/* GStreamer * Copyright (C) <2020> Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include "gstd3d11device.h" #include "gstd3d11utils.h" #include "gstd3d11format.h" #include "gstd3d11memory.h" #include "gstd3d11videoprocessor.h" #include GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_video_processor_debug); #define GST_CAT_DEFAULT gst_d3d11_video_processor_debug #if (D3D11_HEADER_VERSION >= 1 && DXGI_HEADER_VERSION >= 4) #define HAVE_VIDEO_CONTEXT_ONE #endif #if (D3D11_HEADER_VERSION >= 4) && (DXGI_HEADER_VERSION >= 5) #define HAVE_VIDEO_CONTEXT_TWO #endif GQuark gst_d3d11_video_processor_input_view_quark (void) { static volatile gsize quark = 0; if (g_once_init_enter (&quark)) { GQuark q = g_quark_from_static_string ("GstD3D11VideoProcessorInputView"); g_once_init_leave (&quark, (gsize) q); } return (GQuark) quark; } GQuark gst_d3d11_video_processor_output_view_quark (void) { static volatile gsize quark = 0; if (g_once_init_enter (&quark)) { GQuark q = g_quark_from_static_string ("GstD3D11VideoProcessorOutputView"); g_once_init_leave (&quark, (gsize) q); } return (GQuark) quark; } struct _GstD3D11VideoProcessor { GstD3D11Device *device; ID3D11VideoDevice *video_device; ID3D11VideoContext *video_context; #ifdef HAVE_VIDEO_CONTEXT_ONE ID3D11VideoContext1 *video_context1; #endif #ifdef HAVE_VIDEO_CONTEXT_TWO ID3D11VideoContext2 *video_context2; #endif ID3D11VideoProcessor *processor; ID3D11VideoProcessorEnumerator *enumerator; D3D11_VIDEO_PROCESSOR_CAPS processor_caps; }; GstD3D11VideoProcessor * gst_d3d11_video_processor_new (GstD3D11Device * device, guint in_width, guint in_height, guint out_width, guint out_height) { GstD3D11VideoProcessor *self; ID3D11Device *device_handle; ID3D11DeviceContext *context_handle; HRESULT hr; D3D11_VIDEO_PROCESSOR_CONTENT_DESC desc = { 0, }; g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL); device_handle = gst_d3d11_device_get_device_handle (device); context_handle = gst_d3d11_device_get_device_context_handle (device); self = g_new0 (GstD3D11VideoProcessor, 1); self->device = gst_object_ref (device); hr = ID3D11Device_QueryInterface (device_handle, &IID_ID3D11VideoDevice, (void **) &self->video_device); if (!gst_d3d11_result (hr, device)) goto fail; hr = ID3D11DeviceContext_QueryInterface (context_handle, &IID_ID3D11VideoContext, (void **) &self->video_context); if (!gst_d3d11_result (hr, device)) goto fail; /* FIXME: Add support intelace */ desc.InputFrameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE; desc.InputWidth = in_width; desc.InputHeight = in_height; desc.OutputWidth = out_width; desc.OutputHeight = out_height; /* TODO: make option for this */ desc.Usage = D3D11_VIDEO_USAGE_PLAYBACK_NORMAL; hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator (self->video_device, &desc, &self->enumerator); if (!gst_d3d11_result (hr, device)) goto fail; hr = ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps (self->enumerator, &self->processor_caps); if (!gst_d3d11_result (hr, device)) goto fail; hr = ID3D11VideoDevice_CreateVideoProcessor (self->video_device, self->enumerator, 0, &self->processor); if (!gst_d3d11_result (hr, device)) goto fail; #ifdef HAVE_VIDEO_CONTEXT_ONE hr = ID3D11VideoContext_QueryInterface (self->video_context, &IID_ID3D11VideoContext1, (void **) &self->video_context1); if (gst_d3d11_result (hr, device)) { GST_DEBUG ("ID3D11VideoContext1 interface available"); } #endif #ifdef HAVE_VIDEO_CONTEXT_TWO hr = ID3D11VideoContext_QueryInterface (self->video_context, &IID_ID3D11VideoContext2, (void **) &self->video_context2); if (gst_d3d11_result (hr, device)) { GST_DEBUG ("ID3D11VideoContext2 interface available"); } #endif return self; fail: gst_d3d11_video_processor_free (self); return NULL; } void gst_d3d11_video_processor_free (GstD3D11VideoProcessor * processor) { g_return_if_fail (processor != NULL); if (processor->video_device) ID3D11VideoDevice_Release (processor->video_device); if (processor->video_context) ID3D11VideoContext_Release (processor->video_context); #ifdef HAVE_VIDEO_CONTEXT_ONE if (processor->video_context1) ID3D11VideoContext1_Release (processor->video_context1); #endif #ifdef HAVE_VIDEO_CONTEXT_TWO if (processor->video_context2) ID3D11VideoContext2_Release (processor->video_context2); #endif if (processor->processor) ID3D11VideoProcessor_Release (processor->processor); if (processor->enumerator) ID3D11VideoProcessorEnumerator_Release (processor->enumerator); gst_clear_object (&processor->device); g_free (processor); } static gboolean gst_d3d11_video_processor_supports_format (GstD3D11VideoProcessor * self, DXGI_FORMAT format, gboolean is_input) { HRESULT hr; UINT flag; if (is_input) { /* D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT, missing in mingw header */ flag = 1; } else { /* D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT, missing in mingw header */ flag = 2; } hr = ID3D11VideoProcessorEnumerator_CheckVideoProcessorFormat (self->enumerator, format, &flag); return gst_d3d11_result (hr, self->device); } gboolean gst_d3d11_video_processor_supports_input_format (GstD3D11VideoProcessor * processor, DXGI_FORMAT format) { g_return_val_if_fail (processor != NULL, FALSE); if (format == DXGI_FORMAT_UNKNOWN) return FALSE; return gst_d3d11_video_processor_supports_format (processor, format, TRUE); } gboolean gst_d3d11_video_processor_supports_output_format (GstD3D11VideoProcessor * processor, DXGI_FORMAT format) { g_return_val_if_fail (processor != NULL, FALSE); if (format == DXGI_FORMAT_UNKNOWN) return FALSE; return gst_d3d11_video_processor_supports_format (processor, format, FALSE); } gboolean gst_d3d11_video_processor_get_caps (GstD3D11VideoProcessor * processor, D3D11_VIDEO_PROCESSOR_CAPS * caps) { g_return_val_if_fail (processor != NULL, FALSE); g_return_val_if_fail (caps != NULL, FALSE); *caps = processor->processor_caps; return TRUE; } static void video_processor_color_space_from_gst (GstD3D11VideoProcessor * self, GstVideoColorimetry * color, D3D11_VIDEO_PROCESSOR_COLOR_SPACE * colorspace) { /* D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC */ UINT can_xvYCC = 2; /* 0: playback, 1: video processing */ colorspace->Usage = 0; if (color->range == GST_VIDEO_COLOR_RANGE_0_255) { colorspace->RGB_Range = 0; colorspace->Nominal_Range = D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255; } else { /* 16-235 */ colorspace->RGB_Range = 1; colorspace->Nominal_Range = D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235; } if (color->matrix == GST_VIDEO_COLOR_MATRIX_BT601) { colorspace->YCbCr_Matrix = 0; } else { /* BT.709, no other options (such as BT2020) */ colorspace->YCbCr_Matrix = 1; } if ((self->processor_caps.DeviceCaps & can_xvYCC) == can_xvYCC) { colorspace->YCbCr_xvYCC = 1; } else { colorspace->YCbCr_xvYCC = 0; } } gboolean gst_d3d11_video_processor_set_input_color_space (GstD3D11VideoProcessor * processor, GstVideoColorimetry * color) { D3D11_VIDEO_PROCESSOR_COLOR_SPACE color_space; g_return_val_if_fail (processor != NULL, FALSE); g_return_val_if_fail (color != NULL, FALSE); video_processor_color_space_from_gst (processor, color, &color_space); ID3D11VideoContext_VideoProcessorSetStreamColorSpace (processor->video_context, processor->processor, 0, &color_space); return TRUE; } gboolean gst_d3d11_video_processor_set_output_color_space (GstD3D11VideoProcessor * processor, GstVideoColorimetry * color) { D3D11_VIDEO_PROCESSOR_COLOR_SPACE color_space; g_return_val_if_fail (processor != NULL, FALSE); g_return_val_if_fail (color != NULL, FALSE); video_processor_color_space_from_gst (processor, color, &color_space); ID3D11VideoContext_VideoProcessorSetOutputColorSpace (processor->video_context, processor->processor, &color_space); return TRUE; } #if (DXGI_HEADER_VERSION >= 4) gboolean gst_d3d11_video_processor_set_input_dxgi_color_space (GstD3D11VideoProcessor * processor, DXGI_COLOR_SPACE_TYPE color_space) { g_return_val_if_fail (processor != NULL, FALSE); #ifdef HAVE_VIDEO_CONTEXT_ONE if (processor->video_context1) { ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1 (processor->video_context1, processor->processor, 0, color_space); return TRUE; } #endif return FALSE; } gboolean gst_d3d11_video_processor_set_output_dxgi_color_space (GstD3D11VideoProcessor * processor, DXGI_COLOR_SPACE_TYPE color_space) { g_return_val_if_fail (processor != NULL, FALSE); #ifdef HAVE_VIDEO_CONTEXT_ONE if (processor->video_context1) { ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1 (processor->video_context1, processor->processor, color_space); return TRUE; } #endif return FALSE; } #endif #if (DXGI_HEADER_VERSION >= 5) /* D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 * missing in mingw header */ #define FEATURE_CAPS_METADATA_HDR10 (0x800) gboolean gst_d3d11_video_processor_set_input_hdr10_metadata (GstD3D11VideoProcessor * processor, DXGI_HDR_METADATA_HDR10 * hdr10_meta) { g_return_val_if_fail (processor != NULL, FALSE); #ifdef HAVE_VIDEO_CONTEXT_TWO if (processor->video_context2 && (processor->processor_caps.FeatureCaps & FEATURE_CAPS_METADATA_HDR10)) { if (hdr10_meta) { ID3D11VideoContext2_VideoProcessorSetStreamHDRMetaData (processor->video_context2, processor->processor, 0, DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10), hdr10_meta); } else { ID3D11VideoContext2_VideoProcessorSetStreamHDRMetaData (processor->video_context2, processor->processor, 0, DXGI_HDR_METADATA_TYPE_NONE, 0, NULL); } return TRUE; } #endif return FALSE; } gboolean gst_d3d11_video_processor_set_output_hdr10_metadata (GstD3D11VideoProcessor * processor, DXGI_HDR_METADATA_HDR10 * hdr10_meta) { g_return_val_if_fail (processor != NULL, FALSE); #ifdef HAVE_VIDEO_CONTEXT_TWO if (processor->video_context2 && (processor->processor_caps.FeatureCaps & FEATURE_CAPS_METADATA_HDR10)) { if (hdr10_meta) { ID3D11VideoContext2_VideoProcessorSetOutputHDRMetaData (processor->video_context2, processor->processor, DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10), hdr10_meta); } else { ID3D11VideoContext2_VideoProcessorSetOutputHDRMetaData (processor->video_context2, processor->processor, DXGI_HDR_METADATA_TYPE_NONE, 0, NULL); } return TRUE; } #endif return FALSE; } #endif gboolean gst_d3d11_video_processor_create_input_view (GstD3D11VideoProcessor * processor, D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC * desc, ID3D11Resource * resource, ID3D11VideoProcessorInputView ** view) { HRESULT hr; g_return_val_if_fail (processor != NULL, FALSE); g_return_val_if_fail (desc != NULL, FALSE); g_return_val_if_fail (resource != NULL, FALSE); g_return_val_if_fail (view != NULL, FALSE); hr = ID3D11VideoDevice_CreateVideoProcessorInputView (processor->video_device, resource, processor->enumerator, desc, view); if (!gst_d3d11_result (hr, processor->device)) return FALSE; return TRUE; } gboolean gst_d3d11_video_processor_create_output_view (GstD3D11VideoProcessor * processor, D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC * desc, ID3D11Resource * resource, ID3D11VideoProcessorOutputView ** view) { HRESULT hr; g_return_val_if_fail (processor != NULL, FALSE); g_return_val_if_fail (desc != NULL, FALSE); g_return_val_if_fail (resource != NULL, FALSE); g_return_val_if_fail (view != NULL, FALSE); hr = ID3D11VideoDevice_CreateVideoProcessorOutputView (processor->video_device, resource, processor->enumerator, desc, view); if (!gst_d3d11_result (hr, processor->device)) return FALSE; return TRUE; } void gst_d3d11_video_processor_input_view_release (ID3D11VideoProcessorInputView * view) { if (!view) return; ID3D11VideoProcessorInputView_Release (view); } void gst_d3d11_video_processor_output_view_release (ID3D11VideoProcessorOutputView * view) { if (!view) return; ID3D11VideoProcessorOutputView_Release (view); } gboolean gst_d3d11_video_processor_render (GstD3D11VideoProcessor * processor, RECT * in_rect, ID3D11VideoProcessorInputView * in_view, RECT * out_rect, ID3D11VideoProcessorOutputView * out_view) { gboolean ret; g_return_val_if_fail (processor != NULL, FALSE); g_return_val_if_fail (in_view != NULL, FALSE); g_return_val_if_fail (out_view != NULL, FALSE); gst_d3d11_device_lock (processor->device); ret = gst_d3d11_video_processor_render_unlocked (processor, in_rect, in_view, out_rect, out_view); gst_d3d11_device_unlock (processor->device); return ret; } gboolean gst_d3d11_video_processor_render_unlocked (GstD3D11VideoProcessor * processor, RECT * in_rect, ID3D11VideoProcessorInputView * in_view, RECT * out_rect, ID3D11VideoProcessorOutputView * out_view) { HRESULT hr; D3D11_VIDEO_PROCESSOR_STREAM stream = { 0, }; g_return_val_if_fail (processor != NULL, FALSE); g_return_val_if_fail (in_view != NULL, FALSE); g_return_val_if_fail (out_view != NULL, FALSE); stream.Enable = TRUE; stream.pInputSurface = in_view; if (in_rect) { ID3D11VideoContext_VideoProcessorSetStreamSourceRect (processor->video_context, processor->processor, 0, TRUE, in_rect); } else { ID3D11VideoContext_VideoProcessorSetStreamSourceRect (processor->video_context, processor->processor, 0, FALSE, NULL); } if (out_rect) { ID3D11VideoContext_VideoProcessorSetStreamDestRect (processor->video_context, processor->processor, 0, TRUE, out_rect); ID3D11VideoContext_VideoProcessorSetOutputTargetRect (processor->video_context, processor->processor, TRUE, out_rect); } else { ID3D11VideoContext_VideoProcessorSetStreamDestRect (processor->video_context, processor->processor, 0, FALSE, NULL); ID3D11VideoContext_VideoProcessorSetOutputTargetRect (processor->video_context, processor->processor, FALSE, NULL); } hr = ID3D11VideoContext_VideoProcessorBlt (processor->video_context, processor->processor, out_view, 0, 1, &stream); if (!gst_d3d11_result (hr, processor->device)) return FALSE; return TRUE; } gboolean gst_d3d11_video_processor_check_bind_flags_for_input_view (guint bind_flags) { static const guint compatible_flags = (D3D11_BIND_DECODER | D3D11_BIND_VIDEO_ENCODER | D3D11_BIND_RENDER_TARGET | D3D11_BIND_UNORDERED_ACCESS); if (bind_flags == 0) return TRUE; if ((bind_flags & compatible_flags) != 0) return TRUE; return FALSE; } gboolean gst_d3d11_video_processor_check_bind_flags_for_output_view (guint bind_flags) { if ((bind_flags & D3D11_BIND_RENDER_TARGET) == D3D11_BIND_RENDER_TARGET) return TRUE; return FALSE; }