/* * GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include #include #include #include #include /* *INDENT-OFF* */ using namespace Microsoft::WRL; struct OverlayContext { GstElement *pipeline = nullptr; ID2D1Factory *d2d_factory = nullptr; IDWriteFactory *dwrite_factory = nullptr; IDWriteTextFormat *format = nullptr; IDWriteTextLayout *layout = nullptr; std::wstring text; FLOAT width; FLOAT height; FLOAT origin_y; gint text_width; gint last_position = 0; GMainLoop *loop = nullptr; }; /* *INDENT-ON* */ static gboolean bus_msg (GstBus * bus, GstMessage * msg, OverlayContext * context) { switch (GST_MESSAGE_TYPE (msg)) { case GST_MESSAGE_ERROR:{ GError *err; gchar *dbg; gst_message_parse_error (msg, &err, &dbg); gst_printerrln ("ERROR %s", err->message); if (dbg) gst_printerrln ("ERROR debug information: %s", dbg); g_clear_error (&err); g_free (dbg); g_main_loop_quit (context->loop); break; } case GST_MESSAGE_EOS: gst_println ("Got EOS"); g_main_loop_quit (context->loop); break; default: break; } return TRUE; } /* This callback will be called with gst_d3d11_device_lock() taken by * d3d11overlay. We can perform GPU operation here safely */ static gboolean on_draw (GstElement * overlay, GstD3D11Device * device, ID3D11RenderTargetView * rtv, GstClockTime pts, GstClockTime duration, OverlayContext * context) { ComPtr < ID3D11Resource > resource; ComPtr < IDXGISurface > surface; ComPtr < ID2D1RenderTarget > d2d_target; ComPtr < ID2D1SolidColorBrush > text_brush; ComPtr < ID2D1SolidColorBrush > bg_brush; HRESULT hr; ID2D1Factory *d2d_factory; FLOAT position; rtv->GetResource (&resource); hr = resource.As (&surface); g_assert (SUCCEEDED (hr)); d2d_factory = context->d2d_factory; D2D1_RENDER_TARGET_PROPERTIES props; props.type = D2D1_RENDER_TARGET_TYPE_DEFAULT; props.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM; props.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; /* default DPI */ props.dpiX = 0; props.dpiY = 0; props.usage = D2D1_RENDER_TARGET_USAGE_NONE; props.minLevel = D2D1_FEATURE_LEVEL_DEFAULT; /* Creates D2D render target using swapchin's backbuffer */ hr = d2d_factory->CreateDxgiSurfaceRenderTarget (surface.Get (), props, &d2d_target); g_assert (SUCCEEDED (hr)); hr = d2d_target->CreateSolidColorBrush (D2D1::ColorF (D2D1::ColorF::Black), &bg_brush); g_assert (SUCCEEDED (hr)); hr = d2d_target->CreateSolidColorBrush (D2D1::ColorF (D2D1::ColorF::White), &text_brush); g_assert (SUCCEEDED (hr)); d2d_target->BeginDraw (); /* Draw background */ d2d_target->FillRectangle (D2D1::RectF (0, context->origin_y, context->width, context->height), bg_brush.Get ()); /* Draw text */ position = -context->last_position; do { d2d_target->DrawTextLayout (D2D1::Point2F (position, context->origin_y), context->layout, text_brush.Get (), static_cast(D2D1_DRAW_TEXT_OPTIONS_CLIP | D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT)); position = position + context->text_width; } while (position < context->width); d2d_target->EndDraw (); context->last_position += 2; if (context->last_position >= context->text_width) { context->last_position %= context->text_width; } return TRUE; } gint main (gint argc, gchar ** argv) { GOptionContext *option_ctx; GError *error = nullptr; gboolean ret; gchar *text = nullptr; gint width = 1280; gint height = 720; GOptionEntry options[] = { {"text", 0, 0, G_OPTION_ARG_STRING, &text, "Text to render", nullptr}, {"width", 0, 0, G_OPTION_ARG_INT, &width, "Width of video stream", nullptr}, {"height", 0, 0, G_OPTION_ARG_INT, &height, "Height of video stream", nullptr}, {nullptr} }; OverlayContext context; GstStateChangeReturn sret; HRESULT hr; std::wstring text_wide; std::string pipeline_str; GstElement *overlay; DWRITE_TEXT_METRICS metrics; FLOAT font_size; bool was_decreased = false; DWRITE_TEXT_RANGE range; FLOAT text_height; gchar **win32_argv; ComPtr < IDWriteTextFormat > text_format; ComPtr < IDWriteTextLayout > text_layout; win32_argv = g_win32_get_command_line (); option_ctx = g_option_context_new ("d3d11overlay example"); g_option_context_add_main_entries (option_ctx, options, nullptr); g_option_context_add_group (option_ctx, gst_init_get_option_group ()); ret = g_option_context_parse_strv (option_ctx, &win32_argv, &error); g_option_context_free (option_ctx); g_strfreev (win32_argv); if (!ret) { gst_printerrln ("option parsing failed: %s", error->message); g_clear_error (&error); return 1; } /* Prepare device independent D2D objects */ hr = D2D1CreateFactory (D2D1_FACTORY_TYPE_MULTI_THREADED, IID_PPV_ARGS (&context.d2d_factory)); if (FAILED (hr)) { gst_printerrln ("Couldn't create D2D factory"); return 1; } hr = DWriteCreateFactory (DWRITE_FACTORY_TYPE_SHARED, __uuidof (context.dwrite_factory), reinterpret_cast < IUnknown ** >(&context.dwrite_factory)); if (FAILED (hr)) { gst_printerrln ("Couldn't create DirectWrite factory"); return 1; } hr = context.dwrite_factory->CreateTextFormat (L"Arial", nullptr, DWRITE_FONT_WEIGHT_BOLD, DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_NORMAL, 12.0f, L"en-us", &text_format); if (FAILED (hr)) { gst_printerrln ("Couldn't create IDWriteTextFormat"); return 1; } text_format->SetTextAlignment (DWRITE_TEXT_ALIGNMENT_LEADING); text_format->SetParagraphAlignment (DWRITE_PARAGRAPH_ALIGNMENT_CENTER); text_format->SetWordWrapping (DWRITE_WORD_WRAPPING_NO_WRAP); if (text && text[0] != '\0') { std::wstring_convert < std::codecvt_utf8_utf16 < wchar_t >>converter; text_wide = converter.from_bytes (text); } else { /* *INDENT-OFF* */ text_wide = std::wstring (L"Hello GStreamer! ๐Ÿ˜Š ์•ˆ๋…•ํ•˜์„ธ์š” GStreamer! ๐Ÿ˜‰ ") + std::wstring (L"เคจเคฎเคธเฅเคคเฅ‡ GStreamer! โค๏ธ Bonjour GStreamer! ๐Ÿ˜ ") + std::wstring (L"Hallo GStreamer! ๐Ÿ˜Ž Hola GStreamer! ๐Ÿ˜ ") + std::wstring (L"ใ“ใ‚“ใซใกใฏ GStreamer! โœŒ๏ธ ไฝ ๅฅฝ GStreamer! ๐Ÿ‘"); /* *INDENT-ON* */ } text_height = (FLOAT) height / 10.0f; hr = context.dwrite_factory->CreateTextLayout (text_wide.c_str (), text_wide.length (), text_format.Get (), G_MAXFLOAT, G_MAXFLOAT, &text_layout); if (FAILED (hr)) { gst_printerrln ("Couldn't create IDWriteTextLayout"); return 1; } /* Calculate best font size */ range.startPosition = 0; range.length = text_wide.length (); do { hr = text_layout->GetMetrics (&metrics); g_assert (SUCCEEDED (hr)); text_layout->GetFontSize (0, &font_size); if (metrics.height >= (FLOAT) text_height) { if (font_size > 1.0f) { font_size -= 0.5f; was_decreased = true; hr = text_layout->SetFontSize (font_size, range); g_assert (SUCCEEDED (hr)); continue; } break; } if (was_decreased) break; if (metrics.height < text_height) { if (metrics.height >= text_height * 0.9) break; font_size += 0.5f; hr = text_layout->SetFontSize (font_size, range); g_assert (SUCCEEDED (hr)); continue; } } while (true); gst_println ("Calculated font size %lf", font_size); /* 10 pixels padding per loop */ text_layout->SetMaxWidth (metrics.widthIncludingTrailingWhitespace + 10); text_layout->SetMaxHeight (metrics.height); context.text = text_wide; context.origin_y = (FLOAT) height - text_height; context.width = width; context.height = height; context.text_width = metrics.widthIncludingTrailingWhitespace + 10; context.layout = text_layout.Detach (); context.loop = g_main_loop_new (nullptr, FALSE); pipeline_str = "d3d11testsrc ! video/x-raw(memory:D3D11Memory),format=BGRA,width=" + std::to_string (width) + ",height=" + std::to_string (height) + ",framerate=60/1 ! d3d11overlay name=overlay ! queue ! d3d11videosink"; context.pipeline = gst_parse_launch (pipeline_str.c_str (), nullptr); g_assert (context.pipeline); overlay = gst_bin_get_by_name (GST_BIN (context.pipeline), "overlay"); g_assert (overlay); g_signal_connect (overlay, "draw", G_CALLBACK (on_draw), &context); gst_object_unref (overlay); gst_bus_add_watch (GST_ELEMENT_BUS (context.pipeline), (GstBusFunc) bus_msg, &context); sret = gst_element_set_state (context.pipeline, GST_STATE_PLAYING); g_assert (sret != GST_STATE_CHANGE_FAILURE); g_main_loop_run (context.loop); gst_element_set_state (context.pipeline, GST_STATE_NULL); gst_bus_remove_watch (GST_ELEMENT_BUS (context.pipeline)); gst_object_unref (context.pipeline); context.format->Release (); context.layout->Release (); context.d2d_factory->Release (); context.dwrite_factory->Release (); g_main_loop_unref (context.loop); g_free (text); return 0; }