/* * GStreamer * Copyright (C) 2016 Freescale Semiconductor, Inc. All rights reserved. * Copyright (C) 2022 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include "qt6glwindow.h" #include "gstqt6glutility.h" #include #include #include #include /* compatibility definitions... */ #ifndef GL_READ_FRAMEBUFFER #define GL_READ_FRAMEBUFFER 0x8CA8 #endif #ifndef GL_DRAW_FRAMEBUFFER #define GL_DRAW_FRAMEBUFFER 0x8CA9 #endif /** * SECTION: * * #Qt6GLWindow is an #QQuickWindow that grab QtQuick view to GStreamer OpenGL video buffers. */ GST_DEBUG_CATEGORY_STATIC (qt6_gl_window_debug); #define GST_CAT_DEFAULT qt6_gl_window_debug struct _Qt6GLWindowPrivate { GMutex lock; GCond update_cond; GstBuffer *buffer; GstVideoInfo v_info; GstVideoFrame mapped_frame; GLenum internal_format; GstBufferPool *pool; gboolean initted; gboolean updated; gboolean quit; gboolean result; gboolean useDefaultFbo; GstGLDisplay *display; GstGLContext *other_context; GstGLContext *context; guint fbo; gboolean new_caps; GstBuffer *produced_buffer; }; Qt6GLWindow::Qt6GLWindow (QWindow * parent, QQuickWindow *src) : QQuickWindow( parent ), source (src) { QGuiApplication *app = static_cast (QCoreApplication::instance ()); static gsize _debug; g_assert (app != NULL); if (g_once_init_enter (&_debug)) { GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qt6glwindow", 0, "Qt6 GL QuickWindow"); g_once_init_leave (&_debug, 1); } this->priv = g_new0 (Qt6GLWindowPrivate, 1); g_mutex_init (&this->priv->lock); g_cond_init (&this->priv->update_cond); this->priv->display = gst_qml6_get_gl_display(FALSE); this->priv->result = TRUE; this->priv->internal_format = GL_RGBA; connect (source, SIGNAL(beforeRendering()), this, SLOT(beforeRendering()), Qt::DirectConnection); connect (source, SIGNAL(afterFrameEnd()), this, SLOT(afterFrameEnd()), Qt::DirectConnection); if (source->isSceneGraphInitialized()) source->scheduleRenderJob(new RenderJob(std::bind(&Qt6GLWindow::onSceneGraphInitialized, this)), QQuickWindow::BeforeSynchronizingStage); else connect (source, SIGNAL(sceneGraphInitialized()), this, SLOT(onSceneGraphInitialized()), Qt::DirectConnection); connect (source, SIGNAL(sceneGraphInvalidated()), this, SLOT(onSceneGraphInvalidated()), Qt::DirectConnection); GST_DEBUG ("%p init Qt Window", this->priv->display); } Qt6GLWindow::~Qt6GLWindow() { GST_DEBUG ("deinit Qt Window"); g_mutex_clear (&this->priv->lock); g_cond_clear (&this->priv->update_cond); gst_clear_object (&this->priv->other_context); gst_clear_buffer (&this->priv->buffer); gst_clear_buffer (&this->priv->produced_buffer); gst_clear_object (&this->priv->pool); gst_clear_object (&this->priv->display); gst_clear_object (&this->priv->context); g_free (this->priv); this->priv = NULL; } void Qt6GLWindow::beforeRendering() { g_mutex_lock (&this->priv->lock); if (!this->priv->context) { GST_LOG ("no GStreamer GL context set yet, skipping frame"); g_mutex_unlock (&this->priv->lock); return; } if (this->priv->buffer) { GST_ERROR ("A rendering already started, something went wrong."); g_mutex_unlock (&this->priv->lock); return; } QSize size = source->size(); if (!this->priv->pool || GST_VIDEO_INFO_WIDTH (&this->priv->v_info) != size.width() || GST_VIDEO_INFO_HEIGHT (&this->priv->v_info) != size.height()) { this->priv->new_caps = TRUE; gst_video_info_set_format (&this->priv->v_info, GST_VIDEO_FORMAT_RGBA, size.width(), size.height()); gst_clear_object (&this->priv->pool); GST_LOG ("resolution change, skipping frames until we have a new pool"); g_cond_signal (&this->priv->update_cond); g_mutex_unlock (&this->priv->lock); return; } GstFlowReturn ret = gst_buffer_pool_acquire_buffer (this->priv->pool, &this->priv->buffer, NULL); if (ret == GST_FLOW_FLUSHING) { g_mutex_unlock (&this->priv->lock); return; } else if (ret != GST_FLOW_OK) { GST_WARNING ("failed to acquire buffer"); g_mutex_unlock (&this->priv->lock); return; } if (!gst_video_frame_map (&this->priv->mapped_frame, &this->priv->v_info, this->priv->buffer, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_GL))) { GST_WARNING ("failed map video frame"); gst_clear_buffer (&this->priv->buffer); g_mutex_unlock (&this->priv->lock); return; } if (!this->priv->useDefaultFbo) { guint tex_id = *(guint *) this->priv->mapped_frame.data[0]; source->setRenderTarget(QQuickRenderTarget::fromOpenGLTexture(tex_id, source->size())); } else if (this->priv->useDefaultFbo) { GST_DEBUG ("use default fbo for render target"); source->setRenderTarget(QQuickRenderTarget()); } g_mutex_unlock (&this->priv->lock); } void Qt6GLWindow::afterFrameEnd() { gboolean ret; guint width, height; const GstGLFuncs *gl; GstGLSyncMeta *sync_meta; GLenum fbo_target; g_mutex_lock (&this->priv->lock); if (!this->priv->buffer) { GST_LOG ("no buffer created in beforeRendering(), skipping"); g_mutex_unlock (&this->priv->lock); return; } width = GST_VIDEO_INFO_WIDTH (&this->priv->v_info); height = GST_VIDEO_INFO_HEIGHT (&this->priv->v_info); gst_gl_context_activate (this->priv->other_context, TRUE); gl = this->priv->other_context->gl_vtable; fbo_target = gl->BlitFramebuffer ? GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER; if (!this->priv->useDefaultFbo) { ret = TRUE; } else { gl->BindFramebuffer (fbo_target, 0); ret = gst_gl_context_check_framebuffer_status (this->priv->other_context, fbo_target); if (!ret) { GST_ERROR ("FBO errors"); goto errors; } guint dst_tex = *(guint *) this->priv->mapped_frame.data[0]; gl->BindTexture (GL_TEXTURE_2D, dst_tex); if (gl->BlitFramebuffer) { gl->BindFramebuffer (GL_DRAW_FRAMEBUFFER, this->priv->fbo); gl->FramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0); ret = gst_gl_context_check_framebuffer_status (this->priv->other_context, GL_DRAW_FRAMEBUFFER); if (!ret) { GST_ERROR ("FBO errors"); goto errors; } gl->ReadBuffer (GL_BACK); gl->BlitFramebuffer (0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_LINEAR); } else { gl->CopyTexImage2D (GL_TEXTURE_2D, 0, this->priv->internal_format, 0, 0, width, height, 0); GLenum err = gl->GetError (); if (err && this->priv->internal_format == GL_RGBA) { this->priv->internal_format = GL_RGB; GST_WARNING ("Falling back to GL_RGB (opaque) when copying QML texture."); gl->CopyTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, 0, 0, width, height, 0); err = gl->GetError (); } if (err) { GST_ERROR ("CopyTexImage2D() failed with error: 0x%X", err); ret = FALSE; goto errors; } } } gst_video_frame_unmap (&this->priv->mapped_frame); gl->BindFramebuffer (fbo_target, 0); if (gl->BlitFramebuffer) gl->BindFramebuffer (GL_DRAW_FRAMEBUFFER, 0); if (this->priv->context) { sync_meta = gst_buffer_get_gl_sync_meta (this->priv->buffer); if (!sync_meta) { sync_meta = gst_buffer_add_gl_sync_meta (this->priv->context, this->priv->buffer); } gst_gl_sync_meta_set_sync_point (sync_meta, this->priv->other_context); } GST_DEBUG ("rendering finished"); done: gst_gl_context_activate (this->priv->other_context, FALSE); this->priv->result = ret; gst_clear_buffer (&this->priv->produced_buffer); this->priv->produced_buffer = this->priv->buffer; this->priv->buffer = NULL; this->priv->updated = TRUE; g_cond_signal (&this->priv->update_cond); g_mutex_unlock (&this->priv->lock); return; errors: gl->BindFramebuffer (GL_FRAMEBUFFER, 0); gst_video_frame_unmap (&this->priv->mapped_frame); goto done; } void Qt6GLWindow::onSceneGraphInitialized() { QSGRendererInterface *renderer = source->rendererInterface(); if (!renderer) return; if (renderer->graphicsApi() != QSGRendererInterface::GraphicsApi::OpenGL) { GST_WARNING ("%p scene graph initialized with a non-OpenGL renderer interface", this); return; } this->priv->initted = gst_qml6_get_gl_wrapcontext (this->priv->display, &this->priv->other_context, &this->priv->context); this->priv->internal_format = GL_RGBA; if (this->priv->initted && this->priv->other_context) { const GstGLFuncs *gl; gst_gl_context_activate (this->priv->other_context, TRUE); gl = this->priv->other_context->gl_vtable; gl->GenFramebuffers (1, &this->priv->fbo); gst_gl_context_activate (this->priv->other_context, FALSE); } GST_DEBUG ("%p created wrapped GL context %" GST_PTR_FORMAT, this, this->priv->other_context); } void Qt6GLWindow::onSceneGraphInvalidated() { GST_DEBUG ("scene graph invalidated"); if (this->priv->fbo && this->priv->other_context) { const GstGLFuncs *gl; gst_gl_context_activate (this->priv->other_context, TRUE); gl = this->priv->other_context->gl_vtable; gl->DeleteFramebuffers (1, &this->priv->fbo); gst_gl_context_activate (this->priv->other_context, FALSE); } gst_clear_buffer (&this->priv->buffer); gst_clear_buffer (&this->priv->produced_buffer); } bool Qt6GLWindow::getGeometry(int * width, int * height) { if (width == NULL || height == NULL) return FALSE; *width = this->source->width(); *height = this->source->height(); return TRUE; } GstGLContext * qt6_gl_window_get_qt_context (Qt6GLWindow * qt6_gl_window) { g_return_val_if_fail (qt6_gl_window != NULL, NULL); if (!qt6_gl_window->priv->other_context) return NULL; return (GstGLContext *) gst_object_ref (qt6_gl_window->priv->other_context); } GstGLDisplay * qt6_gl_window_get_display (Qt6GLWindow * qt6_gl_window) { g_return_val_if_fail (qt6_gl_window != NULL, NULL); if (!qt6_gl_window->priv->display) return NULL; return (GstGLDisplay *) gst_object_ref (qt6_gl_window->priv->display); } GstGLContext * qt6_gl_window_get_context (Qt6GLWindow * qt6_gl_window) { g_return_val_if_fail (qt6_gl_window != NULL, NULL); if (!qt6_gl_window->priv->context) return NULL; return (GstGLContext *) gst_object_ref (qt6_gl_window->priv->context); } gboolean qt6_gl_window_set_context (Qt6GLWindow * qt6_gl_window, GstGLContext * context) { g_return_val_if_fail (qt6_gl_window != NULL, FALSE); if (qt6_gl_window->priv->context && qt6_gl_window->priv->context != context) return FALSE; gst_object_replace ((GstObject **) &qt6_gl_window->priv->context, (GstObject *) context); return TRUE; } gboolean qt6_gl_window_is_scenegraph_initialized (Qt6GLWindow * qt6_gl_window) { g_return_val_if_fail (qt6_gl_window != NULL, FALSE); return qt6_gl_window->priv->initted; } GstBuffer * qt6_gl_window_take_buffer (Qt6GLWindow * qt6_gl_window, gboolean * updated_caps) { g_return_val_if_fail (qt6_gl_window != NULL, FALSE); g_return_val_if_fail (qt6_gl_window->priv->initted, FALSE); GstBuffer *ret; g_mutex_lock (&qt6_gl_window->priv->lock); if (qt6_gl_window->priv->quit){ GST_DEBUG("about to quit, drop this buffer"); g_mutex_unlock (&qt6_gl_window->priv->lock); return NULL; } while (!qt6_gl_window->priv->produced_buffer && qt6_gl_window->priv->result && !qt6_gl_window->priv->new_caps) g_cond_wait (&qt6_gl_window->priv->update_cond, &qt6_gl_window->priv->lock); ret = qt6_gl_window->priv->produced_buffer; qt6_gl_window->priv->produced_buffer = NULL; if (!ret && qt6_gl_window->priv->new_caps) { qt6_gl_window->priv->new_caps = FALSE; *updated_caps = TRUE; } g_mutex_unlock (&qt6_gl_window->priv->lock); return ret; } void qt6_gl_window_use_default_fbo (Qt6GLWindow * qt6_gl_window, gboolean useDefaultFbo) { g_return_if_fail (qt6_gl_window != NULL); g_mutex_lock (&qt6_gl_window->priv->lock); GST_DEBUG ("set to use default fbo %d", useDefaultFbo); qt6_gl_window->priv->useDefaultFbo = useDefaultFbo; g_mutex_unlock (&qt6_gl_window->priv->lock); } void qt6_gl_window_unlock(Qt6GLWindow* qt6_gl_window) { g_mutex_lock(&qt6_gl_window->priv->lock); GST_DEBUG("unlock window"); qt6_gl_window->priv->result = FALSE; g_cond_signal(&qt6_gl_window->priv->update_cond); g_mutex_unlock(&qt6_gl_window->priv->lock); } void qt6_gl_window_unlock_stop(Qt6GLWindow* qt6_gl_window) { g_mutex_lock(&qt6_gl_window->priv->lock); GST_DEBUG("unlock stop window"); qt6_gl_window->priv->result = TRUE; g_cond_signal(&qt6_gl_window->priv->update_cond); g_mutex_unlock(&qt6_gl_window->priv->lock); } void qt6_gl_window_set_pool (Qt6GLWindow * qt6_gl_window, GstBufferPool * pool) { g_mutex_lock(&qt6_gl_window->priv->lock); if (qt6_gl_window->priv->pool) gst_object_unref (qt6_gl_window->priv->pool); qt6_gl_window->priv->pool = pool; g_mutex_unlock(&qt6_gl_window->priv->lock); }