/* GStreamer * Copyright (C) <2019> Seungha Yang * Copyright (C) <2019> Jeongki Kim * Copyright (C) <2022> Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include "gstd3d11_private.h" #include "gstd3d11converter.h" #include "gstd3d11device.h" #include "gstd3d11utils.h" #include "gstd3d11memory.h" #include "gstd3d11compile.h" #include "gstd3d11bufferpool.h" #include #include #include GST_DEBUG_CATEGORY_STATIC (gst_d3d11_converter_debug); #define GST_CAT_DEFAULT gst_d3d11_converter_debug DEFINE_ENUM_FLAG_OPERATORS (GstD3D11ConverterBackend); GType gst_d3d11_converter_backend_get_type (void) { static gsize type = 0; static const GFlagsValue values[] = { {GST_D3D11_CONVERTER_BACKEND_SHADER, "GST_D3D11_CONVERTER_BACKEND_SHADER", "shader"}, {GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR, "GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR", "video-processor"}, {0, nullptr, nullptr} }; if (g_once_init_enter (&type)) { GType tmp = g_flags_register_static ("GstD3D11ConverterBackend", values); g_once_init_leave (&type, tmp); } return (GType) type; } /* *INDENT-OFF* */ using namespace Microsoft::WRL; /* *INDENT-ON* */ #define CONVERTER_MAX_QUADS 2 #define GAMMA_LUT_SIZE 4096 /* undefined symbols in ancient MinGW headers */ /* D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 */ #define FEATURE_CAPS_METADATA_HDR10 (0x800) /* D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION */ #define FEATURE_CAPS_ROTATION (0x40) /* D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR */ #define PROCESSOR_FEATURE_CAPS_MIRROR (0x200) /* *INDENT-OFF* */ typedef struct { /* + 1 for 16bytes alignment */ FLOAT coeffX[4]; FLOAT coeffY[4]; FLOAT coeffZ[4]; FLOAT offset[4]; FLOAT min[4]; FLOAT max[4]; } PSColorSpace; typedef struct { PSColorSpace to_rgb_buf; PSColorSpace to_yuv_buf; PSColorSpace XYZ_convert_buf; FLOAT alpha; FLOAT padding[3]; } PSConstBuffer; typedef struct { struct { FLOAT x; FLOAT y; FLOAT z; } position; struct { FLOAT u; FLOAT v; } texture; } VertexData; /* output struct */ static const gchar templ_OUTPUT_SINGLE_PLANE[] = "struct PS_OUTPUT\n" "{\n" " float4 Plane_0: SV_TARGET0;\n" "};"; static const gchar templ_OUTPUT_TWO_PLANES[] = "struct PS_OUTPUT\n" "{\n" " float4 Plane_0: SV_TARGET0;\n" " float4 Plane_1: SV_TARGET1;\n" "};"; static const gchar templ_OUTPUT_THREE_PLANES[] = "struct PS_OUTPUT\n" "{\n" " float4 Plane_0: SV_TARGET0;\n" " float4 Plane_1: SV_TARGET1;\n" " float4 Plane_2: SV_TARGET2;\n" "};"; typedef struct { const gchar *output_template; guint num_rtv; } PSOutputType; enum { OUTPUT_SINGLE_PLANE = 0, OUTPUT_TWO_PLANES, OUTPUT_THREE_PLANES, }; static const PSOutputType output_types[] = { {templ_OUTPUT_SINGLE_PLANE, 1}, {templ_OUTPUT_TWO_PLANES, 2}, {templ_OUTPUT_THREE_PLANES, 3}, }; /* colorspace conversion */ static const gchar templ_COLOR_SPACE_IDENTITY[] = "{\n" " return sample;\n" "}"; static const gchar templ_COLOR_SPACE_CONVERT[] = "{\n" " float3 out_space;\n" " out_space.x = dot (coeff.CoeffX, sample);\n" " out_space.y = dot (coeff.CoeffY, sample);\n" " out_space.z = dot (coeff.CoeffZ, sample);\n" " out_space += coeff.Offset;\n" " return clamp (out_space, coeff.Min, coeff.Max);\n" "}"; static const gchar templ_COLOR_SPACE_CONVERT_LUMA[] = "{\n" " float3 out_space;\n" " out_space.x = dot (coeff.CoeffX, sample) + coeff.Offset.x;\n" " out_space.x = clamp (out_space.x, coeff.Min.x, coeff.Max.x);\n" " out_space.y = 0.5;\n" " out_space.z = 0.5;\n" " return out_space;\n" "}"; static const gchar templ_COLOR_SPACE_CONVERT_CHROMA[] = "{\n" " float3 out_space;\n" " out_space.x = 0.0;\n" " out_space.y = dot (coeff.CoeffY, sample) + coeff.Offset.y;\n" " out_space.z = dot (coeff.CoeffZ, sample) + coeff.Offset.z;\n" " return clamp (out_space, coeff.Min, coeff.Max);\n" "}"; static const gchar templ_COLOR_SPACE_GRAY_TO_RGB[] = "{\n" " return float3 (sample.x, sample.x, sample.x);\n" "}"; static const gchar templ_COLOR_SPACE_GRAY_TO_RGB_RANGE_ADJUST[] = "{\n" " float gray;\n" " gray = coeff.CoeffX.x * sample.x + coeff.Offset.x;\n" " gray = clamp (gray, coeff.Min.x, coeff.Max.x);\n" " return float3 (gray, gray, gray);\n" "}"; /* sampling */ static const gchar templ_SAMPLE_DEFAULT[] = "float4 sample_texture (float2 uv)\n" "{\n" " return shaderTexture[0].Sample(samplerState, uv);\n" "}"; static const gchar templ_SAMPLE_VUYA[] = "float4 sample_texture (float2 uv)\n" "{\n" " return shaderTexture[0].Sample(samplerState, uv).%c%c%c%c;\n" "}"; static const gchar templ_SAMPLE_YUV_LUMA[] = "float4 sample_texture (float2 uv)\n" "{\n" " float4 sample;\n" " sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n" " sample.y = 0.5;\n" " sample.z = 0.5;\n" " sample.a = 1.0;\n" " return sample;\n" "}"; static const gchar templ_SAMPLE_YUV_LUMA_SCALED[] = "float4 sample_texture (float2 uv)\n" "{\n" " float4 sample;\n" " sample.x = saturate (shaderTexture[0].Sample(samplerState, uv).x * %d);\n" " sample.y = 0.5;\n" " sample.z = 0.5;\n" " sample.a = 1.0;\n" " return sample;\n" "}"; static const gchar templ_SAMPLE_SEMI_PLANAR[] = "float4 sample_texture (float2 uv)\n" "{\n" " float4 sample;\n" " sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n" " sample.yz = shaderTexture[1].Sample(samplerState, uv).%c%c;\n" " sample.a = 1.0;\n" " return sample;\n" "}"; static const gchar templ_SAMPLE_SEMI_PLANAR_CHROMA[] = "float4 sample_texture (float2 uv)\n" "{\n" " float4 sample;\n" " sample.x = 0.0;\n" " sample.yz = shaderTexture[1].Sample(samplerState, uv).%c%c;\n" " sample.a = 1.0;\n" " return sample;\n" "}"; static const gchar templ_SAMPLE_PLANAR[] = "float4 sample_texture (float2 uv)\n" "{\n" " float3 sample;\n" " sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n" " sample.%c = shaderTexture[1].Sample(samplerState, uv).x;\n" " sample.%c = shaderTexture[2].Sample(samplerState, uv).x;\n" " return float4 (saturate(sample * %d), 1.0);\n" "}"; static const gchar templ_SAMPLE_PLANAR_CHROMA[] = "float4 sample_texture (float2 uv)\n" "{\n" " float3 sample;\n" " sample.x = 0.0;\n" " sample.%c = shaderTexture[1].Sample(samplerState, uv).x;\n" " sample.%c = shaderTexture[2].Sample(samplerState, uv).x;\n" " return float4 (saturate(sample * %d), 1.0);\n" "}"; static const gchar templ_SAMPLE_YUV_PACKED[] = "float4 sample_texture (float2 uv)\n" "{\n" " float4 sample;\n" " sample.xyz = shaderTexture[0].Sample(samplerState, uv).%c%c%c;\n" " sample.a = 1.0;\n" " return sample;\n" "}"; static const gchar templ_SAMPLE_GRAY[] = "float4 sample_texture (float2 uv)\n" "{\n" " float4 sample;\n" " sample.x = shaderTexture[0].Sample(samplerState, uv).x;\n" " sample.y = 0.5;\n" " sample.z = 0.5;\n" " sample.a = 1.0;\n" " return sample;\n" "}"; static const gchar templ_SAMPLE_GRAY_CHROMA[] = "float4 sample_texture (float2 uv)\n" "{\n" " return float4 (0.0, 0.5, 0.5, 1.0);\n" "}"; /* building output */ static const gchar templ_OUTPUT_DEFAULT[] = "PS_OUTPUT build_output (float4 sample)\n" "{\n" " PS_OUTPUT output;\n" " output.Plane_0 = sample;\n" " return output;\n" "}"; static const gchar templ_OUTPUT_VUYA[] = "PS_OUTPUT build_output (float4 sample)\n" "{\n" " PS_OUTPUT output;\n" " float4 vuya;\n" " vuya.%c%c%c = sample.xyz;\n" " vuya.%c = sample.a;\n" " output.Plane_0 = vuya;\n" " return output;\n" "}"; static const gchar templ_OUTPUT_LUMA[] = "PS_OUTPUT build_output (float4 sample)\n" "{\n" " PS_OUTPUT output;\n" " output.Plane_0 = float4 (sample.x, 0.0, 0.0, 1.0);\n" " return output;\n" "}"; static const gchar templ_OUTPUT_CHROMA_SEMI_PLANAR[] = "PS_OUTPUT build_output (float4 sample)\n" "{\n" " PS_OUTPUT output;\n" " output.Plane_0 = float4 (sample.%c%c, 0.0, 1.0);\n" " return output;\n" "}"; static const gchar templ_OUTPUT_LUMA_SCALED[] = "PS_OUTPUT build_output (float4 sample)\n" "{\n" " PS_OUTPUT output;\n" " output.Plane_0 = float4 (sample.x / %d, 0.0, 0.0, 1.0);\n" " return output;\n" "}"; static const gchar templ_OUTPUT_CHROMA_PLANAR[] = "PS_OUTPUT build_output (float4 sample)\n" "{\n" " PS_OUTPUT output;\n" " output.Plane_0 = float4 (sample.%c, 0.0, 0.0, 1.0);\n" " output.Plane_1 = float4 (sample.%c, 0.0, 0.0, 1.0);\n" " return output;\n" "}"; static const gchar templ_OUTPUT_CHROMA_PLANAR_SCALED[] = "PS_OUTPUT build_output (float4 sample)\n" "{\n" " PS_OUTPUT output;\n" " output.Plane_0 = float4 (sample.%c / %d, 0.0, 0.0, 1.0);\n" " output.Plane_1 = float4 (sample.%c / %d, 0.0, 0.0, 1.0);\n" " return output;\n" "}"; static const gchar templ_OUTPUT_Y444[] = "PS_OUTPUT build_output (float4 sample)\n" "{\n" " PS_OUTPUT output;\n" " output.Plane_0 = float4 (sample.x, 0.0, 0.0, 1.0);\n" " output.Plane_1 = float4 (sample.y, 0.0, 0.0, 1.0);\n" " output.Plane_2 = float4 (sample.z, 0.0, 0.0, 1.0);\n" " return output;\n" "}"; static const gchar templ_OUTPUT_Y444_SCALED[] = "PS_OUTPUT build_output (float4 sample)\n" "{\n" " PS_OUTPUT output;\n" " float3 scaled = sample.xyz / %d;\n" " output.Plane_0 = float4 (scaled.x, 0.0, 0.0, 1.0);\n" " output.Plane_1 = float4 (scaled.y, 0.0, 0.0, 1.0);\n" " output.Plane_2 = float4 (scaled.z, 0.0, 0.0, 1.0);\n" " return output;\n" "}"; /* gamma and XYZ convert */ static const gchar templ_GAMMA_DECODE_IDENTITY[] = "float3 gamma_decode (float3 sample)\n" "{\n" " return sample;\n" "}"; static const gchar templ_GAMMA_DECODE[] = "float3 gamma_decode (float3 sample)\n" "{\n" " float3 dec;\n" " dec.x = gammaDecLUT.Sample (samplerState, sample.x);\n" " dec.y = gammaDecLUT.Sample (samplerState, sample.y);\n" " dec.z = gammaDecLUT.Sample (samplerState, sample.z);\n" " return dec;\n" "}"; static const gchar templ_GAMMA_ENCODE_IDENTITY[] = "float3 gamma_encode (float3 sample)\n" "{\n" " return sample;\n" "}"; static const gchar templ_GAMMA_ENCODE[] = "float3 gamma_encode (float3 sample)\n" "{\n" " float3 enc;\n" " enc.x = gammaEncLUT.Sample (samplerState, sample.x);\n" " enc.y = gammaEncLUT.Sample (samplerState, sample.y);\n" " enc.z = gammaEncLUT.Sample (samplerState, sample.z);\n" " return enc;\n" "}"; static const gchar templ_XYZ_CONVERT_IDENTITY[] = "float3 XYZ_convert (float3 sample)\n" "{\n" " return sample;\n" "}"; static const gchar templ_XYZ_CONVERT[] = "float3 XYZ_convert (float3 sample)\n" "{\n" " float3 out_space;\n" " out_space.x = dot (primariesCoeff.CoeffX, sample);\n" " out_space.y = dot (primariesCoeff.CoeffY, sample);\n" " out_space.z = dot (primariesCoeff.CoeffZ, sample);\n" " return saturate (out_space);\n" "}"; static const gchar templ_pixel_shader[] = "struct PSColorSpace\n" "{\n" " float3 CoeffX;\n" " float3 CoeffY;\n" " float3 CoeffZ;\n" " float3 Offset;\n" " float3 Min;\n" " float3 Max;\n" " float padding;\n" "};\n" "cbuffer PsConstBuffer : register(b0)\n" "{\n" /* RGB <-> YUV conversion */ " PSColorSpace toRGBCoeff;\n" " PSColorSpace toYUVCoeff;\n" " PSColorSpace primariesCoeff;\n" " float AlphaMul;\n" "};\n" "Texture2D shaderTexture[4] : register(t0);\n" "Texture1D gammaDecLUT: register(t4);\n" "Texture1D gammaEncLUT: register(t5);\n" "SamplerState samplerState : register(s0);\n" "struct PS_INPUT\n" "{\n" " float4 Position: SV_POSITION;\n" " float2 Texture: TEXCOORD;\n" "};\n" /* struct PS_OUTPUT */ "%s\n" /* sample_texture() function */ "%s\n" "float3 to_rgb (float3 sample, PSColorSpace coeff)\n" "%s\n" "float3 to_yuv (float3 sample, PSColorSpace coeff)\n" "%s\n" /* build_output() function */ "%s\n" /* gamma_decode() function */ "%s\n" /* gamma_encode() function */ "%s\n" /* XYZ_convert() function */ "%s\n" "PS_OUTPUT main(PS_INPUT input)\n" "{\n" " float4 sample;\n" " sample = sample_texture (input.Texture);\n" " sample.a = saturate (sample.a * AlphaMul);\n" " sample.xyz = to_rgb (sample.xyz, toRGBCoeff);\n" " sample.xyz = gamma_decode (sample.xyz);\n" " sample.xyz = XYZ_convert (sample.xyz);\n" " sample.xyz = gamma_encode (sample.xyz);\n" " sample.xyz = to_yuv (sample.xyz, toYUVCoeff);\n" " return build_output (sample);\n" "}\n"; static const gchar templ_vertex_shader[] = "struct VS_INPUT\n" "{\n" " float4 Position : POSITION;\n" " float2 Texture : TEXCOORD;\n" "};\n" "\n" "struct VS_OUTPUT\n" "{\n" " float4 Position: SV_POSITION;\n" " float2 Texture: TEXCOORD;\n" "};\n" "\n" "VS_OUTPUT main(VS_INPUT input)\n" "{\n" " return input;\n" "}\n"; /* *INDENT-ON* */ typedef struct { const PSOutputType *ps_output[CONVERTER_MAX_QUADS]; gchar *sample_texture_func[CONVERTER_MAX_QUADS]; const gchar *to_rgb_func[CONVERTER_MAX_QUADS]; const gchar *to_yuv_func[CONVERTER_MAX_QUADS]; gchar *build_output_func[CONVERTER_MAX_QUADS]; const gchar *gamma_decode_func; const gchar *gamma_encode_func; const gchar *XYZ_convert_func; } ConvertInfo; enum { PROP_0, PROP_SRC_X, PROP_SRC_Y, PROP_SRC_WIDTH, PROP_SRC_HEIGHT, PROP_DEST_X, PROP_DEST_Y, PROP_DEST_WIDTH, PROP_DEST_HEIGHT, PROP_ALPHA, PROP_BLEND_STATE, PROP_BLEND_FACTOR_RED, PROP_BLEND_FACTOR_GREEN, PROP_BLEND_FACTOR_BLUE, PROP_BLEND_FACTOR_ALPHA, PROP_BLEND_SAMPLE_MASK, PROP_FILL_BORDER, PROP_BORDER_COLOR, PROP_SRC_MASTERING_DISPLAY_INFO, PROP_SRC_CONTENT_LIGHT_LEVEL, PROP_DEST_MASTERING_DISPLAY_INFO, PROP_DEST_CONTENT_LIGHT_LEVEL, PROP_VIDEO_DIRECTION, }; struct _GstD3D11ConverterPrivate { GstVideoInfo in_info; GstVideoInfo out_info; GstD3D11Format in_d3d11_format; GstD3D11Format out_d3d11_format; guint num_input_view; guint num_output_view; GstD3D11ConverterBackend supported_backend; ID3D11Buffer *vertex_buffer; ID3D11Buffer *index_buffer; ID3D11Buffer *const_buffer; ID3D11VertexShader *vs; ID3D11InputLayout *layout; ID3D11SamplerState *linear_sampler; ID3D11PixelShader *ps[CONVERTER_MAX_QUADS]; D3D11_VIEWPORT viewport[GST_VIDEO_MAX_PLANES]; ID3D11Texture1D *gamma_dec_lut; ID3D11Texture1D *gamma_enc_lut; ID3D11ShaderResourceView *gamma_dec_srv; ID3D11ShaderResourceView *gamma_enc_srv; D3D11_BLEND_DESC blend_desc; ID3D11BlendState *blend; gboolean fast_path; gboolean do_primaries; gint input_texture_width; gint input_texture_height; gboolean update_src_rect; gboolean update_dest_rect; gboolean update_alpha; ConvertInfo convert_info; PSConstBuffer const_data; gboolean clear_background; FLOAT clear_color[4][4]; GstD3D11ColorMatrix clear_color_matrix; /* video processor */ D3D11_VIDEO_COLOR background_color; ID3D11VideoDevice *video_device; ID3D11VideoContext2 *video_context2; ID3D11VideoContext1 *video_context; ID3D11VideoProcessorEnumerator1 *enumerator; ID3D11VideoProcessor *processor; D3D11_VIDEO_PROCESSOR_CAPS processor_caps; RECT src_rect; RECT dest_rect; RECT dest_full_rect; gboolean processor_in_use; gboolean processor_direction_not_supported; gboolean enable_mirror; gboolean flip_h; gboolean flip_v; gboolean enable_rotation; D3D11_VIDEO_PROCESSOR_ROTATION rotation; /* HDR10 */ gboolean have_in_hdr10; gboolean have_out_hdr10; gboolean in_hdr10_updated; gboolean out_hdr10_updated; DXGI_HDR_METADATA_HDR10 in_hdr10_meta; DXGI_HDR_METADATA_HDR10 out_hdr10_meta; gchar *in_mdcv_str; gchar *out_mdcv_str; gchar *in_cll_str; gchar *out_cll_str; GstVideoInfo fallback_info; GstBuffer *fallback_inbuf; GstVideoOrientationMethod video_direction; GMutex prop_lock; /* properties */ gint src_x; gint src_y; gint src_width; gint src_height; gint dest_x; gint dest_y; gint dest_width; gint dest_height; gdouble alpha; gfloat blend_factor[4]; guint blend_sample_mask; gboolean fill_border; guint64 border_color; }; static void gst_d3d11_converter_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_d3d11_converter_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_d3d11_converter_dispose (GObject * object); static void gst_d3d11_converter_finalize (GObject * object); static void gst_d3d11_converter_calculate_border_color (GstD3D11Converter * self); #define gst_d3d11_converter_parent_class parent_class G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11Converter, gst_d3d11_converter, GST_TYPE_OBJECT); static void gst_d3d11_converter_class_init (GstD3D11ConverterClass * klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); GParamFlags param_flags = (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); object_class->set_property = gst_d3d11_converter_set_property; object_class->get_property = gst_d3d11_converter_get_property; object_class->dispose = gst_d3d11_converter_dispose; object_class->finalize = gst_d3d11_converter_finalize; g_object_class_install_property (object_class, PROP_SRC_X, g_param_spec_int ("src-x", "Src-X", "Source x poisition to start conversion", G_MININT, G_MAXINT, 0, param_flags)); g_object_class_install_property (object_class, PROP_SRC_Y, g_param_spec_int ("src-y", "Src-Y", "Source y poisition to start conversion", G_MININT, G_MAXINT, 0, param_flags)); g_object_class_install_property (object_class, PROP_SRC_WIDTH, g_param_spec_int ("src-width", "Src-Width", "Source width to convert", 0, G_MAXINT, 0, param_flags)); g_object_class_install_property (object_class, PROP_SRC_HEIGHT, g_param_spec_int ("src-height", "Src-Height", "Source height to convert", 0, G_MAXINT, 0, param_flags)); g_object_class_install_property (object_class, PROP_DEST_X, g_param_spec_int ("dest-x", "Dest-X", "x poisition in the destination frame", G_MININT, G_MAXINT, 0, param_flags)); g_object_class_install_property (object_class, PROP_DEST_Y, g_param_spec_int ("dest-y", "Dest-Y", "y poisition in the destination frame", G_MININT, G_MAXINT, 0, param_flags)); g_object_class_install_property (object_class, PROP_DEST_WIDTH, g_param_spec_int ("dest-width", "Dest-Width", "Width in the destination frame", 0, G_MAXINT, 0, param_flags)); g_object_class_install_property (object_class, PROP_DEST_HEIGHT, g_param_spec_int ("dest-height", "Dest-Height", "Height in the destination frame", 0, G_MAXINT, 0, param_flags)); g_object_class_install_property (object_class, PROP_ALPHA, g_param_spec_double ("alpha", "Alpha", "The alpha color value to use", 0, 1.0, 1.0, param_flags)); g_object_class_install_property (object_class, PROP_BLEND_STATE, g_param_spec_pointer ("blend-state", "Blend State", "ID3D11BlendState object to use", param_flags)); g_object_class_install_property (object_class, PROP_BLEND_FACTOR_RED, g_param_spec_float ("blend-factor-red", "Blend Factor Red", "Blend factor for red component", 0, 1.0, 1.0, param_flags)); g_object_class_install_property (object_class, PROP_BLEND_FACTOR_GREEN, g_param_spec_float ("blend-factor-green", "Blend Factor Green", "Blend factor for green component", 0, 1.0, 1.0, param_flags)); g_object_class_install_property (object_class, PROP_BLEND_FACTOR_BLUE, g_param_spec_float ("blend-factor-blue", "Blend Factor Blue", "Blend factor for blue component", 0, 1.0, 1.0, param_flags)); g_object_class_install_property (object_class, PROP_BLEND_FACTOR_ALPHA, g_param_spec_float ("blend-factor-alpha", "Blend Factor Alpha", "Blend factor for alpha component", 0, 1.0, 1.0, param_flags)); g_object_class_install_property (object_class, PROP_BLEND_SAMPLE_MASK, g_param_spec_uint ("blend-sample-mask", "Blend Sample Mask", "Blend sample mask", 0, 0xffffffff, 0xffffffff, param_flags)); g_object_class_install_property (object_class, PROP_FILL_BORDER, g_param_spec_boolean ("fill-border", "Fill border", "Fill border with \"border-color\" if destination rectangle does not " "fill the complete destination image", FALSE, param_flags)); g_object_class_install_property (object_class, PROP_BORDER_COLOR, g_param_spec_uint64 ("border-color", "Border Color", "ARGB representation of the border color to use", 0, G_MAXUINT64, 0xffff000000000000, param_flags)); g_object_class_install_property (object_class, PROP_SRC_MASTERING_DISPLAY_INFO, g_param_spec_string ("src-mastering-display-info", "Src Mastering Display Info", "String representation of GstVideoMasteringDisplayInfo for source", nullptr, param_flags)); g_object_class_install_property (object_class, PROP_SRC_CONTENT_LIGHT_LEVEL, g_param_spec_string ("src-content-light-level", "Src Content Light Level", "String representation of GstVideoContentLightLevel for src", nullptr, param_flags)); g_object_class_install_property (object_class, PROP_DEST_MASTERING_DISPLAY_INFO, g_param_spec_string ("dest-mastering-display-info", "Dest Mastering Display Info", "String representation of GstVideoMasteringDisplayInfo for dest", nullptr, param_flags)); g_object_class_install_property (object_class, PROP_DEST_CONTENT_LIGHT_LEVEL, g_param_spec_string ("dest-content-light-level", "Src Content Light Level", "String representation of GstVideoContentLightLevel for dest", nullptr, param_flags)); g_object_class_install_property (object_class, PROP_VIDEO_DIRECTION, g_param_spec_enum ("video-direction", "Video Direction", "Video direction", GST_TYPE_VIDEO_ORIENTATION_METHOD, GST_VIDEO_ORIENTATION_IDENTITY, param_flags)); GST_DEBUG_CATEGORY_INIT (gst_d3d11_converter_debug, "d3d11converter", 0, "d3d11converter"); } static void gst_d3d11_converter_init (GstD3D11Converter * self) { self->priv = (GstD3D11ConverterPrivate *) gst_d3d11_converter_get_instance_private (self); g_mutex_init (&self->priv->prop_lock); } static void gst_d3d11_converter_dispose (GObject * object) { GstD3D11Converter *self = GST_D3D11_CONVERTER (object); GstD3D11ConverterPrivate *priv = self->priv; GST_D3D11_CLEAR_COM (priv->vertex_buffer); GST_D3D11_CLEAR_COM (priv->index_buffer); GST_D3D11_CLEAR_COM (priv->const_buffer); GST_D3D11_CLEAR_COM (priv->vs); GST_D3D11_CLEAR_COM (priv->layout); GST_D3D11_CLEAR_COM (priv->linear_sampler); GST_D3D11_CLEAR_COM (priv->gamma_dec_lut); GST_D3D11_CLEAR_COM (priv->gamma_dec_srv); GST_D3D11_CLEAR_COM (priv->gamma_enc_lut); GST_D3D11_CLEAR_COM (priv->gamma_enc_srv); GST_D3D11_CLEAR_COM (priv->video_device); GST_D3D11_CLEAR_COM (priv->video_context2); GST_D3D11_CLEAR_COM (priv->video_context); GST_D3D11_CLEAR_COM (priv->enumerator); GST_D3D11_CLEAR_COM (priv->processor); GST_D3D11_CLEAR_COM (priv->blend); for (guint i = 0; i < CONVERTER_MAX_QUADS; i++) GST_D3D11_CLEAR_COM (priv->ps[i]); gst_clear_buffer (&priv->fallback_inbuf); gst_clear_object (&self->device); G_OBJECT_CLASS (parent_class)->dispose (object); } static void gst_d3d11_converter_finalize (GObject * object) { GstD3D11Converter *self = GST_D3D11_CONVERTER (object); GstD3D11ConverterPrivate *priv = self->priv; for (guint i = 0; i < CONVERTER_MAX_QUADS; i++) { g_free (priv->convert_info.sample_texture_func[i]); g_free (priv->convert_info.build_output_func[i]); } g_free (priv->in_mdcv_str); g_free (priv->out_mdcv_str); g_free (priv->in_cll_str); g_free (priv->out_cll_str); g_mutex_clear (&priv->prop_lock); G_OBJECT_CLASS (parent_class)->finalize (object); } static void update_src_rect (GstD3D11Converter * self, gint * old_val, const GValue * new_val) { GstD3D11ConverterPrivate *priv = self->priv; gint tmp; tmp = g_value_get_int (new_val); if (tmp != *old_val) { priv->update_src_rect = TRUE; *old_val = tmp; } } static void update_dest_rect (GstD3D11Converter * self, gint * old_val, const GValue * new_val) { GstD3D11ConverterPrivate *priv = self->priv; gint tmp; tmp = g_value_get_int (new_val); if (tmp != *old_val) { priv->update_dest_rect = TRUE; *old_val = tmp; } } static void update_alpha (GstD3D11Converter * self, gdouble * old_val, const GValue * new_val) { GstD3D11ConverterPrivate *priv = self->priv; gdouble tmp; tmp = g_value_get_double (new_val); if (tmp != *old_val) { priv->update_alpha = TRUE; *old_val = tmp; } } static void gst_d3d11_converter_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstD3D11Converter *self = GST_D3D11_CONVERTER (object); GstD3D11ConverterPrivate *priv = self->priv; g_mutex_lock (&priv->prop_lock); switch (prop_id) { case PROP_SRC_X: update_src_rect (self, &priv->src_x, value); break; case PROP_SRC_Y: update_src_rect (self, &priv->src_y, value); break; case PROP_SRC_WIDTH: update_src_rect (self, &priv->src_width, value); break; case PROP_SRC_HEIGHT: update_src_rect (self, &priv->src_height, value); break; case PROP_DEST_X: update_dest_rect (self, &priv->dest_x, value); break; case PROP_DEST_Y: update_dest_rect (self, &priv->dest_y, value); break; case PROP_DEST_WIDTH: update_dest_rect (self, &priv->dest_width, value); break; case PROP_DEST_HEIGHT: update_dest_rect (self, &priv->dest_height, value); break; case PROP_ALPHA: update_alpha (self, &priv->alpha, value); priv->const_data.alpha = priv->alpha; break; case PROP_BLEND_STATE:{ ID3D11BlendState *blend = (ID3D11BlendState *) g_value_get_pointer (value); GST_D3D11_CLEAR_COM (priv->blend); priv->blend = blend; if (priv->blend) { priv->blend->AddRef (); priv->blend->GetDesc (&priv->blend_desc); } break; } case PROP_BLEND_FACTOR_RED: priv->blend_factor[0] = g_value_get_float (value); break; case PROP_BLEND_FACTOR_GREEN: priv->blend_factor[1] = g_value_get_float (value); break; case PROP_BLEND_FACTOR_BLUE: priv->blend_factor[2] = g_value_get_float (value); break; case PROP_BLEND_FACTOR_ALPHA: priv->blend_factor[3] = g_value_get_float (value); break; case PROP_BLEND_SAMPLE_MASK: priv->blend_sample_mask = g_value_get_uint (value); break; case PROP_FILL_BORDER:{ gboolean fill_border = g_value_get_boolean (value); if (fill_border != priv->fill_border) { priv->update_dest_rect = TRUE; priv->fill_border = fill_border; } break; } case PROP_BORDER_COLOR:{ guint64 border_color = g_value_get_uint64 (value); if (border_color != priv->border_color) { priv->border_color = border_color; gst_d3d11_converter_calculate_border_color (self); } break; } case PROP_SRC_MASTERING_DISPLAY_INFO: g_clear_pointer (&priv->in_mdcv_str, g_free); priv->in_mdcv_str = g_value_dup_string (value); priv->in_hdr10_updated = TRUE; break; case PROP_SRC_CONTENT_LIGHT_LEVEL: g_clear_pointer (&priv->in_cll_str, g_free); priv->in_cll_str = g_value_dup_string (value); priv->in_hdr10_updated = TRUE; break; case PROP_DEST_MASTERING_DISPLAY_INFO: g_clear_pointer (&priv->out_mdcv_str, g_free); priv->out_mdcv_str = g_value_dup_string (value); priv->out_hdr10_updated = TRUE; break; case PROP_DEST_CONTENT_LIGHT_LEVEL: g_clear_pointer (&priv->out_cll_str, g_free); priv->out_cll_str = g_value_dup_string (value); priv->out_hdr10_updated = TRUE; break; case PROP_VIDEO_DIRECTION:{ GstVideoOrientationMethod video_direction = (GstVideoOrientationMethod) g_value_get_enum (value); if (video_direction != priv->video_direction) { priv->video_direction = video_direction; priv->update_src_rect = TRUE; } break; } default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } g_mutex_unlock (&priv->prop_lock); } static void gst_d3d11_converter_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstD3D11Converter *self = GST_D3D11_CONVERTER (object); GstD3D11ConverterPrivate *priv = self->priv; g_mutex_lock (&priv->prop_lock); switch (prop_id) { case PROP_SRC_X: g_value_set_int (value, priv->src_x); break; case PROP_SRC_Y: g_value_set_int (value, priv->src_y); break; case PROP_SRC_WIDTH: g_value_set_int (value, priv->src_width); break; case PROP_SRC_HEIGHT: g_value_set_int (value, priv->src_height); break; case PROP_DEST_X: g_value_set_int (value, priv->dest_x); break; case PROP_DEST_Y: g_value_set_int (value, priv->dest_y); break; case PROP_DEST_WIDTH: g_value_set_int (value, priv->dest_width); break; case PROP_DEST_HEIGHT: g_value_set_int (value, priv->dest_height); break; case PROP_ALPHA: g_value_set_double (value, priv->alpha); break; case PROP_BLEND_STATE: g_value_set_pointer (value, priv->blend); break; case PROP_BLEND_FACTOR_RED: g_value_set_float (value, priv->blend_factor[0]); break; case PROP_BLEND_FACTOR_GREEN: g_value_set_float (value, priv->blend_factor[1]); break; case PROP_BLEND_FACTOR_BLUE: g_value_set_float (value, priv->blend_factor[2]); break; case PROP_BLEND_FACTOR_ALPHA: g_value_set_float (value, priv->blend_factor[3]); break; case PROP_BLEND_SAMPLE_MASK: g_value_set_uint (value, priv->blend_sample_mask); break; case PROP_FILL_BORDER: g_value_set_boolean (value, priv->fill_border); break; case PROP_BORDER_COLOR: g_value_set_uint64 (value, priv->border_color); break; case PROP_SRC_MASTERING_DISPLAY_INFO: g_value_set_string (value, priv->in_mdcv_str); break; case PROP_SRC_CONTENT_LIGHT_LEVEL: g_value_set_string (value, priv->in_cll_str); break; case PROP_DEST_MASTERING_DISPLAY_INFO: g_value_set_string (value, priv->out_mdcv_str); break; case PROP_DEST_CONTENT_LIGHT_LEVEL: g_value_set_string (value, priv->out_cll_str); break; case PROP_VIDEO_DIRECTION: g_value_set_enum (value, priv->video_direction); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } g_mutex_unlock (&priv->prop_lock); } static gboolean get_packed_yuv_components (GstVideoFormat format, gchar * y, gchar * u, gchar * v) { switch (format) { case GST_VIDEO_FORMAT_Y410: *y = 'g'; *u = 'r'; *v = 'b'; break; default: g_assert_not_reached (); return FALSE; } return TRUE; } static void get_planar_component (GstVideoFormat format, gchar * u, gchar * v, guint * scale) { switch (format) { case GST_VIDEO_FORMAT_I420_10LE: case GST_VIDEO_FORMAT_I422_10LE: case GST_VIDEO_FORMAT_Y444_10LE: *scale = (1 << 6); break; case GST_VIDEO_FORMAT_I420_12LE: case GST_VIDEO_FORMAT_I422_12LE: case GST_VIDEO_FORMAT_Y444_12LE: *scale = (1 << 4); break; default: *scale = 1; break; } if (format == GST_VIDEO_FORMAT_YV12) { *u = 'z'; *v = 'y'; } else { *u = 'y'; *v = 'z'; } } static void get_semi_planar_component (GstVideoFormat format, gchar * u, gchar * v, gboolean is_sampling) { if (format == GST_VIDEO_FORMAT_NV21) { if (is_sampling) { *u = 'y'; *v = 'x'; } else { *u = 'z'; *v = 'y'; } } else { if (is_sampling) { *u = 'x'; *v = 'y'; } else { *u = 'y'; *v = 'z'; } } } static void get_vuya_component (GstVideoFormat format, gchar * y, gchar * u, gchar * v, gchar * a) { switch (format) { case GST_VIDEO_FORMAT_VUYA: if (y) *y = 'z'; if (u) *u = 'y'; if (v) *v = 'x'; if (a) *a = 'w'; break; case GST_VIDEO_FORMAT_AYUV: case GST_VIDEO_FORMAT_AYUV64: if (y) *y = 'g'; if (u) *u = 'b'; if (v) *v = 'a'; if (a) *a = 'r'; break; default: g_assert_not_reached (); break; } } static gboolean gst_d3d11_color_convert_setup_shader (GstD3D11Converter * self, const GstVideoInfo * in_info, const GstVideoInfo * out_info) { GstD3D11ConverterPrivate *priv = self->priv; GstD3D11Device *device = self->device; HRESULT hr; D3D11_SAMPLER_DESC sampler_desc; D3D11_INPUT_ELEMENT_DESC input_desc[2]; D3D11_BUFFER_DESC buffer_desc; D3D11_MAPPED_SUBRESOURCE map; VertexData *vertex_data; WORD *indices; ID3D11Device *device_handle; ID3D11DeviceContext *context_handle; ConvertInfo *cinfo = &priv->convert_info; ComPtr < ID3D11PixelShader > ps[CONVERTER_MAX_QUADS]; ComPtr < ID3D11VertexShader > vs; ComPtr < ID3D11InputLayout > layout; ComPtr < ID3D11SamplerState > linear_sampler; ComPtr < ID3D11Buffer > const_buffer; ComPtr < ID3D11Buffer > vertex_buffer; ComPtr < ID3D11Buffer > index_buffer; gint i; memset (&sampler_desc, 0, sizeof (sampler_desc)); memset (input_desc, 0, sizeof (input_desc)); memset (&buffer_desc, 0, sizeof (buffer_desc)); device_handle = gst_d3d11_device_get_device_handle (device); context_handle = gst_d3d11_device_get_device_context_handle (device); /* bilinear filtering */ sampler_desc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT; sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS; sampler_desc.MinLOD = 0; sampler_desc.MaxLOD = D3D11_FLOAT32_MAX; hr = device_handle->CreateSamplerState (&sampler_desc, &linear_sampler); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Couldn't create samplerState state, hr: 0x%x", (guint) hr); return FALSE; } for (i = 0; i < CONVERTER_MAX_QUADS; i++) { gchar *shader_code = nullptr; if (cinfo->sample_texture_func[i]) { g_assert (cinfo->ps_output[i] != nullptr); shader_code = g_strdup_printf (templ_pixel_shader, cinfo->ps_output[i]->output_template, cinfo->sample_texture_func[i], cinfo->to_rgb_func[i], cinfo->to_yuv_func[i], cinfo->build_output_func[i], cinfo->gamma_decode_func, cinfo->gamma_encode_func, cinfo->XYZ_convert_func); hr = gst_d3d11_create_pixel_shader_simple (device, shader_code, "main", &ps[i]); g_free (shader_code); if (!gst_d3d11_result (hr, device)) { return FALSE; } } } input_desc[0].SemanticName = "POSITION"; input_desc[0].SemanticIndex = 0; input_desc[0].Format = DXGI_FORMAT_R32G32B32_FLOAT; input_desc[0].InputSlot = 0; input_desc[0].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT; input_desc[0].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; input_desc[0].InstanceDataStepRate = 0; input_desc[1].SemanticName = "TEXCOORD"; input_desc[1].SemanticIndex = 0; input_desc[1].Format = DXGI_FORMAT_R32G32_FLOAT; input_desc[1].InputSlot = 0; input_desc[1].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT; input_desc[1].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; input_desc[1].InstanceDataStepRate = 0; hr = gst_d3d11_create_vertex_shader_simple (device, templ_vertex_shader, "main", input_desc, G_N_ELEMENTS (input_desc), &vs, &layout); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Couldn't vertex pixel shader"); return FALSE; } /* const buffer */ G_STATIC_ASSERT (sizeof (PSConstBuffer) % 16 == 0); buffer_desc.Usage = D3D11_USAGE_DYNAMIC; buffer_desc.ByteWidth = sizeof (PSConstBuffer); buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; hr = device_handle->CreateBuffer (&buffer_desc, nullptr, &const_buffer); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Couldn't create constant buffer, hr: 0x%x", (guint) hr); return FALSE; } /* setup vertext buffer and index buffer */ buffer_desc.Usage = D3D11_USAGE_DYNAMIC; buffer_desc.ByteWidth = sizeof (VertexData) * 4; buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; hr = device_handle->CreateBuffer (&buffer_desc, nullptr, &vertex_buffer); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Couldn't create vertex buffer, hr: 0x%x", (guint) hr); return FALSE; } buffer_desc.Usage = D3D11_USAGE_DYNAMIC; buffer_desc.ByteWidth = sizeof (WORD) * 6; buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER; buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; hr = device_handle->CreateBuffer (&buffer_desc, nullptr, &index_buffer); if (!gst_d3d11_result (hr, device)) { GST_ERROR ("Couldn't create index buffer, hr: 0x%x", (guint) hr); return FALSE; } GstD3D11DeviceLockGuard lk (device); hr = context_handle->Map (const_buffer.Get (), 0, D3D11_MAP_WRITE_DISCARD, 0, &map); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Couldn't map constant buffer, hr: 0x%x", (guint) hr); return FALSE; } memcpy (map.pData, &priv->const_data, sizeof (PSConstBuffer)); context_handle->Unmap (const_buffer.Get (), 0); hr = context_handle->Map (vertex_buffer.Get (), 0, D3D11_MAP_WRITE_DISCARD, 0, &map); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Couldn't map vertex buffer, hr: 0x%x", (guint) hr); return FALSE; } vertex_data = (VertexData *) map.pData; hr = context_handle->Map (index_buffer.Get (), 0, D3D11_MAP_WRITE_DISCARD, 0, &map); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Couldn't map index buffer, hr: 0x%x", (guint) hr); context_handle->Unmap (vertex_buffer.Get (), 0); return FALSE; } indices = (WORD *) map.pData; /* bottom left */ vertex_data[0].position.x = -1.0f; vertex_data[0].position.y = -1.0f; vertex_data[0].position.z = 0.0f; vertex_data[0].texture.u = 0.0f; vertex_data[0].texture.v = 1.0f; /* top left */ vertex_data[1].position.x = -1.0f; vertex_data[1].position.y = 1.0f; vertex_data[1].position.z = 0.0f; vertex_data[1].texture.u = 0.0f; vertex_data[1].texture.v = 0.0f; /* top right */ vertex_data[2].position.x = 1.0f; vertex_data[2].position.y = 1.0f; vertex_data[2].position.z = 0.0f; vertex_data[2].texture.u = 1.0f; vertex_data[2].texture.v = 0.0f; /* bottom right */ vertex_data[3].position.x = 1.0f; vertex_data[3].position.y = -1.0f; vertex_data[3].position.z = 0.0f; vertex_data[3].texture.u = 1.0f; vertex_data[3].texture.v = 1.0f; /* clockwise indexing */ indices[0] = 0; /* bottom left */ indices[1] = 1; /* top left */ indices[2] = 2; /* top right */ indices[3] = 3; /* bottom right */ indices[4] = 0; /* bottom left */ indices[5] = 2; /* top right */ context_handle->Unmap (vertex_buffer.Get (), 0); context_handle->Unmap (index_buffer.Get (), 0); /* holds vertex buffer for crop rect update */ priv->vertex_buffer = vertex_buffer.Detach (); priv->index_buffer = index_buffer.Detach (); priv->const_buffer = const_buffer.Detach (); priv->vs = vs.Detach (); priv->layout = layout.Detach (); priv->linear_sampler = linear_sampler.Detach (); priv->ps[0] = ps[0].Detach (); if (ps[1]) priv->ps[1] = ps[1].Detach (); priv->input_texture_width = GST_VIDEO_INFO_WIDTH (in_info); priv->input_texture_height = GST_VIDEO_INFO_HEIGHT (in_info); priv->num_input_view = GST_VIDEO_INFO_N_PLANES (in_info); priv->num_output_view = GST_VIDEO_INFO_N_PLANES (out_info); for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (out_info); i++) { priv->viewport[i].TopLeftX = 0; priv->viewport[i].TopLeftY = 0; priv->viewport[i].Width = GST_VIDEO_INFO_COMP_WIDTH (out_info, i); priv->viewport[i].Height = GST_VIDEO_INFO_COMP_HEIGHT (out_info, i); priv->viewport[i].MinDepth = 0.0f; priv->viewport[i].MaxDepth = 1.0f; } return TRUE; } static void gst_d3d11_converter_apply_orientation (GstD3D11Converter * self, VertexData * vertex_data, gfloat l, gfloat r, gfloat t, gfloat b) { GstD3D11ConverterPrivate *priv = self->priv; gfloat u[4], v[4]; /* * 1 (l, t) -- 2 (r, t) * | | * 0 (l, b) -- 3 (r, b) */ u[0] = l; u[1] = l; u[2] = r; u[3] = r; v[0] = b; v[1] = t; v[2] = t; v[3] = b; switch (priv->video_direction) { case GST_VIDEO_ORIENTATION_IDENTITY: case GST_VIDEO_ORIENTATION_AUTO: case GST_VIDEO_ORIENTATION_CUSTOM: default: break; case GST_VIDEO_ORIENTATION_90R: /* * 1 (l, t) -- 2 (r, t) 1 (l, b) -- 2 (l, t) * | | -> | | * 0 (l, b) -- 3 (r, b) 0 (r, b) -- 3 (r, t) */ u[0] = r; u[1] = l; u[2] = l; u[3] = r; v[0] = b; v[1] = b; v[2] = t; v[3] = t; break; case GST_VIDEO_ORIENTATION_180: /* * 1 (l, t) -- 2 (r, t) 1 (r, b) -- 2 (l, b) * | | -> | | * 0 (l, b) -- 3 (r, b) 0 (r, t) -- 3 (l, t) */ u[0] = r; u[1] = r; u[2] = l; u[3] = l; v[0] = t; v[1] = b; v[2] = b; v[3] = t; break; case GST_VIDEO_ORIENTATION_90L: /* * 1 (l, t) -- 2 (r, t) 1 (r, t) -- 2 (r, b) * | | -> | | * 0 (l, b) -- 3 (r, b) 0 (l, t) -- 3 (l, b) */ u[0] = l; u[1] = r; u[2] = r; u[3] = l; v[0] = t; v[1] = t; v[2] = b; v[3] = b; break; case GST_VIDEO_ORIENTATION_HORIZ: /* * 1 (l, t) -- 2 (r, t) 1 (r, t) -- 2 (l, t) * | | -> | | * 0 (l, b) -- 3 (r, b) 0 (r, b) -- 3 (l, b) */ u[0] = r; u[1] = r; u[2] = l; u[3] = l; v[0] = b; v[1] = t; v[2] = t; v[3] = b; break; case GST_VIDEO_ORIENTATION_VERT: /* * 1 (l, t) -- 2 (r, t) 1 (l, b) -- 2 (r, b) * | | -> | | * 0 (l, b) -- 3 (r, b) 0 (l, t) -- 3 (r, t) */ u[0] = l; u[1] = l; u[2] = r; u[3] = r; v[0] = t; v[1] = b; v[2] = b; v[3] = t; break; case GST_VIDEO_ORIENTATION_UL_LR: /* * 1 (l, t) -- 2 (r, t) 1 (l, t) -- 2 (l, b) * | | -> | | * 0 (l, b) -- 3 (r, b) 0 (r, t) -- 3 (r, b) */ u[0] = r; u[1] = l; u[2] = l; u[3] = r; v[0] = t; v[1] = t; v[2] = b; v[3] = b; break; case GST_VIDEO_ORIENTATION_UR_LL: /* * 1 (l, t) -- 2 (r, t) 1 (r, b) -- 2 (r, t) * | | -> | | * 0 (l, b) -- 3 (r, b) 0 (l, b) -- 3 (l, t) */ u[0] = l; u[1] = r; u[2] = r; u[3] = l; v[0] = b; v[1] = b; v[2] = t; v[3] = t; break; } for (guint i = 0; i < 4; i++) { vertex_data[i].texture.u = u[i]; vertex_data[i].texture.v = v[i]; } } static gboolean gst_d3d11_converter_update_src_rect (GstD3D11Converter * self) { GstD3D11ConverterPrivate *priv = self->priv; D3D11_MAPPED_SUBRESOURCE map; VertexData *vertex_data; ID3D11DeviceContext *context_handle; HRESULT hr; FLOAT u0, u1, v0, v1, off_u, off_v; gint texture_width = priv->input_texture_width; gint texture_height = priv->input_texture_height; priv->update_src_rect = FALSE; priv->src_rect.left = priv->src_x; priv->src_rect.top = priv->src_y; priv->src_rect.right = priv->src_x + priv->src_width; priv->src_rect.bottom = priv->src_y + priv->src_height; if ((priv->supported_backend & GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR)) { priv->processor_direction_not_supported = FALSE; priv->enable_mirror = FALSE; priv->flip_h = FALSE; priv->flip_v = FALSE; priv->enable_rotation = FALSE; priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY; /* filtering order is rotation -> mirror */ switch (priv->video_direction) { case GST_VIDEO_ORIENTATION_IDENTITY: case GST_VIDEO_ORIENTATION_AUTO: case GST_VIDEO_ORIENTATION_CUSTOM: default: break; case GST_VIDEO_ORIENTATION_90R: priv->enable_rotation = TRUE; priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_90; break; case GST_VIDEO_ORIENTATION_180: priv->enable_rotation = TRUE; priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_180; break; case GST_VIDEO_ORIENTATION_90L: priv->enable_rotation = TRUE; priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_270; break; case GST_VIDEO_ORIENTATION_HORIZ: priv->enable_mirror = TRUE; priv->flip_h = TRUE; break; case GST_VIDEO_ORIENTATION_VERT: priv->enable_mirror = TRUE; priv->flip_v = TRUE; break; case GST_VIDEO_ORIENTATION_UL_LR: priv->enable_rotation = TRUE; priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_270; priv->enable_mirror = TRUE; priv->flip_v = TRUE; break; case GST_VIDEO_ORIENTATION_UR_LL: priv->enable_rotation = TRUE; priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_90; priv->enable_mirror = TRUE; priv->flip_v = TRUE; break; } if (priv->enable_rotation && (priv->processor_caps.FeatureCaps & FEATURE_CAPS_ROTATION) == 0) { GST_WARNING_OBJECT (self, "Device does not support rotation"); priv->processor_direction_not_supported = TRUE; } if (priv->enable_mirror && (priv->processor_caps.FeatureCaps & PROCESSOR_FEATURE_CAPS_MIRROR) == 0) { GST_WARNING_OBJECT (self, "Device does not support mirror"); priv->processor_direction_not_supported = TRUE; } } if ((priv->supported_backend & GST_D3D11_CONVERTER_BACKEND_SHADER) == 0) return TRUE; context_handle = gst_d3d11_device_get_device_context_handle (self->device); hr = context_handle->Map (priv->vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map); if (!gst_d3d11_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't map vertex buffer, hr: 0x%x", (guint) hr); return FALSE; } GST_DEBUG_OBJECT (self, "Updating vertex buffer"); vertex_data = (VertexData *) map.pData; /* * (u0, v0) -- (u1, v0) * | | * (u0, v1) -- (u1, v1) */ off_u = 0.5f / texture_width; off_v = 0.5f / texture_height; if (priv->src_x > 0) u0 = (priv->src_x / (gfloat) texture_width) + off_u; else u0 = 0.0f; if ((priv->src_x + priv->src_width) != texture_width) u1 = ((priv->src_x + priv->src_width) / (gfloat) texture_width) - off_u; else u1 = 1.0f; if (priv->src_y > 0) v0 = (priv->src_y / (gfloat) texture_height) + off_v; else v0 = 0.0; if ((priv->src_y + priv->src_height) != texture_height) v1 = ((priv->src_y + priv->src_height) / (gfloat) texture_height) - off_v; else v1 = 1.0f; /* bottom left */ vertex_data[0].position.x = -1.0f; vertex_data[0].position.y = -1.0f; vertex_data[0].position.z = 0.0f; /* top left */ vertex_data[1].position.x = -1.0f; vertex_data[1].position.y = 1.0f; vertex_data[1].position.z = 0.0f; /* top right */ vertex_data[2].position.x = 1.0f; vertex_data[2].position.y = 1.0f; vertex_data[2].position.z = 0.0f; /* bottom right */ vertex_data[3].position.x = 1.0f; vertex_data[3].position.y = -1.0f; vertex_data[3].position.z = 0.0f; gst_d3d11_converter_apply_orientation (self, vertex_data, u0, u1, v0, v1); context_handle->Unmap (priv->vertex_buffer, 0); return TRUE; } static gboolean gst_d3d11_converter_update_dest_rect (GstD3D11Converter * self) { GstD3D11ConverterPrivate *priv = self->priv; const GstVideoInfo *out_info = &priv->out_info; priv->viewport[0].TopLeftX = priv->dest_x; priv->viewport[0].TopLeftY = priv->dest_y; priv->viewport[0].Width = priv->dest_width; priv->viewport[0].Height = priv->dest_height; priv->dest_rect.left = priv->dest_x; priv->dest_rect.top = priv->dest_y; priv->dest_rect.right = priv->dest_x + priv->dest_width; priv->dest_rect.bottom = priv->dest_y + priv->dest_height; GST_DEBUG_OBJECT (self, "Update viewport, TopLeftX: %f, TopLeftY: %f, Width: %f, Height %f", priv->viewport[0].TopLeftX, priv->viewport[0].TopLeftY, priv->viewport[0].Width, priv->viewport[0].Height); if (priv->fill_border && (priv->dest_x != 0 || priv->dest_y != 0 || priv->dest_width != out_info->width || priv->dest_height != out_info->height)) { GST_DEBUG_OBJECT (self, "Enable background color"); priv->clear_background = TRUE; } else { GST_DEBUG_OBJECT (self, "Disable background color"); priv->clear_background = FALSE; } switch (GST_VIDEO_INFO_FORMAT (&priv->out_info)) { case GST_VIDEO_FORMAT_NV12: case GST_VIDEO_FORMAT_NV21: case GST_VIDEO_FORMAT_P010_10LE: case GST_VIDEO_FORMAT_P012_LE: case GST_VIDEO_FORMAT_P016_LE: case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: case GST_VIDEO_FORMAT_I420_10LE: case GST_VIDEO_FORMAT_I420_12LE: priv->viewport[1].TopLeftX = priv->viewport[0].TopLeftX / 2; priv->viewport[1].TopLeftY = priv->viewport[0].TopLeftY / 2; priv->viewport[1].Width = priv->viewport[0].Width / 2; priv->viewport[1].Height = priv->viewport[0].Height / 2; for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) priv->viewport[i] = priv->viewport[1]; break; case GST_VIDEO_FORMAT_Y42B: case GST_VIDEO_FORMAT_I422_10LE: case GST_VIDEO_FORMAT_I422_12LE: priv->viewport[1].TopLeftX = priv->viewport[0].TopLeftX / 2; priv->viewport[1].TopLeftY = priv->viewport[0].TopLeftY; priv->viewport[1].Width = priv->viewport[0].Width / 2; priv->viewport[1].Height = priv->viewport[0].Height; for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) priv->viewport[i] = priv->viewport[1]; break; case GST_VIDEO_FORMAT_Y444: case GST_VIDEO_FORMAT_Y444_10LE: case GST_VIDEO_FORMAT_Y444_12LE: case GST_VIDEO_FORMAT_Y444_16LE: for (guint i = 1; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) priv->viewport[i] = priv->viewport[0]; break; default: if (priv->num_output_view > 1) { g_assert_not_reached (); return FALSE; } break; } priv->update_dest_rect = FALSE; return TRUE; } static gboolean gst_d3d11_converter_prepare_output (GstD3D11Converter * self, const GstVideoInfo * info) { GstD3D11ConverterPrivate *priv = self->priv; GstVideoFormat format = GST_VIDEO_INFO_FORMAT (info); ConvertInfo *cinfo = &priv->convert_info; switch (format) { /* RGB */ case GST_VIDEO_FORMAT_RGBA64_LE: case GST_VIDEO_FORMAT_RGB10A2_LE: case GST_VIDEO_FORMAT_BGRA: case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_BGRx: case GST_VIDEO_FORMAT_RGBx: cinfo->ps_output[0] = &output_types[OUTPUT_SINGLE_PLANE]; cinfo->build_output_func[0] = g_strdup (templ_OUTPUT_DEFAULT); break; /* VUYA */ case GST_VIDEO_FORMAT_VUYA: case GST_VIDEO_FORMAT_AYUV: case GST_VIDEO_FORMAT_AYUV64:{ gchar y, u, v, a; get_vuya_component (format, &y, &u, &v, &a); cinfo->ps_output[0] = &output_types[OUTPUT_SINGLE_PLANE]; cinfo->build_output_func[0] = g_strdup_printf (templ_OUTPUT_VUYA, y, u, v, a); break; } /* semi-planar */ case GST_VIDEO_FORMAT_NV12: case GST_VIDEO_FORMAT_NV21: case GST_VIDEO_FORMAT_P010_10LE: case GST_VIDEO_FORMAT_P012_LE: case GST_VIDEO_FORMAT_P016_LE:{ gchar u, v; get_semi_planar_component (format, &u, &v, FALSE); cinfo->ps_output[0] = &output_types[OUTPUT_SINGLE_PLANE]; cinfo->build_output_func[0] = g_strdup (templ_OUTPUT_LUMA); cinfo->ps_output[1] = &output_types[OUTPUT_SINGLE_PLANE]; cinfo->build_output_func[1] = g_strdup_printf (templ_OUTPUT_CHROMA_SEMI_PLANAR, u, v); break; } /* planar */ case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: case GST_VIDEO_FORMAT_I420_10LE: case GST_VIDEO_FORMAT_I420_12LE: case GST_VIDEO_FORMAT_Y42B: case GST_VIDEO_FORMAT_I422_10LE: case GST_VIDEO_FORMAT_I422_12LE:{ gchar u, v; guint scale; get_planar_component (format, &u, &v, &scale); cinfo->ps_output[0] = &output_types[OUTPUT_SINGLE_PLANE]; cinfo->ps_output[1] = &output_types[OUTPUT_TWO_PLANES]; if (info->finfo->depth[0] == 8) { cinfo->build_output_func[0] = g_strdup (templ_OUTPUT_LUMA); cinfo->build_output_func[1] = g_strdup_printf (templ_OUTPUT_CHROMA_PLANAR, u, v); } else { cinfo->build_output_func[0] = g_strdup_printf (templ_OUTPUT_LUMA_SCALED, scale); cinfo->build_output_func[1] = g_strdup_printf (templ_OUTPUT_CHROMA_PLANAR_SCALED, u, scale, v, scale); } break; } case GST_VIDEO_FORMAT_Y444: case GST_VIDEO_FORMAT_Y444_10LE: case GST_VIDEO_FORMAT_Y444_12LE: case GST_VIDEO_FORMAT_Y444_16LE:{ gchar u, v; guint scale; get_planar_component (format, &u, &v, &scale); cinfo->ps_output[0] = &output_types[OUTPUT_THREE_PLANES]; if (info->finfo->depth[0] == 8) { cinfo->build_output_func[0] = g_strdup (templ_OUTPUT_Y444); } else { cinfo->build_output_func[0] = g_strdup_printf (templ_OUTPUT_Y444_SCALED, scale); } break; } case GST_VIDEO_FORMAT_GRAY8: case GST_VIDEO_FORMAT_GRAY16_LE: cinfo->ps_output[0] = &output_types[OUTPUT_SINGLE_PLANE]; cinfo->build_output_func[0] = g_strdup (templ_OUTPUT_LUMA); break; default: g_assert_not_reached (); return FALSE; } return TRUE; } static gboolean gst_d3d11_converter_prepare_sample_texture (GstD3D11Converter * self, const GstVideoInfo * in_info, const GstVideoInfo * out_info) { GstD3D11ConverterPrivate *priv = self->priv; GstVideoFormat format = GST_VIDEO_INFO_FORMAT (in_info); gboolean out_rgb = GST_VIDEO_INFO_IS_RGB (out_info); gboolean out_yuv = GST_VIDEO_INFO_IS_YUV (out_info); gboolean out_gray = GST_VIDEO_INFO_IS_GRAY (out_info); ConvertInfo *cinfo = &priv->convert_info; switch (format) { /* RGB */ case GST_VIDEO_FORMAT_RGBA64_LE: case GST_VIDEO_FORMAT_RGB10A2_LE: case GST_VIDEO_FORMAT_BGRA: case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_BGRx: case GST_VIDEO_FORMAT_RGBx: cinfo->sample_texture_func[0] = g_strdup (templ_SAMPLE_DEFAULT); if (cinfo->ps_output[1]) cinfo->sample_texture_func[1] = g_strdup (cinfo->sample_texture_func[0]); break; /* VUYA */ case GST_VIDEO_FORMAT_VUYA: case GST_VIDEO_FORMAT_AYUV: case GST_VIDEO_FORMAT_AYUV64:{ gchar y, u, v, a; get_vuya_component (format, &y, &u, &v, &a); cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_VUYA, y, u, v, a); if (cinfo->ps_output[1]) { cinfo->sample_texture_func[1] = g_strdup (cinfo->sample_texture_func[0]); } break; } /* semi-planar */ case GST_VIDEO_FORMAT_NV12: case GST_VIDEO_FORMAT_NV21: case GST_VIDEO_FORMAT_P010_10LE: case GST_VIDEO_FORMAT_P012_LE: case GST_VIDEO_FORMAT_P016_LE:{ gchar u, v; get_semi_planar_component (format, &u, &v, TRUE); if (out_rgb) { cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_SEMI_PLANAR, u, v); } else if (out_gray) { cinfo->sample_texture_func[0] = g_strdup (templ_SAMPLE_YUV_LUMA); } else if (out_yuv) { if (GST_VIDEO_INFO_N_PLANES (out_info) == 1 || cinfo->ps_output[0] == &output_types[OUTPUT_THREE_PLANES]) { /* YUV packed or Y444 */ cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_SEMI_PLANAR, u, v); } else { if (priv->fast_path) { cinfo->sample_texture_func[0] = g_strdup (templ_SAMPLE_YUV_LUMA); cinfo->sample_texture_func[1] = g_strdup_printf (templ_SAMPLE_SEMI_PLANAR_CHROMA, u, v); } else { cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_SEMI_PLANAR, u, v); cinfo->sample_texture_func[1] = g_strdup (cinfo->sample_texture_func[0]); } } } else { g_assert_not_reached (); return FALSE; } break; } /* planar */ case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: case GST_VIDEO_FORMAT_I420_10LE: case GST_VIDEO_FORMAT_I420_12LE: case GST_VIDEO_FORMAT_Y42B: case GST_VIDEO_FORMAT_I422_10LE: case GST_VIDEO_FORMAT_I422_12LE: case GST_VIDEO_FORMAT_Y444: case GST_VIDEO_FORMAT_Y444_10LE: case GST_VIDEO_FORMAT_Y444_12LE: case GST_VIDEO_FORMAT_Y444_16LE:{ gchar u, v; guint scale; get_planar_component (format, &u, &v, &scale); if (out_rgb) { cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_PLANAR, u, v, scale); } else if (out_gray) { cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_YUV_LUMA_SCALED, scale); } else if (out_yuv) { if (GST_VIDEO_INFO_N_PLANES (out_info) == 1 || cinfo->ps_output[0] == &output_types[OUTPUT_THREE_PLANES]) { /* YUV packed or Y444 */ cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_PLANAR, u, v, scale); } else { if (priv->fast_path) { cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_YUV_LUMA_SCALED, scale); cinfo->sample_texture_func[1] = g_strdup_printf (templ_SAMPLE_PLANAR_CHROMA, u, v, scale); } else { cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_PLANAR, u, v, scale); cinfo->sample_texture_func[1] = g_strdup (cinfo->sample_texture_func[0]); } } } else { g_assert_not_reached (); return FALSE; } break; } /* yuv packed */ case GST_VIDEO_FORMAT_Y410:{ gchar y, u, v; get_packed_yuv_components (format, &y, &u, &v); cinfo->sample_texture_func[0] = g_strdup_printf (templ_SAMPLE_YUV_PACKED, y, u, v); if (cinfo->ps_output[1]) { cinfo->sample_texture_func[1] = g_strdup (cinfo->sample_texture_func[0]); } break; } case GST_VIDEO_FORMAT_GRAY8: case GST_VIDEO_FORMAT_GRAY16_LE: cinfo->sample_texture_func[0] = g_strdup (templ_SAMPLE_GRAY); if (cinfo->ps_output[1]) cinfo->sample_texture_func[1] = g_strdup (templ_SAMPLE_GRAY_CHROMA); break; default: g_assert_not_reached (); return FALSE; } return TRUE; } static const gchar * get_color_range_name (GstVideoColorRange range) { switch (range) { case GST_VIDEO_COLOR_RANGE_0_255: return "FULL"; case GST_VIDEO_COLOR_RANGE_16_235: return "STUDIO"; default: break; } return "UNKNOWN"; } static void convert_info_gray_to_yuv (const GstVideoInfo * gray, GstVideoInfo * yuv) { GstVideoInfo tmp; if (GST_VIDEO_INFO_IS_YUV (gray)) { *yuv = *gray; return; } if (gray->finfo->depth[0] == 8) { gst_video_info_set_format (&tmp, GST_VIDEO_FORMAT_Y444, gray->width, gray->height); } else { gst_video_info_set_format (&tmp, GST_VIDEO_FORMAT_Y444_16LE, gray->width, gray->height); } tmp.colorimetry.range = gray->colorimetry.range; if (tmp.colorimetry.range == GST_VIDEO_COLOR_RANGE_UNKNOWN) tmp.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; tmp.colorimetry.primaries = gray->colorimetry.primaries; if (tmp.colorimetry.primaries == GST_VIDEO_COLOR_PRIMARIES_UNKNOWN) tmp.colorimetry.primaries = GST_VIDEO_COLOR_PRIMARIES_BT709; tmp.colorimetry.transfer = gray->colorimetry.transfer; if (tmp.colorimetry.transfer == GST_VIDEO_TRANSFER_UNKNOWN) tmp.colorimetry.transfer = GST_VIDEO_TRANSFER_BT709; tmp.colorimetry.matrix = gray->colorimetry.matrix; if (tmp.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN) tmp.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709; *yuv = tmp; } static void convert_info_gray_to_rgb (const GstVideoInfo * gray, GstVideoInfo * rgb) { GstVideoInfo tmp; if (GST_VIDEO_INFO_IS_RGB (gray)) { *rgb = *gray; return; } if (gray->finfo->depth[0] == 8) { gst_video_info_set_format (&tmp, GST_VIDEO_FORMAT_RGBA, gray->width, gray->height); } else { gst_video_info_set_format (&tmp, GST_VIDEO_FORMAT_RGBA64_LE, gray->width, gray->height); } tmp.colorimetry.range = gray->colorimetry.range; if (tmp.colorimetry.range == GST_VIDEO_COLOR_RANGE_UNKNOWN) tmp.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; tmp.colorimetry.primaries = gray->colorimetry.primaries; if (tmp.colorimetry.primaries == GST_VIDEO_COLOR_PRIMARIES_UNKNOWN) tmp.colorimetry.primaries = GST_VIDEO_COLOR_PRIMARIES_BT709; tmp.colorimetry.transfer = gray->colorimetry.transfer; if (tmp.colorimetry.transfer == GST_VIDEO_TRANSFER_UNKNOWN) tmp.colorimetry.transfer = GST_VIDEO_TRANSFER_BT709; *rgb = tmp; } static gboolean gst_d3d11_converter_prepare_colorspace_fast (GstD3D11Converter * self, const GstVideoInfo * in_info, const GstVideoInfo * out_info) { GstD3D11ConverterPrivate *priv = self->priv; const GstVideoColorimetry *in_color = &in_info->colorimetry; const GstVideoColorimetry *out_color = &out_info->colorimetry; ConvertInfo *cinfo = &priv->convert_info; PSColorSpace *to_rgb_buf = &priv->const_data.to_rgb_buf; PSColorSpace *to_yuv_buf = &priv->const_data.to_yuv_buf; GstD3D11ColorMatrix to_rgb_matrix; GstD3D11ColorMatrix to_yuv_matrix; gchar *matrix_dump; memset (&to_rgb_matrix, 0, sizeof (GstD3D11ColorMatrix)); memset (&to_yuv_matrix, 0, sizeof (GstD3D11ColorMatrix)); for (guint i = 0; i < 2; i++) { cinfo->to_rgb_func[i] = templ_COLOR_SPACE_IDENTITY; cinfo->to_yuv_func[i] = templ_COLOR_SPACE_IDENTITY; } cinfo->gamma_decode_func = templ_GAMMA_DECODE_IDENTITY; cinfo->gamma_encode_func = templ_GAMMA_ENCODE_IDENTITY; cinfo->XYZ_convert_func = templ_XYZ_CONVERT_IDENTITY; if (GST_VIDEO_INFO_IS_RGB (in_info)) { if (GST_VIDEO_INFO_IS_RGB (out_info)) { if (in_color->range == out_color->range) { GST_DEBUG_OBJECT (self, "RGB -> RGB without colorspace conversion"); } else { if (!gst_d3d11_color_range_adjust_matrix_unorm (in_info, out_info, &to_rgb_matrix)) { GST_ERROR_OBJECT (self, "Failed to get RGB range adjust matrix"); return FALSE; } matrix_dump = gst_d3d11_dump_color_matrix (&to_rgb_matrix); GST_DEBUG_OBJECT (self, "RGB range adjust %s -> %s\n%s", get_color_range_name (in_color->range), get_color_range_name (out_color->range), matrix_dump); g_free (matrix_dump); cinfo->to_rgb_func[0] = templ_COLOR_SPACE_CONVERT; } } else { GstVideoInfo yuv_info; convert_info_gray_to_yuv (out_info, &yuv_info); if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN || yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) { GST_WARNING_OBJECT (self, "Invalid matrix is detected"); yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709; } if (!gst_d3d11_rgb_to_yuv_matrix_unorm (in_info, &yuv_info, &to_yuv_matrix)) { GST_ERROR_OBJECT (self, "Failed to get RGB -> YUV transform matrix"); return FALSE; } matrix_dump = gst_d3d11_dump_color_matrix (&to_yuv_matrix); GST_DEBUG_OBJECT (self, "RGB -> YUV matrix:\n%s", matrix_dump); g_free (matrix_dump); if (GST_VIDEO_INFO_IS_GRAY (out_info)) { cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA; } else if (GST_VIDEO_INFO_N_PLANES (out_info) == 1 || cinfo->ps_output[0] == &output_types[OUTPUT_THREE_PLANES]) { /* YUV packed or Y444 */ cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT; } else { cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA; cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT_CHROMA; } } } else if (GST_VIDEO_INFO_IS_GRAY (in_info)) { gboolean identity = TRUE; GstD3D11ColorMatrix matrix; memset (&matrix, 0, sizeof (GstD3D11ColorMatrix)); if (in_color->range != out_color->range) { GstVideoInfo in_tmp, out_tmp; if (GST_VIDEO_INFO_IS_RGB (out_info)) { convert_info_gray_to_rgb (in_info, &in_tmp); out_tmp = *out_info; } else { convert_info_gray_to_yuv (in_info, &in_tmp); convert_info_gray_to_yuv (out_info, &out_tmp); } identity = FALSE; if (!gst_d3d11_color_range_adjust_matrix_unorm (&in_tmp, &out_tmp, &matrix)) { GST_ERROR_OBJECT (self, "Failed to get GRAY range adjust matrix"); return FALSE; } matrix_dump = gst_d3d11_dump_color_matrix (&matrix); GST_DEBUG_OBJECT (self, "GRAY range adjust matrix:\n%s", matrix_dump); g_free (matrix_dump); } if (GST_VIDEO_INFO_IS_GRAY (out_info)) { if (identity) { GST_DEBUG_OBJECT (self, "GRAY to GRAY without range adjust"); } else { cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA; } to_yuv_matrix = matrix; } else if (GST_VIDEO_INFO_IS_RGB (out_info)) { if (identity) { GST_DEBUG_OBJECT (self, "GRAY to RGB without range adjust"); cinfo->to_rgb_func[0] = templ_COLOR_SPACE_GRAY_TO_RGB; } else { cinfo->to_rgb_func[0] = templ_COLOR_SPACE_GRAY_TO_RGB_RANGE_ADJUST; } to_rgb_matrix = matrix; } else if (GST_VIDEO_INFO_IS_YUV (out_info)) { if (identity) { GST_DEBUG_OBJECT (self, "GRAY to YUV without range adjust"); } else { cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA; cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT_LUMA; } to_yuv_matrix = matrix; } else { g_assert_not_reached (); return FALSE; } } else if (GST_VIDEO_INFO_IS_YUV (in_info)) { if (GST_VIDEO_INFO_IS_RGB (out_info)) { GstVideoInfo yuv_info = *in_info; if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN || yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) { GST_WARNING_OBJECT (self, "Invalid matrix is detected"); yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709; } if (!gst_d3d11_yuv_to_rgb_matrix_unorm (&yuv_info, out_info, &to_rgb_matrix)) { GST_ERROR_OBJECT (self, "Failed to get YUV -> RGB transform matrix"); return FALSE; } matrix_dump = gst_d3d11_dump_color_matrix (&to_rgb_matrix); GST_DEBUG_OBJECT (self, "YUV -> RGB matrix:\n%s", matrix_dump); g_free (matrix_dump); cinfo->to_rgb_func[0] = templ_COLOR_SPACE_CONVERT; } else if (in_color->range != out_color->range) { if (!gst_d3d11_color_range_adjust_matrix_unorm (in_info, out_info, &to_yuv_matrix)) { GST_ERROR_OBJECT (self, "Failed to get GRAY range adjust matrix"); return FALSE; } matrix_dump = gst_d3d11_dump_color_matrix (&to_yuv_matrix); GST_DEBUG_OBJECT (self, "YUV range adjust matrix:\n%s", matrix_dump); g_free (matrix_dump); if (GST_VIDEO_INFO_IS_GRAY (out_info)) { cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA; } else if (GST_VIDEO_INFO_N_PLANES (out_info) == 1 || cinfo->ps_output[0] == &output_types[OUTPUT_THREE_PLANES]) { /* YUV packed or Y444 */ cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT; } else { cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA; cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT_CHROMA; } } } else { g_assert_not_reached (); return FALSE; } for (guint i = 0; i < 3; i++) { to_rgb_buf->coeffX[i] = to_rgb_matrix.matrix[0][i]; to_rgb_buf->coeffY[i] = to_rgb_matrix.matrix[1][i]; to_rgb_buf->coeffZ[i] = to_rgb_matrix.matrix[2][i]; to_rgb_buf->offset[i] = to_rgb_matrix.offset[i]; to_rgb_buf->min[i] = to_rgb_matrix.min[i]; to_rgb_buf->max[i] = to_rgb_matrix.max[i]; to_yuv_buf->coeffX[i] = to_yuv_matrix.matrix[0][i]; to_yuv_buf->coeffY[i] = to_yuv_matrix.matrix[1][i]; to_yuv_buf->coeffZ[i] = to_yuv_matrix.matrix[2][i]; to_yuv_buf->offset[i] = to_yuv_matrix.offset[i]; to_yuv_buf->min[i] = to_yuv_matrix.min[i]; to_yuv_buf->max[i] = to_yuv_matrix.max[i]; } return TRUE; } static gboolean gst_d3d11_converter_prepare_colorspace (GstD3D11Converter * self, const GstVideoInfo * in_info, const GstVideoInfo * out_info) { GstD3D11ConverterPrivate *priv = self->priv; const GstVideoColorimetry *in_color = &in_info->colorimetry; const GstVideoColorimetry *out_color = &out_info->colorimetry; ConvertInfo *cinfo = &priv->convert_info; PSColorSpace *to_rgb_buf = &priv->const_data.to_rgb_buf; PSColorSpace *to_yuv_buf = &priv->const_data.to_yuv_buf; PSColorSpace *XYZ_convert_buf = &priv->const_data.XYZ_convert_buf; GstD3D11ColorMatrix to_rgb_matrix; GstD3D11ColorMatrix to_yuv_matrix; GstD3D11ColorMatrix XYZ_convert_matrix; gchar *matrix_dump; GstVideoInfo in_rgb_info = *in_info; GstVideoInfo out_rgb_info = *out_info; g_assert (GST_VIDEO_INFO_IS_RGB (in_info) || GST_VIDEO_INFO_IS_YUV (in_info)); g_assert (GST_VIDEO_INFO_IS_RGB (out_info) || GST_VIDEO_INFO_IS_YUV (out_info)); memset (&to_rgb_matrix, 0, sizeof (GstD3D11ColorMatrix)); memset (&to_yuv_matrix, 0, sizeof (GstD3D11ColorMatrix)); memset (&XYZ_convert_matrix, 0, sizeof (GstD3D11ColorMatrix)); for (guint i = 0; i < 2; i++) { cinfo->to_rgb_func[i] = templ_COLOR_SPACE_IDENTITY; cinfo->to_yuv_func[i] = templ_COLOR_SPACE_IDENTITY; } cinfo->XYZ_convert_func = templ_XYZ_CONVERT_IDENTITY; cinfo->gamma_decode_func = templ_GAMMA_DECODE; cinfo->gamma_encode_func = templ_GAMMA_ENCODE; /* 1) convert input to 0..255 range RGB */ if (GST_VIDEO_INFO_IS_RGB (in_info) && in_color->range == GST_VIDEO_COLOR_RANGE_16_235) { in_rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; if (!gst_d3d11_color_range_adjust_matrix_unorm (in_info, &in_rgb_info, &to_rgb_matrix)) { GST_ERROR_OBJECT (self, "Failed to get RGB range adjust matrix"); return FALSE; } matrix_dump = gst_d3d11_dump_color_matrix (&to_rgb_matrix); GST_DEBUG_OBJECT (self, "Input RGB range adjust matrix\n%s", matrix_dump); g_free (matrix_dump); cinfo->to_rgb_func[0] = cinfo->to_rgb_func[1] = templ_COLOR_SPACE_CONVERT; } else if (GST_VIDEO_INFO_IS_YUV (in_info)) { GstVideoInfo yuv_info; GstVideoFormat rgb_format; yuv_info = *in_info; if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN || yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) { GST_WARNING_OBJECT (self, "Invalid matrix is detected"); yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709; } if (in_info->finfo->depth[0] == 8) { rgb_format = GST_VIDEO_FORMAT_RGBA; } else { rgb_format = GST_VIDEO_FORMAT_RGBA64_LE; } gst_video_info_set_format (&in_rgb_info, rgb_format, in_info->width, in_info->height); in_rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; in_rgb_info.colorimetry.transfer = in_color->transfer; in_rgb_info.colorimetry.primaries = in_color->primaries; if (!gst_d3d11_yuv_to_rgb_matrix_unorm (&yuv_info, &in_rgb_info, &to_rgb_matrix)) { GST_ERROR_OBJECT (self, "Failed to get YUV -> RGB transform matrix"); return FALSE; } matrix_dump = gst_d3d11_dump_color_matrix (&to_rgb_matrix); GST_DEBUG_OBJECT (self, "YUV -> RGB matrix:\n%s", matrix_dump); g_free (matrix_dump); cinfo->to_rgb_func[0] = cinfo->to_rgb_func[1] = templ_COLOR_SPACE_CONVERT; } /* 2) convert gamma/XYZ converted 0..255 RGB to output format */ if (GST_VIDEO_INFO_IS_RGB (out_info) && out_color->range == GST_VIDEO_COLOR_RANGE_16_235) { out_rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; if (!gst_d3d11_color_range_adjust_matrix_unorm (&out_rgb_info, out_info, &to_yuv_matrix)) { GST_ERROR_OBJECT (self, "Failed to get RGB range adjust matrix"); return FALSE; } matrix_dump = gst_d3d11_dump_color_matrix (&to_yuv_matrix); GST_DEBUG_OBJECT (self, "Output RGB range adjust matrix\n%s", matrix_dump); g_free (matrix_dump); cinfo->to_yuv_func[0] = cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT; } else if (GST_VIDEO_INFO_IS_YUV (out_info)) { GstVideoInfo yuv_info; yuv_info = *out_info; if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN || yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) { GST_WARNING_OBJECT (self, "Invalid matrix is detected"); yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709; } gst_video_info_set_format (&out_rgb_info, GST_VIDEO_INFO_FORMAT (&in_rgb_info), out_info->width, out_info->height); out_rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; out_rgb_info.colorimetry.transfer = out_color->transfer; out_rgb_info.colorimetry.primaries = out_color->primaries; if (!gst_d3d11_rgb_to_yuv_matrix_unorm (&out_rgb_info, &yuv_info, &to_yuv_matrix)) { GST_ERROR_OBJECT (self, "Failed to get RGB -> YUV transform matrix"); return FALSE; } matrix_dump = gst_d3d11_dump_color_matrix (&to_yuv_matrix); GST_DEBUG_OBJECT (self, "RGB -> YUV matrix:\n%s", matrix_dump); g_free (matrix_dump); if (GST_VIDEO_INFO_N_PLANES (out_info) == 1 || cinfo->ps_output[0] == &output_types[OUTPUT_THREE_PLANES]) { /* YUV packed or Y444 */ cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT; } else { cinfo->to_yuv_func[0] = templ_COLOR_SPACE_CONVERT_LUMA; cinfo->to_yuv_func[1] = templ_COLOR_SPACE_CONVERT_CHROMA; } } /* TODO: handle HDR mastring display info */ if (priv->do_primaries) { const GstVideoColorPrimariesInfo *in_pinfo; const GstVideoColorPrimariesInfo *out_pinfo; in_pinfo = gst_video_color_primaries_get_info (in_color->primaries); out_pinfo = gst_video_color_primaries_get_info (out_color->primaries); if (!gst_d3d11_color_primaries_matrix_unorm (in_pinfo, out_pinfo, &XYZ_convert_matrix)) { GST_ERROR_OBJECT (self, "Failed to get primaries conversion matrix"); return FALSE; } matrix_dump = gst_d3d11_dump_color_matrix (&XYZ_convert_matrix); GST_DEBUG_OBJECT (self, "Primaries conversion matrix:\n%s", matrix_dump); g_free (matrix_dump); cinfo->XYZ_convert_func = templ_XYZ_CONVERT; } for (guint i = 0; i < 3; i++) { to_rgb_buf->coeffX[i] = to_rgb_matrix.matrix[0][i]; to_rgb_buf->coeffY[i] = to_rgb_matrix.matrix[1][i]; to_rgb_buf->coeffZ[i] = to_rgb_matrix.matrix[2][i]; to_rgb_buf->offset[i] = to_rgb_matrix.offset[i]; to_rgb_buf->min[i] = to_rgb_matrix.min[i]; to_rgb_buf->max[i] = to_rgb_matrix.max[i]; to_yuv_buf->coeffX[i] = to_yuv_matrix.matrix[0][i]; to_yuv_buf->coeffY[i] = to_yuv_matrix.matrix[1][i]; to_yuv_buf->coeffZ[i] = to_yuv_matrix.matrix[2][i]; to_yuv_buf->offset[i] = to_yuv_matrix.offset[i]; to_yuv_buf->min[i] = to_yuv_matrix.min[i]; to_yuv_buf->max[i] = to_yuv_matrix.max[i]; XYZ_convert_buf->coeffX[i] = XYZ_convert_matrix.matrix[0][i]; XYZ_convert_buf->coeffY[i] = XYZ_convert_matrix.matrix[1][i]; XYZ_convert_buf->coeffZ[i] = XYZ_convert_matrix.matrix[2][i]; XYZ_convert_buf->offset[i] = XYZ_convert_matrix.offset[i]; XYZ_convert_buf->min[i] = XYZ_convert_matrix.min[i]; XYZ_convert_buf->max[i] = XYZ_convert_matrix.max[i]; } return TRUE; } static gboolean gst_d3d11_converter_setup_lut (GstD3D11Converter * self, const GstVideoInfo * in_info, const GstVideoInfo * out_info) { GstD3D11ConverterPrivate *priv = self->priv; GstD3D11Device *device = self->device; ID3D11Device *device_handle = gst_d3d11_device_get_device_handle (device); D3D11_TEXTURE1D_DESC desc; D3D11_SUBRESOURCE_DATA subresource; D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc; HRESULT hr; ComPtr < ID3D11Texture1D > gamma_dec_lut; ComPtr < ID3D11Texture1D > gamma_enc_lut; ComPtr < ID3D11ShaderResourceView > gamma_dec_srv; ComPtr < ID3D11ShaderResourceView > gamma_enc_srv; guint16 gamma_dec_table[GAMMA_LUT_SIZE]; guint16 gamma_enc_table[GAMMA_LUT_SIZE]; GstVideoTransferFunction in_trc = in_info->colorimetry.transfer; GstVideoTransferFunction out_trc = out_info->colorimetry.transfer; gdouble scale = (gdouble) 1 / (GAMMA_LUT_SIZE - 1); memset (&desc, 0, sizeof (D3D11_TEXTURE1D_DESC)); memset (&subresource, 0, sizeof (D3D11_SUBRESOURCE_DATA)); memset (&srv_desc, 0, sizeof (D3D11_SHADER_RESOURCE_VIEW_DESC)); for (guint i = 0; i < GAMMA_LUT_SIZE; i++) { gdouble val = gst_video_transfer_function_decode (in_trc, i * scale); val = rint (val * 65535); val = CLAMP (val, 0, 65535); gamma_dec_table[i] = (guint16) val; val = gst_video_transfer_function_encode (out_trc, i * scale); val = rint (val * 65535); val = CLAMP (val, 0, 65535); gamma_enc_table[i] = (guint16) val; } desc.Width = GAMMA_LUT_SIZE; desc.MipLevels = 1; desc.ArraySize = 1; desc.Format = DXGI_FORMAT_R16_UNORM; desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; subresource.pSysMem = gamma_dec_table; subresource.SysMemPitch = GAMMA_LUT_SIZE * sizeof (guint16); srv_desc.Format = DXGI_FORMAT_R16_UNORM; srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D; srv_desc.Texture1D.MipLevels = 1; hr = device_handle->CreateTexture1D (&desc, &subresource, &gamma_dec_lut); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Failed to create gamma decode LUT"); return FALSE; } hr = device_handle->CreateShaderResourceView (gamma_dec_lut.Get (), &srv_desc, &gamma_dec_srv); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Failed to create gamma decode LUT SRV"); return FALSE; } subresource.pSysMem = gamma_enc_table; hr = device_handle->CreateTexture1D (&desc, &subresource, &gamma_enc_lut); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (self, "Failed to create gamma encode LUT"); return FALSE; } hr = device_handle->CreateShaderResourceView (gamma_enc_lut.Get (), &srv_desc, &gamma_enc_srv); if (!gst_d3d11_result (hr, device)) { GST_ERROR_OBJECT (device, "Failed to create gamma decode LUT SRV"); return FALSE; } priv->gamma_dec_lut = gamma_dec_lut.Detach (); priv->gamma_enc_lut = gamma_enc_lut.Detach (); priv->gamma_dec_srv = gamma_dec_srv.Detach (); priv->gamma_enc_srv = gamma_enc_srv.Detach (); return TRUE; } static void gst_d3d11_converter_calculate_border_color (GstD3D11Converter * self) { GstD3D11ConverterPrivate *priv = self->priv; GstD3D11ColorMatrix *m = &priv->clear_color_matrix; const GstVideoInfo *out_info = &priv->out_info; gdouble a; gdouble rgb[3]; gdouble converted[3]; GstVideoFormat format = GST_VIDEO_INFO_FORMAT (out_info); a = ((priv->border_color & 0xffff000000000000) >> 48) / (gdouble) G_MAXUINT16; rgb[0] = ((priv->border_color & 0x0000ffff00000000) >> 32) / (gdouble) G_MAXUINT16; rgb[1] = ((priv->border_color & 0x00000000ffff0000) >> 16) / (gdouble) G_MAXUINT16; rgb[2] = (priv->border_color & 0x000000000000ffff) / (gdouble) G_MAXUINT16; for (guint i = 0; i < 3; i++) { converted[i] = 0; for (guint j = 0; j < 3; j++) { converted[i] += m->matrix[i][j] * rgb[j]; } converted[i] += m->offset[i]; converted[i] = CLAMP (converted[i], m->min[i], m->max[i]); } GST_DEBUG_OBJECT (self, "Calculated background color ARGB: %f, %f, %f, %f", a, converted[0], converted[1], converted[2]); if (GST_VIDEO_INFO_IS_RGB (out_info) || GST_VIDEO_INFO_IS_GRAY (out_info)) { /* background color for video processor */ priv->background_color.RGBA.R = converted[0]; priv->background_color.RGBA.G = converted[1]; priv->background_color.RGBA.B = converted[2]; priv->background_color.RGBA.A = a; for (guint i = 0; i < 3; i++) priv->clear_color[0][i] = converted[i]; priv->clear_color[0][3] = a; } else { /* background color for video processor */ priv->background_color.YCbCr.Y = converted[0]; priv->background_color.YCbCr.Cb = converted[1]; priv->background_color.YCbCr.Cr = converted[2]; priv->background_color.YCbCr.A = a; switch (format) { case GST_VIDEO_FORMAT_VUYA: priv->clear_color[0][0] = converted[2]; priv->clear_color[0][1] = converted[1]; priv->clear_color[0][2] = converted[0]; priv->clear_color[0][3] = a; break; case GST_VIDEO_FORMAT_AYUV: case GST_VIDEO_FORMAT_AYUV64: priv->clear_color[0][0] = a; priv->clear_color[0][1] = converted[0]; priv->clear_color[0][2] = converted[1]; priv->clear_color[0][3] = converted[2]; break; case GST_VIDEO_FORMAT_NV12: case GST_VIDEO_FORMAT_NV21: case GST_VIDEO_FORMAT_P010_10LE: case GST_VIDEO_FORMAT_P012_LE: case GST_VIDEO_FORMAT_P016_LE: priv->clear_color[0][0] = converted[0]; priv->clear_color[0][1] = 0; priv->clear_color[0][2] = 0; priv->clear_color[0][3] = 1.0; if (format == GST_VIDEO_FORMAT_NV21) { priv->clear_color[1][0] = converted[2]; priv->clear_color[1][1] = converted[1]; } else { priv->clear_color[1][0] = converted[1]; priv->clear_color[1][1] = converted[2]; } priv->clear_color[1][2] = 0; priv->clear_color[1][3] = 1.0; break; case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: case GST_VIDEO_FORMAT_I420_10LE: case GST_VIDEO_FORMAT_I420_12LE: case GST_VIDEO_FORMAT_Y42B: case GST_VIDEO_FORMAT_I422_10LE: case GST_VIDEO_FORMAT_I422_12LE: case GST_VIDEO_FORMAT_Y444: case GST_VIDEO_FORMAT_Y444_10LE: case GST_VIDEO_FORMAT_Y444_12LE: case GST_VIDEO_FORMAT_Y444_16LE: priv->clear_color[0][0] = converted[0]; priv->clear_color[0][1] = 0; priv->clear_color[0][2] = 0; priv->clear_color[0][3] = 1.0; if (format == GST_VIDEO_FORMAT_YV12) { priv->clear_color[1][0] = converted[2]; priv->clear_color[2][0] = converted[1]; } else { priv->clear_color[1][0] = converted[1]; priv->clear_color[2][0] = converted[2]; } priv->clear_color[1][1] = 0; priv->clear_color[1][2] = 0; priv->clear_color[1][3] = 1.0; priv->clear_color[2][1] = 0; priv->clear_color[2][2] = 0; priv->clear_color[2][3] = 1.0; break; default: g_assert_not_reached (); break; } } } static gboolean gst_d3d11_converter_setup_processor (GstD3D11Converter * self) { GstD3D11ConverterPrivate *priv = self->priv; GstD3D11Device *device = self->device; ID3D11VideoDevice *video_device; ID3D11VideoContext *video_context; HRESULT hr; D3D11_VIDEO_PROCESSOR_CONTENT_DESC desc; ComPtr < ID3D11VideoContext1 > video_context1; ComPtr < ID3D11VideoContext2 > video_context2; ComPtr < ID3D11VideoProcessorEnumerator > enumerator; ComPtr < ID3D11VideoProcessorEnumerator1 > enumerator1; ComPtr < ID3D11VideoProcessor > processor; UINT support_flags; BOOL conversion_supported = TRUE; DXGI_COLOR_SPACE_TYPE in_space, out_space; DXGI_FORMAT in_dxgi_format = priv->in_d3d11_format.dxgi_format; DXGI_FORMAT out_dxgi_format = priv->out_d3d11_format.dxgi_format; UINT in_format_flags = priv->in_d3d11_format.format_support[0]; UINT out_format_flags = priv->out_d3d11_format.format_support[0]; if (GST_VIDEO_INFO_IS_GRAY (&priv->in_info) || GST_VIDEO_INFO_IS_GRAY (&priv->out_info)) { return FALSE; } /* Not a native DXGI format */ if (in_dxgi_format == DXGI_FORMAT_UNKNOWN || out_dxgi_format == DXGI_FORMAT_UNKNOWN) { return FALSE; } /* cannot bind to processor in/out view */ if ((in_format_flags & D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT) == 0 || (out_format_flags & D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT) == 0) { return FALSE; } if (!gst_video_info_to_dxgi_color_space (&priv->in_info, &in_space)) { GST_WARNING_OBJECT (self, "Unknown input DXGI colorspace"); return FALSE; } if (!gst_video_info_to_dxgi_color_space (&priv->out_info, &out_space)) { GST_WARNING_OBJECT (self, "Unknown output DXGI colorspace"); return FALSE; } video_device = gst_d3d11_device_get_video_device_handle (self->device); if (!video_device) { GST_DEBUG_OBJECT (self, "video device interface is not available"); return FALSE; } video_context = gst_d3d11_device_get_video_context_handle (self->device); if (!video_context) { GST_DEBUG_OBJECT (self, "video context interface is not available"); return FALSE; } hr = video_context->QueryInterface (IID_PPV_ARGS (&video_context1)); if (!gst_d3d11_result (hr, device)) { GST_DEBUG_OBJECT (self, "ID3D11VideoContext1 interface is not available"); return FALSE; } memset (&desc, 0, sizeof (D3D11_VIDEO_PROCESSOR_CONTENT_DESC)); desc.InputFrameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE; desc.InputWidth = priv->in_info.width; desc.InputHeight = priv->in_info.height; desc.OutputWidth = priv->out_info.width; desc.OutputHeight = priv->out_info.height; /* TODO: make option for this */ desc.Usage = D3D11_VIDEO_USAGE_PLAYBACK_NORMAL; hr = video_device->CreateVideoProcessorEnumerator (&desc, &enumerator); if (!gst_d3d11_result (hr, device)) { GST_WARNING_OBJECT (self, "Failed to create enumerator"); return FALSE; } hr = enumerator.As (&enumerator1); if (!gst_d3d11_result (hr, device)) { GST_WARNING_OBJECT (self, "ID3D11VideoProcessorEnumerator1 interface is not available"); return FALSE; } support_flags = 0; hr = enumerator1->CheckVideoProcessorFormat (in_dxgi_format, &support_flags); if (!gst_d3d11_result (hr, device) || (support_flags & 0x1) == 0) { GST_DEBUG_OBJECT (self, "Input format is not supported"); return FALSE; } support_flags = 0; hr = enumerator1->CheckVideoProcessorFormat (out_dxgi_format, &support_flags); if (!gst_d3d11_result (hr, device) || (support_flags & 0x2) == 0) { GST_DEBUG_OBJECT (self, "Output format is not supported"); return FALSE; } hr = enumerator1->CheckVideoProcessorFormatConversion (in_dxgi_format, in_space, out_dxgi_format, out_space, &conversion_supported); if (!gst_d3d11_result (hr, device) || !conversion_supported) { GST_DEBUG_OBJECT (self, "Conversion is not supported"); return FALSE; } hr = enumerator1->GetVideoProcessorCaps (&priv->processor_caps); if (!gst_d3d11_result (hr, device)) { GST_WARNING_OBJECT (self, "Failed to query processor caps"); return FALSE; } hr = video_device->CreateVideoProcessor (enumerator1.Get (), 0, &processor); if (!gst_d3d11_result (hr, device)) { GST_WARNING_OBJECT (self, "Failed to create processor"); return FALSE; } GstD3D11DeviceLockGuard lk (device); /* We don't want auto processing by driver */ video_context1->VideoProcessorSetStreamAutoProcessingMode (processor.Get (), 0, FALSE); video_context1->VideoProcessorSetStreamColorSpace1 (processor.Get (), 0, in_space); video_context1->VideoProcessorSetOutputColorSpace1 (processor.Get (), out_space); priv->video_device = video_device; video_device->AddRef (); priv->processor = processor.Detach (); hr = video_context1.As (&video_context2); if (SUCCEEDED (hr)) priv->video_context2 = video_context2.Detach (); priv->video_context = video_context1.Detach (); priv->enumerator = enumerator1.Detach (); priv->src_rect.left = 0; priv->src_rect.top = 0; priv->src_rect.right = priv->in_info.width; priv->src_rect.bottom = priv->in_info.height; priv->dest_rect.left = 0; priv->dest_rect.top = 0; priv->dest_rect.right = priv->out_info.width; priv->dest_rect.bottom = priv->out_info.height; priv->dest_full_rect = priv->dest_rect; return TRUE; } /** * gst_d3d11_converter_new: * @device: a #GstD3D11Device * @in_info: a #GstVideoInfo * @out_info: a #GstVideoInfo * @method: (inout) (optional) (nullable): a #GstD3D11ConverterMethod * Create a new converter object to convert between @in_info and @out_info * with @method. When @method is not specified, converter will configure * conversion path for all available method. Otherwise, converter will configure * conversion path only for specified method(s) and set @method will be updated * with supported method. * * Returns: a #GstD3D11Converter or %NULL if conversion is not possible * * Since: 1.22 */ GstD3D11Converter * gst_d3d11_converter_new (GstD3D11Device * device, const GstVideoInfo * in_info, const GstVideoInfo * out_info, GstStructure * config) { GstD3D11Converter *self; GstD3D11ConverterPrivate *priv; GstD3D11Format in_d3d11_format; GstD3D11Format out_d3d11_format; guint wanted_backend = 0; gboolean allow_gamma = FALSE; gboolean allow_primaries = FALSE; gchar *backend_str; g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), nullptr); g_return_val_if_fail (in_info != nullptr, nullptr); g_return_val_if_fail (out_info != nullptr, nullptr); self = (GstD3D11Converter *) g_object_new (GST_TYPE_D3D11_CONVERTER, nullptr); gst_object_ref_sink (self); priv = self->priv; if (config) { gint value; gst_structure_get_flags (config, GST_D3D11_CONVERTER_OPT_BACKEND, GST_TYPE_D3D11_CONVERTER_BACKEND, &wanted_backend); if (gst_structure_get_enum (config, GST_D3D11_CONVERTER_OPT_GAMMA_MODE, GST_TYPE_VIDEO_GAMMA_MODE, &value) && (GstVideoGammaMode) value != GST_VIDEO_GAMMA_MODE_NONE) { allow_gamma = TRUE; } if (gst_structure_get_enum (config, GST_D3D11_CONVERTER_OPT_PRIMARIES_MODE, GST_TYPE_VIDEO_PRIMARIES_MODE, &value) && (GstVideoPrimariesMode) value != GST_VIDEO_PRIMARIES_MODE_NONE) { allow_primaries = TRUE; } gst_structure_free (config); } if (!wanted_backend) { wanted_backend = GST_D3D11_CONVERTER_BACKEND_SHADER | GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR; } backend_str = g_flags_to_string (GST_TYPE_D3D11_CONVERTER_BACKEND, wanted_backend); GST_DEBUG_OBJECT (self, "Setup converter with format %s -> %s, wanted backend: %s, " "allow gamma conversion: %d, allow primaries conversion: %d ", gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)), gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)), backend_str, allow_gamma, allow_primaries); g_free (backend_str); if (!gst_d3d11_device_get_format (device, GST_VIDEO_INFO_FORMAT (in_info), &in_d3d11_format)) { GST_ERROR_OBJECT (self, "%s couldn't be converted to d3d11 format", gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info))); gst_object_unref (self); return nullptr; } if (!gst_d3d11_device_get_format (device, GST_VIDEO_INFO_FORMAT (out_info), &out_d3d11_format)) { GST_ERROR_OBJECT (self, "%s couldn't be converted to d3d11 format", gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info))); gst_object_unref (self); return nullptr; } self->device = (GstD3D11Device *) gst_object_ref (device); priv->fast_path = TRUE; priv->const_data.alpha = 1.0; priv->in_info = *in_info; priv->fallback_info = *in_info; priv->out_info = *out_info; priv->in_d3d11_format = in_d3d11_format; priv->out_d3d11_format = out_d3d11_format; /* Init properties */ priv->src_width = GST_VIDEO_INFO_WIDTH (in_info); priv->src_height = GST_VIDEO_INFO_HEIGHT (in_info); priv->dest_width = GST_VIDEO_INFO_WIDTH (out_info); priv->dest_height = GST_VIDEO_INFO_HEIGHT (out_info); priv->alpha = 1.0; for (guint i = 0; i < G_N_ELEMENTS (priv->blend_factor); i++) priv->blend_factor[i] = 1.0; priv->blend_sample_mask = 0xffffffff; priv->border_color = 0xffff000000000000; if (GST_VIDEO_INFO_IS_RGB (out_info)) { GstVideoInfo rgb_info = *out_info; rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; gst_d3d11_color_range_adjust_matrix_unorm (&rgb_info, out_info, &priv->clear_color_matrix); } else { GstVideoInfo rgb_info; GstVideoInfo yuv_info; gst_video_info_set_format (&rgb_info, GST_VIDEO_FORMAT_RGBA64_LE, out_info->width, out_info->height); convert_info_gray_to_yuv (out_info, &yuv_info); if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN || yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) { GST_WARNING_OBJECT (self, "Invalid matrix is detected"); yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709; } gst_d3d11_rgb_to_yuv_matrix_unorm (&rgb_info, &yuv_info, &priv->clear_color_matrix); } gst_d3d11_converter_calculate_border_color (self); if ((wanted_backend & GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR) != 0) { if (gst_d3d11_converter_setup_processor (self)) { GST_DEBUG_OBJECT (self, "Video processor is available"); priv->supported_backend |= GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR; } } if ((wanted_backend & GST_D3D11_CONVERTER_BACKEND_SHADER) == 0) goto out; if (!GST_VIDEO_INFO_IS_GRAY (in_info) && !GST_VIDEO_INFO_IS_GRAY (out_info)) { if (in_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN && out_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN && !gst_video_transfer_function_is_equivalent (in_info-> colorimetry.transfer, GST_VIDEO_INFO_COMP_DEPTH (in_info, 0), out_info->colorimetry.transfer, GST_VIDEO_INFO_COMP_DEPTH (out_info, 0))) { if (allow_gamma) { GST_DEBUG_OBJECT (self, "Different transfer function %d -> %d", in_info->colorimetry.transfer, out_info->colorimetry.transfer); priv->fast_path = FALSE; } else { GST_DEBUG_OBJECT (self, "Different transfer function %d -> %d but gamma remap is disabled", in_info->colorimetry.transfer, out_info->colorimetry.transfer); } } if (in_info->colorimetry.primaries != GST_VIDEO_COLOR_PRIMARIES_UNKNOWN && out_info->colorimetry.primaries != GST_VIDEO_COLOR_PRIMARIES_UNKNOWN && !gst_video_color_primaries_is_equivalent (in_info-> colorimetry.primaries, out_info->colorimetry.primaries)) { if (allow_primaries) { GST_DEBUG_OBJECT (self, "Different primaries %d -> %d", in_info->colorimetry.primaries, out_info->colorimetry.primaries); priv->fast_path = FALSE; priv->do_primaries = TRUE; } else { GST_DEBUG_OBJECT (self, "Different primaries %d -> %d but chromatic adaptation is disabled", in_info->colorimetry.primaries, out_info->colorimetry.primaries); } } } if (!gst_d3d11_converter_prepare_output (self, out_info)) goto out; if (!gst_d3d11_converter_prepare_sample_texture (self, in_info, out_info)) goto out; if (priv->fast_path) { if (!gst_d3d11_converter_prepare_colorspace_fast (self, in_info, out_info)) goto out; } else { if (!gst_d3d11_converter_prepare_colorspace (self, in_info, out_info)) goto out; if (!gst_d3d11_converter_setup_lut (self, in_info, out_info)) goto out; } if (!gst_d3d11_color_convert_setup_shader (self, in_info, out_info)) goto out; priv->supported_backend |= GST_D3D11_CONVERTER_BACKEND_SHADER; out: if (priv->supported_backend == 0) { GST_ERROR_OBJECT (self, "Conversion %s to %s not supported", gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)), gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info))); gst_object_unref (self); return nullptr; } return self; } static gboolean gst_d3d11_converter_convert_internal (GstD3D11Converter * self, ID3D11ShaderResourceView * srv[GST_VIDEO_MAX_PLANES], ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES]) { GstD3D11ConverterPrivate *priv; ComPtr < ID3D11Resource > resource; ComPtr < ID3D11Texture2D > texture; D3D11_TEXTURE2D_DESC desc; ConvertInfo *cinfo; ID3D11DeviceContext *context; UINT offsets = 0; UINT vertex_stride = sizeof (VertexData); ID3D11ShaderResourceView *clear_view[GST_VIDEO_MAX_PLANES] = { nullptr, }; gboolean ret = TRUE; priv = self->priv; cinfo = &priv->convert_info; context = gst_d3d11_device_get_device_context_handle (self->device); /* check texture resolution and update crop area */ srv[0]->GetResource (&resource); resource.As (&texture); texture->GetDesc (&desc); g_mutex_lock (&priv->prop_lock); if (priv->update_dest_rect && !gst_d3d11_converter_update_dest_rect (self)) { GST_ERROR_OBJECT (self, "Failed to update dest rect"); ret = FALSE; goto out; } if (priv->update_src_rect || desc.Width != (guint) priv->input_texture_width || desc.Height != (guint) priv->input_texture_height) { GST_DEBUG_OBJECT (self, "Update vertext buffer, texture resolution: %dx%d", desc.Width, desc.Height); priv->input_texture_width = desc.Width; priv->input_texture_height = desc.Height; if (!gst_d3d11_converter_update_src_rect (self)) { GST_ERROR_OBJECT (self, "Cannot update src rect"); ret = FALSE; goto out; } } if (priv->update_alpha) { D3D11_MAPPED_SUBRESOURCE map; PSConstBuffer *const_buffer; HRESULT hr; hr = context->Map (priv->const_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map); if (!gst_d3d11_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't map constant buffer, hr: 0x%x", (guint) hr); ret = FALSE; goto out; } const_buffer = (PSConstBuffer *) map.pData; memcpy (const_buffer, &priv->const_data, sizeof (PSConstBuffer)); context->Unmap (priv->const_buffer, 0); priv->update_alpha = FALSE; } if (priv->clear_background) { for (guint i = 0; i < priv->num_output_view; i++) context->ClearRenderTargetView (rtv[i], priv->clear_color[i]); } context->IASetPrimitiveTopology (D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); context->IASetInputLayout (priv->layout); context->IASetVertexBuffers (0, 1, &priv->vertex_buffer, &vertex_stride, &offsets); context->IASetIndexBuffer (priv->index_buffer, DXGI_FORMAT_R16_UINT, 0); context->PSSetSamplers (0, 1, &priv->linear_sampler); context->VSSetShader (priv->vs, nullptr, 0); context->PSSetConstantBuffers (0, 1, &priv->const_buffer); context->PSSetShaderResources (0, priv->num_input_view, srv); if (!priv->fast_path) { ID3D11ShaderResourceView *gamma_srv[2]; gamma_srv[0] = priv->gamma_dec_srv; gamma_srv[1] = priv->gamma_enc_srv; context->PSSetShaderResources (4, 2, gamma_srv); } context->PSSetShader (priv->ps[0], nullptr, 0); context->RSSetViewports (cinfo->ps_output[0]->num_rtv, priv->viewport); context->OMSetRenderTargets (cinfo->ps_output[0]->num_rtv, rtv, nullptr); if (priv->blend) { context->OMSetBlendState (priv->blend, priv->blend_factor, priv->blend_sample_mask); } else { context->OMSetBlendState (nullptr, nullptr, 0xffffffff); } context->DrawIndexed (6, 0, 0); if (priv->ps[1]) { guint view_offset = cinfo->ps_output[0]->num_rtv; context->PSSetShader (priv->ps[1], nullptr, 0); context->RSSetViewports (cinfo->ps_output[1]->num_rtv, &priv->viewport[view_offset]); context->OMSetRenderTargets (cinfo->ps_output[1]->num_rtv, &rtv[view_offset], nullptr); context->DrawIndexed (6, 0, 0); } context->PSSetShaderResources (0, 4, clear_view); context->OMSetRenderTargets (0, nullptr, nullptr); out: g_mutex_unlock (&priv->prop_lock); return ret; } static gboolean gst_d3d11_converter_check_bind_flags_for_piv (guint bind_flags) { static const guint flags = (D3D11_BIND_DECODER | D3D11_BIND_VIDEO_ENCODER | D3D11_BIND_RENDER_TARGET | D3D11_BIND_UNORDERED_ACCESS); if (bind_flags == 0) return TRUE; if ((bind_flags & flags) != 0) return TRUE; return FALSE; } static gboolean gst_d3d11_converter_ensure_d3d11_buffer (GstD3D11Converter * self, GstBuffer * buffer) { if (gst_buffer_n_memory (buffer) == 0) { GST_WARNING_OBJECT (self, "Empty buffer"); return FALSE; } for (guint i = 0; i < gst_buffer_n_memory (buffer); i++) { GstMemory *mem = gst_buffer_peek_memory (buffer, i); GstD3D11Memory *dmem; if (!gst_is_d3d11_memory (mem)) { GST_LOG_OBJECT (self, "Memory at %d is not d3d11 memory", i); return FALSE; } dmem = GST_D3D11_MEMORY_CAST (mem); if (dmem->device != self->device) { GST_LOG_OBJECT (self, "Memory at %d belongs to different device", i); return FALSE; } } return TRUE; } static gboolean gst_d3d11_converter_create_fallback_buffer (GstD3D11Converter * self) { GstD3D11ConverterPrivate *priv = self->priv; GstD3D11AllocationParams *params; GstBufferPool *pool; GstCaps *caps; guint bind_flags = D3D11_BIND_SHADER_RESOURCE; GstStructure *config; gst_clear_buffer (&priv->fallback_inbuf); if (priv->processor) bind_flags |= D3D11_BIND_RENDER_TARGET; params = gst_d3d11_allocation_params_new (self->device, &priv->fallback_info, GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0); caps = gst_video_info_to_caps (&priv->fallback_info); pool = gst_d3d11_buffer_pool_new (self->device); config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_set_params (config, caps, priv->fallback_info.size, 0, 0); gst_buffer_pool_config_set_d3d11_allocation_params (config, params); gst_caps_unref (caps); gst_d3d11_allocation_params_free (params); if (!gst_buffer_pool_set_config (pool, config)) { GST_ERROR_OBJECT (self, "Failed to set pool config"); gst_object_unref (pool); return FALSE; } if (!gst_buffer_pool_set_active (pool, TRUE)) { GST_ERROR_OBJECT (self, "Failed to set active"); gst_object_unref (pool); return FALSE; } gst_buffer_pool_acquire_buffer (pool, &priv->fallback_inbuf, nullptr); gst_buffer_pool_set_active (pool, FALSE); gst_object_unref (pool); if (!priv->fallback_inbuf) { GST_ERROR_OBJECT (self, "Failed to create fallback buffer"); return FALSE; } return TRUE; } static gboolean gst_d3d11_converter_copy_buffer (GstD3D11Converter * self, GstBuffer * in_buf) { GstD3D11ConverterPrivate *priv = self->priv; GstVideoFrame frame, fallback_frame; GstVideoInfo *fallback_info = &priv->fallback_info; gboolean ret; if (!gst_video_frame_map (&frame, &priv->in_info, in_buf, GST_MAP_READ)) { GST_ERROR_OBJECT (self, "Failed to map input buffer"); return FALSE; } /* Probably cropped buffer */ if (fallback_info->width != GST_VIDEO_FRAME_WIDTH (&frame) || fallback_info->height != GST_VIDEO_FRAME_HEIGHT (&frame)) { gst_clear_buffer (&priv->fallback_inbuf); *fallback_info = frame.info; } if (!priv->fallback_inbuf && !gst_d3d11_converter_create_fallback_buffer (self)) { goto error; } if (!gst_video_frame_map (&fallback_frame, &priv->fallback_info, priv->fallback_inbuf, GST_MAP_WRITE)) { GST_ERROR_OBJECT (self, "Couldn't map fallback buffer"); goto error; } ret = gst_video_frame_copy (&fallback_frame, &frame); gst_video_frame_unmap (&fallback_frame); gst_video_frame_unmap (&frame); return ret; error: gst_video_frame_unmap (&frame); return FALSE; } static gboolean gst_d3d11_converter_map_buffer (GstD3D11Converter * self, GstBuffer * buffer, GstMapInfo info[GST_VIDEO_MAX_PLANES], GstMapFlags flags) { GstMapFlags map_flags; guint num_mapped = 0; map_flags = (GstMapFlags) (flags | GST_MAP_D3D11); for (num_mapped = 0; num_mapped < gst_buffer_n_memory (buffer); num_mapped++) { GstMemory *mem = gst_buffer_peek_memory (buffer, num_mapped); if (!gst_memory_map (mem, &info[num_mapped], map_flags)) { GST_WARNING_OBJECT (self, "Failed to map memory at %d", num_mapped); goto error; } } return TRUE; error: for (guint i = 0; i < num_mapped; i++) { GstMemory *mem = gst_buffer_peek_memory (buffer, i); gst_memory_unmap (mem, &info[i]); } return FALSE; } static void gst_d3d11_converter_unmap_buffer (GstD3D11Converter * self, GstBuffer * buffer, GstMapInfo info[GST_VIDEO_MAX_PLANES]) { for (guint i = 0; i < gst_buffer_n_memory (buffer); i++) { GstMemory *mem = gst_buffer_peek_memory (buffer, i); gst_memory_unmap (mem, &info[i]); } } static guint gst_d3d11_converter_get_srv (GstD3D11Converter * self, GstBuffer * buffer, ID3D11ShaderResourceView * srv[GST_VIDEO_MAX_PLANES]) { guint num_views = 0; for (guint i = 0; i < gst_buffer_n_memory (buffer); i++) { GstD3D11Memory *mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, i); guint num_view_in_mem; num_view_in_mem = gst_d3d11_memory_get_shader_resource_view_size (mem); if (!num_view_in_mem) return 0; for (guint j = 0; j < num_view_in_mem; j++) { if (num_views >= GST_VIDEO_MAX_PLANES) { GST_ERROR_OBJECT (self, "Too many SRV"); return 0; } srv[num_views] = gst_d3d11_memory_get_shader_resource_view (mem, j); num_views++; } } return num_views; } static guint gst_d3d11_converter_get_rtv (GstD3D11Converter * self, GstBuffer * buffer, ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES]) { guint num_views = 0; for (guint i = 0; i < gst_buffer_n_memory (buffer); i++) { GstD3D11Memory *mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, i); guint num_view_in_mem; num_view_in_mem = gst_d3d11_memory_get_render_target_view_size (mem); if (!num_view_in_mem) return 0; for (guint j = 0; j < num_view_in_mem; j++) { if (num_views >= GST_VIDEO_MAX_PLANES) { GST_ERROR_OBJECT (self, "Too many SRV"); return 0; } rtv[num_views] = gst_d3d11_memory_get_render_target_view (mem, j); num_views++; } } return num_views; } static gboolean gst_d3d11_converter_ensure_fallback_inbuf (GstD3D11Converter * self, GstBuffer * in_buf, GstMapInfo in_info[GST_VIDEO_MAX_PLANES]) { GstD3D11ConverterPrivate *priv = self->priv; D3D11_TEXTURE2D_DESC desc[GST_VIDEO_MAX_PLANES]; gboolean same_size = TRUE; ID3D11DeviceContext *context; for (guint i = 0; i < gst_buffer_n_memory (in_buf); i++) { GstD3D11Memory *in_mem = (GstD3D11Memory *) gst_buffer_peek_memory (in_buf, i); gst_d3d11_memory_get_texture_desc (in_mem, &desc[i]); if (same_size && priv->fallback_inbuf) { D3D11_TEXTURE2D_DESC prev_desc; GstD3D11Memory *prev_mem = (GstD3D11Memory *) gst_buffer_peek_memory (priv->fallback_inbuf, i); gst_d3d11_memory_get_texture_desc (prev_mem, &prev_desc); if (prev_desc.Width != desc[i].Width || prev_desc.Height != desc[i].Height) { same_size = FALSE; } } } priv->fallback_info.width = desc[0].Width; priv->fallback_info.height = desc[0].Height; if (priv->fallback_inbuf && !same_size) { GST_DEBUG_OBJECT (self, "Size of new buffer is different from previous fallback"); gst_clear_buffer (&priv->fallback_inbuf); } if (!priv->fallback_inbuf && !gst_d3d11_converter_create_fallback_buffer (self)) { return FALSE; } context = gst_d3d11_device_get_device_context_handle (self->device); for (guint i = 0; i < gst_buffer_n_memory (in_buf); i++) { GstMemory *mem = gst_buffer_peek_memory (priv->fallback_inbuf, i); GstD3D11Memory *dmem = GST_D3D11_MEMORY_CAST (mem); GstMapInfo info; ID3D11Resource *src_tex = (ID3D11Resource *) in_info[i].data; guint src_subresource = GPOINTER_TO_UINT (in_info[i].user_data[0]); ID3D11Resource *fallback_tex; D3D11_TEXTURE2D_DESC fallback_desc; D3D11_BOX src_box = { 0, }; if (!gst_memory_map (mem, &info, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) { GST_ERROR_OBJECT (self, "Couldn't map fallback memory"); } fallback_tex = (ID3D11Resource *) info.data; gst_d3d11_memory_get_texture_desc (dmem, &fallback_desc); src_box.left = 0; src_box.top = 0; src_box.front = 0; src_box.back = 1; src_box.right = MIN (fallback_desc.Width, desc[i].Width); src_box.bottom = MIN (fallback_desc.Height, desc[i].Height); context->CopySubresourceRegion (fallback_tex, 0, 0, 0, 0, src_tex, src_subresource, &src_box); gst_memory_unmap (mem, &info); } return TRUE; } static void gst_d3d11_converter_fill_hdr10_meta (const GstVideoMasteringDisplayInfo * mdcv, const GstVideoContentLightLevel * cll, DXGI_HDR_METADATA_HDR10 * meta) { meta->RedPrimary[0] = mdcv->display_primaries[0].x; meta->RedPrimary[1] = mdcv->display_primaries[0].y; meta->GreenPrimary[0] = mdcv->display_primaries[1].x; meta->GreenPrimary[1] = mdcv->display_primaries[1].y; meta->BluePrimary[0] = mdcv->display_primaries[2].x; meta->BluePrimary[1] = mdcv->display_primaries[2].y; meta->WhitePoint[0] = mdcv->white_point.x; meta->WhitePoint[1] = mdcv->white_point.y; meta->MaxMasteringLuminance = mdcv->max_display_mastering_luminance; meta->MinMasteringLuminance = mdcv->min_display_mastering_luminance; meta->MaxContentLightLevel = cll->max_content_light_level; meta->MaxFrameAverageLightLevel = cll->max_frame_average_light_level; } /* called with prop lock */ static void gst_d3d11_converter_update_hdr10_meta (GstD3D11Converter * self) { GstD3D11ConverterPrivate *priv = self->priv; if (priv->in_hdr10_updated) { if (!priv->in_mdcv_str || !priv->in_cll_str) { priv->have_in_hdr10 = FALSE; } else { GstVideoMasteringDisplayInfo mdcv; GstVideoContentLightLevel cll; if (gst_video_mastering_display_info_from_string (&mdcv, priv->in_mdcv_str) && gst_video_content_light_level_from_string (&cll, priv->in_cll_str)) { gst_d3d11_converter_fill_hdr10_meta (&mdcv, &cll, &priv->in_hdr10_meta); priv->have_in_hdr10 = TRUE; } else { priv->have_in_hdr10 = FALSE; } } priv->in_hdr10_updated = FALSE; } if (priv->out_hdr10_updated) { if (!priv->in_mdcv_str || !priv->in_cll_str) { priv->have_out_hdr10 = FALSE; } else { GstVideoMasteringDisplayInfo mdcv; GstVideoContentLightLevel cll; if (gst_video_mastering_display_info_from_string (&mdcv, priv->in_mdcv_str) && gst_video_content_light_level_from_string (&cll, priv->in_cll_str)) { gst_d3d11_converter_fill_hdr10_meta (&mdcv, &cll, &priv->in_hdr10_meta); priv->have_out_hdr10 = TRUE; } else { priv->have_out_hdr10 = FALSE; } } priv->out_hdr10_updated = FALSE; } } static gboolean gst_d3d11_converter_convert_buffer_internal (GstD3D11Converter * self, GstBuffer * in_buf, GstBuffer * out_buf) { GstD3D11ConverterPrivate *priv = self->priv; ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES] = { nullptr, }; ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES] = { nullptr, }; ID3D11VideoProcessorInputView *piv = nullptr; ID3D11VideoProcessorOutputView *pov = nullptr; gboolean use_processor = FALSE; GstD3D11Memory *in_dmem; GstD3D11Memory *out_dmem; GstMapInfo in_info[GST_VIDEO_MAX_PLANES]; GstMapInfo out_info[GST_VIDEO_MAX_PLANES]; D3D11_TEXTURE2D_DESC in_desc, out_desc; guint num_srv, num_rtv; gboolean ret = FALSE; gboolean need_blend = FALSE; /* Output buffer must be valid D3D11 buffer */ if (!gst_d3d11_converter_ensure_d3d11_buffer (self, out_buf)) { GST_ERROR_OBJECT (self, "Output is not d3d11 buffer"); return FALSE; } if (gst_buffer_n_memory (in_buf) == 0) { GST_ERROR_OBJECT (self, "Empty buffer"); return FALSE; } /* But allows input copying */ if (!gst_d3d11_converter_ensure_d3d11_buffer (self, in_buf)) { GST_LOG_OBJECT (self, "Input is not d3d11 buffer"); if (!gst_d3d11_converter_copy_buffer (self, in_buf)) { GST_ERROR_OBJECT (self, "Couldn't copy into fallback buffer"); return FALSE; } in_buf = priv->fallback_inbuf; } in_dmem = (GstD3D11Memory *) gst_buffer_peek_memory (in_buf, 0); out_dmem = (GstD3D11Memory *) gst_buffer_peek_memory (out_buf, 0); if (!gst_d3d11_memory_get_texture_desc (in_dmem, &in_desc)) { GST_ERROR_OBJECT (self, "Failed to get input desc"); return FALSE; } if (!gst_d3d11_memory_get_texture_desc (out_dmem, &out_desc)) { GST_ERROR_OBJECT (self, "Failed to get output desc"); return FALSE; } if ((out_desc.BindFlags & D3D11_BIND_RENDER_TARGET) == 0) { GST_ERROR_OBJECT (self, "Output is not bound to render target"); return FALSE; } if (!gst_d3d11_converter_map_buffer (self, in_buf, in_info, (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) { GST_ERROR_OBJECT (self, "Couldn't map input buffer"); return FALSE; } if (!gst_d3d11_converter_map_buffer (self, out_buf, out_info, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) { GST_ERROR_OBJECT (self, "Couldn't map output buffer"); gst_d3d11_converter_unmap_buffer (self, in_buf, in_info); return FALSE; } g_mutex_lock (&priv->prop_lock); gst_d3d11_converter_update_hdr10_meta (self); if (priv->blend && priv->blend_desc.RenderTarget[0].BlendEnable) { if (priv->alpha != 1.0) { need_blend = TRUE; } else if ((priv->blend_desc.RenderTarget[0].SrcBlend == D3D11_BLEND_BLEND_FACTOR || priv->blend_desc.RenderTarget[0].SrcBlend == D3D11_BLEND_INV_BLEND_FACTOR) && (priv->blend_factor[0] != 1.0 || priv->blend_factor[1] != 1.0 || priv->blend_factor[2] != 1.0 || priv->blend_factor[3] != 1.0)) { need_blend = TRUE; } } if (priv->supported_backend == GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR) { piv = gst_d3d11_memory_get_processor_input_view (in_dmem, priv->video_device, priv->enumerator); pov = gst_d3d11_memory_get_processor_output_view (out_dmem, priv->video_device, priv->enumerator); use_processor = TRUE; } else if ((priv->supported_backend & GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR) != 0 && !need_blend && gst_d3d11_converter_check_bind_flags_for_piv (in_desc.BindFlags)) { /* TODO: processor supports alpha blending */ /* Try processor when: * - We were using processor already * - or SRV is unavailable (likely from decoder output) * - or HDR10, as we don't support tone-mapping via shader yet */ if (priv->processor_in_use || (in_desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) == 0 || (priv->video_context2 && (priv->have_in_hdr10 || priv->have_out_hdr10))) { piv = gst_d3d11_memory_get_processor_input_view (in_dmem, priv->video_device, priv->enumerator); pov = gst_d3d11_memory_get_processor_output_view (out_dmem, priv->video_device, priv->enumerator); } if (piv != nullptr && pov != nullptr) use_processor = TRUE; } if (use_processor) { if (!pov) { GST_ERROR_OBJECT (self, "POV is unavailable"); g_mutex_unlock (&priv->prop_lock); goto out; } if (!piv) { if (!gst_d3d11_converter_ensure_fallback_inbuf (self, in_buf, in_info)) { GST_ERROR_OBJECT (self, "Couldn't copy into fallback texture"); g_mutex_unlock (&priv->prop_lock); goto out; } gst_d3d11_converter_unmap_buffer (self, in_buf, in_info); in_buf = priv->fallback_inbuf; if (!gst_d3d11_converter_map_buffer (self, in_buf, in_info, (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) { GST_ERROR_OBJECT (self, "Couldn't map fallback buffer"); g_mutex_unlock (&priv->prop_lock); in_buf = nullptr; goto out; } in_dmem = (GstD3D11Memory *) gst_buffer_peek_memory (in_buf, 0); piv = gst_d3d11_memory_get_processor_input_view (in_dmem, priv->video_device, priv->enumerator); if (!piv) { GST_ERROR_OBJECT (self, "Couldn't get POV from fallback buffer"); g_mutex_unlock (&priv->prop_lock); goto out; } } } priv->processor_in_use = use_processor; if (use_processor && !priv->processor_direction_not_supported) { ID3D11VideoContext1 *video_ctx = priv->video_context; ID3D11VideoProcessor *proc = priv->processor; D3D11_VIDEO_PROCESSOR_STREAM stream = { 0, }; HRESULT hr; if (priv->update_dest_rect && !gst_d3d11_converter_update_dest_rect (self)) { GST_ERROR_OBJECT (self, "Failed to update dest rect"); g_mutex_unlock (&priv->prop_lock); goto out; } if (priv->update_src_rect && !gst_d3d11_converter_update_src_rect (self)) { GST_ERROR_OBJECT (self, "Cannot update src rect"); g_mutex_unlock (&priv->prop_lock); goto out; } video_ctx->VideoProcessorSetStreamSourceRect (proc, 0, TRUE, &priv->src_rect); video_ctx->VideoProcessorSetStreamDestRect (proc, 0, TRUE, &priv->dest_rect); if (priv->clear_background) { video_ctx->VideoProcessorSetOutputTargetRect (proc, TRUE, &priv->dest_full_rect); video_ctx->VideoProcessorSetOutputBackgroundColor (proc, GST_VIDEO_INFO_IS_YUV (&priv->out_info), &priv->background_color); } else { video_ctx->VideoProcessorSetOutputTargetRect (proc, TRUE, &priv->dest_rect); } if (priv->video_context2 && (priv->processor_caps.FeatureCaps & FEATURE_CAPS_METADATA_HDR10) != 0) { if (priv->have_in_hdr10) { priv->video_context2->VideoProcessorSetStreamHDRMetaData (proc, 0, DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10), &priv->in_hdr10_meta); } else { priv->video_context2->VideoProcessorSetStreamHDRMetaData (proc, 0, DXGI_HDR_METADATA_TYPE_NONE, 0, nullptr); } if (priv->have_out_hdr10) { priv->video_context2->VideoProcessorSetOutputHDRMetaData (proc, DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10), &priv->in_hdr10_meta); } } if ((priv->processor_caps.FeatureCaps & FEATURE_CAPS_ROTATION) != 0) { video_ctx->VideoProcessorSetStreamRotation (proc, 0, priv->enable_rotation, priv->rotation); } if ((priv->processor_caps.FeatureCaps & PROCESSOR_FEATURE_CAPS_MIRROR) != 0) { video_ctx->VideoProcessorSetStreamMirror (proc, 0, priv->enable_mirror, priv->flip_h, priv->flip_v); } stream.Enable = TRUE; stream.pInputSurface = piv; GST_TRACE_OBJECT (self, "Converting using processor"); hr = video_ctx->VideoProcessorBlt (proc, pov, 0, 1, &stream); g_mutex_unlock (&priv->prop_lock); ret = gst_d3d11_result (hr, self->device);; goto out; } g_mutex_unlock (&priv->prop_lock); if ((priv->supported_backend & GST_D3D11_CONVERTER_BACKEND_SHADER) == 0) { GST_ERROR_OBJECT (self, "Conversion is not supported"); goto out; } num_rtv = gst_d3d11_converter_get_rtv (self, out_buf, rtv); if (!num_rtv) { GST_ERROR_OBJECT (self, "RTV is unavailable"); goto out; } num_srv = gst_d3d11_converter_get_srv (self, in_buf, srv); if (!num_srv) { if (in_buf == priv->fallback_inbuf) { GST_ERROR_OBJECT (self, "Unable to get SRV from fallback buffer"); goto out; } else if (!gst_d3d11_converter_ensure_fallback_inbuf (self, in_buf, in_info)) { GST_ERROR_OBJECT (self, "Couldn't copy into fallback texture"); goto out; } gst_d3d11_converter_unmap_buffer (self, in_buf, in_info); in_buf = priv->fallback_inbuf; if (!gst_d3d11_converter_map_buffer (self, in_buf, in_info, (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) { GST_ERROR_OBJECT (self, "Couldn't map fallback buffer"); in_buf = nullptr; goto out; } num_srv = gst_d3d11_converter_get_srv (self, in_buf, srv); if (!num_srv) { GST_ERROR_OBJECT (self, "Couldn't get SRV from fallback input"); goto out; } } GST_TRACE_OBJECT (self, "Converting using shader"); ret = gst_d3d11_converter_convert_internal (self, srv, rtv); out: if (in_buf) gst_d3d11_converter_unmap_buffer (self, in_buf, in_info); gst_d3d11_converter_unmap_buffer (self, out_buf, out_info); return ret; } /** * gst_d3d11_converter_convert_buffer: * @converter: a #GstD3D11Converter * @in_buf: a #GstBuffer * @out_buf: a #GstBuffer * * Converts @in_buf into @out_buf * * Returns: %TRUE if conversion is successful * * Since: 1.22 */ gboolean gst_d3d11_converter_convert_buffer (GstD3D11Converter * converter, GstBuffer * in_buf, GstBuffer * out_buf) { g_return_val_if_fail (GST_IS_D3D11_CONVERTER (converter), FALSE); g_return_val_if_fail (GST_IS_BUFFER (in_buf), FALSE); g_return_val_if_fail (GST_IS_BUFFER (out_buf), FALSE); GstD3D11DeviceLockGuard lk (converter->device); return gst_d3d11_converter_convert_buffer_internal (converter, in_buf, out_buf); } /** * gst_d3d11_converter_convert_buffer_unlocked: * @converter: a #GstD3D11Converter * @in_buf: a #GstBuffer * @out_buf: a #GstBuffer * * Converts @in_buf into @out_buf. Caller should take d3d11 device lock * in case that multiple threads can perform GPU processing using the * same #GstD3D11Device * * Returns: %TRUE if conversion is successful * * Since: 1.22 */ gboolean gst_d3d11_converter_convert_buffer_unlocked (GstD3D11Converter * converter, GstBuffer * in_buf, GstBuffer * out_buf) { g_return_val_if_fail (GST_IS_D3D11_CONVERTER (converter), FALSE); g_return_val_if_fail (GST_IS_BUFFER (in_buf), FALSE); g_return_val_if_fail (GST_IS_BUFFER (out_buf), FALSE); return gst_d3d11_converter_convert_buffer_internal (converter, in_buf, out_buf); }