/* * egl_vtable.h - EGL function definitions * * Copyright (C) 2014 Intel Corporation * Author: Gwenole Beauchesne * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 */ /* ------------------------------------------------------------------------- */ // Generate strings #define GL_PROTO_GEN_STRING(x) \ GL_PROTO_GEN_STRING_I(x) #define GL_PROTO_GEN_STRING_I(x) \ #x /* ------------------------------------------------------------------------- */ // Concatenate arguments #define GL_PROTO_GEN_CONCAT(a1, a2) \ GL_PROTO_GEN_CONCAT2_I(a1, a2) #define GL_PROTO_GEN_CONCAT2(a1, a2) \ GL_PROTO_GEN_CONCAT2_I(a1, a2) #define GL_PROTO_GEN_CONCAT2_I(a1, a2) \ a1 ## a2 #define GL_PROTO_GEN_CONCAT3(a1, a2, a3) \ GL_PROTO_GEN_CONCAT3_I(a1, a2, a3) #define GL_PROTO_GEN_CONCAT3_I(a1, a2, a3) \ a1 ## a2 ## a3 #define GL_PROTO_GEN_CONCAT4(a1, a2, a3, a4) \ GL_PROTO_GEN_CONCAT4_I(a1, a2, a3, a4) #define GL_PROTO_GEN_CONCAT4_I(a1, a2, a3, a4) \ a1 ## a2 ## a3 ## a4 #define GL_PROTO_GEN_CONCAT5(a1, a2, a3, a4, a5) \ GL_PROTO_GEN_CONCAT5_I(a1, a2, a3, a4, a5) #define GL_PROTO_GEN_CONCAT5_I(a1, a2, a3, a4, a5) \ a1 ## a2 ## a3 ## a4 ## a5 /* ------------------------------------------------------------------------- */ // Default macros #ifndef EGL_PROTO_BEGIN #define EGL_PROTO_BEGIN(NAME, TYPE, EXTENSION) #endif #ifndef EGL_PROTO_ARG_LIST #define EGL_PROTO_ARG_LIST(...) GL_PROTO_ARG_LIST(__VA_ARGS__) #endif #ifndef EGL_PROTO_ARG #define EGL_PROTO_ARG(NAME, TYPE) GL_PROTO_ARG(NAME, TYPE) #endif #ifndef EGL_PROTO_INVOKE #define EGL_PROTO_INVOKE(NAME, TYPE, ARGS) #endif #ifndef EGL_PROTO_END #define EGL_PROTO_END() #endif #ifndef EGL_DEFINE_EXTENSION #define EGL_DEFINE_EXTENSION(EXTENSION) #endif #ifndef GL_PROTO_BEGIN #define GL_PROTO_BEGIN(NAME, TYPE, EXTENSION) #endif #ifndef GL_PROTO_ARG_LIST #define GL_PROTO_ARG_LIST(...) #endif #ifndef GL_PROTO_ARG #define GL_PROTO_ARG(NAME, TYPE) #endif #ifndef GL_PROTO_INVOKE #define GL_PROTO_INVOKE(NAME, TYPE, ARGS) #endif #ifndef GL_PROTO_END #define GL_PROTO_END() #endif #ifndef GL_DEFINE_EXTENSION #define GL_DEFINE_EXTENSION(EXTENSION) #endif /* NOTE: this is auto-generated code -- do not edit! */ EGL_PROTO_BEGIN(CreateImageKHR, EGLImageKHR, KHR_image_base) EGL_PROTO_ARG_LIST( EGL_PROTO_ARG(dpy, EGLDisplay), EGL_PROTO_ARG(ctx, EGLContext), EGL_PROTO_ARG(target, EGLenum), EGL_PROTO_ARG(buffer, EGLClientBuffer), EGL_PROTO_ARG(attrib_list, const EGLint *)) EGL_PROTO_INVOKE(CreateImageKHR, EGLImageKHR, (dpy, ctx, target, buffer, attrib_list)) EGL_PROTO_END() EGL_PROTO_BEGIN(DestroyImageKHR, EGLImageKHR, KHR_image_base) EGL_PROTO_ARG_LIST( EGL_PROTO_ARG(dpy, EGLDisplay), EGL_PROTO_ARG(image, EGLImageKHR)) EGL_PROTO_INVOKE(DestroyImageKHR, EGLImageKHR, (dpy, image)) EGL_PROTO_END() EGL_PROTO_BEGIN(CreateDRMImageMESA, EGLImageKHR, MESA_drm_image) EGL_PROTO_ARG_LIST( EGL_PROTO_ARG(dpy, EGLDisplay), EGL_PROTO_ARG(attrib_list, const EGLint *)) EGL_PROTO_INVOKE(CreateDRMImageMESA, EGLImageKHR, (dpy, attrib_list)) EGL_PROTO_END() EGL_PROTO_BEGIN(ExportDRMImageMESA, EGLImageKHR, MESA_drm_image) EGL_PROTO_ARG_LIST( EGL_PROTO_ARG(dpy, EGLDisplay), EGL_PROTO_ARG(image, EGLImageKHR), EGL_PROTO_ARG(name, EGLint *), EGL_PROTO_ARG(handle, EGLint *), EGL_PROTO_ARG(stride, EGLint *)) EGL_PROTO_INVOKE(ExportDRMImageMESA, EGLImageKHR, (dpy, image, name, handle, stride)) EGL_PROTO_END() EGL_DEFINE_EXTENSION(EXT_image_dma_buf_import) EGL_DEFINE_EXTENSION(KHR_create_context) EGL_DEFINE_EXTENSION(KHR_gl_texture_2D_image) EGL_DEFINE_EXTENSION(KHR_image_base) EGL_DEFINE_EXTENSION(KHR_surfaceless_context) EGL_DEFINE_EXTENSION(MESA_configless_context) EGL_DEFINE_EXTENSION(MESA_drm_image) GL_PROTO_BEGIN(GetError, GLenum, CORE_1_0) GL_PROTO_ARG_LIST() GL_PROTO_INVOKE(GetError, GLenum, ()) GL_PROTO_END() GL_PROTO_BEGIN(GetString, const GLubyte *, CORE_1_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(name, GLenum)) GL_PROTO_INVOKE(GetString, const GLubyte *, (name)) GL_PROTO_END() GL_PROTO_BEGIN(GetIntegerv, void, CORE_1_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(pname, GLenum), GL_PROTO_ARG(params, GLint *)) GL_PROTO_INVOKE(GetIntegerv, void, (pname, params)) GL_PROTO_END() GL_PROTO_BEGIN(Enable, void, CORE_1_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(cap, GLenum)) GL_PROTO_INVOKE(Enable, void, (cap)) GL_PROTO_END() GL_PROTO_BEGIN(Disable, void, CORE_1_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(cap, GLenum)) GL_PROTO_INVOKE(Disable, void, (cap)) GL_PROTO_END() GL_PROTO_BEGIN(IsEnabled, GLboolean, CORE_1_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(cap, GLenum)) GL_PROTO_INVOKE(IsEnabled, GLboolean, (cap)) GL_PROTO_END() GL_PROTO_BEGIN(Finish, void, CORE_1_0) GL_PROTO_ARG_LIST() GL_PROTO_INVOKE(Finish, void, ()) GL_PROTO_END() GL_PROTO_BEGIN(Flush, void, CORE_1_0) GL_PROTO_ARG_LIST() GL_PROTO_INVOKE(Flush, void, ()) GL_PROTO_END() GL_PROTO_BEGIN(Begin, void, CORE_1_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(mode, GLenum)) GL_PROTO_INVOKE(Begin, void, (mode)) GL_PROTO_END() GL_PROTO_BEGIN(End, void, CORE_1_0) GL_PROTO_ARG_LIST() GL_PROTO_INVOKE(End, void, ()) GL_PROTO_END() GL_PROTO_BEGIN(Color4f, void, CORE_1_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(red, GLfloat), GL_PROTO_ARG(green, GLfloat), GL_PROTO_ARG(blue, GLfloat), GL_PROTO_ARG(alpha, GLfloat)) GL_PROTO_INVOKE(Color4f, void, (red, green, blue, alpha)) GL_PROTO_END() GL_PROTO_BEGIN(Clear, void, CORE_1_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(mask, GLbitfield)) 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GL_PROTO_ARG_LIST() GL_PROTO_INVOKE(PopAttrib, void, ()) GL_PROTO_END() GL_PROTO_BEGIN(Viewport, void, CORE_1_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(x, GLint), GL_PROTO_ARG(y, GLint), GL_PROTO_ARG(width, GLsizei), GL_PROTO_ARG(height, GLsizei)) GL_PROTO_INVOKE(Viewport, void, (x, y, width, height)) GL_PROTO_END() GL_PROTO_BEGIN(Frustum, void, CORE_1_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(left, GLdouble), GL_PROTO_ARG(right, GLdouble), GL_PROTO_ARG(bottom, GLdouble), GL_PROTO_ARG(top, GLdouble), GL_PROTO_ARG(zNear, GLdouble), GL_PROTO_ARG(zFar, GLdouble)) GL_PROTO_INVOKE(Frustum, void, (left, right, bottom, top, zNear, zFar)) GL_PROTO_END() GL_PROTO_BEGIN(Scalef, void, CORE_1_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(x, GLfloat), GL_PROTO_ARG(y, GLfloat), GL_PROTO_ARG(z, GLfloat)) GL_PROTO_INVOKE(Scalef, void, (x, y, z)) GL_PROTO_END() GL_PROTO_BEGIN(Translatef, void, CORE_1_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(x, GLfloat), GL_PROTO_ARG(y, GLfloat), GL_PROTO_ARG(z, GLfloat)) GL_PROTO_INVOKE(Translatef, 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void, CORE_2_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(location, GLint), GL_PROTO_ARG(count, GLsizei), GL_PROTO_ARG(value, const GLint *)) GL_PROTO_INVOKE(Uniform3iv, void, (location, count, value)) GL_PROTO_END() GL_PROTO_BEGIN(Uniform4f, void, CORE_2_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(location, GLint), GL_PROTO_ARG(v0, GLfloat), GL_PROTO_ARG(v1, GLfloat), GL_PROTO_ARG(v2, GLfloat), GL_PROTO_ARG(v3, GLfloat)) GL_PROTO_INVOKE(Uniform4f, void, (location, v0, v1, v2, v3)) GL_PROTO_END() GL_PROTO_BEGIN(Uniform4fv, void, CORE_2_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(location, GLint), GL_PROTO_ARG(count, GLsizei), GL_PROTO_ARG(value, const GLfloat *)) GL_PROTO_INVOKE(Uniform4fv, void, (location, count, value)) GL_PROTO_END() GL_PROTO_BEGIN(Uniform4i, void, CORE_2_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(location, GLint), GL_PROTO_ARG(v0, GLint), GL_PROTO_ARG(v1, GLint), GL_PROTO_ARG(v2, GLint), GL_PROTO_ARG(v3, GLint)) GL_PROTO_INVOKE(Uniform4i, void, (location, v0, v1, v2, v3)) GL_PROTO_END() GL_PROTO_BEGIN(Uniform4iv, void, CORE_2_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(location, GLint), GL_PROTO_ARG(count, GLsizei), GL_PROTO_ARG(value, const GLint *)) GL_PROTO_INVOKE(Uniform4iv, void, (location, count, value)) GL_PROTO_END() GL_PROTO_BEGIN(UniformMatrix2fv, void, CORE_2_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(location, GLint), GL_PROTO_ARG(count, GLsizei), GL_PROTO_ARG(transpose, GLboolean), GL_PROTO_ARG(value, const GLfloat *)) GL_PROTO_INVOKE(UniformMatrix2fv, void, (location, count, transpose, value)) GL_PROTO_END() GL_PROTO_BEGIN(UniformMatrix3fv, void, CORE_2_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(location, GLint), GL_PROTO_ARG(count, GLsizei), GL_PROTO_ARG(transpose, GLboolean), GL_PROTO_ARG(value, const GLfloat *)) GL_PROTO_INVOKE(UniformMatrix3fv, void, (location, count, transpose, value)) GL_PROTO_END() GL_PROTO_BEGIN(UniformMatrix4fv, void, CORE_2_0) GL_PROTO_ARG_LIST( GL_PROTO_ARG(location, GLint), GL_PROTO_ARG(count, GLsizei), GL_PROTO_ARG(transpose, GLboolean), GL_PROTO_ARG(value, const GLfloat *)) GL_PROTO_INVOKE(UniformMatrix4fv, void, (location, count, transpose, value)) GL_PROTO_END() GL_PROTO_BEGIN(EGLImageTargetTexture2DOES, void, OES_EGL_image) GL_PROTO_ARG_LIST( GL_PROTO_ARG(target, GLenum), GL_PROTO_ARG(image, void *)) GL_PROTO_INVOKE(EGLImageTargetTexture2DOES, void, (target, image)) GL_PROTO_END() GL_PROTO_BEGIN(EGLImageTargetRenderbufferStorageOES, void, OES_EGL_image) GL_PROTO_ARG_LIST( GL_PROTO_ARG(target, GLenum), GL_PROTO_ARG(image, void *)) GL_PROTO_INVOKE(EGLImageTargetRenderbufferStorageOES, void, (target, image)) GL_PROTO_END() GL_DEFINE_EXTENSION(CORE_1_0) GL_DEFINE_EXTENSION(CORE_1_1) GL_DEFINE_EXTENSION(CORE_1_3) GL_DEFINE_EXTENSION(CORE_2_0) GL_DEFINE_EXTENSION(OES_EGL_image) #undef EGL_PROTO_BEGIN #undef EGL_PROTO_BEGIN_I #undef EGL_PROTO_ARG_LIST #undef EGL_PROTO_ARG #undef EGL_PROTO_INVOKE #undef EGL_PROTO_INVOKE_I #undef EGL_PROTO_END #undef EGL_DEFINE_EXTENSION #undef EGL_DEFINE_EXTENSION_I #undef GL_PROTO_BEGIN #undef GL_PROTO_BEGIN_I #undef GL_PROTO_ARG_LIST #undef GL_PROTO_ARG #undef GL_PROTO_INVOKE #undef GL_PROTO_INVOKE_I #undef GL_PROTO_END #undef GL_DEFINE_EXTENSION #undef GL_DEFINE_EXTENSION_I #undef GL_PROTO_GEN_CONCAT5 #undef GL_PROTO_GEN_CONCAT5_I #undef GL_PROTO_GEN_CONCAT4 #undef GL_PROTO_GEN_CONCAT4_I #undef GL_PROTO_GEN_CONCAT3 #undef GL_PROTO_GEN_CONCAT3_I #undef GL_PROTO_GEN_CONCAT2 #undef GL_PROTO_GEN_CONCAT2_I #undef GL_PROTO_GEN_CONCAT #undef GL_PROTO_GEN_STRING #undef GL_PROTO_GEN_STRING_I