Who should read this manual?
This book is about &GStreamer; from an application developer's point of view; it
describes how to write a &GStreamer; application using the &GStreamer;
libraries and tools. For an explanation about writing plugins, we
suggest the Plugin
Writers Guide.
Also check out the other documentation available on the &GStreamer; web site.
Preliminary reading
In order to understand this manual, you need to have a basic
understanding of the C language.
Since &GStreamer; adheres to the GObject programming model, this guide
also assumes that you understand the basics of GObject and glib programming.
Especially,
GObject instentiation
GObject properties (set/get)
GObject casting
GObject referecing/dereferencing
glib memory management
glib signals and callbacks
glib main loop
Structure of this manual
To help you navigate through this guide, it is divided into several large
parts. Each part addresses a particular broad topic concerning &GStreamer;
appliction development. The parts of this guide are laid out in the following
order:
gives you an overview of &GStreamer;,
it's design principles and foundations.
covers the basics of &GStreamer;
application programming. At the end of this part, you should be
able to build your own audio player using &GStreamer;
In , we will move on to advanced
subjects which make &GStreamer; stand out of its competitors. We
will discuss application-pipeline interaction using dynamic parameters
and interfaces, we will discuss threading and threaded pipelines,
scheduling and clocks (and synchronization). Most of those topics are
not just there to introduce you to their API, but primarily to give
a deeper insight in solving application programming problems with
&GStreamer; and understanding their concepts.
Next, in , we will go into higher-level
programming APIs for &GStreamer;. You don't exactly need to know all
the details from the previous parts to understand this, but you will
need to understand basic &GStreamer; concepts nevertheless. We will,
amongst others, discuss XML, playbin and autopluggers.
Finally in , you will find some random
information on integrating with GNOME, KDE, OS X or Windows, some
debugging help and general tips to improve and simplify &GStreamer;
programming.