/* GStreamer * Copyright (C) <2020> Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include "gstd3d11videoprocessor.h" #include GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_video_processor_debug); #define GST_CAT_DEFAULT gst_d3d11_video_processor_debug struct _GstD3D11VideoProcessor { GstD3D11Device *device; ID3D11VideoDevice *video_device; ID3D11VideoContext *video_context; ID3D11VideoContext1 *video_context1; ID3D11VideoContext2 *video_context2; ID3D11VideoProcessor *processor; ID3D11VideoProcessorEnumerator *enumerator; ID3D11VideoProcessorEnumerator1 *enumerator1; D3D11_VIDEO_PROCESSOR_CAPS processor_caps; }; GstD3D11VideoProcessor * gst_d3d11_video_processor_new (GstD3D11Device * device, guint in_width, guint in_height, guint out_width, guint out_height) { GstD3D11VideoProcessor *self; ID3D11VideoDevice *video_device; ID3D11VideoContext *video_context; HRESULT hr; D3D11_VIDEO_PROCESSOR_CONTENT_DESC desc; g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL); video_device = gst_d3d11_device_get_video_device_handle (device); if (!video_device) { GST_WARNING_OBJECT (device, "ID3D11VideoDevice is not available"); return NULL; } video_context = gst_d3d11_device_get_video_context_handle (device); if (!video_context) { GST_WARNING_OBJECT (device, "ID3D11VideoContext is not availale"); return NULL; } memset (&desc, 0, sizeof (desc)); self = g_new0 (GstD3D11VideoProcessor, 1); self->device = (GstD3D11Device *) gst_object_ref (device); self->video_device = video_device; video_device->AddRef (); self->video_context = video_context; video_context->AddRef (); /* FIXME: Add support intelace */ desc.InputFrameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE; desc.InputWidth = in_width; desc.InputHeight = in_height; desc.OutputWidth = out_width; desc.OutputHeight = out_height; /* TODO: make option for this */ desc.Usage = D3D11_VIDEO_USAGE_PLAYBACK_NORMAL; hr = self->video_device->CreateVideoProcessorEnumerator (&desc, &self->enumerator); if (!gst_d3d11_result (hr, device)) goto fail; hr = self->enumerator->QueryInterface (IID_PPV_ARGS (&self->enumerator1)); if (gst_d3d11_result (hr, device)) { GST_DEBUG ("ID3D11VideoProcessorEnumerator1 interface available"); } hr = self->enumerator->GetVideoProcessorCaps (&self->processor_caps); if (!gst_d3d11_result (hr, device)) goto fail; hr = self->video_device->CreateVideoProcessor (self->enumerator, 0, &self->processor); if (!gst_d3d11_result (hr, device)) goto fail; hr = self->video_context-> QueryInterface (IID_PPV_ARGS (&self->video_context1)); if (gst_d3d11_result (hr, device)) { GST_DEBUG ("ID3D11VideoContext1 interface available"); } hr = self->video_context-> QueryInterface (IID_PPV_ARGS (&self->video_context2)); if (gst_d3d11_result (hr, device)) { GST_DEBUG ("ID3D11VideoContext2 interface available"); } /* Setting up default options */ gst_d3d11_device_lock (self->device); /* We don't want auto processing by driver */ self->video_context->VideoProcessorSetStreamAutoProcessingMode (self->processor, 0, FALSE); gst_d3d11_device_unlock (self->device); return self; fail: gst_d3d11_video_processor_free (self); return NULL; } void gst_d3d11_video_processor_free (GstD3D11VideoProcessor * processor) { g_return_if_fail (processor != NULL); GST_D3D11_CLEAR_COM (processor->video_device); GST_D3D11_CLEAR_COM (processor->video_context); GST_D3D11_CLEAR_COM (processor->video_context1); GST_D3D11_CLEAR_COM (processor->video_context2); GST_D3D11_CLEAR_COM (processor->processor); GST_D3D11_CLEAR_COM (processor->enumerator); GST_D3D11_CLEAR_COM (processor->enumerator1); gst_clear_object (&processor->device); g_free (processor); } static gboolean gst_d3d11_video_processor_supports_format (GstD3D11VideoProcessor * self, DXGI_FORMAT format, gboolean is_input) { HRESULT hr; UINT flag = 0; hr = self->enumerator->CheckVideoProcessorFormat (format, &flag); if (!gst_d3d11_result (hr, self->device)) return FALSE; if (is_input) { /* D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT, missing in mingw header */ if ((flag & 0x1) != 0) return TRUE; } else { /* D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT, missing in mingw header */ if ((flag & 0x2) != 0) return TRUE; } return FALSE; } gboolean gst_d3d11_video_processor_supports_input_format (GstD3D11VideoProcessor * processor, DXGI_FORMAT format) { g_return_val_if_fail (processor != NULL, FALSE); if (format == DXGI_FORMAT_UNKNOWN) return FALSE; return gst_d3d11_video_processor_supports_format (processor, format, TRUE); } gboolean gst_d3d11_video_processor_supports_output_format (GstD3D11VideoProcessor * processor, DXGI_FORMAT format) { g_return_val_if_fail (processor != NULL, FALSE); if (format == DXGI_FORMAT_UNKNOWN) return FALSE; return gst_d3d11_video_processor_supports_format (processor, format, FALSE); } gboolean gst_d3d11_video_processor_get_caps (GstD3D11VideoProcessor * processor, D3D11_VIDEO_PROCESSOR_CAPS * caps) { g_return_val_if_fail (processor != NULL, FALSE); g_return_val_if_fail (caps != NULL, FALSE); *caps = processor->processor_caps; return TRUE; } static void video_processor_color_space_from_gst (GstD3D11VideoProcessor * self, GstVideoColorimetry * color, D3D11_VIDEO_PROCESSOR_COLOR_SPACE * colorspace) { /* D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC */ UINT can_xvYCC = 2; /* 0: playback, 1: video processing */ colorspace->Usage = 0; if (color->range == GST_VIDEO_COLOR_RANGE_0_255) { colorspace->RGB_Range = 0; colorspace->Nominal_Range = D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255; } else { /* 16-235 */ colorspace->RGB_Range = 1; colorspace->Nominal_Range = D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235; } if (color->matrix == GST_VIDEO_COLOR_MATRIX_BT601) { colorspace->YCbCr_Matrix = 0; } else { /* BT.709, no other options (such as BT2020) */ colorspace->YCbCr_Matrix = 1; } if ((self->processor_caps.DeviceCaps & can_xvYCC) == can_xvYCC) { colorspace->YCbCr_xvYCC = 1; } else { colorspace->YCbCr_xvYCC = 0; } } gboolean gst_d3d11_video_processor_set_input_color_space (GstD3D11VideoProcessor * processor, GstVideoColorimetry * color) { D3D11_VIDEO_PROCESSOR_COLOR_SPACE color_space; g_return_val_if_fail (processor != NULL, FALSE); g_return_val_if_fail (color != NULL, FALSE); video_processor_color_space_from_gst (processor, color, &color_space); processor->video_context->VideoProcessorSetStreamColorSpace (processor->processor, 0, &color_space); return TRUE; } gboolean gst_d3d11_video_processor_set_output_color_space (GstD3D11VideoProcessor * processor, GstVideoColorimetry * color) { D3D11_VIDEO_PROCESSOR_COLOR_SPACE color_space; g_return_val_if_fail (processor != NULL, FALSE); g_return_val_if_fail (color != NULL, FALSE); video_processor_color_space_from_gst (processor, color, &color_space); processor->video_context->VideoProcessorSetOutputColorSpace (processor->processor, &color_space); return TRUE; } gboolean gst_d3d11_video_processor_check_format_conversion (GstD3D11VideoProcessor * processor, DXGI_FORMAT in_format, DXGI_COLOR_SPACE_TYPE in_color_space, DXGI_FORMAT out_format, DXGI_COLOR_SPACE_TYPE out_color_space) { HRESULT hr; BOOL supported = TRUE; g_return_val_if_fail (processor != NULL, FALSE); if (!processor->enumerator1) return FALSE; hr = processor->enumerator1->CheckVideoProcessorFormatConversion (in_format, in_color_space, out_format, out_color_space, &supported); if (!gst_d3d11_result (hr, processor->device)) { GST_WARNING ("Failed to check conversion support"); return FALSE; } return supported; } gboolean gst_d3d11_video_processor_set_input_dxgi_color_space (GstD3D11VideoProcessor * processor, DXGI_COLOR_SPACE_TYPE color_space) { g_return_val_if_fail (processor != NULL, FALSE); if (processor->video_context1) { processor->video_context1->VideoProcessorSetStreamColorSpace1 (processor->processor, 0, color_space); return TRUE; } return FALSE; } gboolean gst_d3d11_video_processor_set_output_dxgi_color_space (GstD3D11VideoProcessor * processor, DXGI_COLOR_SPACE_TYPE color_space) { g_return_val_if_fail (processor != NULL, FALSE); if (processor->video_context1) { processor->video_context1->VideoProcessorSetOutputColorSpace1 (processor->processor, color_space); return TRUE; } return FALSE; } /* D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 * missing in mingw header */ #define FEATURE_CAPS_METADATA_HDR10 (0x800) gboolean gst_d3d11_video_processor_set_input_hdr10_metadata (GstD3D11VideoProcessor * processor, DXGI_HDR_METADATA_HDR10 * hdr10_meta) { g_return_val_if_fail (processor != NULL, FALSE); if (processor->video_context2 && (processor->processor_caps.FeatureCaps & FEATURE_CAPS_METADATA_HDR10)) { if (hdr10_meta) { processor->video_context2->VideoProcessorSetStreamHDRMetaData (processor->processor, 0, DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10), hdr10_meta); } else { processor->video_context2->VideoProcessorSetStreamHDRMetaData (processor->processor, 0, DXGI_HDR_METADATA_TYPE_NONE, 0, NULL); } return TRUE; } return FALSE; } gboolean gst_d3d11_video_processor_set_output_hdr10_metadata (GstD3D11VideoProcessor * processor, DXGI_HDR_METADATA_HDR10 * hdr10_meta) { g_return_val_if_fail (processor != NULL, FALSE); if (processor->video_context2 && (processor->processor_caps.FeatureCaps & FEATURE_CAPS_METADATA_HDR10)) { if (hdr10_meta) { processor->video_context2->VideoProcessorSetOutputHDRMetaData (processor->processor, DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10), hdr10_meta); } else { processor->video_context2->VideoProcessorSetOutputHDRMetaData (processor->processor, DXGI_HDR_METADATA_TYPE_NONE, 0, NULL); } return TRUE; } return FALSE; } gboolean gst_d3d11_video_processor_create_input_view (GstD3D11VideoProcessor * processor, D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC * desc, ID3D11Resource * resource, ID3D11VideoProcessorInputView ** view) { HRESULT hr; g_return_val_if_fail (processor != NULL, FALSE); g_return_val_if_fail (desc != NULL, FALSE); g_return_val_if_fail (resource != NULL, FALSE); g_return_val_if_fail (view != NULL, FALSE); hr = processor->video_device->CreateVideoProcessorInputView (resource, processor->enumerator, desc, view); if (!gst_d3d11_result (hr, processor->device)) return FALSE; return TRUE; } ID3D11VideoProcessorInputView * gst_d3d11_video_processor_get_input_view (GstD3D11VideoProcessor * processor, GstD3D11Memory * mem) { return gst_d3d11_memory_get_processor_input_view (mem, processor->video_device, processor->enumerator); } gboolean gst_d3d11_video_processor_create_output_view (GstD3D11VideoProcessor * processor, D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC * desc, ID3D11Resource * resource, ID3D11VideoProcessorOutputView ** view) { HRESULT hr; g_return_val_if_fail (processor != NULL, FALSE); g_return_val_if_fail (desc != NULL, FALSE); g_return_val_if_fail (resource != NULL, FALSE); g_return_val_if_fail (view != NULL, FALSE); hr = processor->video_device->CreateVideoProcessorOutputView (resource, processor->enumerator, desc, view); if (!gst_d3d11_result (hr, processor->device)) return FALSE; return TRUE; } ID3D11VideoProcessorOutputView * gst_d3d11_video_processor_get_output_view (GstD3D11VideoProcessor * processor, GstD3D11Memory * mem) { return gst_d3d11_memory_get_processor_output_view (mem, processor->video_device, processor->enumerator); } gboolean gst_d3d11_video_processor_render (GstD3D11VideoProcessor * processor, RECT * in_rect, ID3D11VideoProcessorInputView * in_view, RECT * out_rect, ID3D11VideoProcessorOutputView * out_view) { gboolean ret; g_return_val_if_fail (processor != NULL, FALSE); g_return_val_if_fail (in_view != NULL, FALSE); g_return_val_if_fail (out_view != NULL, FALSE); gst_d3d11_device_lock (processor->device); ret = gst_d3d11_video_processor_render_unlocked (processor, in_rect, in_view, out_rect, out_view); gst_d3d11_device_unlock (processor->device); return ret; } gboolean gst_d3d11_video_processor_render_unlocked (GstD3D11VideoProcessor * processor, RECT * in_rect, ID3D11VideoProcessorInputView * in_view, RECT * out_rect, ID3D11VideoProcessorOutputView * out_view) { HRESULT hr; D3D11_VIDEO_PROCESSOR_STREAM stream = { 0, }; ID3D11VideoContext *context; ID3D11VideoProcessor *proc; g_return_val_if_fail (processor != NULL, FALSE); g_return_val_if_fail (in_view != NULL, FALSE); g_return_val_if_fail (out_view != NULL, FALSE); stream.Enable = TRUE; stream.pInputSurface = in_view; context = processor->video_context; proc = processor->processor; if (in_rect) { context->VideoProcessorSetStreamSourceRect (proc, 0, TRUE, in_rect); } else { context->VideoProcessorSetStreamSourceRect (proc, 0, FALSE, NULL); } if (out_rect) { context->VideoProcessorSetStreamDestRect (proc, 0, TRUE, out_rect); context->VideoProcessorSetOutputTargetRect (proc, TRUE, out_rect); } else { context->VideoProcessorSetStreamDestRect (proc, 0, FALSE, NULL); context->VideoProcessorSetOutputTargetRect (proc, FALSE, NULL); } hr = context->VideoProcessorBlt (proc, out_view, 0, 1, &stream); if (!gst_d3d11_result (hr, processor->device)) return FALSE; return TRUE; } gboolean gst_d3d11_video_processor_check_bind_flags_for_input_view (guint bind_flags) { static const guint compatible_flags = (D3D11_BIND_DECODER | D3D11_BIND_VIDEO_ENCODER | D3D11_BIND_RENDER_TARGET | D3D11_BIND_UNORDERED_ACCESS); if (bind_flags == 0) return TRUE; if ((bind_flags & compatible_flags) != 0) return TRUE; return FALSE; } gboolean gst_d3d11_video_processor_check_bind_flags_for_output_view (guint bind_flags) { if ((bind_flags & D3D11_BIND_RENDER_TARGET) == D3D11_BIND_RENDER_TARGET) return TRUE; return FALSE; }