/* GStreamer * Copyright (C) 2020 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include #include #include #include #include #include G_BEGIN_DECLS #define GST_TYPE_D3D11_FORMAT_SUPPORT (gst_d3d11_format_support_get_type()) GType gst_d3d11_format_support_get_type (void); void gst_d3d11_device_d3d11_debug (GstD3D11Device * device, const gchar * file, const gchar * function, gint line); void gst_d3d11_device_dxgi_debug (GstD3D11Device * device, const gchar * file, const gchar * function, gint line); #define GST_D3D11_CLEAR_COM(obj) G_STMT_START { \ if (obj) { \ (obj)->Release (); \ (obj) = NULL; \ } \ } G_STMT_END #define MAKE_FORMAT_MAP_YUV(g,d,r0,r1,r2,r3) \ { GST_VIDEO_FORMAT_ ##g, DXGI_FORMAT_ ##d, \ { DXGI_FORMAT_ ##r0, DXGI_FORMAT_ ##r1, DXGI_FORMAT_ ##r2, DXGI_FORMAT_ ##r3 }, \ { DXGI_FORMAT_ ##r0, DXGI_FORMAT_ ##r1, DXGI_FORMAT_ ##r2, DXGI_FORMAT_ ##r3 }, \ (D3D11_FORMAT_SUPPORT) (D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) } #define MAKE_FORMAT_MAP_YUV_FULL(g,d,r0,r1,r2,r3,f) \ { GST_VIDEO_FORMAT_ ##g, DXGI_FORMAT_ ##d, \ { DXGI_FORMAT_ ##r0, DXGI_FORMAT_ ##r1, DXGI_FORMAT_ ##r2, DXGI_FORMAT_ ##r3 }, \ { DXGI_FORMAT_ ##r0, DXGI_FORMAT_ ##r1, DXGI_FORMAT_ ##r2, DXGI_FORMAT_ ##r3 }, \ (D3D11_FORMAT_SUPPORT) (f) } #define MAKE_FORMAT_MAP_RGB(g,d) \ { GST_VIDEO_FORMAT_ ##g, DXGI_FORMAT_ ##d, \ { DXGI_FORMAT_ ##d, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, \ { DXGI_FORMAT_ ##d, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, \ (D3D11_FORMAT_SUPPORT) (D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) } static const GstD3D11Format _gst_d3d11_default_format_map[] = { MAKE_FORMAT_MAP_RGB (BGRA, B8G8R8A8_UNORM), MAKE_FORMAT_MAP_RGB (RGBA, R8G8B8A8_UNORM), MAKE_FORMAT_MAP_RGB (BGRx, B8G8R8A8_UNORM), MAKE_FORMAT_MAP_RGB (RGBx, R8G8B8A8_UNORM), MAKE_FORMAT_MAP_RGB (RGB10A2_LE, R10G10B10A2_UNORM), MAKE_FORMAT_MAP_RGB (RGBA64_LE, R16G16B16A16_UNORM), MAKE_FORMAT_MAP_YUV (AYUV, UNKNOWN, R8G8B8A8_UNORM, UNKNOWN, UNKNOWN, UNKNOWN), MAKE_FORMAT_MAP_YUV (AYUV64, UNKNOWN, R16G16B16A16_UNORM, UNKNOWN, UNKNOWN, UNKNOWN), MAKE_FORMAT_MAP_YUV (VUYA, AYUV, R8G8B8A8_UNORM, UNKNOWN, UNKNOWN, UNKNOWN), MAKE_FORMAT_MAP_YUV (NV12, NV12, R8_UNORM, R8G8_UNORM, UNKNOWN, UNKNOWN), MAKE_FORMAT_MAP_YUV (NV21, UNKNOWN, R8_UNORM, R8G8_UNORM, UNKNOWN, UNKNOWN), MAKE_FORMAT_MAP_YUV (P010_10LE, P010, R16_UNORM, R16G16_UNORM, UNKNOWN, UNKNOWN), MAKE_FORMAT_MAP_YUV (P012_LE, P016, R16_UNORM, R16G16_UNORM, UNKNOWN, UNKNOWN), MAKE_FORMAT_MAP_YUV (P016_LE, P016, R16_UNORM, R16G16_UNORM, UNKNOWN, UNKNOWN), MAKE_FORMAT_MAP_YUV (I420, UNKNOWN, R8_UNORM, R8_UNORM, R8_UNORM, UNKNOWN), MAKE_FORMAT_MAP_YUV (YV12, UNKNOWN, R8_UNORM, R8_UNORM, R8_UNORM, UNKNOWN), MAKE_FORMAT_MAP_YUV (I420_10LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN), MAKE_FORMAT_MAP_YUV (I420_12LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN), MAKE_FORMAT_MAP_YUV (Y42B, UNKNOWN, R8_UNORM, R8_UNORM, R8_UNORM, UNKNOWN), MAKE_FORMAT_MAP_YUV (I422_10LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN), MAKE_FORMAT_MAP_YUV (I422_12LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN), MAKE_FORMAT_MAP_YUV (Y444, UNKNOWN, R8_UNORM, R8_UNORM, R8_UNORM, UNKNOWN), MAKE_FORMAT_MAP_YUV (Y444_10LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN), MAKE_FORMAT_MAP_YUV (Y444_12LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN), MAKE_FORMAT_MAP_YUV (Y444_16LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN), /* GRAY */ /* NOTE: To support conversion by using video processor, * mark DXGI_FORMAT_{R8,R16}_UNORM formats as known dxgi_format. * Otherwise, d3d11 elements will not try to use video processor for * those formats */ MAKE_FORMAT_MAP_RGB (GRAY8, R8_UNORM), MAKE_FORMAT_MAP_RGB (GRAY16_LE, R16_UNORM), MAKE_FORMAT_MAP_YUV_FULL (Y410, Y410, R10G10B10A2_UNORM, UNKNOWN, UNKNOWN, UNKNOWN, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE), }; #undef MAKE_FORMAT_MAP_YUV #undef MAKE_FORMAT_MAP_YUV_FULL #undef MAKE_FORMAT_MAP_RGB #define GST_D3D11_N_FORMATS G_N_ELEMENTS(_gst_d3d11_default_format_map) typedef struct _GstD3D11ColorMatrix { gdouble matrix[3][3]; gdouble offset[3]; gdouble min[3]; gdouble max[3]; } GstD3D11ColorMatrix; GST_D3D11_API gchar * gst_d3d11_dump_color_matrix (GstD3D11ColorMatrix * matrix); GST_D3D11_API gboolean gst_d3d11_color_range_adjust_matrix_unorm (const GstVideoInfo * in_info, const GstVideoInfo * out_info, GstD3D11ColorMatrix * matrix); GST_D3D11_API gboolean gst_d3d11_yuv_to_rgb_matrix_unorm (const GstVideoInfo * in_yuv_info, const GstVideoInfo * out_rgb_info, GstD3D11ColorMatrix * matrix); GST_D3D11_API gboolean gst_d3d11_rgb_to_yuv_matrix_unorm (const GstVideoInfo * in_rgb_info, const GstVideoInfo * out_yuv_info, GstD3D11ColorMatrix * matrix); GST_D3D11_API gboolean gst_d3d11_color_primaries_matrix_unorm (const GstVideoColorPrimariesInfo * in_info, const GstVideoColorPrimariesInfo * out_info, GstD3D11ColorMatrix * matrix); G_END_DECLS #ifdef __cplusplus #include class GstD3D11DeviceLockGuard { public: explicit GstD3D11DeviceLockGuard(GstD3D11Device * device) : device_ (device) { gst_d3d11_device_lock (device_); } ~GstD3D11DeviceLockGuard() { gst_d3d11_device_unlock (device_); } GstD3D11DeviceLockGuard(const GstD3D11DeviceLockGuard&) = delete; GstD3D11DeviceLockGuard& operator=(const GstD3D11DeviceLockGuard&) = delete; private: GstD3D11Device *device_; }; class GstD3D11CSLockGuard { public: explicit GstD3D11CSLockGuard(CRITICAL_SECTION * cs) : cs_ (cs) { EnterCriticalSection (cs_); } ~GstD3D11CSLockGuard() { LeaveCriticalSection (cs_); } GstD3D11CSLockGuard(const GstD3D11CSLockGuard&) = delete; GstD3D11CSLockGuard& operator=(const GstD3D11CSLockGuard&) = delete; private: CRITICAL_SECTION *cs_; }; class GstD3D11SRWLockGuard { public: explicit GstD3D11SRWLockGuard(SRWLOCK * lock) : lock_ (lock) { AcquireSRWLockExclusive (lock_); } ~GstD3D11SRWLockGuard() { ReleaseSRWLockExclusive (lock_); } GstD3D11SRWLockGuard(const GstD3D11SRWLockGuard&) = delete; GstD3D11SRWLockGuard& operator=(const GstD3D11SRWLockGuard&) = delete; private: SRWLOCK *lock_; }; #define GST_D3D11_CALL_ONCE_BEGIN \ static std::once_flag __once_flag; \ std::call_once (__once_flag, [&]() #define GST_D3D11_CALL_ONCE_END ) #endif /* __cplusplus */