// ValueArray.cs - ValueArray wrapper implementation // // Authors: Mike Kestner // // Copyright (c) 2003 Novell, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of version 2 of the Lesser GNU General // Public License as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this program; if not, write to the // Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. namespace Gst.GLib { using System; using System.Collections; using System.Runtime.InteropServices; public class ValueArray : IDisposable, ICollection, ICloneable, IWrapper { private IntPtr handle = IntPtr.Zero; static private ArrayList PendingFrees = new ArrayList (); static private bool idle_queued = false; [DllImport("libgobject-2.0-0.dll")] static extern IntPtr g_value_array_new (uint n_preallocs); public ValueArray (uint n_preallocs) { handle = g_value_array_new (n_preallocs); } public ValueArray (IntPtr raw) { handle = raw; } ~ValueArray () { Dispose (false); } // IDisposable public void Dispose () { Dispose (true); GC.SuppressFinalize (this); } [DllImport("libgobject-2.0-0.dll")] static extern void g_value_array_free (IntPtr raw); void Dispose (bool disposing) { if (Handle == IntPtr.Zero) return; lock (PendingFrees) { PendingFrees.Add (handle); if (! idle_queued) { Timeout.Add (50, new TimeoutHandler (PerformFrees)); idle_queued = true; } } handle = IntPtr.Zero; } static bool PerformFrees () { IntPtr[] handles; lock (PendingFrees) { idle_queued = false; handles = new IntPtr [PendingFrees.Count]; PendingFrees.CopyTo (handles, 0); PendingFrees.Clear (); } foreach (IntPtr h in handles) g_value_array_free (h); return false; } public IntPtr Handle { get { return handle; } } struct NativeStruct { public uint n_values; public IntPtr values; public uint n_prealloced; } NativeStruct Native { get { return (NativeStruct) Marshal.PtrToStructure (Handle, typeof(NativeStruct)); } } public IntPtr ArrayPtr { get { return Native.values; } } [DllImport("libgobject-2.0-0.dll")] static extern void g_value_array_append (IntPtr raw, ref GLib.Value val); public void Append (GLib.Value val) { g_value_array_append (Handle, ref val); } [DllImport("libgobject-2.0-0.dll")] static extern void g_value_array_insert (IntPtr raw, uint idx, ref GLib.Value val); public void Insert (uint idx, GLib.Value val) { g_value_array_insert (Handle, idx, ref val); } [DllImport("libgobject-2.0-0.dll")] static extern void g_value_array_prepend (IntPtr raw, ref GLib.Value val); public void Prepend (GLib.Value val) { g_value_array_prepend (Handle, ref val); } [DllImport("libgobject-2.0-0.dll")] static extern void g_value_array_remove (IntPtr raw, uint idx); public void Remove (uint idx) { g_value_array_remove (Handle, idx); } // ICollection public int Count { get { return (int) Native.n_values; } } [DllImport("libgobject-2.0-0.dll")] static extern IntPtr g_value_array_get_nth (IntPtr raw, uint idx); public object this [int index] { get { IntPtr raw_val = g_value_array_get_nth (Handle, (uint) index); return Marshal.PtrToStructure (raw_val, typeof (GLib.Value)); } } // Synchronization could be tricky here. Hmm. public bool IsSynchronized { get { return false; } } public object SyncRoot { get { return null; } } public void CopyTo (Array array, int index) { if (array == null) throw new ArgumentNullException ("Array can't be null."); if (index < 0) throw new ArgumentOutOfRangeException ("Index must be greater than 0."); if (index + Count < array.Length) throw new ArgumentException ("Array not large enough to copy into starting at index."); for (int i = 0; i < Count; i++) ((IList) array) [index + i] = this [i]; } private class ListEnumerator : IEnumerator { private int current = -1; private ValueArray vals; public ListEnumerator (ValueArray vals) { this.vals = vals; } public object Current { get { if (current == -1) return null; return vals [current]; } } public bool MoveNext () { if (++current >= vals.Count) { current = -1; return false; } return true; } public void Reset () { current = -1; } } // IEnumerable public IEnumerator GetEnumerator () { return new ListEnumerator (this); } [DllImport("libgobject-2.0-0.dll")] static extern IntPtr g_value_array_copy (IntPtr raw); // ICloneable public object Clone () { return new ValueArray (g_value_array_copy (Handle)); } [DllImport ("libgobject-2.0-0.dll")] static extern IntPtr g_value_array_get_type (); public static GLib.GType GType { get { return new GLib.GType (g_value_array_get_type ()); } } } }