/* * GStreamer * Copyright (C) 2008 Filippo Argiolas * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #define GST_TYPE_GL_DIFFERENCEMATTE (gst_gl_differencematte_get_type()) #define GST_GL_DIFFERENCEMATTE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_GL_DIFFERENCEMATTE,GstGLDifferenceMatte)) #define GST_IS_GL_DIFFERENCEMATTE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_GL_DIFFERENCEMATTE)) #define GST_GL_DIFFERENCEMATTE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) , GST_TYPE_GL_DIFFERENCEMATTE,GstGLDifferenceMatteClass)) #define GST_IS_GL_DIFFERENCEMATTE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) , GST_TYPE_GL_DIFFERENCEMATTE)) #define GST_GL_DIFFERENCEMATTE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) , GST_TYPE_GL_DIFFERENCEMATTE,GstGLDifferenceMatteClass)) struct _GstGLDifferenceMatte { GstGLFilter filter; GstGLShader *shader[4]; gchar *location; gboolean bg_has_changed; GdkPixbuf *pixbuf; GLuint savedbgtexture; GLuint newbgtexture; GLuint midtexture[4]; GLuint intexture; }; struct _GstGLDifferenceMatteClass { GstGLFilterClass filter_class; }; typedef struct _GstGLDifferenceMatte GstGLDifferenceMatte; typedef struct _GstGLDifferenceMatteClass GstGLDifferenceMatteClass; #define GST_CAT_DEFAULT gst_gl_differencematte_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); #define DEBUG_INIT(bla) \ GST_DEBUG_CATEGORY_INIT (gst_gl_differencematte_debug, "gldifferencematte", 0, "gldifferencematte element"); GST_BOILERPLATE_FULL (GstGLDifferenceMatte, gst_gl_differencematte, GstGLFilter, GST_TYPE_GL_FILTER, DEBUG_INIT); static void gst_gl_differencematte_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_gl_differencematte_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_gl_differencematte_init_resources (GstGLFilter* filter); static void gst_gl_differencematte_reset_resources (GstGLFilter* filter); static gboolean gst_gl_differencematte_filter (GstGLFilter * filter, GstGLBuffer * inbuf, GstGLBuffer * outbuf); static const GstElementDetails element_details = GST_ELEMENT_DETAILS ( "Gstreamer OpenGL DifferenceMatte", "Filter/Effect", "Saves a background frame and replace it with a pixbuf", "Filippo Argiolas "); enum { PROP_0, PROP_LOCATION, }; /* init resources that need a gl context */ static void gst_gl_differencematte_init_gl_resources (GstGLFilter *filter) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); gint i; for (i=0; i<4; i++) { glGenTextures (1, &differencematte->midtexture[i]); glBindTexture(GL_TEXTURE_RECTANGLE_ARB, differencematte->midtexture[i]); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); differencematte->shader[i] = gst_gl_shader_new (); } g_return_if_fail ( gst_gl_shader_compile_and_check (differencematte->shader[0], difference_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE)); g_return_if_fail ( gst_gl_shader_compile_and_check (differencematte->shader[1], hconv9_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE)); g_return_if_fail ( gst_gl_shader_compile_and_check (differencematte->shader[2], vconv9_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE)); g_return_if_fail ( gst_gl_shader_compile_and_check (differencematte->shader[3], texture_interp_fragment_source, GST_GL_SHADER_FRAGMENT_SOURCE)); } /* free resources that need a gl context */ static void gst_gl_differencematte_reset_gl_resources (GstGLFilter *filter) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); gint i; glDeleteTextures (1, &differencematte->savedbgtexture); glDeleteTextures (1, &differencematte->newbgtexture); for (i=0; i<4; i++) { g_object_unref (differencematte->shader[i]); differencematte->shader[i] = NULL; glDeleteTextures (1, &differencematte->midtexture[i]); } differencematte->location = NULL; differencematte->pixbuf = NULL; differencematte->savedbgtexture = 0; differencematte->newbgtexture = 0; differencematte->bg_has_changed = FALSE; } static void gst_gl_differencematte_base_init (gpointer klass) { GstElementClass *element_class = GST_ELEMENT_CLASS (klass); gst_element_class_set_details (element_class, &element_details); } static void gst_gl_differencematte_class_init (GstGLDifferenceMatteClass * klass) { GObjectClass *gobject_class; gobject_class = (GObjectClass *) klass; gobject_class->set_property = gst_gl_differencematte_set_property; gobject_class->get_property = gst_gl_differencematte_get_property; GST_GL_FILTER_CLASS (klass)->filter = gst_gl_differencematte_filter; GST_GL_FILTER_CLASS (klass)->display_init_cb = gst_gl_differencematte_init_gl_resources; GST_GL_FILTER_CLASS (klass)->display_reset_cb = gst_gl_differencematte_reset_gl_resources; GST_GL_FILTER_CLASS (klass)->onStart = gst_gl_differencematte_init_resources; GST_GL_FILTER_CLASS (klass)->onStop = gst_gl_differencematte_reset_resources; g_object_class_install_property (gobject_class, PROP_LOCATION, g_param_spec_string ("location", "Background image location", "Background image location", NULL, G_PARAM_READWRITE)); } void gst_gl_differencematte_draw_texture (GstGLDifferenceMatte * differencematte, GLuint tex) { GstGLFilter *filter = GST_GL_FILTER (differencematte); glActiveTexture (GL_TEXTURE0); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex); glBegin (GL_QUADS); glTexCoord2f (0.0, 0.0); glVertex2f (-1.0, -1.0); glTexCoord2f ((gfloat)filter->width, 0.0); glVertex2f (1.0, -1.0); glTexCoord2f ((gfloat)filter->width, (gfloat)filter->height); glVertex2f (1.0, 1.0); glTexCoord2f (0.0, (gfloat)filter->height); glVertex2f (-1.0, 1.0); glEnd (); } static void gst_gl_differencematte_init (GstGLDifferenceMatte * differencematte, GstGLDifferenceMatteClass * klass) { differencematte->shader[0] = NULL; differencematte->shader[1] = NULL; differencematte->shader[2] = NULL; differencematte->shader[3] = NULL; differencematte->location = NULL; differencematte->pixbuf = NULL; differencematte->savedbgtexture = 0; differencematte->newbgtexture = 0; differencematte->bg_has_changed = FALSE; } static void gst_gl_differencematte_reset_resources (GstGLFilter* filter) { // GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE(filter); } static void gst_gl_differencematte_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (object); switch (prop_id) { case PROP_LOCATION: if (differencematte->location != NULL) g_free (differencematte->location); differencematte->bg_has_changed = TRUE; differencematte->location = g_value_dup_string (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_gl_differencematte_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (object); switch (prop_id) { case PROP_LOCATION: g_value_set_string (value, differencematte->location); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_gl_differencematte_init_resources (GstGLFilter* filter) { // GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter); } static void gst_gl_differencematte_save_texture (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gst_gl_differencematte_draw_texture (differencematte, texture); } static void init_pixbuf_texture (GstGLDisplay *display, gpointer data) { GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (data); GstGLFilter *filter = GST_GL_FILTER (data); glDeleteTextures (1, &differencematte->newbgtexture); glGenTextures (1, &differencematte->newbgtexture); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture); glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, filter->width, filter->height, 0, gdk_pixbuf_get_has_alpha (differencematte->pixbuf) ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, gdk_pixbuf_get_pixels (differencematte->pixbuf)); if (differencematte->savedbgtexture == 0) { glGenTextures (1, &differencematte->savedbgtexture); glBindTexture(GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } } static void gst_gl_differencematte_diff (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gst_gl_shader_use (differencematte->shader[0]); glActiveTexture (GL_TEXTURE0); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); glDisable(GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[0], "current", 0); glActiveTexture (GL_TEXTURE1); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture); glDisable (GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[0], "saved", 1); gst_gl_differencematte_draw_texture (differencematte, texture); } static void gst_gl_differencematte_hblur (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff); gfloat gauss_kernel[9] = { 0.026995f, 0.064759f, 0.120985f, 0.176033f, 0.199471f, 0.176033f, 0.120985f, 0.064759f, 0.026995f }; glMatrixMode (GL_PROJECTION); glLoadIdentity (); gst_gl_shader_use (differencematte->shader[1]); glActiveTexture (GL_TEXTURE0); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); glDisable(GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[1], "tex", 0); gst_gl_shader_set_uniform_1fv (differencematte->shader[1], "kernel", 9, gauss_kernel); gst_gl_shader_set_uniform_1f (differencematte->shader[1], "norm_const", 0.977016f); gst_gl_shader_set_uniform_1f (differencematte->shader[1], "norm_offset", 0.0f); gst_gl_differencematte_draw_texture (differencematte, texture); } static void gst_gl_differencematte_vblur (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff); gfloat gauss_kernel[9] = { 0.026995f, 0.064759f, 0.120985f, 0.176033f, 0.199471f, 0.176033f, 0.120985f, 0.064759f, 0.026995f }; glMatrixMode (GL_PROJECTION); glLoadIdentity (); gst_gl_shader_use (differencematte->shader[2]); glActiveTexture (GL_TEXTURE0); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); glDisable(GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[2], "tex", 0); gst_gl_shader_set_uniform_1fv (differencematte->shader[2], "kernel", 9, gauss_kernel); gst_gl_shader_set_uniform_1f (differencematte->shader[2], "norm_const", 0.977016f); gst_gl_shader_set_uniform_1f (differencematte->shader[2], "norm_offset", 0.0f); gst_gl_differencematte_draw_texture (differencematte, texture); } static void gst_gl_differencematte_interp (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gst_gl_shader_use (differencematte->shader[3]); glActiveTexture (GL_TEXTURE0); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture); glDisable(GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "blend", 0); glActiveTexture (GL_TEXTURE1); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture); glDisable (GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "base", 1); glActiveTexture (GL_TEXTURE2); glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->midtexture[2]); glDisable (GL_TEXTURE_RECTANGLE_ARB); gst_gl_shader_set_uniform_1i (differencematte->shader[3], "alpha", 2); gst_gl_differencematte_draw_texture (differencematte, texture); } static void gst_gl_differencematte_identity (gint width, gint height, guint texture, gpointer stuff) { GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gst_gl_differencematte_draw_texture (differencematte, texture); } static gboolean gst_gl_differencematte_filter (GstGLFilter* filter, GstGLBuffer* inbuf, GstGLBuffer* outbuf) { GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE(filter); GdkPixbuf *pixbuf; GError *error = NULL; differencematte->intexture = inbuf->texture; if (differencematte->bg_has_changed && (differencematte->location != NULL)) { pixbuf = gdk_pixbuf_new_from_file (differencematte->location, &error); if (pixbuf) { differencematte->pixbuf = gdk_pixbuf_scale_simple (pixbuf, filter->width, filter->height, GDK_INTERP_BILINEAR); gdk_pixbuf_unref (pixbuf); if (differencematte->pixbuf != NULL) { gst_gl_display_thread_add (filter->display, init_pixbuf_texture, differencematte); /* save current frame, needed to calculate difference between * this frame and next ones */ gst_gl_filter_render_to_target (filter, inbuf->texture, differencematte->savedbgtexture, gst_gl_differencematte_save_texture, differencematte); gdk_pixbuf_unref (differencematte->pixbuf); } } else { if (error != NULL && error->message != NULL) g_warning ("unable to load %s: %s", differencematte->location, error->message); } differencematte->bg_has_changed = FALSE; } if (differencematte->savedbgtexture != 0) { gst_gl_filter_render_to_target (filter, inbuf->texture, differencematte->midtexture[0], gst_gl_differencematte_diff, differencematte); gst_gl_filter_render_to_target (filter, differencematte->midtexture[0], differencematte->midtexture[1], gst_gl_differencematte_hblur, differencematte); gst_gl_filter_render_to_target (filter, differencematte->midtexture[1], differencematte->midtexture[2], gst_gl_differencematte_vblur, differencematte); gst_gl_filter_render_to_target (filter, inbuf->texture, outbuf->texture, gst_gl_differencematte_interp, differencematte); } else { gst_gl_filter_render_to_target (filter, inbuf->texture, outbuf->texture, gst_gl_differencematte_identity, differencematte); } return TRUE; }