/* GStreamer * Copyright (C) 2020 Matthew Waters <matthew@centricular.com> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "swizzle.glsl" vec4 upsample_AYUV(in sampler2D tex, in vec2 texCoord, in ivec4 inReorderIdx) { vec4 yuva = texture(tex, texCoord); return swizzle(yuva, inReorderIdx); }