/* GStreamer * Copyright (C) <2011> Stefan Kost * * gstaudiovisualizer.h: base class for audio visualisation elements * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ /** * SECTION:gstaudiovisualizer * * A baseclass for scopes (visualizers). It takes care of re-fitting the * audio-rate to video-rate and handles renegotiation (downstream video size * changes). * * It also provides several background shading effects. These effects are * applied to a previous picture before the render() implementation can draw a * new frame. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include "gstaudiovisualizer.h" GST_DEBUG_CATEGORY_STATIC (audio_visualizer_debug); #define GST_CAT_DEFAULT (audio_visualizer_debug) #define DEFAULT_SHADER GST_AUDIO_VISUALIZER_SHADER_FADE #define DEFAULT_SHADE_AMOUNT 0x000a0a0a enum { PROP_0, PROP_SHADER, PROP_SHADE_AMOUNT }; static GstBaseTransformClass *parent_class = NULL; static void gst_audio_visualizer_class_init (GstAudioVisualizerClass * klass); static void gst_audio_visualizer_init (GstAudioVisualizer * scope, GstAudioVisualizerClass * g_class); static void gst_audio_visualizer_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_audio_visualizer_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_audio_visualizer_finalize (GObject * object); static gboolean gst_audio_visualizer_src_negotiate (GstAudioVisualizer * scope); static gboolean gst_audio_visualizer_src_setcaps (GstAudioVisualizer * scope, GstCaps * caps); static gboolean gst_audio_visualizer_sink_setcaps (GstAudioVisualizer * scope, GstCaps * caps); static GstFlowReturn gst_audio_visualizer_chain (GstPad * pad, GstObject * parent, GstBuffer * buffer); static gboolean gst_audio_visualizer_src_event (GstPad * pad, GstObject * parent, GstEvent * event); static gboolean gst_audio_visualizer_sink_event (GstPad * pad, GstObject * parent, GstEvent * event); static gboolean gst_audio_visualizer_src_query (GstPad * pad, GstObject * parent, GstQuery * query); static GstStateChangeReturn gst_audio_visualizer_change_state (GstElement * element, GstStateChange transition); static gboolean gst_audio_visualizer_do_bufferpool (GstAudioVisualizer * scope, GstCaps * outcaps); static gboolean default_decide_allocation (GstAudioVisualizer * scope, GstQuery * query); /* shading functions */ #define GST_TYPE_AUDIO_VISUALIZER_SHADER (gst_audio_visualizer_shader_get_type()) static GType gst_audio_visualizer_shader_get_type (void) { static GType shader_type = 0; static const GEnumValue shaders[] = { {GST_AUDIO_VISUALIZER_SHADER_NONE, "None", "none"}, {GST_AUDIO_VISUALIZER_SHADER_FADE, "Fade", "fade"}, {GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_UP, "Fade and move up", "fade-and-move-up"}, {GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_DOWN, "Fade and move down", "fade-and-move-down"}, {GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_LEFT, "Fade and move left", "fade-and-move-left"}, {GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_RIGHT, "Fade and move right", "fade-and-move-right"}, {GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_HORIZ_OUT, "Fade and move horizontally out", "fade-and-move-horiz-out"}, {GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_HORIZ_IN, "Fade and move horizontally in", "fade-and-move-horiz-in"}, {GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_VERT_OUT, "Fade and move vertically out", "fade-and-move-vert-out"}, {GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_VERT_IN, "Fade and move vertically in", "fade-and-move-vert-in"}, {0, NULL, NULL}, }; if (G_UNLIKELY (shader_type == 0)) { /* TODO: rename when exporting it as a library */ shader_type = g_enum_register_static ("GstAudioVisualizerShader-BadGstAudioVisualizers", shaders); } return shader_type; } /* we're only supporting GST_VIDEO_FORMAT_xRGB right now) */ #if G_BYTE_ORDER == G_LITTLE_ENDIAN #define SHADE(_d, _s, _i, _r, _g, _b) \ G_STMT_START { \ _d[_i * 4 + 0] = (_s[_i * 4 + 0] > _b) ? _s[_i * 4 + 0] - _b : 0; \ _d[_i * 4 + 1] = (_s[_i * 4 + 1] > _g) ? _s[_i * 4 + 1] - _g : 0; \ _d[_i * 4 + 2] = (_s[_i * 4 + 2] > _r) ? _s[_i * 4 + 2] - _r : 0; \ _d[_i * 4 + 3] = 0; \ } G_STMT_END #else /* G_BYTE_ORDER == G_LITTLE_ENDIAN */ #define SHADE(_d, _s, _i, _r, _g, _b) \ G_STMT_START { \ _d[_i * 4 + 0] = 0; \ _d[_i * 4 + 1] = (_s[_i * 4 + 1] > _r) ? _s[_i * 4 + 1] - _r : 0; \ _d[_i * 4 + 2] = (_s[_i * 4 + 2] > _g) ? _s[_i * 4 + 2] - _g : 0; \ _d[_i * 4 + 3] = (_s[_i * 4 + 3] > _b) ? _s[_i * 4 + 3] - _b : 0; \ } G_STMT_END #endif static void shader_fade (GstAudioVisualizer * scope, const GstVideoFrame * sframe, GstVideoFrame * dframe) { guint i, j; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; guint8 *s, *d; gint ss, ds, width, height; s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0); ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0); d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0); ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0); width = GST_VIDEO_FRAME_WIDTH (sframe); height = GST_VIDEO_FRAME_HEIGHT (sframe); for (j = 0; j < height; j++) { for (i = 0; i < width; i++) { SHADE (d, s, i, r, g, b); } s += ss; d += ds; } } static void shader_fade_and_move_up (GstAudioVisualizer * scope, const GstVideoFrame * sframe, GstVideoFrame * dframe) { guint i, j; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; guint8 *s, *d; gint ss, ds, width, height; s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0); ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0); d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0); ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0); width = GST_VIDEO_FRAME_WIDTH (sframe); height = GST_VIDEO_FRAME_HEIGHT (sframe); for (j = 1; j < height; j++) { s += ss; for (i = 0; i < width; i++) { SHADE (d, s, i, r, g, b); } d += ds; } } static void shader_fade_and_move_down (GstAudioVisualizer * scope, const GstVideoFrame * sframe, GstVideoFrame * dframe) { guint i, j; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; guint8 *s, *d; gint ss, ds, width, height; s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0); ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0); d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0); ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0); width = GST_VIDEO_FRAME_WIDTH (sframe); height = GST_VIDEO_FRAME_HEIGHT (sframe); for (j = 1; j < height; j++) { d += ds; for (i = 0; i < width; i++) { SHADE (d, s, i, r, g, b); } s += ss; } } static void shader_fade_and_move_left (GstAudioVisualizer * scope, const GstVideoFrame * sframe, GstVideoFrame * dframe) { guint i, j; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; guint8 *s, *d; gint ss, ds, width, height; s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0); ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0); d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0); ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0); width = GST_VIDEO_FRAME_WIDTH (sframe); height = GST_VIDEO_FRAME_HEIGHT (sframe); width -= 1; s += 4; /* move to the left */ for (j = 0; j < height; j++) { for (i = 0; i < width; i++) { SHADE (d, s, i, r, g, b); } d += ds; s += ss; } } static void shader_fade_and_move_right (GstAudioVisualizer * scope, const GstVideoFrame * sframe, GstVideoFrame * dframe) { guint i, j; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; guint8 *s, *d; gint ss, ds, width, height; s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0); ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0); d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0); ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0); width = GST_VIDEO_FRAME_WIDTH (sframe); height = GST_VIDEO_FRAME_HEIGHT (sframe); width -= 1; d += 4; /* move to the right */ for (j = 0; j < height; j++) { for (i = 0; i < width; i++) { SHADE (d, s, i, r, g, b); } d += ds; s += ss; } } static void shader_fade_and_move_horiz_out (GstAudioVisualizer * scope, const GstVideoFrame * sframe, GstVideoFrame * dframe) { guint i, j; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; guint8 *s, *d; gint ss, ds, width, height; s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0); ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0); d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0); ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0); width = GST_VIDEO_FRAME_WIDTH (sframe); height = GST_VIDEO_FRAME_HEIGHT (sframe); /* move upper half up */ for (j = 0; j < height / 2; j++) { s += ss; for (i = 0; i < width; i++) { SHADE (d, s, i, r, g, b); } d += ds; } /* move lower half down */ for (j = 0; j < height / 2; j++) { d += ds; for (i = 0; i < width; i++) { SHADE (d, s, i, r, g, b); } s += ss; } } static void shader_fade_and_move_horiz_in (GstAudioVisualizer * scope, const GstVideoFrame * sframe, GstVideoFrame * dframe) { guint i, j; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; guint8 *s, *d; gint ss, ds, width, height; s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0); ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0); d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0); ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0); width = GST_VIDEO_FRAME_WIDTH (sframe); height = GST_VIDEO_FRAME_HEIGHT (sframe); /* move upper half down */ for (j = 0; j < height / 2; j++) { d += ds; for (i = 0; i < width; i++) { SHADE (d, s, i, r, g, b); } s += ss; } /* move lower half up */ for (j = 0; j < height / 2; j++) { s += ss; for (i = 0; i < width; i++) { SHADE (d, s, i, r, g, b); } d += ds; } } static void shader_fade_and_move_vert_out (GstAudioVisualizer * scope, const GstVideoFrame * sframe, GstVideoFrame * dframe) { guint i, j; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; guint8 *s, *s1, *d, *d1; gint ss, ds, width, height; s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0); ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0); d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0); ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0); width = GST_VIDEO_FRAME_WIDTH (sframe); height = GST_VIDEO_FRAME_HEIGHT (sframe); for (j = 0; j < height; j++) { /* move left half to the left */ s1 = s + 1; for (i = 0; i < width / 2; i++) { SHADE (d, s1, i, r, g, b); } /* move right half to the right */ d1 = d + 1; for (; i < width - 1; i++) { SHADE (d1, s, i, r, g, b); } s += ss; d += ds; } } static void shader_fade_and_move_vert_in (GstAudioVisualizer * scope, const GstVideoFrame * sframe, GstVideoFrame * dframe) { guint i, j; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; guint8 *s, *s1, *d, *d1; gint ss, ds, width, height; s = GST_VIDEO_FRAME_PLANE_DATA (sframe, 0); ss = GST_VIDEO_FRAME_PLANE_STRIDE (sframe, 0); d = GST_VIDEO_FRAME_PLANE_DATA (dframe, 0); ds = GST_VIDEO_FRAME_PLANE_STRIDE (dframe, 0); width = GST_VIDEO_FRAME_WIDTH (sframe); height = GST_VIDEO_FRAME_HEIGHT (sframe); for (j = 0; j < height; j++) { /* move left half to the right */ d1 = d + 1; for (i = 0; i < width / 2; i++) { SHADE (d1, s, i, r, g, b); } /* move right half to the left */ s1 = s + 1; for (; i < width - 1; i++) { SHADE (d, s1, i, r, g, b); } s += ss; d += ds; } } static void gst_audio_visualizer_change_shader (GstAudioVisualizer * scope) { switch (scope->shader_type) { case GST_AUDIO_VISUALIZER_SHADER_NONE: scope->shader = NULL; break; case GST_AUDIO_VISUALIZER_SHADER_FADE: scope->shader = shader_fade; break; case GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_UP: scope->shader = shader_fade_and_move_up; break; case GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_DOWN: scope->shader = shader_fade_and_move_down; break; case GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_LEFT: scope->shader = shader_fade_and_move_left; break; case GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_RIGHT: scope->shader = shader_fade_and_move_right; break; case GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_HORIZ_OUT: scope->shader = shader_fade_and_move_horiz_out; break; case GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_HORIZ_IN: scope->shader = shader_fade_and_move_horiz_in; break; case GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_VERT_OUT: scope->shader = shader_fade_and_move_vert_out; break; case GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_VERT_IN: scope->shader = shader_fade_and_move_vert_in; break; default: GST_ERROR ("invalid shader function"); scope->shader = NULL; break; } } /* base class */ #define GST_AUDIO_VISUALIZER_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), GST_TYPE_AUDIO_VISUALIZER, GstAudioVisualizerPrivate)) struct _GstAudioVisualizerPrivate { gboolean negotiated; GstBufferPool *pool; gboolean pool_active; GstAllocator *allocator; GstAllocationParams params; GstQuery *query; guint dropped; /* frames dropped / not dropped */ guint processed; }; GType gst_audio_visualizer_get_type (void) { static volatile gsize audio_visualizer_type = 0; if (g_once_init_enter (&audio_visualizer_type)) { static const GTypeInfo audio_visualizer_info = { sizeof (GstAudioVisualizerClass), NULL, NULL, (GClassInitFunc) gst_audio_visualizer_class_init, NULL, NULL, sizeof (GstAudioVisualizer), 0, (GInstanceInitFunc) gst_audio_visualizer_init, }; GType _type; /* TODO: rename when exporting it as a library */ _type = g_type_register_static (GST_TYPE_ELEMENT, "GstAudioVisualizer-BadGstAudioVisualizers", &audio_visualizer_info, G_TYPE_FLAG_ABSTRACT); g_once_init_leave (&audio_visualizer_type, _type); } return (GType) audio_visualizer_type; } static void gst_audio_visualizer_class_init (GstAudioVisualizerClass * klass) { GObjectClass *gobject_class = (GObjectClass *) klass; GstElementClass *element_class = (GstElementClass *) klass; g_type_class_add_private (klass, sizeof (GstAudioVisualizerPrivate)); parent_class = g_type_class_peek_parent (klass); GST_DEBUG_CATEGORY_INIT (audio_visualizer_debug, "baseaudiovisualizer", 0, "scope audio visualisation base class"); gobject_class->set_property = gst_audio_visualizer_set_property; gobject_class->get_property = gst_audio_visualizer_get_property; gobject_class->finalize = gst_audio_visualizer_finalize; element_class->change_state = GST_DEBUG_FUNCPTR (gst_audio_visualizer_change_state); klass->decide_allocation = GST_DEBUG_FUNCPTR (default_decide_allocation); g_object_class_install_property (gobject_class, PROP_SHADER, g_param_spec_enum ("shader", "shader type", "Shader function to apply on each frame", GST_TYPE_AUDIO_VISUALIZER_SHADER, DEFAULT_SHADER, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_SHADE_AMOUNT, g_param_spec_uint ("shade-amount", "shade amount", "Shading color to use (big-endian ARGB)", 0, G_MAXUINT32, DEFAULT_SHADE_AMOUNT, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); } static void gst_audio_visualizer_init (GstAudioVisualizer * scope, GstAudioVisualizerClass * g_class) { GstPadTemplate *pad_template; scope->priv = GST_AUDIO_VISUALIZER_GET_PRIVATE (scope); /* create the sink and src pads */ pad_template = gst_element_class_get_pad_template (GST_ELEMENT_CLASS (g_class), "sink"); g_return_if_fail (pad_template != NULL); scope->sinkpad = gst_pad_new_from_template (pad_template, "sink"); gst_pad_set_chain_function (scope->sinkpad, GST_DEBUG_FUNCPTR (gst_audio_visualizer_chain)); gst_pad_set_event_function (scope->sinkpad, GST_DEBUG_FUNCPTR (gst_audio_visualizer_sink_event)); gst_element_add_pad (GST_ELEMENT (scope), scope->sinkpad); pad_template = gst_element_class_get_pad_template (GST_ELEMENT_CLASS (g_class), "src"); g_return_if_fail (pad_template != NULL); scope->srcpad = gst_pad_new_from_template (pad_template, "src"); gst_pad_set_event_function (scope->srcpad, GST_DEBUG_FUNCPTR (gst_audio_visualizer_src_event)); gst_pad_set_query_function (scope->srcpad, GST_DEBUG_FUNCPTR (gst_audio_visualizer_src_query)); gst_element_add_pad (GST_ELEMENT (scope), scope->srcpad); scope->adapter = gst_adapter_new (); scope->inbuf = gst_buffer_new (); /* properties */ scope->shader_type = DEFAULT_SHADER; gst_audio_visualizer_change_shader (scope); scope->shade_amount = DEFAULT_SHADE_AMOUNT; /* reset the initial video state */ gst_video_info_init (&scope->vinfo); scope->frame_duration = GST_CLOCK_TIME_NONE; /* reset the initial state */ gst_audio_info_init (&scope->ainfo); gst_video_info_init (&scope->vinfo); g_mutex_init (&scope->config_lock); } static void gst_audio_visualizer_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstAudioVisualizer *scope = GST_AUDIO_VISUALIZER (object); switch (prop_id) { case PROP_SHADER: scope->shader_type = g_value_get_enum (value); gst_audio_visualizer_change_shader (scope); break; case PROP_SHADE_AMOUNT: scope->shade_amount = g_value_get_uint (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_audio_visualizer_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstAudioVisualizer *scope = GST_AUDIO_VISUALIZER (object); switch (prop_id) { case PROP_SHADER: g_value_set_enum (value, scope->shader_type); break; case PROP_SHADE_AMOUNT: g_value_set_uint (value, scope->shade_amount); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_audio_visualizer_finalize (GObject * object) { GstAudioVisualizer *scope = GST_AUDIO_VISUALIZER (object); if (scope->adapter) { g_object_unref (scope->adapter); scope->adapter = NULL; } if (scope->inbuf) { gst_buffer_unref (scope->inbuf); scope->inbuf = NULL; } if (scope->tempbuf) { gst_video_frame_unmap (&scope->tempframe); gst_buffer_unref (scope->tempbuf); scope->tempbuf = NULL; } g_mutex_clear (&scope->config_lock); G_OBJECT_CLASS (parent_class)->finalize (object); } static void gst_audio_visualizer_reset (GstAudioVisualizer * scope) { gst_adapter_clear (scope->adapter); gst_segment_init (&scope->segment, GST_FORMAT_UNDEFINED); GST_OBJECT_LOCK (scope); scope->proportion = 1.0; scope->earliest_time = -1; scope->priv->dropped = 0; scope->priv->processed = 0; GST_OBJECT_UNLOCK (scope); } static gboolean gst_audio_visualizer_sink_setcaps (GstAudioVisualizer * scope, GstCaps * caps) { GstAudioInfo info; if (!gst_audio_info_from_caps (&info, caps)) goto wrong_caps; scope->ainfo = info; GST_DEBUG_OBJECT (scope, "audio: channels %d, rate %d", GST_AUDIO_INFO_CHANNELS (&info), GST_AUDIO_INFO_RATE (&info)); if (!gst_audio_visualizer_src_negotiate (scope)) { goto not_negotiated; } return TRUE; /* Errors */ wrong_caps: { GST_WARNING_OBJECT (scope, "could not parse caps"); return FALSE; } not_negotiated: { GST_WARNING_OBJECT (scope, "failed to negotiate"); return FALSE; } } static gboolean gst_audio_visualizer_src_setcaps (GstAudioVisualizer * scope, GstCaps * caps) { GstVideoInfo info; GstAudioVisualizerClass *klass; gboolean res; if (!gst_video_info_from_caps (&info, caps)) goto wrong_caps; klass = GST_AUDIO_VISUALIZER_CLASS (G_OBJECT_GET_CLASS (scope)); scope->vinfo = info; scope->frame_duration = gst_util_uint64_scale_int (GST_SECOND, GST_VIDEO_INFO_FPS_D (&info), GST_VIDEO_INFO_FPS_N (&info)); scope->spf = gst_util_uint64_scale_int (GST_AUDIO_INFO_RATE (&scope->ainfo), GST_VIDEO_INFO_FPS_D (&info), GST_VIDEO_INFO_FPS_N (&info)); scope->req_spf = scope->spf; if (scope->tempbuf) { gst_video_frame_unmap (&scope->tempframe); gst_buffer_unref (scope->tempbuf); } scope->tempbuf = gst_buffer_new_wrapped (g_malloc0 (scope->vinfo.size), scope->vinfo.size); gst_video_frame_map (&scope->tempframe, &scope->vinfo, scope->tempbuf, GST_MAP_READWRITE); if (klass->setup && !klass->setup (scope)) goto setup_failed; GST_DEBUG_OBJECT (scope, "video: dimension %dx%d, framerate %d/%d", GST_VIDEO_INFO_WIDTH (&info), GST_VIDEO_INFO_HEIGHT (&info), GST_VIDEO_INFO_FPS_N (&info), GST_VIDEO_INFO_FPS_D (&info)); GST_DEBUG_OBJECT (scope, "blocks: spf %u, req_spf %u", scope->spf, scope->req_spf); gst_pad_set_caps (scope->srcpad, caps); /* find a pool for the negotiated caps now */ res = gst_audio_visualizer_do_bufferpool (scope, caps); gst_caps_unref (caps); return res; /* ERRORS */ wrong_caps: { gst_caps_unref (caps); GST_DEBUG_OBJECT (scope, "error parsing caps"); return FALSE; } setup_failed: { GST_WARNING_OBJECT (scope, "failed to set up"); return FALSE; } } static gboolean gst_audio_visualizer_src_negotiate (GstAudioVisualizer * scope) { GstCaps *othercaps, *target; GstStructure *structure; GstCaps *templ; gboolean ret; templ = gst_pad_get_pad_template_caps (scope->srcpad); GST_DEBUG_OBJECT (scope, "performing negotiation"); /* see what the peer can do */ othercaps = gst_pad_peer_query_caps (scope->srcpad, NULL); if (othercaps) { target = gst_caps_intersect (othercaps, templ); gst_caps_unref (othercaps); gst_caps_unref (templ); if (gst_caps_is_empty (target)) goto no_format; target = gst_caps_truncate (target); } else { target = templ; } target = gst_caps_make_writable (target); structure = gst_caps_get_structure (target, 0); gst_structure_fixate_field_nearest_int (structure, "width", 320); gst_structure_fixate_field_nearest_int (structure, "height", 200); gst_structure_fixate_field_nearest_fraction (structure, "framerate", 25, 1); target = gst_caps_fixate (target); GST_DEBUG_OBJECT (scope, "final caps are %" GST_PTR_FORMAT, target); ret = gst_audio_visualizer_src_setcaps (scope, target); return ret; no_format: { gst_caps_unref (target); return FALSE; } } /* takes ownership of the pool, allocator and query */ static gboolean gst_audio_visualizer_set_allocation (GstAudioVisualizer * scope, GstBufferPool * pool, GstAllocator * allocator, GstAllocationParams * params, GstQuery * query) { GstAllocator *oldalloc; GstBufferPool *oldpool; GstQuery *oldquery; GstAudioVisualizerPrivate *priv = scope->priv; GST_OBJECT_LOCK (scope); oldpool = priv->pool; priv->pool = pool; priv->pool_active = FALSE; oldalloc = priv->allocator; priv->allocator = allocator; oldquery = priv->query; priv->query = query; if (params) priv->params = *params; else gst_allocation_params_init (&priv->params); GST_OBJECT_UNLOCK (scope); if (oldpool) { GST_DEBUG_OBJECT (scope, "deactivating old pool %p", oldpool); gst_buffer_pool_set_active (oldpool, FALSE); gst_object_unref (oldpool); } if (oldalloc) { gst_object_unref (oldalloc); } if (oldquery) { gst_query_unref (oldquery); } return TRUE; } static gboolean gst_audio_visualizer_do_bufferpool (GstAudioVisualizer * scope, GstCaps * outcaps) { GstQuery *query; gboolean result = TRUE; GstBufferPool *pool = NULL; GstAudioVisualizerClass *klass; GstAllocator *allocator; GstAllocationParams params; /* not passthrough, we need to allocate */ /* find a pool for the negotiated caps now */ GST_DEBUG_OBJECT (scope, "doing allocation query"); query = gst_query_new_allocation (outcaps, TRUE); if (!gst_pad_peer_query (scope->srcpad, query)) { /* not a problem, we use the query defaults */ GST_DEBUG_OBJECT (scope, "allocation query failed"); } klass = GST_AUDIO_VISUALIZER_GET_CLASS (scope); GST_DEBUG_OBJECT (scope, "calling decide_allocation"); g_assert (klass->decide_allocation != NULL); result = klass->decide_allocation (scope, query); GST_DEBUG_OBJECT (scope, "ALLOCATION (%d) params: %" GST_PTR_FORMAT, result, query); if (!result) goto no_decide_allocation; /* we got configuration from our peer or the decide_allocation method, * parse them */ if (gst_query_get_n_allocation_params (query) > 0) { gst_query_parse_nth_allocation_param (query, 0, &allocator, ¶ms); } else { allocator = NULL; gst_allocation_params_init (¶ms); } if (gst_query_get_n_allocation_pools (query) > 0) gst_query_parse_nth_allocation_pool (query, 0, &pool, NULL, NULL, NULL); /* now store */ result = gst_audio_visualizer_set_allocation (scope, pool, allocator, ¶ms, query); return result; /* Errors */ no_decide_allocation: { GST_WARNING_OBJECT (scope, "Subclass failed to decide allocation"); gst_query_unref (query); return result; } } static gboolean default_decide_allocation (GstAudioVisualizer * scope, GstQuery * query) { GstCaps *outcaps; GstBufferPool *pool; guint size, min, max; GstAllocator *allocator; GstAllocationParams params; GstStructure *config; gboolean update_allocator; gboolean update_pool; gst_query_parse_allocation (query, &outcaps, NULL); /* we got configuration from our peer or the decide_allocation method, * parse them */ if (gst_query_get_n_allocation_params (query) > 0) { /* try the allocator */ gst_query_parse_nth_allocation_param (query, 0, &allocator, ¶ms); update_allocator = TRUE; } else { allocator = NULL; gst_allocation_params_init (¶ms); update_allocator = FALSE; } if (gst_query_get_n_allocation_pools (query) > 0) { gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max); update_pool = TRUE; } else { pool = NULL; size = GST_VIDEO_INFO_SIZE (&scope->vinfo); min = max = 0; update_pool = FALSE; } if (pool == NULL) { /* we did not get a pool, make one ourselves then */ pool = gst_video_buffer_pool_new (); } config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_set_params (config, outcaps, size, min, max); gst_buffer_pool_config_set_allocator (config, allocator, ¶ms); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); gst_buffer_pool_set_config (pool, config); if (update_allocator) gst_query_set_nth_allocation_param (query, 0, allocator, ¶ms); else gst_query_add_allocation_param (query, allocator, ¶ms); if (allocator) gst_object_unref (allocator); if (update_pool) gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); else gst_query_add_allocation_pool (query, pool, size, min, max); if (pool) gst_object_unref (pool); return TRUE; } static GstFlowReturn default_prepare_output_buffer (GstAudioVisualizer * scope, GstBuffer ** outbuf) { GstAudioVisualizerPrivate *priv; priv = scope->priv; g_assert (priv->pool != NULL); /* we can't reuse the input buffer */ if (!priv->pool_active) { GST_DEBUG_OBJECT (scope, "setting pool %p active", priv->pool); if (!gst_buffer_pool_set_active (priv->pool, TRUE)) goto activate_failed; priv->pool_active = TRUE; } GST_DEBUG_OBJECT (scope, "using pool alloc"); return gst_buffer_pool_acquire_buffer (priv->pool, outbuf, NULL); /* ERRORS */ activate_failed: { GST_ELEMENT_ERROR (scope, RESOURCE, SETTINGS, ("failed to activate bufferpool"), ("failed to activate bufferpool")); return GST_FLOW_ERROR; } } static GstFlowReturn gst_audio_visualizer_chain (GstPad * pad, GstObject * parent, GstBuffer * buffer) { GstFlowReturn ret = GST_FLOW_OK; GstAudioVisualizer *scope; GstAudioVisualizerClass *klass; GstBuffer *inbuf; guint64 dist, ts; guint avail, sbpf; gpointer adata; gint bps, channels, rate; scope = GST_AUDIO_VISUALIZER (parent); klass = GST_AUDIO_VISUALIZER_CLASS (G_OBJECT_GET_CLASS (scope)); GST_LOG_OBJECT (scope, "chainfunc called"); /* resync on DISCONT */ if (GST_BUFFER_FLAG_IS_SET (buffer, GST_BUFFER_FLAG_DISCONT)) { gst_adapter_clear (scope->adapter); } /* Make sure have an output format */ if (gst_pad_check_reconfigure (scope->srcpad)) { if (!gst_audio_visualizer_src_negotiate (scope)) { gst_pad_mark_reconfigure (scope->srcpad); goto not_negotiated; } } channels = GST_AUDIO_INFO_CHANNELS (&scope->ainfo); rate = GST_AUDIO_INFO_RATE (&scope->ainfo); bps = GST_AUDIO_INFO_BPS (&scope->ainfo); if (bps == 0) { ret = GST_FLOW_NOT_NEGOTIATED; goto beach; } gst_adapter_push (scope->adapter, buffer); g_mutex_lock (&scope->config_lock); /* this is what we want */ sbpf = scope->req_spf * channels * sizeof (gint16); inbuf = scope->inbuf; /* FIXME: the timestamp in the adapter would be different */ gst_buffer_copy_into (inbuf, buffer, GST_BUFFER_COPY_METADATA, 0, -1); /* this is what we have */ avail = gst_adapter_available (scope->adapter); GST_LOG_OBJECT (scope, "avail: %u, bpf: %u", avail, sbpf); while (avail >= sbpf) { GstBuffer *outbuf; GstVideoFrame outframe; /* get timestamp of the current adapter content */ ts = gst_adapter_prev_pts (scope->adapter, &dist); if (GST_CLOCK_TIME_IS_VALID (ts)) { /* convert bytes to time */ dist /= bps; ts += gst_util_uint64_scale_int (dist, GST_SECOND, rate); } /* check for QoS, don't compute buffers that are known to be late */ if (GST_CLOCK_TIME_IS_VALID (ts)) { GstClockTime earliest_time; gdouble proportion; gint64 qostime; qostime = gst_segment_to_running_time (&scope->segment, GST_FORMAT_TIME, ts) + scope->frame_duration; GST_OBJECT_LOCK (scope); earliest_time = scope->earliest_time; proportion = scope->proportion; GST_OBJECT_UNLOCK (scope); if (GST_CLOCK_TIME_IS_VALID (earliest_time) && qostime <= earliest_time) { GstClockTime stream_time, jitter; GstMessage *qos_msg; GST_DEBUG_OBJECT (scope, "QoS: skip ts: %" GST_TIME_FORMAT ", earliest: %" GST_TIME_FORMAT, GST_TIME_ARGS (qostime), GST_TIME_ARGS (earliest_time)); ++scope->priv->dropped; stream_time = gst_segment_to_stream_time (&scope->segment, GST_FORMAT_TIME, ts); jitter = GST_CLOCK_DIFF (qostime, earliest_time); qos_msg = gst_message_new_qos (GST_OBJECT (scope), FALSE, qostime, stream_time, ts, GST_BUFFER_DURATION (buffer)); gst_message_set_qos_values (qos_msg, jitter, proportion, 1000000); gst_message_set_qos_stats (qos_msg, GST_FORMAT_BUFFERS, scope->priv->processed, scope->priv->dropped); gst_element_post_message (GST_ELEMENT (scope), qos_msg); goto skip; } } ++scope->priv->processed; g_mutex_unlock (&scope->config_lock); ret = default_prepare_output_buffer (scope, &outbuf); g_mutex_lock (&scope->config_lock); /* recheck as the value could have changed */ sbpf = scope->req_spf * channels * sizeof (gint16); /* no buffer allocated, we don't care why. */ if (ret != GST_FLOW_OK) break; /* sync controlled properties */ if (GST_CLOCK_TIME_IS_VALID (ts)) gst_object_sync_values (GST_OBJECT (scope), ts); GST_BUFFER_TIMESTAMP (outbuf) = ts; GST_BUFFER_DURATION (outbuf) = scope->frame_duration; /* this can fail as the data size we need could have changed */ if (!(adata = (gpointer) gst_adapter_map (scope->adapter, sbpf))) break; gst_video_frame_map (&outframe, &scope->vinfo, outbuf, GST_MAP_READWRITE); if (scope->shader) { gst_video_frame_copy (&outframe, &scope->tempframe); } else { /* gst_video_frame_clear() or is output frame already cleared */ gint i; for (i = 0; i < scope->vinfo.finfo->n_planes; i++) { memset (outframe.data[i], 0, outframe.map[i].size); } } gst_buffer_replace_all_memory (inbuf, gst_memory_new_wrapped (GST_MEMORY_FLAG_READONLY, adata, sbpf, 0, sbpf, NULL, NULL)); /* call class->render() vmethod */ if (klass->render) { if (!klass->render (scope, inbuf, &outframe)) { ret = GST_FLOW_ERROR; gst_video_frame_unmap (&outframe); goto beach; } else { /* run various post processing (shading and geometric transformation) */ /* FIXME: SHADER assumes 32bpp */ if (scope->shader && GST_VIDEO_INFO_COMP_PSTRIDE (&scope->vinfo, 0) == 4) { scope->shader (scope, &outframe, &scope->tempframe); } } } gst_video_frame_unmap (&outframe); g_mutex_unlock (&scope->config_lock); ret = gst_pad_push (scope->srcpad, outbuf); outbuf = NULL; g_mutex_lock (&scope->config_lock); skip: /* recheck as the value could have changed */ sbpf = scope->req_spf * channels * sizeof (gint16); GST_LOG_OBJECT (scope, "avail: %u, bpf: %u", avail, sbpf); /* we want to take less or more, depending on spf : req_spf */ if (avail - sbpf >= sbpf) { gst_adapter_flush (scope->adapter, sbpf); gst_adapter_unmap (scope->adapter); } else if (avail >= sbpf) { /* just flush a bit and stop */ gst_adapter_flush (scope->adapter, (avail - sbpf)); gst_adapter_unmap (scope->adapter); break; } avail = gst_adapter_available (scope->adapter); if (ret != GST_FLOW_OK) break; } g_mutex_unlock (&scope->config_lock); beach: return ret; /* ERRORS */ not_negotiated: { GST_DEBUG_OBJECT (scope, "Failed to renegotiate"); return GST_FLOW_NOT_NEGOTIATED; } } static gboolean gst_audio_visualizer_src_event (GstPad * pad, GstObject * parent, GstEvent * event) { gboolean res; GstAudioVisualizer *scope; scope = GST_AUDIO_VISUALIZER (parent); switch (GST_EVENT_TYPE (event)) { case GST_EVENT_QOS: { gdouble proportion; GstClockTimeDiff diff; GstClockTime timestamp; gst_event_parse_qos (event, NULL, &proportion, &diff, ×tamp); /* save stuff for the _chain() function */ GST_OBJECT_LOCK (scope); scope->proportion = proportion; if (diff >= 0) /* we're late, this is a good estimate for next displayable * frame (see part-qos.txt) */ scope->earliest_time = timestamp + 2 * diff + scope->frame_duration; else scope->earliest_time = timestamp + diff; GST_OBJECT_UNLOCK (scope); res = gst_pad_push_event (scope->sinkpad, event); break; } case GST_EVENT_RECONFIGURE: /* dont't forward */ gst_event_unref (event); res = TRUE; break; default: res = gst_pad_event_default (pad, parent, event); break; } return res; } static gboolean gst_audio_visualizer_sink_event (GstPad * pad, GstObject * parent, GstEvent * event) { gboolean res; GstAudioVisualizer *scope; scope = GST_AUDIO_VISUALIZER (parent); switch (GST_EVENT_TYPE (event)) { case GST_EVENT_CAPS: { GstCaps *caps; gst_event_parse_caps (event, &caps); res = gst_audio_visualizer_sink_setcaps (scope, caps); gst_event_unref (event); break; } case GST_EVENT_FLUSH_STOP: gst_audio_visualizer_reset (scope); res = gst_pad_push_event (scope->srcpad, event); break; case GST_EVENT_SEGMENT: { /* the newsegment values are used to clip the input samples * and to convert the incomming timestamps to running time so * we can do QoS */ gst_event_copy_segment (event, &scope->segment); res = gst_pad_push_event (scope->srcpad, event); break; } default: res = gst_pad_event_default (pad, parent, event); break; } return res; } static gboolean gst_audio_visualizer_src_query (GstPad * pad, GstObject * parent, GstQuery * query) { gboolean res = FALSE; GstAudioVisualizer *scope; scope = GST_AUDIO_VISUALIZER (parent); switch (GST_QUERY_TYPE (query)) { case GST_QUERY_LATENCY: { /* We need to send the query upstream and add the returned latency to our * own */ GstClockTime min_latency, max_latency; gboolean us_live; GstClockTime our_latency; guint max_samples; gint rate = GST_AUDIO_INFO_RATE (&scope->ainfo); if (rate == 0) break; if ((res = gst_pad_peer_query (scope->sinkpad, query))) { gst_query_parse_latency (query, &us_live, &min_latency, &max_latency); GST_DEBUG_OBJECT (scope, "Peer latency: min %" GST_TIME_FORMAT " max %" GST_TIME_FORMAT, GST_TIME_ARGS (min_latency), GST_TIME_ARGS (max_latency)); /* the max samples we must buffer buffer */ max_samples = MAX (scope->req_spf, scope->spf); our_latency = gst_util_uint64_scale_int (max_samples, GST_SECOND, rate); GST_DEBUG_OBJECT (scope, "Our latency: %" GST_TIME_FORMAT, GST_TIME_ARGS (our_latency)); /* we add some latency but only if we need to buffer more than what * upstream gives us */ min_latency += our_latency; if (max_latency != -1) max_latency += our_latency; GST_DEBUG_OBJECT (scope, "Calculated total latency : min %" GST_TIME_FORMAT " max %" GST_TIME_FORMAT, GST_TIME_ARGS (min_latency), GST_TIME_ARGS (max_latency)); gst_query_set_latency (query, TRUE, min_latency, max_latency); } break; } default: res = gst_pad_query_default (pad, parent, query); break; } return res; } static GstStateChangeReturn gst_audio_visualizer_change_state (GstElement * element, GstStateChange transition) { GstStateChangeReturn ret; GstAudioVisualizer *scope; scope = GST_AUDIO_VISUALIZER (element); switch (transition) { case GST_STATE_CHANGE_READY_TO_PAUSED: gst_audio_visualizer_reset (scope); break; default: break; } ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition); switch (transition) { case GST_STATE_CHANGE_PAUSED_TO_READY: gst_audio_visualizer_set_allocation (scope, NULL, NULL, NULL, NULL); break; case GST_STATE_CHANGE_READY_TO_NULL: break; default: break; } return ret; }