window_unlock_stop (GstD3D11Window * window) { GstD3D11WindowClass *klass; gboolean ret = TRUE; g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), FALSE); klass = GST_D3D11_WINDOW_GET_CLASS (window); if (klass->unlock_stop) ret = klass->unlock_stop (window); GstD3D11DeviceLockGuard lk (window->device); gst_clear_buffer (&window->cached_buffer); return ret; } void gst_d3d11_window_unprepare (GstD3D11Window * window) { GstD3D11WindowClass *klass; g_return_if_fail (GST_IS_D3D11_WINDOW (window)); klass = GST_D3D11_WINDOW_GET_CLASS (window); if (klass->unprepare) klass->unprepare (window); } GstD3D11WindowNativeType gst_d3d11_window_get_native_type_from_handle (guintptr handle) { if (!handle) return GST_D3D11_WINDOW_NATIVE_TYPE_NONE; #if (!GST_D3D11_WINAPI_ONLY_APP) if (IsWindow ((HWND) handle)) return GST_D3D11_WINDOW_NATIVE_TYPE_HWND; #endif #if GST_D3D11_WINAPI_ONLY_APP { /* *INDENT-OFF* */ ComPtr window = reinterpret_cast (handle); ComPtr core_window; ComPtr panel; /* *INDENT-ON* */ if (SUCCEEDED (window.As (&core_window))) return GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW; if (SUCCEEDED (window.As (&panel))) return GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL; } #endif return GST_D3D11_WINDOW_NATIVE_TYPE_NONE; } const gchar * gst_d3d11_window_get_native_type_to_string (GstD3D11WindowNativeType type) { switch (type) { case GST_D3D11_WINDOW_NATIVE_TYPE_NONE: return "none"; case GST_D3D11_WINDOW_NATIVE_TYPE_HWND: return "hwnd"; case GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW: return "core-window"; case GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL: return "swap-chain-panel"; default: break; } return "none"; } void gst_d3d11_window_set_orientation (GstD3D11Window * window, GstVideoOrientationMethod method) { if (method == GST_VIDEO_ORIENTATION_AUTO || method == GST_VIDEO_ORIENTATION_CUSTOM) { return; } GstD3D11DeviceLockGuard lk (window->device); if (window->method != method) { window->method = method; if (window->swap_chain) { GstD3D11WindowClass *klass = GST_D3D11_WINDOW_GET_CLASS (window); klass->on_resize (window, window->surface_width, window->surface_height); } } }