Threads &GStreamer; is inherently multi-threaded, and is fully thread-safe. Most threading internals are hidden from the application, which should make application development easier. However, in some cases, applications may want to have influence on some parts of those. &GStreamer; allows applications to force the use of multiple threads over some parts of a pipeline. When would you want to force a thread? There are several reasons to force the use of threads. However, for performance reasons, you never want to use one thread for every element out there, since that will create some overhead. Let's now list some situations where threads can be particularly useful: Data buffering, for example when dealing with network streams or when recording data from a live stream such as a video or audio card. Short hickups elsewhere in the pipeline will not cause data loss.
Data buffering, from a networked source
Synchronizing output devices, e.g. when playing a stream containing both video and audio data. By using threads for both outputs, they will run independently and their synchronization will be better.
Synchronizing audio and video sinks
Above, we've mentioned the queue element several times now. A queue is the thread boundary element through which you can force the use of threads. It does so by using a classic provider/receiver model as learned in threading classes at universities all around the world. By doing this, it acts both as a means to make data throughput between threads threadsafe, and it can also act as a buffer. Queues have several GObject properties to be configured for specific uses. For example, you can set lower and upper tresholds for the element. If there's less data than the lower treshold (default: disabled), it will block output. If there's more data than the upper treshold, it will block input or (if configured to do so) drop data. To use a queue (and therefore force the use of two distinct threads in the pipeline), one can simply create a queue element and put this in as part of the pipeline. &GStreamer; will take care of all threading details internally.
Scheduling in &GStreamer; Scheduling of pipelines in &GStreamer; is done by using a thread for each group, where a group is a set of elements separated by queue elements. Within such a group, scheduling is either push-based or pull-based, depending on which mode is supported by the particular element. If elements support random access to data, such as file sources, then elements downstream in the pipeline become the entry point of this group (i.e. the element controlling the scheduling of other elements). The entry point pulls data from upstream and pushes data downstream, thereby calling data handling functions on either type of element. In practice, most elements in &GStreamer;, such as decoders, encoders, etc. only support push-based scheduling, which means that in practice, &GStreamer; uses a push-based scheduling model.