/* GStreamer * Copyright (C) 2024 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3dcompile.h" #include #include /** * SECTION:gstd3dcompile * @title: GstD3DCompile * @short_description: HLSL compiler and utility * * A set of HLSL compile helper methods * * Since: 1.26 */ #ifndef GST_DISABLE_GST_DEBUG #define GST_CAT_DEFAULT ensure_debug_category() static GstDebugCategory * ensure_debug_category (void) { static GstDebugCategory *cat = nullptr; static std::once_flag cat_once; std::call_once (cat_once, [&]() { cat = _gst_debug_category_new ("d3dcompile", 0, "d3dcompile"); }); return cat; } #endif /* GST_DISABLE_GST_DEBUG */ static GModule *d3d_compiler_module = nullptr; static pD3DCompile GstD3DCompileFunc = nullptr; /** * gst_d3d_compile_init: * * Loads HLSL compiler library * * Returns: %TRUE if HLSL compiler library is available * * Since: 1.26 */ gboolean gst_d3d_compile_init (void) { static std::once_flag init_once; std::call_once (init_once, [&]() { static const gchar *d3d_compiler_names[] = { "d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_45.dll", "d3dcompiler_44.dll", "d3dcompiler_43.dll", }; for (guint i = 0; i < G_N_ELEMENTS (d3d_compiler_names); i++) { d3d_compiler_module = g_module_open (d3d_compiler_names[i], G_MODULE_BIND_LAZY); if (d3d_compiler_module) { GST_INFO ("D3D compiler %s is available", d3d_compiler_names[i]); if (!g_module_symbol (d3d_compiler_module, "D3DCompile", (gpointer *) & GstD3DCompileFunc)) { GST_ERROR ("Cannot load D3DCompile symbol from %s", d3d_compiler_names[i]); g_module_close (d3d_compiler_module); d3d_compiler_module = nullptr; GstD3DCompileFunc = nullptr; } else { break; } } } if (!GstD3DCompileFunc) GST_WARNING ("D3D compiler library is unavailable"); }); if (!GstD3DCompileFunc) return FALSE; return TRUE; } /** * gst_d3d_compile: * @src_data: source data to compile * @src_data_size: length of src_data * @source_name: (nullable): used for strings that specify error messages * @defines: (nullable): null-terminated array of D3D_SHADER_MACRO struct that defines shader macros * @include: (nullable): a ID3DInclude * @entry_point: (nullable): the name of entry point function * @target: a string specifies the shader target * @flags1: flags defined by D3DCOMPILE constants * @flags2: flags defined by D3DCOMPILE_EFFECT constants * @code: (out) (optional): a compiled code * @error_msgs: (out) (optional) (nullable): compiler error messages * * Compiles HLSL code or an effect file into bytecode for a given target * * Returns: HRESULT return code * * Since: 1.26 */ HRESULT gst_d3d_compile (LPCVOID src_data, SIZE_T src_data_size, LPCSTR source_name, CONST D3D_SHADER_MACRO * defines, ID3DInclude * include, LPCSTR entry_point, LPCSTR target, UINT flags1, UINT flags2, ID3DBlob ** code, ID3DBlob ** error_msgs) { if (!gst_d3d_compile_init ()) return E_FAIL; return GstD3DCompileFunc (src_data, src_data_size, source_name, defines, include, entry_point, target, flags1, flags2, code, error_msgs); }