/* * GStreamer * Copyright (C) 2014 Sebastian Dröge * * This library is free software; you can redistribute it and/or * modify it un der the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #import #import #import #include "gstglwindow_eagl.h" #include "gstglcontext_eagl.h" #define GST_GL_WINDOW_EAGL_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW_EAGL, GstGLWindowEaglPrivate)) #define GST_CAT_DEFAULT gst_gl_window_eagl_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); #define DEBUG_INIT \ GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow"); #define gst_gl_window_eagl_parent_class parent_class G_DEFINE_TYPE_WITH_CODE (GstGLWindowEagl, gst_gl_window_eagl, GST_GL_TYPE_WINDOW, DEBUG_INIT); static guintptr gst_gl_window_eagl_get_display (GstGLWindow * window); static guintptr gst_gl_window_eagl_get_window_handle (GstGLWindow * window); static void gst_gl_window_eagl_set_window_handle (GstGLWindow * window, guintptr handle); static void gst_gl_window_eagl_draw (GstGLWindow * window, guint width, guint height); static void gst_gl_window_eagl_run (GstGLWindow * window); static void gst_gl_window_eagl_quit (GstGLWindow * window); static void gst_gl_window_eagl_send_message_async (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy); static gboolean gst_gl_window_eagl_open (GstGLWindow * window, GError ** error); static void gst_gl_window_eagl_close (GstGLWindow * window); struct _GstGLWindowEaglPrivate { UIView *view; gint window_width, window_height; GMainContext *main_context; GMainLoop *loop; }; static void gst_gl_window_eagl_class_init (GstGLWindowEaglClass * klass) { GstGLWindowClass *window_class; window_class = (GstGLWindowClass *) klass; g_type_class_add_private (klass, sizeof (GstGLWindowEaglPrivate)); window_class->get_display = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_get_display); window_class->get_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_get_window_handle); window_class->set_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_set_window_handle); window_class->draw_unlocked = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_draw); window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_draw); window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_run); window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_quit); window_class->send_message_async = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_send_message_async); window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_open); window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_close); } static void gst_gl_window_eagl_init (GstGLWindowEagl * window) { window->priv = GST_GL_WINDOW_EAGL_GET_PRIVATE (window); } /* Must be called in the gl thread */ GstGLWindowEagl * gst_gl_window_eagl_new (void) { GstGLWindowEagl *window = g_object_new (GST_GL_TYPE_WINDOW_EAGL, NULL); return window; } static guintptr gst_gl_window_eagl_get_display (GstGLWindow * window) { return 0; } static guintptr gst_gl_window_eagl_get_window_handle (GstGLWindow * window) { return (guintptr) GST_GL_WINDOW_EAGL (window)->priv->view; } static void gst_gl_window_eagl_set_window_handle (GstGLWindow * window, guintptr handle) { GstGLWindowEagl *window_eagl; window_eagl = GST_GL_WINDOW_EAGL (window); window_eagl->priv->view = (UIView *) handle; } static gboolean gst_gl_window_eagl_open (GstGLWindow * window, GError ** error) { GstGLWindowEagl *window_eagl; window_eagl = GST_GL_WINDOW_EAGL (window); window_eagl->priv->main_context = g_main_context_new (); window_eagl->priv->loop = g_main_loop_new (window_eagl->priv->main_context, FALSE); return TRUE; } static void gst_gl_window_eagl_close (GstGLWindow * window) { GstGLWindowEagl *window_eagl; window_eagl = GST_GL_WINDOW_EAGL (window); g_main_loop_unref (window_eagl->priv->loop); g_main_context_unref (window_eagl->priv->main_context); } static void gst_gl_window_eagl_run (GstGLWindow * window) { GstGLWindowEagl *window_eagl; window_eagl = GST_GL_WINDOW_EAGL (window); GST_LOG ("starting main loop"); g_main_loop_run (window_eagl->priv->loop); GST_LOG ("exiting main loop"); } static void gst_gl_window_eagl_quit (GstGLWindow * window) { GstGLWindowEagl *window_eagl; window_eagl = GST_GL_WINDOW_EAGL (window); GST_LOG ("sending quit"); g_main_loop_quit (window_eagl->priv->loop); GST_LOG ("quit sent"); } typedef struct _GstGLMessage { GstGLWindowCB callback; gpointer data; GDestroyNotify destroy; } GstGLMessage; static gboolean _run_message (GstGLMessage * message) { if (message->callback) message->callback (message->data); if (message->destroy) message->destroy (message->data); g_slice_free (GstGLMessage, message); return FALSE; } static void gst_gl_window_eagl_send_message_async (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy) { GstGLWindowEagl *window_eagl; GstGLMessage *message; window_eagl = GST_GL_WINDOW_EAGL (window); message = g_slice_new (GstGLMessage); message->callback = callback; message->data = data; message->destroy = destroy; g_main_context_invoke (window_eagl->priv->main_context, (GSourceFunc) _run_message, message); } struct draw { GstGLWindowEagl *window; guint width, height; }; static void draw_cb (gpointer data) { struct draw *draw_data = data; GstGLWindowEagl *window_eagl = draw_data->window; GstGLWindow *window = GST_GL_WINDOW (window_eagl); GstGLContext *context = gst_gl_window_get_context (window); GstGLContextEagl *eagl_context = GST_GL_CONTEXT_EAGL (context); GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context); if (window_eagl->priv->view) { CGSize size; CAEAGLLayer *eagl_layer; eagl_layer = (CAEAGLLayer *)[window_eagl->priv->view layer]; size = eagl_layer.frame.size; if (window_eagl->priv->window_width != size.width || window_eagl->priv->window_height != size.height) { window_eagl->priv->window_width = size.width; window_eagl->priv->window_height = size.height; if (window->resize) window->resize (window->resize_data, size.width, size.height); } } gst_gl_context_eagl_prepare_draw (eagl_context); if (window->draw) window->draw (window->draw_data); context_class->swap_buffers (context); gst_gl_context_eagl_finish_draw (eagl_context); gst_object_unref (context); } static void gst_gl_window_eagl_draw (GstGLWindow * window, guint width, guint height) { struct draw draw_data; draw_data.window = GST_GL_WINDOW_EAGL (window); draw_data.width = width; draw_data.height = height; gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, &draw_data); }