/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef BUILDING_HLSL struct PS_INPUT { float4 Position: SV_POSITION; float4 Color: COLOR; }; float4 PSMain_color (PS_INPUT input) : SV_TARGET { return input.Color; } #else static const char g_PSMain_color_str[] = "struct PS_INPUT\n" "{\n" " float4 Position: SV_POSITION;\n" " float4 Color: COLOR;\n" "};\n" "\n" "float4 PSMain_color (PS_INPUT input) : SV_TARGET\n" "{\n" " return input.Color;\n" "}\n"; #endif