/* * GStreamer * Copyright (C) 2015 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include "qtitem.h" #include "gstqsgtexture.h" #include "gstqtglutility.h" #include #include #include #include #include #include /** * SECTION:gtkgstglwidget * @short_description: a #GtkGLArea that renders GStreamer video #GstBuffers * @see_also: #GtkGLArea, #GstBuffer * * #QtGLVideoItem is an #QQuickItem that renders GStreamer video buffers. */ #define GST_CAT_DEFAULT qt_item_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); #define DEFAULT_FORCE_ASPECT_RATIO TRUE #define DEFAULT_PAR_N 0 #define DEFAULT_PAR_D 1 enum { PROP_0, PROP_FORCE_ASPECT_RATIO, PROP_PIXEL_ASPECT_RATIO, }; struct _QtGLVideoItemPrivate { GMutex lock; /* properties */ gboolean force_aspect_ratio; gint par_n, par_d; gint display_width; gint display_height; gboolean negotiated; GstBuffer *buffer; GstCaps *caps; GstVideoInfo v_info; gboolean initted; GstGLDisplay *display; QOpenGLContext *qt_context; GstGLContext *other_context; GstGLContext *context; /* buffers with textures that were bound by QML */ GQueue bound_buffers; /* buffers that were previously bound but in the meantime a new one was * bound so this one is most likely not used anymore * FIXME: Ideally we would use fences for this but there seems to be no * way to reliably "try wait" on a fence */ GQueue potentially_unbound_buffers; }; class InitializeSceneGraph : public QRunnable { public: InitializeSceneGraph(QtGLVideoItem *item); void run(); private: QPointer item_; }; InitializeSceneGraph::InitializeSceneGraph(QtGLVideoItem *item) : item_(item) { } void InitializeSceneGraph::run() { if(item_) item_->onSceneGraphInitialized(); } QtGLVideoItem::QtGLVideoItem() { static gsize _debug; if (g_once_init_enter (&_debug)) { GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qtglwidget", 0, "Qt GL Widget"); g_once_init_leave (&_debug, 1); } this->m_openGlContextInitialized = false; this->setFlag (QQuickItem::ItemHasContents, true); this->priv = g_new0 (QtGLVideoItemPrivate, 1); this->priv->force_aspect_ratio = DEFAULT_FORCE_ASPECT_RATIO; this->priv->par_n = DEFAULT_PAR_N; this->priv->par_d = DEFAULT_PAR_D; g_mutex_init (&this->priv->lock); this->priv->display = gst_qt_get_gl_display(TRUE); connect(this, SIGNAL(windowChanged(QQuickWindow*)), this, SLOT(handleWindowChanged(QQuickWindow*))); this->proxy = QSharedPointer(new QtGLVideoItemInterface(this)); GST_DEBUG ("%p init Qt Video Item", this); } QtGLVideoItem::~QtGLVideoItem() { /* Before destroying the priv info, make sure * no qmlglsink's will call in again, and that * any ongoing calls are done by invalidating the proxy * pointer */ GST_INFO ("%p Destroying QtGLVideoItem and invalidating the proxy %p", this, proxy.data()); proxy->invalidateRef(); proxy.clear(); g_mutex_clear (&this->priv->lock); if (this->priv->context) gst_object_unref(this->priv->context); if (this->priv->other_context) gst_object_unref(this->priv->other_context); if (this->priv->display) gst_object_unref(this->priv->display); gst_buffer_replace (&this->priv->buffer, NULL); gst_caps_replace (&this->priv->caps, NULL); g_free (this->priv); this->priv = NULL; } void QtGLVideoItem::setDAR(gint num, gint den) { this->priv->par_n = num; this->priv->par_d = den; } void QtGLVideoItem::getDAR(gint * num, gint * den) { if (num) *num = this->priv->par_n; if (den) *den = this->priv->par_d; } void QtGLVideoItem::setForceAspectRatio(bool force_aspect_ratio) { this->priv->force_aspect_ratio = !!force_aspect_ratio; emit forceAspectRatioChanged(force_aspect_ratio); } bool QtGLVideoItem::getForceAspectRatio() { return this->priv->force_aspect_ratio; } bool QtGLVideoItem::itemInitialized() { return m_openGlContextInitialized; } QSGNode * QtGLVideoItem::updatePaintNode(QSGNode * oldNode, UpdatePaintNodeData * updatePaintNodeData) { GstBuffer *old_buffer; gboolean was_bound = FALSE; if (!m_openGlContextInitialized) { return oldNode; } QSGSimpleTextureNode *texNode = static_cast (oldNode); GstVideoRectangle src, dst, result; GstQSGTexture *tex; g_mutex_lock (&this->priv->lock); if (gst_gl_context_get_current() == NULL) gst_gl_context_activate (this->priv->other_context, TRUE); GST_TRACE ("%p updatePaintNode", this); if (!this->priv->caps) { g_mutex_unlock (&this->priv->lock); return NULL; } if (!texNode) { texNode = new QSGSimpleTextureNode (); texNode->setOwnsTexture (true); texNode->setTexture (new GstQSGTexture ()); } tex = static_cast (texNode->texture()); if ((old_buffer = tex->getBuffer(&was_bound))) { if (old_buffer == this->priv->buffer) { /* same buffer */ gst_buffer_unref (old_buffer); } else if (!was_bound) { GST_TRACE ("old buffer %p was not bound yet, unreffing", old_buffer); gst_buffer_unref (old_buffer); } else { GstBuffer *tmp_buffer; GST_TRACE ("old buffer %p was bound, queueing up for later", old_buffer); /* Unref all buffers that were previously not bound anymore. At least * one more buffer was bound in the meantime so this one is most likely * not in use anymore. */ while ((tmp_buffer = (GstBuffer*) g_queue_pop_head (&this->priv->potentially_unbound_buffers))) { GST_TRACE ("old buffer %p should be unbound now, unreffing", tmp_buffer); gst_buffer_unref (tmp_buffer); } /* Move previous bound buffers to the next queue. We now know that * another buffer was bound in the meantime and will free them on * the next iteration above. */ while ((tmp_buffer = (GstBuffer*) g_queue_pop_head (&this->priv->bound_buffers))) { GST_TRACE ("old buffer %p is potentially unbound now", tmp_buffer); g_queue_push_tail (&this->priv->potentially_unbound_buffers, tmp_buffer); } g_queue_push_tail (&this->priv->bound_buffers, old_buffer); } old_buffer = NULL; } tex->setCaps (this->priv->caps); tex->setBuffer (this->priv->buffer); texNode->markDirty(QSGNode::DirtyMaterial); if (this->priv->force_aspect_ratio) { src.w = this->priv->display_width; src.h = this->priv->display_height; dst.x = boundingRect().x(); dst.y = boundingRect().y(); dst.w = boundingRect().width(); dst.h = boundingRect().height(); gst_video_sink_center_rect (src, dst, &result, TRUE); } else { result.x = boundingRect().x(); result.y = boundingRect().y(); result.w = boundingRect().width(); result.h = boundingRect().height(); } texNode->setRect (QRectF (result.x, result.y, result.w, result.h)); g_mutex_unlock (&this->priv->lock); return texNode; } static void _reset (QtGLVideoItem * qt_item) { GstBuffer *tmp_buffer; gst_buffer_replace (&qt_item->priv->buffer, NULL); gst_caps_replace (&qt_item->priv->caps, NULL); qt_item->priv->negotiated = FALSE; qt_item->priv->initted = FALSE; while ((tmp_buffer = (GstBuffer*) g_queue_pop_head (&qt_item->priv->potentially_unbound_buffers))) { GST_TRACE ("old buffer %p should be unbound now, unreffing", tmp_buffer); gst_buffer_unref (tmp_buffer); } while ((tmp_buffer = (GstBuffer*) g_queue_pop_head (&qt_item->priv->bound_buffers))) { GST_TRACE ("old buffer %p should be unbound now, unreffing", tmp_buffer); gst_buffer_unref (tmp_buffer); } } void QtGLVideoItemInterface::setBuffer (GstBuffer * buffer) { QMutexLocker locker(&lock); if (qt_item == NULL) { GST_WARNING ("%p actual item is NULL. setBuffer call ignored", this); return; } if (!qt_item->priv->negotiated) { GST_WARNING ("%p Got buffer on unnegotiated QtGLVideoItem. Dropping", this); return; } g_mutex_lock (&qt_item->priv->lock); gst_buffer_replace (&qt_item->priv->buffer, buffer); QMetaObject::invokeMethod(qt_item, "update", Qt::QueuedConnection); g_mutex_unlock (&qt_item->priv->lock); } void QtGLVideoItem::onSceneGraphInitialized () { if (this->window() == NULL) return; GST_DEBUG ("%p scene graph initialization with Qt GL context %p", this, this->window()->openglContext ()); if (this->priv->qt_context == this->window()->openglContext ()) return; this->priv->qt_context = this->window()->openglContext (); if (this->priv->qt_context == NULL) { g_assert_not_reached (); return; } m_openGlContextInitialized = gst_qt_get_gl_wrapcontext (this->priv->display, &this->priv->other_context, &this->priv->context); GST_DEBUG ("%p created wrapped GL context %" GST_PTR_FORMAT, this, this->priv->other_context); emit itemInitializedChanged(); } void QtGLVideoItem::onSceneGraphInvalidated () { GST_FIXME ("%p scene graph invalidated", this); } /** * Retrieve and populate the GL context information from the current * OpenGL context. */ gboolean QtGLVideoItemInterface::initWinSys () { QMutexLocker locker(&lock); GError *error = NULL; if (qt_item == NULL) return FALSE; g_mutex_lock (&qt_item->priv->lock); if (qt_item->priv->display && qt_item->priv->qt_context && qt_item->priv->other_context && qt_item->priv->context) { /* already have the necessary state */ g_mutex_unlock (&qt_item->priv->lock); return TRUE; } if (!GST_IS_GL_DISPLAY (qt_item->priv->display)) { GST_ERROR ("%p failed to retrieve display connection %" GST_PTR_FORMAT, qt_item, qt_item->priv->display); g_mutex_unlock (&qt_item->priv->lock); return FALSE; } if (!GST_IS_GL_CONTEXT (qt_item->priv->other_context)) { GST_ERROR ("%p failed to retrieve wrapped context %" GST_PTR_FORMAT, qt_item, qt_item->priv->other_context); g_mutex_unlock (&qt_item->priv->lock); return FALSE; } qt_item->priv->context = gst_gl_context_new (qt_item->priv->display); if (!qt_item->priv->context) { g_mutex_unlock (&qt_item->priv->lock); return FALSE; } if (!gst_gl_context_create (qt_item->priv->context, qt_item->priv->other_context, &error)) { GST_ERROR ("%s", error->message); g_mutex_unlock (&qt_item->priv->lock); return FALSE; } g_mutex_unlock (&qt_item->priv->lock); return TRUE; } void QtGLVideoItem::handleWindowChanged(QQuickWindow *win) { if (win) { if (win->isSceneGraphInitialized()) win->scheduleRenderJob(new InitializeSceneGraph(this), QQuickWindow::BeforeSynchronizingStage); else connect(win, SIGNAL(sceneGraphInitialized()), this, SLOT(onSceneGraphInitialized()), Qt::DirectConnection); connect(win, SIGNAL(sceneGraphInvalidated()), this, SLOT(onSceneGraphInvalidated()), Qt::DirectConnection); } else { this->priv->qt_context = NULL; } } static gboolean _calculate_par (QtGLVideoItem * widget, GstVideoInfo * info) { gboolean ok; gint width, height; gint par_n, par_d; gint display_par_n, display_par_d; guint display_ratio_num, display_ratio_den; width = GST_VIDEO_INFO_WIDTH (info); height = GST_VIDEO_INFO_HEIGHT (info); par_n = GST_VIDEO_INFO_PAR_N (info); par_d = GST_VIDEO_INFO_PAR_D (info); if (!par_n) par_n = 1; /* get display's PAR */ if (widget->priv->par_n != 0 && widget->priv->par_d != 0) { display_par_n = widget->priv->par_n; display_par_d = widget->priv->par_d; } else { display_par_n = 1; display_par_d = 1; } ok = gst_video_calculate_display_ratio (&display_ratio_num, &display_ratio_den, width, height, par_n, par_d, display_par_n, display_par_d); if (!ok) return FALSE; widget->setImplicitWidth (width); widget->setImplicitHeight (height); GST_LOG ("%p PAR: %u/%u DAR:%u/%u", widget, par_n, par_d, display_par_n, display_par_d); if (height % display_ratio_den == 0) { GST_DEBUG ("%p keeping video height", widget); widget->priv->display_width = (guint) gst_util_uint64_scale_int (height, display_ratio_num, display_ratio_den); widget->priv->display_height = height; } else if (width % display_ratio_num == 0) { GST_DEBUG ("%p keeping video width", widget); widget->priv->display_width = width; widget->priv->display_height = (guint) gst_util_uint64_scale_int (width, display_ratio_den, display_ratio_num); } else { GST_DEBUG ("%p approximating while keeping video height", widget); widget->priv->display_width = (guint) gst_util_uint64_scale_int (height, display_ratio_num, display_ratio_den); widget->priv->display_height = height; } GST_DEBUG ("%p scaling to %dx%d", widget, widget->priv->display_width, widget->priv->display_height); return TRUE; } gboolean QtGLVideoItemInterface::setCaps (GstCaps * caps) { QMutexLocker locker(&lock); GstVideoInfo v_info; g_return_val_if_fail (GST_IS_CAPS (caps), FALSE); g_return_val_if_fail (gst_caps_is_fixed (caps), FALSE); if (qt_item == NULL) return FALSE; if (qt_item->priv->caps && gst_caps_is_equal_fixed (qt_item->priv->caps, caps)) return TRUE; if (!gst_video_info_from_caps (&v_info, caps)) return FALSE; g_mutex_lock (&qt_item->priv->lock); _reset (qt_item); gst_caps_replace (&qt_item->priv->caps, caps); if (!_calculate_par (qt_item, &v_info)) { g_mutex_unlock (&qt_item->priv->lock); return FALSE; } qt_item->priv->v_info = v_info; qt_item->priv->negotiated = TRUE; g_mutex_unlock (&qt_item->priv->lock); return TRUE; } GstGLContext * QtGLVideoItemInterface::getQtContext () { QMutexLocker locker(&lock); if (!qt_item || !qt_item->priv->other_context) return NULL; return (GstGLContext *) gst_object_ref (qt_item->priv->other_context); } GstGLContext * QtGLVideoItemInterface::getContext () { QMutexLocker locker(&lock); if (!qt_item || !qt_item->priv->context) return NULL; return (GstGLContext *) gst_object_ref (qt_item->priv->context); } GstGLDisplay * QtGLVideoItemInterface::getDisplay() { QMutexLocker locker(&lock); if (!qt_item || !qt_item->priv->display) return NULL; return (GstGLDisplay *) gst_object_ref (qt_item->priv->display); } void QtGLVideoItemInterface::setDAR(gint num, gint den) { QMutexLocker locker(&lock); if (!qt_item) return; qt_item->setDAR(num, den); } void QtGLVideoItemInterface::getDAR(gint * num, gint * den) { QMutexLocker locker(&lock); if (!qt_item) return; qt_item->getDAR (num, den); } void QtGLVideoItemInterface::setForceAspectRatio(bool force_aspect_ratio) { QMutexLocker locker(&lock); if (!qt_item) return; qt_item->setForceAspectRatio(force_aspect_ratio); } bool QtGLVideoItemInterface::getForceAspectRatio() { QMutexLocker locker(&lock); if (!qt_item) return FALSE; return qt_item->getForceAspectRatio(); } void QtGLVideoItemInterface::invalidateRef() { QMutexLocker locker(&lock); qt_item = NULL; }