/* * GStreamer * Copyright (C) 2008 Julien Isorce * * This library is free software; you can redistribute it and/or * modify it un der the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstglwindow.h" #import /* =============================================================*/ /* */ /* GstGLNSWindow declaration */ /* */ /* =============================================================*/ @interface GstGLNSWindow: NSWindow { BOOL m_isClosed; GstGLWindowPrivate *m_priv; } - (id)initWithContentRect:(NSRect)contentRect styleMask: (unsigned int) styleMask backing: (NSBackingStoreType) bufferingType defer: (BOOL) flag screen: (NSScreen *) aScreen gstWin: (GstGLWindowPrivate *) priv; - (void) setClosed; - (BOOL) isClosed; - (BOOL) canBecomeMainWindow; - (BOOL) canBecomeKeyWindow; @end /* =============================================================*/ /* */ /* GstGLNSOpenGLView declaration */ /* */ /* =============================================================*/ @interface GstGLNSOpenGLView: NSOpenGLView { GstGLWindowPrivate *m_priv; gint m_resizeCount; } - (id) initWithFrame:(NSRect)contentRect pixelFormat:(NSOpenGLPixelFormat *)fmt private: (GstGLWindowPrivate *) priv; @end /* =============================================================*/ /* */ /* AppThreadPerformer declaration */ /* */ /* =============================================================*/ /* Perform actions in the Application thread */ @interface AppThreadPerformer : NSObject { GstGLWindowPrivate *m_priv; GstGLWindowCB m_callback; GstGLWindowCB2 m_callback2; gpointer m_data; gint m_width; gint m_height; } - (id) initWithPrivate: (GstGLWindowPrivate *) priv; - (id) initWithCallback: (GstGLWindowCB) callback userData: (gpointer) data; - (id) initWithSize: (GstGLWindowCB2) callback userData: (gpointer) data toSize: (NSSize) size private: (GstGLWindowPrivate *) priv; - (id) initWithAll: (GstGLWindowCB) callback userData: (gpointer) data private: (GstGLWindowPrivate *) priv; - (void) updateWindow; - (void) sendToApp; - (void) setWindow; - (void) stopApp; - (void) closeWindow; @end /* =============================================================*/ /* */ /* GstGLWindow */ /* */ /* =============================================================*/ #ifndef GNUSTEP static BOOL GSRegisterCurrentThread(void) { return TRUE; }; static void GSUnregisterCurrentThread(void) {}; #endif #define GST_GL_WINDOW_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW, GstGLWindowPrivate)) enum { PROP_0 }; struct _GstGLWindowPrivate { GstGLNSWindow *internal_win_id; NSOpenGLContext *external_gl_context; GstGLWindowCB draw_cb; gpointer draw_data; GstGLWindowCB2 resize_cb; gpointer resize_data; GstGLWindowCB close_cb; gpointer close_data; gboolean visible; NSWindow *parent; NSThread *thread; gboolean running; guint source_id; }; G_DEFINE_TYPE (GstGLWindow, gst_gl_window, G_TYPE_OBJECT); #undef G_LOG_DOMAIN #define G_LOG_DOMAIN "GstGLWindow" gboolean _gst_gl_window_debug = FALSE; /* Must be called in the gl thread */ static void gst_gl_window_finalize (GObject * object) { G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object); } static void gst_gl_window_log_handler (const gchar * domain, GLogLevelFlags flags, const gchar * message, gpointer user_data) { if (_gst_gl_window_debug) { g_log_default_handler (domain, flags, message, user_data); } } gboolean gst_gl_window_nsapp_init (GCond *nsapp_init_cond) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [NSApplication sharedApplication]; [pool release]; g_cond_signal (nsapp_init_cond); return FALSE; } gboolean gst_gl_window_nsapp_iteration (gpointer data) { NSEvent *event = nil; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; if ([NSThread isMainThread]) { while ((event = ([NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate dateWithTimeIntervalSinceNow:0.5] inMode:NSDefaultRunLoopMode dequeue:YES])) != nil) [NSApp sendEvent:event]; [pool release]; } return TRUE; } static void gst_gl_window_class_init (GstGLWindowClass * klass) { GObjectClass *obj_class = G_OBJECT_CLASS (klass); GMutex *nsapp_init_mutex = g_mutex_new (); GCond *nsapp_init_cond = g_cond_new (); g_mutex_lock (nsapp_init_mutex); g_idle_add ((GSourceFunc) gst_gl_window_nsapp_init, nsapp_init_cond); g_cond_wait (nsapp_init_cond, nsapp_init_mutex); g_mutex_unlock (nsapp_init_mutex); g_mutex_free (nsapp_init_mutex); g_cond_free (nsapp_init_cond); g_type_class_add_private (klass, sizeof (GstGLWindowPrivate)); obj_class->finalize = gst_gl_window_finalize; } static void gst_gl_window_init (GstGLWindow * window) { window->priv = GST_GL_WINDOW_GET_PRIVATE (window); if (g_getenv ("GST_GL_WINDOW_DEBUG") != NULL) _gst_gl_window_debug = TRUE; g_log_set_handler ("GstGLWindow", G_LOG_LEVEL_DEBUG, gst_gl_window_log_handler, NULL); } /* Must be called in the gl thread */ GstGLWindow * gst_gl_window_new (gint width, gint height, gulong external_gl_context) { GstGLWindow *window = g_object_new (GST_GL_TYPE_WINDOW, NULL); GstGLWindowPrivate *priv = window->priv; NSAutoreleasePool *pool = nil; NSRect rect; static gint x = 0; static gint y = 0; x += 20; y += 20; priv->internal_win_id = nil; priv->external_gl_context = (NSOpenGLContext *) external_gl_context; priv->draw_cb = NULL; priv->draw_data = NULL; priv->resize_cb = NULL; priv->resize_data = NULL; priv->close_cb = NULL; priv->close_data = NULL; priv->visible = FALSE; priv->parent = nil; priv->thread = nil; priv->running = TRUE; GSRegisterCurrentThread(); pool = [[NSAutoreleasePool alloc] init]; rect.origin.x = 0; rect.origin.y = 0; rect.size.width = width; rect.size.height = height; priv->internal_win_id =[[GstGLNSWindow alloc] initWithContentRect:rect styleMask: (NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask) backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: priv]; if (priv->internal_win_id) { NSRect windowRect; NSRect mainRect = [[NSScreen mainScreen] visibleFrame]; g_debug ("main screen rect: %d %d %d %d\n", (int) mainRect.origin.x, (int) mainRect.origin.y, (int) mainRect.size.width, (int) mainRect.size.height); windowRect = [priv->internal_win_id frame]; g_debug ("window rect: %d %d %d %d\n", (int) windowRect.origin.x, (int) windowRect.origin.y, (int) windowRect.size.width, (int) windowRect.size.height); windowRect.origin.x += x; windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y; [priv->internal_win_id setFrame:windowRect display:NO]; } priv->thread = [NSThread currentThread]; [NSApp setDelegate: priv->internal_win_id]; [pool release]; priv->source_id = g_timeout_add_seconds (1, gst_gl_window_nsapp_iteration, priv->internal_win_id); return window; } GQuark gst_gl_window_error_quark (void) { return g_quark_from_static_string ("gst-gl-window-error"); } void gst_gl_window_set_external_window_id (GstGLWindow * window, gulong id) { GstGLWindowPrivate *priv = window->priv; g_source_remove (priv->source_id); if (GSRegisterCurrentThread()) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithPrivate:priv]; priv->parent = (NSWindow*) id; [app_thread_performer performSelectorOnMainThread:@selector(setWindow) withObject:nil waitUntilDone:YES]; [pool release]; GSUnregisterCurrentThread(); } else g_debug ("failed to register current thread, cannot set external window id"); } /* Must be called in the gl thread */ void gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { GstGLWindowPrivate *priv = window->priv; priv->draw_cb = callback; priv->draw_data = data; } /* Must be called in the gl thread */ void gst_gl_window_set_resize_callback (GstGLWindow * window, GstGLWindowCB2 callback, gpointer data) { GstGLWindowPrivate *priv = window->priv; priv->resize_cb = callback; priv->resize_data = data; } /* Must be called in the gl thread */ void gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { GstGLWindowPrivate *priv = window->priv; priv->close_cb = callback; priv->close_data = data; } void gst_gl_window_draw_unlocked (GstGLWindow * window) { gst_gl_window_draw (window); } /* Thread safe */ void gst_gl_window_draw (GstGLWindow * window) { GstGLWindowPrivate *priv = window->priv; if (GSRegisterCurrentThread()) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithPrivate:priv]; [app_thread_performer performSelector:@selector(updateWindow) onThread:priv->thread withObject:nil waitUntilDone:YES]; if (!priv->parent && !priv->visible) { g_debug ("make the window available"); [priv->internal_win_id makeMainWindow]; [priv->internal_win_id orderFront:priv->internal_win_id]; priv->visible = TRUE; } [pool release]; GSUnregisterCurrentThread(); } else g_debug ("failed to register current thread, cannot draw"); } void gst_gl_window_run_loop (GstGLWindow * window) { GstGLWindowPrivate *priv = window->priv; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRunLoop *run_loop = [NSRunLoop currentRunLoop]; g_debug ("begin loop: %lud\n", (gulong) run_loop); if (priv->internal_win_id != nil) { while(priv->running) [run_loop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; [priv->internal_win_id release]; priv->internal_win_id = nil; } [pool release]; g_debug ("end loop\n"); } /* Thread safe */ void gst_gl_window_quit_loop (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { if (window) { if (GSRegisterCurrentThread()) { GstGLWindowPrivate *priv = window->priv; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithAll:callback userData:data private:priv]; [app_thread_performer performSelector:@selector(stopApp) onThread:priv->thread withObject:nil waitUntilDone:YES]; [pool release]; GSUnregisterCurrentThread(); } else g_debug ("failed to register current thread, application thread is lost"); } } /* Thread safe */ void gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { if (window) { GstGLWindowPrivate *priv = window->priv; if (GSRegisterCurrentThread()) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithAll:callback userData:data private:priv]; [app_thread_performer performSelector:@selector(sendToApp) onThread:priv->thread withObject:nil waitUntilDone:YES]; [pool release]; GSUnregisterCurrentThread(); } else g_debug ("failed to register current thread, cannot send message"); } } /* =============================================================*/ /* */ /* GstGLNSWindow implementation */ /* */ /* =============================================================*/ @implementation GstGLNSWindow - (id) initWithContentRect: (NSRect) contentRect styleMask: (unsigned int) styleMask backing: (NSBackingStoreType) bufferingType defer: (BOOL) flag screen: (NSScreen *) aScreen gstWin: (GstGLWindowPrivate *) priv { GstGLNSOpenGLView *glView = nil; NSOpenGLPixelFormat *fmt = nil; NSOpenGLContext *glContext = nil; NSOpenGLPixelFormatAttribute attribs[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFADepthSize, 32, 0 }; m_isClosed = NO; m_priv = priv; self = [super initWithContentRect: contentRect styleMask: styleMask backing: bufferingType defer: flag screen:aScreen]; [self setReleasedWhenClosed:NO]; g_debug ("initializing GstGLNSWindow"); glView = [GstGLNSOpenGLView alloc]; fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; if (!fmt) { g_warning ("cannot create NSOpenGLPixelFormat"); return nil; } glView = [glView initWithFrame:contentRect pixelFormat:fmt private: m_priv]; [self setContentView:glView]; glContext = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:m_priv->external_gl_context]; [glView setOpenGLContext:glContext]; /* OpenGL context is made current only one time threre. * Indeed, all OpenGL calls are made in only one thread, * the Application thread */ [glContext makeCurrentContext]; [glContext update]; /* Back and front buffers are swapped only during the vertical retrace of the monitor. * Discarded if you configured your driver to Never-use-V-Sync. */ NS_DURING { if (glContext) { long swapInterval = 1; [[glView openGLContext] setValues:(const GLint *)&swapInterval forParameter:NSOpenGLCPSwapInterval]; } } NS_HANDLER { g_debug ("your back-end does not implement NSOpenglContext::setValues"); } NS_ENDHANDLER g_debug ("opengl GstGLNSWindow initialized: %d x %d", (gint) contentRect.size.width, (gint) contentRect.size.height); [self setTitle:@"OpenGL renderer"]; [self setBackgroundColor:[NSColor clearColor]]; [self orderOut:m_priv->internal_win_id]; return self; } - (void) setClosed { m_isClosed = YES; } - (BOOL) isClosed { return m_isClosed; } - (BOOL) canBecomeMainWindow { return YES; } - (BOOL) canBecomeKeyWindow { return YES; } /* Called in the main thread which is never the gl thread */ - (BOOL) windowShouldClose:(id)sender { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithPrivate:m_priv]; [app_thread_performer performSelector:@selector(closeWindow) onThread:m_priv->thread withObject:nil waitUntilDone:YES]; [pool release]; return YES; } - (void) applicationDidFinishLaunching: (NSNotification *) not { } - (void) applicationWillFinishLaunching: (NSNotification *) not { } - (BOOL) applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app { /* the application is manually stopped by calling stopApp on the AppThreadPerformer */ return NO; } - (void) applicationWillTerminate:(NSNotification *)aNotification { } @end /* =============================================================*/ /* */ /* GstGLNSOpenGLView implementation */ /* */ /* =============================================================*/ @implementation GstGLNSOpenGLView - (id)initWithFrame:(NSRect)contentRect pixelFormat:(NSOpenGLPixelFormat *)fmt private: (GstGLWindowPrivate *) priv { self = [super initWithFrame: contentRect pixelFormat: fmt]; m_priv = priv; m_resizeCount = 0; [self setWantsLayer:NO]; return self; } - (void)reshape { if (m_resizeCount % 5 == 0) { m_resizeCount = 0; if (m_priv->resize_cb) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRect bounds = [self bounds]; AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithSize:m_priv->resize_cb userData:m_priv->resize_data toSize:bounds.size private:m_priv]; [app_thread_performer performSelector:@selector(resizeWindow) onThread:m_priv->thread withObject:nil waitUntilDone:YES]; [pool release]; } } m_resizeCount++; } - (void) update { } @end /* =============================================================*/ /* */ /* AppThreadPerformer implementation */ /* */ /* =============================================================*/ @implementation AppThreadPerformer - (id) initWithPrivate: (GstGLWindowPrivate *) priv { m_priv = priv; m_callback = NULL; m_callback2 = NULL; m_data = NULL; m_width = 0; m_height = 0; return self; } - (id) initWithCallback: (GstGLWindowCB) callback userData: (gpointer) data { m_priv = NULL; m_callback = callback; m_callback2 = NULL; m_data = data; m_width = 0; m_height = 0; return self; } - (id) initWithSize: (GstGLWindowCB2) callback userData: (gpointer) data toSize: (NSSize) size private: (GstGLWindowPrivate *) priv { m_priv = priv; m_callback = NULL; m_callback2 = callback; m_data = data; m_width = size.width; m_height = size.height; return self; } - (id) initWithAll: (GstGLWindowCB) callback userData: (gpointer) data private: (GstGLWindowPrivate *) priv { m_priv = priv; m_callback = callback; m_callback2 = NULL; m_data = data; m_width = 0; m_height = 0; return self; } - (void) updateWindow { if (m_priv->running) { if (![m_priv->internal_win_id isClosed]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; /* draw opengl scene in the back buffer */ m_priv->draw_cb (m_priv->draw_data); /* Copy the back buffer to the front buffer */ [[[m_priv->internal_win_id contentView] openGLContext] flushBuffer]; [pool release]; } } } - (void) resizeWindow { if (m_priv->running && ![m_priv->internal_win_id isClosed]) { m_callback2 (m_data, m_width, m_height); [[[m_priv->internal_win_id contentView] openGLContext] update]; m_priv->draw_cb (m_priv->draw_data); [[[m_priv->internal_win_id contentView] openGLContext] flushBuffer]; } } - (void) sendToApp { if (m_priv->running && ![m_priv->internal_win_id isClosed]) m_callback (m_data); } - (void) setWindow { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *window = m_priv->parent; [m_priv->internal_win_id orderOut:m_priv->internal_win_id]; [window setContentView: [m_priv->internal_win_id contentView]]; [pool release]; } - (void) stopApp { m_priv->running = FALSE; m_callback (m_data); } - (void) closeWindow { [m_priv->internal_win_id setClosed]; if (m_priv->close_cb) { m_priv->close_cb (m_priv->close_data); } m_priv->draw_cb = NULL; m_priv->draw_data = NULL; m_priv->resize_cb = NULL; m_priv->resize_data = NULL; m_priv->close_cb = NULL; m_priv->close_data = NULL; } @end