/* * gstvaapidisplay_egl.c - VA/EGL display abstraction * * Copyright (C) 2014 Intel Corporation * Author: Gwenole Beauchesne * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */ #include "sysdeps.h" #include "gstvaapidisplay_egl.h" #include "gstvaapidisplay_egl_priv.h" #include "gstvaapiwindow.h" #include "gstvaapiwindow_egl.h" #include "gstvaapiwindow_priv.h" #include "gstvaapitexture_egl.h" #if USE_X11 #include "gstvaapidisplay_x11.h" #endif #if USE_WAYLAND #include "gstvaapidisplay_wayland.h" #endif #define DEBUG_VAAPI_DISPLAY 1 #include "gstvaapidebug.h" G_DEFINE_TYPE (GstVaapiDisplayEGL, gst_vaapi_display_egl, GST_TYPE_VAAPI_DISPLAY); /* ------------------------------------------------------------------------- */ /* --- EGL backend implementation --- */ /* ------------------------------------------------------------------------- */ typedef struct { gpointer display; guint display_type; guint gles_version; } InitParams; static gboolean reset_context (GstVaapiDisplayEGL * display, EGLContext gl_context) { EglConfig *config; EglContext *ctx; egl_object_replace (&display->egl_context, NULL); if (gl_context != EGL_NO_CONTEXT) ctx = egl_context_new_wrapped (display->egl_display, gl_context); else { config = egl_config_new (display->egl_display, display->gles_version, GST_VIDEO_FORMAT_RGB); if (!config) return FALSE; ctx = egl_context_new (display->egl_display, config, NULL); egl_object_unref (config); } if (!ctx) return FALSE; egl_object_replace (&display->egl_context, ctx); egl_object_unref (ctx); return TRUE; } static inline gboolean ensure_context (GstVaapiDisplayEGL * display) { return display->egl_context || reset_context (display, EGL_NO_CONTEXT); } static inline gboolean ensure_context_is_wrapped (GstVaapiDisplayEGL * display, EGLContext gl_context) { return (display->egl_context && display->egl_context->base.handle.p == gl_context) || reset_context (display, gl_context); } static gboolean gst_vaapi_display_egl_bind_display (GstVaapiDisplay * base_display, gpointer native_params) { GstVaapiDisplay *native_display = NULL; GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display); EglDisplay *egl_display; const InitParams *params = (InitParams *) native_params; if (params->display) { native_display = params->display; } else { #if USE_X11 native_display = gst_vaapi_display_x11_new (NULL); #endif #if USE_WAYLAND if (!native_display) native_display = gst_vaapi_display_wayland_new (NULL); #endif } if (!native_display) return FALSE; gst_vaapi_display_replace (&display->display, native_display); egl_display = egl_display_new (GST_VAAPI_DISPLAY_NATIVE (display->display)); if (!egl_display) return FALSE; egl_object_replace (&display->egl_display, egl_display); egl_object_unref (egl_display); display->gles_version = params->gles_version; return TRUE; } static void gst_vaapi_display_egl_close_display (GstVaapiDisplay * base_display) { GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display); gst_vaapi_display_replace (&display->display, NULL); } static void gst_vaapi_display_egl_lock (GstVaapiDisplay * base_display) { GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display); GstVaapiDisplayClass *const klass = GST_VAAPI_DISPLAY_GET_CLASS (display->display); if (klass->lock) klass->lock (display->display); } static void gst_vaapi_display_egl_unlock (GstVaapiDisplay * base_display) { GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display); GstVaapiDisplayClass *const klass = GST_VAAPI_DISPLAY_GET_CLASS (display->display); if (klass->unlock) klass->unlock (display->display); } static void gst_vaapi_display_egl_sync (GstVaapiDisplay * base_display) { GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display); GstVaapiDisplayClass *const klass = GST_VAAPI_DISPLAY_GET_CLASS (display->display); if (klass->sync) klass->sync (display->display); else if (klass->flush) klass->flush (display->display); } static void gst_vaapi_display_egl_flush (GstVaapiDisplay * base_display) { GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display); GstVaapiDisplayClass *const klass = GST_VAAPI_DISPLAY_GET_CLASS (display->display); if (klass->flush) klass->flush (display->display); } static gboolean gst_vaapi_display_egl_get_display_info (GstVaapiDisplay * base_display, GstVaapiDisplayInfo * info) { GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display); GstVaapiDisplayClass *const klass = GST_VAAPI_DISPLAY_GET_CLASS (display->display); if (klass->get_display && !klass->get_display (display->display, info)) return FALSE; return TRUE; } static void gst_vaapi_display_egl_get_size (GstVaapiDisplay * base_display, guint * width_ptr, guint * height_ptr) { GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display); GstVaapiDisplayClass *const klass = GST_VAAPI_DISPLAY_GET_CLASS (display->display); if (klass->get_size) klass->get_size (display->display, width_ptr, height_ptr); } static void gst_vaapi_display_egl_get_size_mm (GstVaapiDisplay * base_display, guint * width_ptr, guint * height_ptr) { GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display); GstVaapiDisplayClass *const klass = GST_VAAPI_DISPLAY_GET_CLASS (display->display); if (klass->get_size_mm) klass->get_size_mm (display->display, width_ptr, height_ptr); } static guintptr gst_vaapi_display_egl_get_visual_id (GstVaapiDisplay * base_display, GstVaapiWindow * window) { GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display); if (!ensure_context (display)) return 0; return display->egl_context->config->visual_id; } static GstVaapiWindow * gst_vaapi_display_egl_create_window (GstVaapiDisplay * display, GstVaapiID id, guint width, guint height) { if (id != GST_VAAPI_ID_INVALID) return NULL; return gst_vaapi_window_egl_new (display, width, height); } static void ensure_texture_map (GstVaapiDisplayEGL * display) { if (!display->texture_map) display->texture_map = gst_vaapi_texture_map_new (); } static GstVaapiTexture * gst_vaapi_display_egl_create_texture (GstVaapiDisplay * display, GstVaapiID id, guint target, guint format, guint width, guint height) { GstVaapiDisplayEGL *dpy = GST_VAAPI_DISPLAY_EGL (display); GstVaapiTexture *texture; if (id == GST_VAAPI_ID_INVALID) return gst_vaapi_texture_egl_new (display, target, format, width, height); ensure_texture_map (dpy); if (!(texture = gst_vaapi_texture_map_lookup (dpy->texture_map, id))) { if ((texture = gst_vaapi_texture_egl_new_wrapped (display, id, target, format, width, height))) { gst_vaapi_texture_map_add (dpy->texture_map, texture, id); } } return texture; } static GstVaapiTextureMap * gst_vaapi_display_egl_get_texture_map (GstVaapiDisplay * display) { return GST_VAAPI_DISPLAY_EGL (display)->texture_map; } static void gst_vaapi_display_egl_finalize (GObject * object) { GstVaapiDisplayEGL *dpy = GST_VAAPI_DISPLAY_EGL (object); if (dpy->texture_map) gst_object_unref (dpy->texture_map); G_OBJECT_CLASS (gst_vaapi_display_egl_parent_class)->finalize (object); } static void gst_vaapi_display_egl_init (GstVaapiDisplayEGL * display) { } static void gst_vaapi_display_egl_class_init (GstVaapiDisplayEGLClass * klass) { GObjectClass *const object_class = G_OBJECT_CLASS (klass); GstVaapiDisplayClass *const dpy_class = GST_VAAPI_DISPLAY_CLASS (klass); object_class->finalize = gst_vaapi_display_egl_finalize; dpy_class->display_type = GST_VAAPI_DISPLAY_TYPE_EGL; dpy_class->bind_display = gst_vaapi_display_egl_bind_display; dpy_class->close_display = gst_vaapi_display_egl_close_display; dpy_class->lock = gst_vaapi_display_egl_lock; dpy_class->unlock = gst_vaapi_display_egl_unlock; dpy_class->sync = gst_vaapi_display_egl_sync; dpy_class->flush = gst_vaapi_display_egl_flush; dpy_class->get_display = gst_vaapi_display_egl_get_display_info; dpy_class->get_size = gst_vaapi_display_egl_get_size; dpy_class->get_size_mm = gst_vaapi_display_egl_get_size_mm; dpy_class->get_visual_id = gst_vaapi_display_egl_get_visual_id; dpy_class->create_window = gst_vaapi_display_egl_create_window; dpy_class->create_texture = gst_vaapi_display_egl_create_texture; dpy_class->get_texture_map = gst_vaapi_display_egl_get_texture_map; } /** * gst_vaapi_display_egl_new: * @display: a #GstVaapiDisplay, or %NULL to pick any one * @gles_version: the OpenGL ES version API to use * * Creates a new #GstVaapiDisplay object suitable in EGL context. If * the native @display is %NULL, then any type of display is picked, * i.e. one that can be successfully opened. The @gles_version will * further ensure the OpenGL ES API to use, or zero to indicate * "desktop" OpenGL. * * Return value: a newly allocated #GstVaapiDisplay object */ GstVaapiDisplay * gst_vaapi_display_egl_new (GstVaapiDisplay * display, guint gles_version) { InitParams params; if (display) { params.display = display; params.display_type = GST_VAAPI_DISPLAY_VADISPLAY_TYPE (display); } else { params.display = NULL; params.display_type = GST_VAAPI_DISPLAY_TYPE_ANY; } params.gles_version = gles_version; return gst_vaapi_display_new (g_object_new (GST_TYPE_VAAPI_DISPLAY_EGL, NULL), GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, ¶ms); } /** * gst_vaapi_display_egl_new_with_native_display: * @native_display: an EGLDisplay object * @display_type: the display type of @native_display * @gles_version: the OpenGL ES version API to use * * Creates a #GstVaapiDisplay based on the native display supplied in * as @native_display. The caller still owns the display and must call * native display close function when all #GstVaapiDisplay references * are released. Doing so too early can yield undefined behaviour. * * The @gles_version will further ensure the OpenGL ES API to use, or * zero to indicate "desktop" OpenGL. * * Return value: a newly allocated #GstVaapiDisplay object */ GstVaapiDisplay * gst_vaapi_display_egl_new_with_native_display (gpointer native_display, GstVaapiDisplayType display_type, guint gles_version) { InitParams params; g_return_val_if_fail (native_display != NULL, NULL); params.display = native_display; params.display_type = display_type; params.gles_version = gles_version; return gst_vaapi_display_new (g_object_new (GST_TYPE_VAAPI_DISPLAY_EGL, NULL), GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, ¶ms); } EglContext * gst_vaapi_display_egl_get_context (GstVaapiDisplayEGL * display) { return ensure_context (display) ? display->egl_context : NULL; } EGLDisplay gst_vaapi_display_egl_get_gl_display (GstVaapiDisplayEGL * display) { g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), EGL_NO_DISPLAY); return display->egl_display->base.handle.p; } EGLContext gst_vaapi_display_egl_get_gl_context (GstVaapiDisplayEGL * display) { g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), EGL_NO_CONTEXT); return ensure_context (display) ? display->egl_context->base.handle.p : EGL_NO_CONTEXT; } gboolean gst_vaapi_display_egl_set_gl_context (GstVaapiDisplayEGL * display, EGLContext gl_context) { g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), FALSE); return ensure_context_is_wrapped (display, gl_context); }