/* GStreamer * Copyright (C) <1999> Erik Walthinsen <omega@cse.ogi.edu> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #ifdef HAVE_STDLIB_H #include <stdlib.h> /* exit() */ #endif #ifdef HAVE_UNISTD_H #include <unistd.h> #endif #include <gst/gst.h> gint main (gint argc, gchar * argv[]) { GstElement *player; GstStateChangeReturn res; gst_init (&argc, &argv); player = gst_element_factory_make ("playbin", "player"); g_assert (player); if (argc < 2) { g_print ("usage: %s <uri>\n", argv[0]); exit (-1); } g_object_set (G_OBJECT (player), "uri", argv[1], NULL); g_print ("play...\n"); res = gst_element_set_state (player, GST_STATE_PLAYING); if (res != GST_STATE_CHANGE_SUCCESS) { g_print ("could not play\n"); return -1; } g_print ("sleep 2...\n"); g_usleep (2 * G_USEC_PER_SEC); g_print ("pause...\n"); res = gst_element_set_state (player, GST_STATE_PAUSED); if (res != GST_STATE_CHANGE_SUCCESS) { g_print ("could not play\n"); return -1; } g_print ("sleep 2...\n"); g_usleep (2 * G_USEC_PER_SEC); g_print ("play...\n"); res = gst_element_set_state (player, GST_STATE_PLAYING); if (res != GST_STATE_CHANGE_SUCCESS) { g_print ("could not play\n"); return -1; } g_print ("sleep 2...\n"); g_usleep (2 * G_USEC_PER_SEC); g_print ("ready...\n"); res = gst_element_set_state (player, GST_STATE_READY); if (res != GST_STATE_CHANGE_SUCCESS) { g_print ("could not play\n"); return -1; } g_print ("sleep 2...\n"); g_usleep (2 * G_USEC_PER_SEC); g_print ("play...\n"); res = gst_element_set_state (player, GST_STATE_PLAYING); if (res != GST_STATE_CHANGE_SUCCESS) { g_print ("could not play\n"); return -1; } g_main_loop_run (g_main_loop_new (NULL, TRUE)); return 0; }