/* * Copyright (C) 2010 Ole André Vadla Ravnås * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #if !HAVE_IOS #import #endif #include "corevideotexturecache.h" #include "coremediabuffer.h" GstCoreVideoTextureCache * gst_core_video_texture_cache_new (GstGLContext * ctx) { CVReturn err; g_return_val_if_fail (ctx != NULL, NULL); GstCoreVideoTextureCache *cache = g_new0 (GstCoreVideoTextureCache, 1); cache->ctx = gst_object_ref (ctx); #if !HAVE_IOS CGLPixelFormatAttribute attribs[1] = { 0 }; int numPixelFormats; CGLPixelFormatObj pixelFormat; CGLChoosePixelFormat (attribs, &pixelFormat, &numPixelFormats); // 5 NSOpenGLContext *platform_ctx = (NSOpenGLContext *) gst_gl_context_get_gl_context (ctx); err = CVOpenGLTextureCacheCreate (kCFAllocatorDefault, NULL, [platform_ctx CGLContextObj], pixelFormat, NULL, &cache->cache); #else err = CVOpenGLESTextureCacheCreate (kCFAllocatorDefault, NULL, (CVEAGLContext) gst_gl_context_get_gl_context (ctx), NULL, &cache->cache); #endif return cache; } void gst_core_video_texture_cache_free (GstCoreVideoTextureCache * cache) { g_return_if_fail (cache != NULL); #if !HAVE_IOS CVOpenGLTextureCacheRelease (cache->cache); #else /* FIXME: how do we release ->cache ? */ #endif gst_object_unref (cache->ctx); g_free (cache); } gboolean gst_core_video_texture_cache_upload (GstVideoGLTextureUploadMeta * meta, guint texture_id[4]) { g_return_val_if_fail (meta != NULL, FALSE); GstCoreVideoTextureCache *cache = (GstCoreVideoTextureCache *) meta->user_data; const GstGLFuncs *gl = cache->ctx->gl_vtable; #if !HAVE_IOS CVOpenGLTextureRef texture = NULL; #else CVOpenGLESTextureRef texture = NULL; #endif GstVideoMeta *video_meta = gst_buffer_get_video_meta (meta->buffer); GstCoreMediaMeta *cv_meta = (GstCoreMediaMeta *) gst_buffer_get_meta (meta->buffer, gst_core_media_meta_api_get_type ()); #if !HAVE_IOS CVOpenGLTextureCacheCreateTextureFromImage (kCFAllocatorDefault, cache->cache, cv_meta->pixel_buf, NULL, &texture); #else CVOpenGLESTextureCacheCreateTextureFromImage (kCFAllocatorDefault, cache->cache, cv_meta->image_buf, NULL, GL_TEXTURE_2D, GL_RGBA, video_meta->width, video_meta->height, GL_RGBA, GL_UNSIGNED_BYTE, 0, &texture); #endif GLuint fboId; gl->GenFramebuffers (1, &fboId); gl->BindFramebuffer (GL_FRAMEBUFFER, fboId); gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, #if !HAVE_IOS CVOpenGLTextureGetTarget(texture), CVOpenGLTextureGetName(texture), #else CVOpenGLESTextureGetTarget(texture), CVOpenGLESTextureGetName(texture), #endif 0); gl->BindTexture (GL_TEXTURE_2D, texture_id[0]); gl->CopyTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, video_meta->width, video_meta->height, 0); gl->BindTexture (GL_TEXTURE_2D, 0); gl->BindFramebuffer (GL_FRAMEBUFFER, 0); gl->DeleteFramebuffers (1, &fboId); return TRUE; }