/* GStreamer * Copyright (C) <2011> Stefan Kost * * gstbaseaudiovisualizer.h: base class for audio visualisation elements * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /** * SECTION:gstbaseaudiovisualizer * * A basclass for scopes (visualizers). It takes care of re-fitting the * audio-rate to video-rate and handles renegotiation (downstream video size * changes). * * It also provides several background shading effects. These effects are * applied to a previous picture before the render() implementation can draw a * new frame. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include "gstbaseaudiovisualizer.h" GST_DEBUG_CATEGORY_STATIC (base_audio_visualizer_debug); #define GST_CAT_DEFAULT (base_audio_visualizer_debug) #define DEFAULT_SHADER GST_BASE_AUDIO_VISUALIZER_SHADER_FADE #define DEFAULT_SHADE_AMOUNT 0x000a0a0a enum { PROP_0, PROP_SHADER, PROP_SHADE_AMOUNT }; static GstBaseTransformClass *parent_class = NULL; static void gst_base_audio_visualizer_class_init (GstBaseAudioVisualizerClass * klass); static void gst_base_audio_visualizer_init (GstBaseAudioVisualizer * scope, GstBaseAudioVisualizerClass * g_class); static void gst_base_audio_visualizer_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_base_audio_visualizer_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_base_audio_visualizer_dispose (GObject * object); static gboolean gst_base_audio_visualizer_src_negotiate (GstBaseAudioVisualizer * scope); static gboolean gst_base_audio_visualizer_src_setcaps (GstPad * pad, GstCaps * caps); static gboolean gst_base_audio_visualizer_sink_setcaps (GstPad * pad, GstCaps * caps); static GstFlowReturn gst_base_audio_visualizer_chain (GstPad * pad, GstBuffer * buffer); static GstStateChangeReturn gst_base_audio_visualizer_change_state (GstElement * element, GstStateChange transition); /* shading functions */ #define GST_TYPE_BASE_AUDIO_VISUALIZER_SHADER (gst_base_audio_visualizer_shader_get_type()) static GType gst_base_audio_visualizer_shader_get_type (void) { static GType shader_type = 0; static const GEnumValue shaders[] = { {GST_BASE_AUDIO_VISUALIZER_SHADER_NONE, "None", "none"}, {GST_BASE_AUDIO_VISUALIZER_SHADER_FADE, "Fade", "fade"}, {GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_UP, "Fade and move up", "fade-and-move-up"}, {GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_DOWN, "Fade and move down", "fade-and-move-down"}, {GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_LEFT, "Fade and move left", "fade-and-move-left"}, {GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_RIGHT, "Fade and move right", "fade-and-move-right"}, {GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_HORIZ_OUT, "Fade and move horizontally out", "fade-and-move-horiz-out"}, {GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_HORIZ_IN, "Fade and move horizontally in", "fade-and-move-horiz-in"}, {GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_VERT_OUT, "Fade and move vertically out", "fade-and-move-vert-out"}, {GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_VERT_IN, "Fade and move vertically in", "fade-and-move-vert-in"}, {0, NULL, NULL}, }; if (G_UNLIKELY (shader_type == 0)) { shader_type = g_enum_register_static ("GstBaseAudioVisualizerShader", shaders); } return shader_type; } /* we're only supporting GST_VIDEO_FORMAT_xRGB right now) */ #if G_BYTE_ORDER == G_LITTLE_ENDIAN #define SHADE1(_d, _s, _i, _r, _g, _b) \ G_STMT_START { \ _d[_i] = (_s[_i] > _b) ? _s[_i] - _b : 0; \ _i++; \ _d[_i] = (_s[_i] > _g) ? _s[_i] - _g : 0; \ _i++; \ _d[_i] = (_s[_i] > _r) ? _s[_i] - _r : 0; \ _i++; \ _d[_i++] = 0; \ } G_STMT_END #define SHADE2(_d, _s, _j, _i, _r, _g, _b) \ G_STMT_START { \ _d[_j++] = (_s[_i] > _b) ? _s[_i] - _b : 0; \ _i++; \ _d[_j++] = (_s[_i] > _g) ? _s[_i] - _g : 0; \ _i++; \ _d[_j++] = (_s[_i] > _r) ? _s[_i] - _r : 0; \ _i++; \ _d[_j++] = 0; \ _i++; \ } G_STMT_END #else #define SHADE1(_d, _s, _i, _r, _g, _b) \ G_STMT_START { \ _d[_i++] = 0; \ _d[_i] = (_s[_i] > _r) ? _s[_i] - _r : 0; \ _i++; \ _d[_i] = (_s[_i] > _g) ? _s[_i] - _g : 0; \ _i++; \ _d[_i] = (_s[_i] > _b) ? _s[_i] - _b : 0; \ _i++; \ } G_STMT_END #define SHADE2(_d, _s, _j, _i, _r, _g, _b) \ G_STMT_START { \ _d[_j++] = 0; \ _i++; \ _d[_j++] = (_s[_i] > _r) ? _s[_i] - _r : 0; \ _i++; \ _d[_j++] = (_s[_i] > _g) ? _s[_i] - _g : 0; \ _i++; \ _d[_j++] = (_s[_i] > _b) ? _s[_i] - _b : 0; \ _i++; \ } G_STMT_END #endif static void shader_fade (GstBaseAudioVisualizer * scope, const guint8 * s, guint8 * d) { guint i, bpf = scope->bpf; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; for (i = 0; i < bpf;) { SHADE1 (d, s, i, r, g, b); } } static void shader_fade_and_move_up (GstBaseAudioVisualizer * scope, const guint8 * s, guint8 * d) { guint i, j, bpf = scope->bpf; guint bpl = 4 * scope->width; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; for (j = 0, i = bpl; i < bpf;) { SHADE2 (d, s, j, i, r, g, b); } } static void shader_fade_and_move_down (GstBaseAudioVisualizer * scope, const guint8 * s, guint8 * d) { guint i, j, bpf = scope->bpf; guint bpl = 4 * scope->width; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; for (j = bpl, i = 0; j < bpf;) { SHADE2 (d, s, j, i, r, g, b); } } static void shader_fade_and_move_left (GstBaseAudioVisualizer * scope, const guint8 * s, guint8 * d) { guint i, j, k, bpf = scope->bpf; guint w = scope->width; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; /* move to the left */ for (j = 0, i = 4; i < bpf;) { for (k = 0; k < w - 1; k++) { SHADE2 (d, s, j, i, r, g, b); } i += 4; j += 4; } } static void shader_fade_and_move_right (GstBaseAudioVisualizer * scope, const guint8 * s, guint8 * d) { guint i, j, k, bpf = scope->bpf; guint w = scope->width; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; /* move to the left */ for (j = 4, i = 0; i < bpf;) { for (k = 0; k < w - 1; k++) { SHADE2 (d, s, j, i, r, g, b); } i += 4; j += 4; } } static void shader_fade_and_move_horiz_out (GstBaseAudioVisualizer * scope, const guint8 * s, guint8 * d) { guint i, j, bpf = scope->bpf / 2; guint bpl = 4 * scope->width; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; /* move upper half up */ for (j = 0, i = bpl; i < bpf;) { SHADE2 (d, s, j, i, r, g, b); } /* move lower half down */ for (j = bpf + bpl, i = bpf; j < bpf + bpf;) { SHADE2 (d, s, j, i, r, g, b); } } static void shader_fade_and_move_horiz_in (GstBaseAudioVisualizer * scope, const guint8 * s, guint8 * d) { guint i, j, bpf = scope->bpf / 2; guint bpl = 4 * scope->width; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; /* move upper half down */ for (i = 0, j = bpl; i < bpf;) { SHADE2 (d, s, j, i, r, g, b); } /* move lower half up */ for (i = bpf + bpl, j = bpf; i < bpf + bpf;) { SHADE2 (d, s, j, i, r, g, b); } } static void shader_fade_and_move_vert_out (GstBaseAudioVisualizer * scope, const guint8 * s, guint8 * d) { guint i, j, k, bpf = scope->bpf; guint m = scope->width / 2; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; /* move left half to the left */ for (j = 0, i = 4; i < bpf;) { for (k = 0; k < m; k++) { SHADE2 (d, s, j, i, r, g, b); } j += 4 * m; i += 4 * m; } /* move right half to the right */ for (j = 4 * (m + 1), i = 4 * m; j < bpf;) { for (k = 0; k < m; k++) { SHADE2 (d, s, j, i, r, g, b); } j += 4 * m; i += 4 * m; } } static void shader_fade_and_move_vert_in (GstBaseAudioVisualizer * scope, const guint8 * s, guint8 * d) { guint i, j, k, bpf = scope->bpf; guint m = scope->width / 2; guint r = (scope->shade_amount >> 16) & 0xff; guint g = (scope->shade_amount >> 8) & 0xff; guint b = (scope->shade_amount >> 0) & 0xff; /* move left half to the right */ for (j = 4, i = 0; j < bpf;) { for (k = 0; k < m; k++) { SHADE2 (d, s, j, i, r, g, b); } j += 4 * m; i += 4 * m; } /* move right half to the left */ for (j = 4 * m, i = 4 * (m + 1); i < bpf;) { for (k = 0; k < m; k++) { SHADE2 (d, s, j, i, r, g, b); } j += 4 * m; i += 4 * m; } } static void gst_base_audio_visualizer_change_shader (GstBaseAudioVisualizer * scope) { switch (scope->shader_type) { case GST_BASE_AUDIO_VISUALIZER_SHADER_NONE: scope->shader = NULL; break; case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE: scope->shader = shader_fade; break; case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_UP: scope->shader = shader_fade_and_move_up; break; case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_DOWN: scope->shader = shader_fade_and_move_down; break; case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_LEFT: scope->shader = shader_fade_and_move_left; break; case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_RIGHT: scope->shader = shader_fade_and_move_right; break; case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_HORIZ_OUT: scope->shader = shader_fade_and_move_horiz_out; break; case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_HORIZ_IN: scope->shader = shader_fade_and_move_horiz_in; break; case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_VERT_OUT: scope->shader = shader_fade_and_move_vert_out; break; case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_VERT_IN: scope->shader = shader_fade_and_move_vert_in; break; default: GST_ERROR ("invalid shader function"); scope->shader = NULL; break; } } /* base class */ GType gst_base_audio_visualizer_get_type (void) { static volatile gsize base_audio_visualizer_type = 0; if (g_once_init_enter (&base_audio_visualizer_type)) { static const GTypeInfo base_audio_visualizer_info = { sizeof (GstBaseAudioVisualizerClass), NULL, NULL, (GClassInitFunc) gst_base_audio_visualizer_class_init, NULL, NULL, sizeof (GstBaseAudioVisualizer), 0, (GInstanceInitFunc) gst_base_audio_visualizer_init, }; GType _type; _type = g_type_register_static (GST_TYPE_ELEMENT, "GstBaseAudioVisualizer", &base_audio_visualizer_info, G_TYPE_FLAG_ABSTRACT); g_once_init_leave (&base_audio_visualizer_type, _type); } return (GType) base_audio_visualizer_type; } static void gst_base_audio_visualizer_class_init (GstBaseAudioVisualizerClass * klass) { GObjectClass *gobject_class = (GObjectClass *) klass; GstElementClass *element_class = (GstElementClass *) klass; parent_class = g_type_class_peek_parent (klass); GST_DEBUG_CATEGORY_INIT (base_audio_visualizer_debug, "baseaudiovisualizer", 0, "scope audio visualisation base class"); gobject_class->set_property = gst_base_audio_visualizer_set_property; gobject_class->get_property = gst_base_audio_visualizer_get_property; gobject_class->dispose = gst_base_audio_visualizer_dispose; element_class->change_state = GST_DEBUG_FUNCPTR (gst_base_audio_visualizer_change_state); g_object_class_install_property (gobject_class, PROP_SHADER, g_param_spec_enum ("shader", "shader type", "Shader function to apply on each frame", GST_TYPE_BASE_AUDIO_VISUALIZER_SHADER, DEFAULT_SHADER, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_SHADE_AMOUNT, g_param_spec_uint ("shade-amount", "shade amount", "Shading color to use (big-endian ARGB)", 0, G_MAXUINT32, DEFAULT_SHADE_AMOUNT, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); } static void gst_base_audio_visualizer_init (GstBaseAudioVisualizer * scope, GstBaseAudioVisualizerClass * g_class) { GstPadTemplate *pad_template; /* create the sink and src pads */ pad_template = gst_element_class_get_pad_template (GST_ELEMENT_CLASS (g_class), "sink"); g_return_if_fail (pad_template != NULL); scope->sinkpad = gst_pad_new_from_template (pad_template, "sink"); gst_pad_set_chain_function (scope->sinkpad, GST_DEBUG_FUNCPTR (gst_base_audio_visualizer_chain)); gst_pad_set_setcaps_function (scope->sinkpad, GST_DEBUG_FUNCPTR (gst_base_audio_visualizer_sink_setcaps)); gst_element_add_pad (GST_ELEMENT (scope), scope->sinkpad); pad_template = gst_element_class_get_pad_template (GST_ELEMENT_CLASS (g_class), "src"); g_return_if_fail (pad_template != NULL); scope->srcpad = gst_pad_new_from_template (pad_template, "src"); gst_pad_set_setcaps_function (scope->srcpad, GST_DEBUG_FUNCPTR (gst_base_audio_visualizer_src_setcaps)); gst_element_add_pad (GST_ELEMENT (scope), scope->srcpad); scope->adapter = gst_adapter_new (); scope->inbuf = gst_buffer_new (); /* properties */ scope->shader_type = DEFAULT_SHADER; gst_base_audio_visualizer_change_shader (scope); scope->shade_amount = DEFAULT_SHADE_AMOUNT; /* reset the initial video state */ scope->width = 320; scope->height = 200; scope->fps_n = 25; /* desired frame rate */ scope->fps_d = 1; scope->frame_duration = GST_CLOCK_TIME_NONE; /* reset the initial audio state */ scope->rate = GST_AUDIO_DEF_RATE; scope->channels = 2; scope->next_ts = GST_CLOCK_TIME_NONE; scope->config_lock = g_mutex_new (); } static void gst_base_audio_visualizer_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstBaseAudioVisualizer *scope = GST_BASE_AUDIO_VISUALIZER (object); switch (prop_id) { case PROP_SHADER: scope->shader_type = g_value_get_enum (value); gst_base_audio_visualizer_change_shader (scope); break; case PROP_SHADE_AMOUNT: scope->shade_amount = g_value_get_uint (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_base_audio_visualizer_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstBaseAudioVisualizer *scope = GST_BASE_AUDIO_VISUALIZER (object); switch (prop_id) { case PROP_SHADER: g_value_set_enum (value, scope->shader_type); break; case PROP_SHADE_AMOUNT: g_value_set_uint (value, scope->shade_amount); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_base_audio_visualizer_dispose (GObject * object) { GstBaseAudioVisualizer *scope = GST_BASE_AUDIO_VISUALIZER (object); if (scope->adapter) { g_object_unref (scope->adapter); scope->adapter = NULL; } if (scope->inbuf) { gst_buffer_unref (scope->inbuf); scope->inbuf = NULL; } if (scope->pixelbuf) { g_free (scope->pixelbuf); scope->pixelbuf = NULL; } if (scope->config_lock) { g_mutex_free (scope->config_lock); scope->config_lock = NULL; } G_OBJECT_CLASS (parent_class)->dispose (object); } static gboolean gst_base_audio_visualizer_sink_setcaps (GstPad * pad, GstCaps * caps) { GstBaseAudioVisualizer *scope; GstStructure *structure; gint channels; gint rate; gboolean res = TRUE; scope = GST_BASE_AUDIO_VISUALIZER (gst_pad_get_parent (pad)); structure = gst_caps_get_structure (caps, 0); if (!gst_structure_get_int (structure, "channels", &channels) || !gst_structure_get_int (structure, "rate", &rate)) goto missing_caps_details; if (channels != 2) goto wrong_channels; if (rate <= 0) goto wrong_rate; scope->channels = channels; scope->rate = rate; GST_DEBUG_OBJECT (scope, "audio: channels %d, rate %d", scope->channels, scope->rate); done: gst_object_unref (scope); return res; /* Errors */ missing_caps_details: { GST_WARNING_OBJECT (scope, "missing channels or rate in the caps"); res = FALSE; goto done; } wrong_channels: { GST_WARNING_OBJECT (scope, "number of channels must be 2, but is %d", channels); res = FALSE; goto done; } wrong_rate: { GST_WARNING_OBJECT (scope, "sample rate must be >0, but is %d", rate); res = FALSE; goto done; } } static gboolean gst_base_audio_visualizer_src_negotiate (GstBaseAudioVisualizer * scope) { GstCaps *othercaps, *target, *intersect; GstStructure *structure; const GstCaps *templ; templ = gst_pad_get_pad_template_caps (scope->srcpad); GST_DEBUG_OBJECT (scope, "performing negotiation"); /* see what the peer can do */ othercaps = gst_pad_peer_get_caps (scope->srcpad); if (othercaps) { intersect = gst_caps_intersect (othercaps, templ); gst_caps_unref (othercaps); if (gst_caps_is_empty (intersect)) goto no_format; target = gst_caps_copy_nth (intersect, 0); gst_caps_unref (intersect); } else { target = gst_caps_ref ((GstCaps *) templ); } structure = gst_caps_get_structure (target, 0); gst_structure_fixate_field_nearest_int (structure, "width", scope->width); gst_structure_fixate_field_nearest_int (structure, "height", scope->height); gst_structure_fixate_field_nearest_fraction (structure, "framerate", scope->fps_n, scope->fps_d); GST_DEBUG_OBJECT (scope, "final caps are %" GST_PTR_FORMAT, target); gst_pad_set_caps (scope->srcpad, target); gst_caps_unref (target); return TRUE; no_format: { gst_caps_unref (intersect); return FALSE; } } static gboolean gst_base_audio_visualizer_src_setcaps (GstPad * pad, GstCaps * caps) { GstBaseAudioVisualizer *scope; GstBaseAudioVisualizerClass *klass; gint w, h; gint num, denom; GstVideoFormat format; gboolean res = TRUE; scope = GST_BASE_AUDIO_VISUALIZER (gst_pad_get_parent (pad)); klass = GST_BASE_AUDIO_VISUALIZER_CLASS (G_OBJECT_GET_CLASS (scope)); if (!gst_video_format_parse_caps (caps, &format, &w, &h)) { goto missing_caps_details; } if (!gst_video_parse_caps_framerate (caps, &num, &denom)) { goto missing_caps_details; } g_mutex_lock (scope->config_lock); scope->width = w; scope->height = h; scope->fps_n = num; scope->fps_d = denom; scope->video_format = format; scope->frame_duration = gst_util_uint64_scale_int (GST_SECOND, scope->fps_d, scope->fps_n); scope->spf = gst_util_uint64_scale_int (scope->rate, scope->fps_d, scope->fps_n); scope->req_spf = scope->spf; scope->bpf = w * h * 4; if (scope->pixelbuf) g_free (scope->pixelbuf); scope->pixelbuf = g_malloc0 (scope->bpf); if (klass->setup) res = klass->setup (scope); GST_DEBUG_OBJECT (scope, "video: dimension %dx%d, framerate %d/%d", scope->width, scope->height, scope->fps_n, scope->fps_d); GST_DEBUG_OBJECT (scope, "blocks: spf %u, req_spf %u", scope->spf, scope->req_spf); g_mutex_unlock (scope->config_lock); done: gst_object_unref (scope); return res; /* Errors */ missing_caps_details: { GST_WARNING_OBJECT (scope, "missing width, height or framerate in the caps"); res = FALSE; goto done; } } static GstFlowReturn gst_base_audio_visualizer_chain (GstPad * pad, GstBuffer * buffer) { GstFlowReturn ret = GST_FLOW_OK; GstBaseAudioVisualizer *scope; GstBaseAudioVisualizerClass *klass; GstBuffer *inbuf; guint avail, sbpf; guint8 *adata; gboolean (*render) (GstBaseAudioVisualizer * scope, GstBuffer * audio, GstBuffer * video); scope = GST_BASE_AUDIO_VISUALIZER (gst_pad_get_parent (pad)); klass = GST_BASE_AUDIO_VISUALIZER_CLASS (G_OBJECT_GET_CLASS (scope)); render = klass->render; GST_LOG_OBJECT (scope, "chainfunc called"); /* resync on DISCONT */ if (GST_BUFFER_FLAG_IS_SET (buffer, GST_BUFFER_FLAG_DISCONT)) { scope->next_ts = GST_CLOCK_TIME_NONE; gst_adapter_clear (scope->adapter); } if (GST_PAD_CAPS (scope->srcpad) == NULL) { if (!gst_base_audio_visualizer_src_negotiate (scope)) return GST_FLOW_NOT_NEGOTIATED; } /* Match timestamps from the incoming audio */ if (GST_BUFFER_TIMESTAMP (buffer) != GST_CLOCK_TIME_NONE) scope->next_ts = GST_BUFFER_TIMESTAMP (buffer); gst_adapter_push (scope->adapter, buffer); g_mutex_lock (scope->config_lock); /* this is what we want */ sbpf = scope->req_spf * scope->channels * sizeof (gint16); inbuf = scope->inbuf; /* FIXME: the timestamp in the adapter would be different */ gst_buffer_copy_metadata (inbuf, buffer, GST_BUFFER_COPY_ALL); /* this is what we have */ avail = gst_adapter_available (scope->adapter); GST_LOG_OBJECT (scope, "avail: %u, bpf: %u", avail, sbpf); while (avail >= sbpf) { GstBuffer *outbuf; g_mutex_unlock (scope->config_lock); ret = gst_pad_alloc_buffer_and_set_caps (scope->srcpad, GST_BUFFER_OFFSET_NONE, scope->bpf, GST_PAD_CAPS (scope->srcpad), &outbuf); g_mutex_lock (scope->config_lock); /* recheck as the value could have changed */ sbpf = scope->req_spf * scope->channels * sizeof (gint16); /* no buffer allocated, we don't care why. */ if (ret != GST_FLOW_OK) break; /* sync controlled properties */ gst_object_sync_values (G_OBJECT (scope), scope->next_ts); GST_BUFFER_TIMESTAMP (outbuf) = scope->next_ts; GST_BUFFER_DURATION (outbuf) = scope->frame_duration; if (scope->shader) { memcpy (GST_BUFFER_DATA (outbuf), scope->pixelbuf, scope->bpf); } else { memset (GST_BUFFER_DATA (outbuf), 0, scope->bpf); } /* this can fail as the data size we need could have changed */ if (!(adata = (guint8 *) gst_adapter_peek (scope->adapter, sbpf))) break; GST_BUFFER_DATA (inbuf) = adata; GST_BUFFER_SIZE (inbuf) = sbpf; /* call class->render() vmethod */ if (render) { if (!render (scope, inbuf, outbuf)) { ret = GST_FLOW_ERROR; } else { /* run various post processing (shading and geometri transformation */ if (scope->shader) { scope->shader (scope, GST_BUFFER_DATA (outbuf), scope->pixelbuf); } } } g_mutex_unlock (scope->config_lock); ret = gst_pad_push (scope->srcpad, outbuf); outbuf = NULL; g_mutex_lock (scope->config_lock); /* recheck as the value could have changed */ sbpf = scope->req_spf * scope->channels * sizeof (gint16); GST_LOG_OBJECT (scope, "avail: %u, bpf: %u", avail, sbpf); /* we want to take less or more, depending on spf : req_spf */ if (avail - sbpf >= sbpf) { gst_adapter_flush (scope->adapter, sbpf); } else if (avail - sbpf >= 0) { /* just flush a bit and stop */ gst_adapter_flush (scope->adapter, (avail - sbpf)); break; } avail = gst_adapter_available (scope->adapter); if (ret != GST_FLOW_OK) break; if (scope->next_ts != GST_CLOCK_TIME_NONE) scope->next_ts += scope->frame_duration; } g_mutex_unlock (scope->config_lock); gst_object_unref (scope); return ret; } static GstStateChangeReturn gst_base_audio_visualizer_change_state (GstElement * element, GstStateChange transition) { GstBaseAudioVisualizer *scope; scope = GST_BASE_AUDIO_VISUALIZER (element); switch (transition) { case GST_STATE_CHANGE_READY_TO_PAUSED: scope->next_ts = GST_CLOCK_TIME_NONE; gst_adapter_clear (scope->adapter); break; default: break; } return GST_ELEMENT_CLASS (parent_class)->change_state (element, transition); }