/* * gstvaapivideoconverter_glx.c - Gst VA video converter * * Copyright (C) 2011 Intel Corporation * Copyright (C) 2011 Collabora Ltd. * Author: Nicolas Dufresne * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */ #include "sysdeps.h" #include #include "gstvaapivideoconverter_glx.h" #include "gstvaapivideobuffer.h" #include "gstvaapitexture.h" static void gst_vaapi_video_converter_glx_iface_init (GstSurfaceConverterInterface *iface); G_DEFINE_TYPE_WITH_CODE (GstVaapiVideoConverterGLX, gst_vaapi_video_converter_glx, G_TYPE_OBJECT, G_IMPLEMENT_INTERFACE (GST_TYPE_SURFACE_CONVERTER, gst_vaapi_video_converter_glx_iface_init)); struct _GstVaapiVideoConverterGLXPrivate { GstVaapiTexture *texture; }; static void gst_vaapi_video_converter_glx_dispose(GObject *object) { GstVaapiVideoConverterGLXPrivate *priv = GST_VAAPI_VIDEO_CONVERTER_GLX (object)->priv; if (priv->texture) g_object_unref (priv->texture); priv->texture = NULL; G_OBJECT_CLASS (gst_vaapi_video_converter_glx_parent_class)->dispose (object); } static void gst_vaapi_video_converter_glx_class_init(GstVaapiVideoConverterGLXClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); g_type_class_add_private (klass, sizeof (GstVaapiVideoConverterGLXPrivate)); object_class->dispose = gst_vaapi_video_converter_glx_dispose; } static void gst_vaapi_video_converter_glx_init(GstVaapiVideoConverterGLX *buffer) { buffer->priv = G_TYPE_INSTANCE_GET_PRIVATE(buffer, GST_VAAPI_TYPE_VIDEO_CONVERTER, GstVaapiVideoConverterGLXPrivate); } static void gst_vaapi_video_converter_glx_iface_init (GstSurfaceConverterInterface *iface) { iface->upload = gst_vaapi_video_converter_glx_upload; } /** * gst_vaapi_video_converter_glx_new: * @surface: the #GstSurfaceBuffer * @type: type of the target buffer (must be "opengl") * @dest: target of the conversion (must be GL texture id) * * Creates an empty #GstBuffer. The caller is responsible for * completing the initialization of the buffer with the * gst_vaapi_video_converter_glx_set_*() functions. * * Return value: the newly allocated #GstBuffer, or %NULL on error */ GstSurfaceConverter * gst_vaapi_video_converter_glx_new(GstSurfaceBuffer *surface, const gchar *type, GValue *dest) { GstVaapiVideoBuffer *buffer = GST_VAAPI_VIDEO_BUFFER (surface); GstVaapiDisplay *display = gst_vaapi_video_buffer_get_display (buffer); GstVaapiTexture *texture; GstVaapiVideoConverterGLX *converter = NULL; /* We only support Open GL texture conversion */ if (strcmp(type, "opengl") || !G_VALUE_HOLDS_UINT (dest)) return NULL; /* FIXME Should we assume target and format ? */ texture = gst_vaapi_texture_new_with_texture (display, g_value_get_uint (dest), GL_TEXTURE_2D, GL_BGRA); if (texture) { converter = g_object_new (GST_VAAPI_TYPE_VIDEO_CONVERTER, NULL); converter->priv->texture = texture; } return GST_SURFACE_CONVERTER (converter); } gboolean gst_vaapi_video_converter_glx_upload (GstSurfaceConverter *converter, GstSurfaceBuffer *buffer) { GstVaapiVideoConverterGLXPrivate *priv = GST_VAAPI_VIDEO_CONVERTER_GLX (converter)->priv; GstVaapiVideoBuffer * const vbuffer = GST_VAAPI_VIDEO_BUFFER (buffer); GstVaapiSurface *surface = gst_vaapi_video_buffer_get_surface (vbuffer); GstVaapiDisplay *new_dpy, *old_dpy; GstVideoOverlayComposition * const composition = gst_video_buffer_get_overlay_composition (GST_BUFFER (buffer)); new_dpy = gst_vaapi_object_get_display (GST_VAAPI_OBJECT (surface)); old_dpy = gst_vaapi_object_get_display (GST_VAAPI_OBJECT (priv->texture)); if (old_dpy != new_dpy) { guint texture = gst_vaapi_texture_get_id (priv->texture); g_object_unref (priv->texture); priv->texture = gst_vaapi_texture_new_with_texture (new_dpy, texture, GL_TEXTURE_2D, GL_BGRA); } if (!gst_vaapi_surface_set_subpictures_from_composition (surface, composition, TRUE)) GST_WARNING ("could not update subtitles"); return gst_vaapi_texture_put_surface (priv->texture, surface, gst_vaapi_video_buffer_get_render_flags (vbuffer)); }