/* * GStreamer * Copyright (C) 2012 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include "gstglmemory.h" #include "gstglutils.h" /** * SECTION:gstglmemory * @short_description: memory subclass for GL textures * @see_also: #GstMemory, #GstAllocator, #GstGLBufferPool * * GstGLMemory is a #GstMemory subclass providing support for the mapping of * GL textures. * * #GstGLMemory is created through gst_gl_memory_alloc() or system memory can * be wrapped through gst_gl_memory_wrapped(). * * Data is uploaded or downloaded from the GPU as is necessary. */ #define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0)) #define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1)) #define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0)) #define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0)) #define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0)) #define GL_MEM_WIDTH(gl_mem) _get_plane_width (&gl_mem->info, gl_mem->plane) #define GL_MEM_HEIGHT(gl_mem) _get_plane_height (&gl_mem->info, gl_mem->plane) #define GL_MEM_STRIDE(gl_mem) GST_VIDEO_INFO_PLANE_STRIDE (&gl_mem->info, gl_mem->plane) #define CONTEXT_SUPPORTS_PBO_UPLOAD(context) \ (gst_gl_context_check_gl_version (context, \ GST_GL_API_OPENGL | GST_GL_API_OPENGL3, 2, 1) \ || gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0)) #define CONTEXT_SUPPORTS_PBO_DOWNLOAD(context) \ (gst_gl_context_check_gl_version (context, \ GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2, 3, 0)) GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY); #define GST_CAT_DEFAULT GST_CAT_GL_MEMORY static GstAllocator *_gl_allocator; /* compatability definitions... */ #ifndef GL_RED #define GL_RED 0x1903 #endif #ifndef GL_RG #define GL_RG 0x8227 #endif #ifndef GL_R8 #define GL_R8 0x8229 #endif #ifndef GL_RG8 #define GL_RG8 0x822B #endif #ifndef GL_PIXEL_PACK_BUFFER #define GL_PIXEL_PACK_BUFFER 0x88EB #endif #ifndef GL_PIXEL_UNPACK_BUFFER #define GL_PIXEL_UNPACK_BUFFER 0x88EC #endif #ifndef GL_STREAM_READ #define GL_STREAM_READ 0x88E1 #endif #ifndef GL_STREAM_DRAW #define GL_STREAM_DRAW 0x88E0 #endif #ifndef GL_STREAM_COPY #define GL_STREAM_COPY 0x88E2 #endif #ifndef GL_UNPACK_ROW_LENGTH #define GL_UNPACK_ROW_LENGTH 0x0CF2 #endif #ifndef GL_MAP_READ_BIT #define GL_MAP_READ_BIT 0x0001 #endif #ifndef GL_MAP_WRITE_BIT #define GL_MAP_WRITE_BIT 0x0002 #endif typedef struct { /* in */ GstGLMemory *src; GstVideoGLTextureType out_format; guint out_width, out_height; guint out_stride; gboolean respecify; guint tex_target; /* inout */ guint tex_id; /* out */ gboolean result; } GstGLMemoryCopyParams; static inline guint _gl_format_n_components (guint format) { switch (format) { case GST_VIDEO_GL_TEXTURE_TYPE_RGBA: case GL_RGBA: return 4; case GST_VIDEO_GL_TEXTURE_TYPE_RGB: case GST_VIDEO_GL_TEXTURE_TYPE_RGB16: case GL_RGB: return 3; case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA: case GST_VIDEO_GL_TEXTURE_TYPE_RG: case GL_LUMINANCE_ALPHA: case GL_RG: return 2; case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE: case GST_VIDEO_GL_TEXTURE_TYPE_R: case GL_LUMINANCE: case GL_RED: return 1; default: return 0; } } static inline guint _gl_type_n_components (guint type) { switch (type) { case GL_UNSIGNED_BYTE: return 1; case GL_UNSIGNED_SHORT_5_6_5: return 3; default: g_assert_not_reached (); return 0; } } static inline guint _gl_type_n_bytes (guint type) { switch (type) { case GL_UNSIGNED_BYTE: return 1; case GL_UNSIGNED_SHORT_5_6_5: return 2; default: g_assert_not_reached (); return 0; } } static inline guint _gl_format_type_n_bytes (guint format, guint type) { return _gl_format_n_components (format) / _gl_type_n_components (type) * _gl_type_n_bytes (type); } static inline GLenum _gst_gl_format_from_gl_texture_type (GstVideoGLTextureType tex_format) { switch (tex_format) { case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA: return GL_LUMINANCE_ALPHA; case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE: return GL_LUMINANCE; case GST_VIDEO_GL_TEXTURE_TYPE_RGBA: return GL_RGBA; case GST_VIDEO_GL_TEXTURE_TYPE_RGB: case GST_VIDEO_GL_TEXTURE_TYPE_RGB16: return GL_RGB; case GST_VIDEO_GL_TEXTURE_TYPE_RG: return GL_RG; case GST_VIDEO_GL_TEXTURE_TYPE_R: return GL_RED; default: return GST_VIDEO_GL_TEXTURE_TYPE_RGBA; } } static inline guint _gl_texture_type_n_bytes (GstVideoGLTextureType tex_format) { guint format, type; format = _gst_gl_format_from_gl_texture_type (tex_format); type = GL_UNSIGNED_BYTE; if (tex_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16) type = GL_UNSIGNED_SHORT_5_6_5; return _gl_format_type_n_bytes (format, type); } GstVideoGLTextureType gst_gl_texture_type_from_format (GstGLContext * context, GstVideoFormat v_format, guint plane) { gboolean texture_rg = gst_gl_context_check_feature (context, "GL_EXT_texture_rg") || gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0) || gst_gl_context_check_feature (context, "GL_ARB_texture_rg") || gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 0); guint n_plane_components; switch (v_format) { case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_BGRx: case GST_VIDEO_FORMAT_xRGB: case GST_VIDEO_FORMAT_xBGR: case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_BGRA: case GST_VIDEO_FORMAT_ARGB: case GST_VIDEO_FORMAT_ABGR: case GST_VIDEO_FORMAT_AYUV: n_plane_components = 4; break; case GST_VIDEO_FORMAT_RGB: case GST_VIDEO_FORMAT_BGR: n_plane_components = 3; break; case GST_VIDEO_FORMAT_RGB16: case GST_VIDEO_FORMAT_BGR16: return GST_VIDEO_GL_TEXTURE_TYPE_RGB16; case GST_VIDEO_FORMAT_GRAY16_BE: case GST_VIDEO_FORMAT_GRAY16_LE: case GST_VIDEO_FORMAT_YUY2: case GST_VIDEO_FORMAT_UYVY: n_plane_components = 2; break; case GST_VIDEO_FORMAT_NV12: case GST_VIDEO_FORMAT_NV21: n_plane_components = plane == 0 ? 1 : 2; break; case GST_VIDEO_FORMAT_GRAY8: case GST_VIDEO_FORMAT_Y444: case GST_VIDEO_FORMAT_Y42B: case GST_VIDEO_FORMAT_Y41B: case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: n_plane_components = 1; break; default: n_plane_components = 4; g_assert_not_reached (); break; } switch (n_plane_components) { case 4: return GST_VIDEO_GL_TEXTURE_TYPE_RGBA; break; case 3: return GST_VIDEO_GL_TEXTURE_TYPE_RGB; break; case 2: return texture_rg ? GST_VIDEO_GL_TEXTURE_TYPE_RG : GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA; break; case 1: return texture_rg ? GST_VIDEO_GL_TEXTURE_TYPE_R : GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE; break; default: g_assert_not_reached (); break; } return GST_VIDEO_GL_TEXTURE_TYPE_RGBA; } static inline GLenum _sized_gl_format_from_gl_format_type (GstGLContext * context, GLenum format, GLenum type) { gboolean ext_texture_rg = gst_gl_context_check_feature (context, "GL_EXT_texture_rg"); switch (format) { case GL_RGBA: switch (type) { case GL_UNSIGNED_BYTE: return GL_RGBA8; break; } break; case GL_RGB: switch (type) { case GL_UNSIGNED_BYTE: return GL_RGB8; break; case GL_UNSIGNED_SHORT_5_6_5: return GL_RGB; break; } break; case GL_RG: switch (type) { case GL_UNSIGNED_BYTE: if (!USING_GLES3 (context) && USING_GLES2 (context) && ext_texture_rg) return GL_RG; return GL_RG8; break; } break; case GL_RED: switch (type) { case GL_UNSIGNED_BYTE: if (!USING_GLES3 (context) && USING_GLES2 (context) && ext_texture_rg) return GL_RED; return GL_R8; break; } break; case GL_LUMINANCE: return GL_LUMINANCE; break; case GL_LUMINANCE_ALPHA: return GL_LUMINANCE_ALPHA; break; case GL_ALPHA: return GL_ALPHA; break; default: break; } g_assert_not_reached (); return 0; } static inline guint _get_plane_width (GstVideoInfo * info, guint plane) { if (GST_VIDEO_INFO_IS_YUV (info)) /* For now component width and plane width are the same and the * plane-component mapping matches */ return GST_VIDEO_INFO_COMP_WIDTH (info, plane); else /* RGB, GRAY */ return GST_VIDEO_INFO_WIDTH (info); } static inline guint _get_plane_height (GstVideoInfo * info, guint plane) { if (GST_VIDEO_INFO_IS_YUV (info)) /* For now component width and plane width are the same and the * plane-component mapping matches */ return GST_VIDEO_INFO_COMP_HEIGHT (info, plane); else /* RGB, GRAY */ return GST_VIDEO_INFO_HEIGHT (info); } typedef struct _GenTexture { guint width, height; GLenum gl_target; GLenum gl_format; GLenum gl_type; guint result; } GenTexture; static void _generate_texture (GstGLContext * context, GenTexture * data) { const GstGLFuncs *gl = context->gl_vtable; GLenum internal_format; GST_TRACE ("Generating texture format:%u type:%u dimensions:%ux%u", data->gl_format, data->gl_type, data->width, data->height); internal_format = _sized_gl_format_from_gl_format_type (context, data->gl_format, data->gl_type); gl->GenTextures (1, &data->result); gl->BindTexture (data->gl_target, data->result); gl->TexImage2D (data->gl_target, 0, internal_format, data->width, data->height, 0, data->gl_format, data->gl_type, NULL); gl->TexParameteri (data->gl_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl->TexParameteri (data->gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl->TexParameteri (data->gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl->TexParameteri (data->gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); GST_LOG ("generated texture id:%d", data->result); } /* find the difference between the start of the plane and where the video * data starts in the plane */ static gsize _find_plane_frame_start (GstGLMemory * gl_mem) { gsize plane_start; gint i; /* find the start of the plane data including padding */ plane_start = 0; for (i = 0; i < gl_mem->plane; i++) { plane_start += gst_gl_get_plane_data_size (&gl_mem->info, &gl_mem->valign, i); } /* offset between the plane data start and where the video frame starts */ return (GST_VIDEO_INFO_PLANE_OFFSET (&gl_mem->info, gl_mem->plane)) - plane_start + gl_mem->mem.offset; } static void _upload_memory (GstGLContext * context, GstGLMemory * gl_mem) { const GstGLFuncs *gl; GLenum gl_format, gl_type, gl_target; gpointer data; gsize plane_start; if (!GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) { return; } gl = context->gl_vtable; gl_type = GL_UNSIGNED_BYTE; if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16) gl_type = GL_UNSIGNED_SHORT_5_6_5; gl_format = _gst_gl_format_from_gl_texture_type (gl_mem->tex_type); gl_target = gl_mem->tex_target; if (USING_OPENGL (context) || USING_GLES3 (context) || USING_OPENGL3 (context)) { gl->PixelStorei (GL_UNPACK_ROW_LENGTH, gl_mem->unpack_length); } else if (USING_GLES2 (context)) { gl->PixelStorei (GL_UNPACK_ALIGNMENT, gl_mem->unpack_length); } GST_LOG ("upload for texture id:%u, with pbo %u %ux%u", gl_mem->tex_id, gl_mem->transfer_pbo, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem)); /* find the start of the plane data including padding */ plane_start = _find_plane_frame_start (gl_mem); if (gl_mem->transfer_pbo && CONTEXT_SUPPORTS_PBO_UPLOAD (context)) { gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, gl_mem->transfer_pbo); data = (void *) plane_start; } else { data = (gpointer) ((gintptr) plane_start + (gintptr) gl_mem->data); } gl->BindTexture (gl_target, gl_mem->tex_id); gl->TexSubImage2D (gl_target, 0, 0, 0, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem), gl_format, gl_type, data); if (gl_mem->transfer_pbo && CONTEXT_SUPPORTS_PBO_UPLOAD (context)) gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, 0); /* Reset to default values */ if (USING_OPENGL (context) || USING_GLES3 (context)) { gl->PixelStorei (GL_UNPACK_ROW_LENGTH, 0); } else if (USING_GLES2 (context)) { gl->PixelStorei (GL_UNPACK_ALIGNMENT, 4); } gl->BindTexture (gl_target, 0); GST_GL_MEMORY_FLAG_UNSET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD); } static inline void _calculate_unpack_length (GstGLMemory * gl_mem) { guint n_gl_bytes; gl_mem->tex_scaling[0] = 1.0f; gl_mem->tex_scaling[1] = 1.0f; gl_mem->unpack_length = 1; gl_mem->tex_width = GL_MEM_WIDTH (gl_mem); n_gl_bytes = _gl_texture_type_n_bytes (gl_mem->tex_type); if (n_gl_bytes == 0) { GST_ERROR ("Unsupported texture type %d", gl_mem->tex_type); return; } if (USING_OPENGL (gl_mem->context) || USING_GLES3 (gl_mem->context) || USING_OPENGL3 (gl_mem->context)) { gl_mem->unpack_length = GL_MEM_STRIDE (gl_mem) / n_gl_bytes; } else if (USING_GLES2 (gl_mem->context)) { guint j = 8; while (j >= n_gl_bytes) { /* GST_ROUND_UP_j(GL_MEM_WIDTH (gl_mem) * n_gl_bytes) */ guint round_up_j = ((GL_MEM_WIDTH (gl_mem) * n_gl_bytes) + j - 1) & ~(j - 1); if (round_up_j == GL_MEM_STRIDE (gl_mem)) { GST_LOG ("Found alignment of %u based on width " "(with plane width:%u, plane stride:%u and pixel stride:%u. " "RU%u(%u*%u) = %u)", j, GL_MEM_WIDTH (gl_mem), GL_MEM_STRIDE (gl_mem), n_gl_bytes, j, GL_MEM_WIDTH (gl_mem), n_gl_bytes, round_up_j); gl_mem->unpack_length = j; break; } j >>= 1; } if (j < n_gl_bytes) { /* Failed to find a suitable alignment, try based on plane_stride and * scale in the shader. Useful for alignments that are greater than 8. */ j = 8; while (j >= n_gl_bytes) { /* GST_ROUND_UP_j((GL_MEM_STRIDE (gl_mem)) */ guint round_up_j = ((GL_MEM_STRIDE (gl_mem)) + j - 1) & ~(j - 1); if (round_up_j == (GL_MEM_STRIDE (gl_mem))) { GST_LOG ("Found alignment of %u based on " "stride (with plane stride:%u and pixel stride:%u. " "RU%u(%u) = %u)", j, GL_MEM_STRIDE (gl_mem), n_gl_bytes, j, GL_MEM_STRIDE (gl_mem), round_up_j); gl_mem->unpack_length = j; gl_mem->tex_scaling[0] = (gfloat) (GL_MEM_WIDTH (gl_mem) * n_gl_bytes) / (gfloat) GL_MEM_STRIDE (gl_mem); gl_mem->tex_width = GL_MEM_STRIDE (gl_mem) / n_gl_bytes; break; } j >>= 1; } if (j < n_gl_bytes) { GST_ERROR ("Failed to find matching alignment. Image may " "look corrupted. plane width:%u, plane stride:%u and pixel " "stride:%u", GL_MEM_WIDTH (gl_mem), GL_MEM_STRIDE (gl_mem), n_gl_bytes); } } } } static void _transfer_download (GstGLContext * context, GstGLMemory * gl_mem) { const GstGLFuncs *gl; gsize plane_start; gsize size; guint format, type; guint fboId; if (!CONTEXT_SUPPORTS_PBO_DOWNLOAD (context) || gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE || gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA) /* not supported */ return; gl = context->gl_vtable; if (!gl_mem->transfer_pbo) gl->GenBuffers (1, &gl_mem->transfer_pbo); GST_DEBUG ("downloading texture %u using pbo %u", gl_mem->tex_id, gl_mem->transfer_pbo); size = gst_gl_get_plane_data_size (&gl_mem->info, &gl_mem->valign, gl_mem->plane); plane_start = _find_plane_frame_start (gl_mem); format = _gst_gl_format_from_gl_texture_type (gl_mem->tex_type); type = GL_UNSIGNED_BYTE; if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16) type = GL_UNSIGNED_SHORT_5_6_5; gl->BindBuffer (GL_PIXEL_PACK_BUFFER, gl_mem->transfer_pbo); gl->BufferData (GL_PIXEL_PACK_BUFFER, size, NULL, GL_STREAM_READ); /* FIXME: try and avoid creating and destroying fbo's every download... */ /* create a framebuffer object */ gl->GenFramebuffers (1, &fboId); gl->BindFramebuffer (GL_FRAMEBUFFER, fboId); gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gl_mem->tex_id, 0); if (!gst_gl_context_check_framebuffer_status (context)) { GST_ERROR ("failed to download texture"); goto fbo_error; } gl->ReadPixels (0, 0, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem), format, type, (void *) plane_start); fbo_error: gl->BindFramebuffer (GL_FRAMEBUFFER, 0); gl->DeleteFramebuffers (1, &fboId); gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0); } static void _download_memory (GstGLContext * context, GstGLMemory * gl_mem) { const GstGLFuncs *gl; guint format, type; GLuint fboId; gl = context->gl_vtable; format = _gst_gl_format_from_gl_texture_type (gl_mem->tex_type); type = GL_UNSIGNED_BYTE; if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16) type = GL_UNSIGNED_SHORT_5_6_5; if (!gl->GenFramebuffers) { gst_gl_context_set_error (context, "Cannot download GL texture " "without support for Framebuffers"); goto error; } if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2 && (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE || gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA)) { gst_gl_context_set_error (context, "Cannot download GL luminance/" "luminance alpha textures"); goto error; } GST_LOG ("downloading memory %p, tex %u into %p", gl_mem, gl_mem->tex_id, gl_mem->data); if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE || gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA) { gl->BindTexture (gl_mem->tex_target, gl_mem->tex_id); gl->GetTexImage (gl_mem->tex_target, 0, format, type, gl_mem->data); gl->BindTexture (gl_mem->tex_target, 0); } else if (gl_mem->transfer_pbo && CONTEXT_SUPPORTS_PBO_DOWNLOAD (context)) { gsize size, plane_start; gpointer map_data = NULL; size = gst_gl_get_plane_data_size (&gl_mem->info, &gl_mem->valign, gl_mem->plane); gl->BindBuffer (GL_PIXEL_PACK_BUFFER, gl_mem->transfer_pbo); map_data = gl->MapBufferRange (GL_PIXEL_PACK_BUFFER, 0, size, GL_MAP_READ_BIT); if (!map_data) { GST_WARNING ("error mapping buffer for download"); gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0); goto read_pixels; } /* FIXME: COPY! use glMapBuffer + glSync everywhere to remove this */ plane_start = _find_plane_frame_start (gl_mem); memcpy ((guint8 *) gl_mem->data + plane_start, map_data, size); gl->UnmapBuffer (GL_PIXEL_PACK_BUFFER); gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0); } else { read_pixels: /* FIXME: try and avoid creating and destroying fbo's every download... */ /* create a framebuffer object */ gl->GenFramebuffers (1, &fboId); gl->BindFramebuffer (GL_FRAMEBUFFER, fboId); gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, gl_mem->tex_target, gl_mem->tex_id, 0); if (!gst_gl_context_check_framebuffer_status (context)) goto fbo_error; gl->ReadPixels (0, 0, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem), format, type, gl_mem->data); gl->BindFramebuffer (GL_FRAMEBUFFER, 0); fbo_error: gl->DeleteFramebuffers (1, &fboId); } error: return; } static void _gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent, GstGLContext * context, GstAllocationParams * params, GstVideoInfo * info, GstVideoAlignment * valign, guint plane, gpointer user_data, GDestroyNotify notify) { gsize size, maxsize; gsize align = gst_memory_alignment, offset = 0; g_return_if_fail (plane < GST_VIDEO_INFO_N_PLANES (info)); mem->info = *info; if (valign) mem->valign = *valign; else gst_video_alignment_reset (&mem->valign); size = maxsize = gst_gl_get_plane_data_size (info, valign, plane); if (params) { align |= params->align; offset = params->prefix; maxsize += params->prefix + params->padding + align; } gst_memory_init (GST_MEMORY_CAST (mem), 0, allocator, parent, maxsize, align, offset, size); mem->context = gst_object_ref (context); mem->tex_type = gst_gl_texture_type_from_format (context, GST_VIDEO_INFO_FORMAT (info), plane); /* we always operate on 2D textures unless we're dealing with wrapped textures */ mem->tex_target = GL_TEXTURE_2D; mem->plane = plane; mem->notify = notify; mem->user_data = user_data; mem->texture_wrapped = FALSE; g_mutex_init (&mem->lock); _calculate_unpack_length (mem); GST_DEBUG ("new GL texture context:%" GST_PTR_FORMAT " memory:%p format:%u " "dimensions:%ux%u stride:%u size:%" G_GSIZE_FORMAT, context, mem, mem->tex_type, mem->tex_width, GL_MEM_HEIGHT (mem), GL_MEM_STRIDE (mem), maxsize); } static GstGLMemory * _gl_mem_new (GstAllocator * allocator, GstMemory * parent, GstGLContext * context, GstAllocationParams * params, GstVideoInfo * info, GstVideoAlignment * valign, guint plane, gpointer user_data, GDestroyNotify notify) { GstGLMemory *mem; GenTexture data = { 0, }; mem = g_slice_new0 (GstGLMemory); _gl_mem_init (mem, allocator, parent, context, params, info, valign, plane, user_data, notify); data.width = mem->tex_width; data.height = GL_MEM_HEIGHT (mem); data.gl_format = _gst_gl_format_from_gl_texture_type (mem->tex_type); data.gl_type = GL_UNSIGNED_BYTE; data.gl_target = mem->tex_target; if (mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16) data.gl_type = GL_UNSIGNED_SHORT_5_6_5; gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _generate_texture, &data); if (!data.result) { GST_WARNING ("Could not create GL texture with context:%" GST_PTR_FORMAT, context); } GST_TRACE ("created texture %u", data.result); mem->tex_id = data.result; mem->tex_target = data.gl_target; return mem; } static GstGLMemory * _gl_mem_alloc_data (GstGLMemory * mem) { guint8 *data; gsize align, aoffset; data = g_try_malloc (mem->mem.maxsize); mem->alloc_data = mem->data = data; if (data == NULL) { gst_memory_unref ((GstMemory *) mem); return NULL; } /* do alignment */ align = mem->mem.align; if ((aoffset = ((guintptr) data & align))) { aoffset = (align + 1) - aoffset; data += aoffset; mem->mem.maxsize -= aoffset; mem->data = data; } return mem; } static gpointer _gl_mem_map (GstGLMemory * gl_mem, gsize maxsize, GstMapFlags flags) { gpointer data; g_return_val_if_fail (maxsize == gl_mem->mem.maxsize, NULL); g_mutex_lock (&gl_mem->lock); if ((flags & GST_MAP_GL) == GST_MAP_GL) { if ((flags & GST_MAP_READ) == GST_MAP_READ) { GST_TRACE ("mapping GL texture:%u for reading", gl_mem->tex_id); if (GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) { gst_gl_context_thread_add (gl_mem->context, (GstGLContextThreadFunc) _upload_memory, gl_mem); GST_GL_MEMORY_FLAG_UNSET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD); } } if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE) { GST_TRACE ("mapping GL texture:%u for writing", gl_mem->tex_id); GST_GL_MEMORY_FLAG_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD); GST_GL_MEMORY_FLAG_UNSET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD); } data = &gl_mem->tex_id; } else { /* not GL */ if ((flags & GST_MAP_READ) == GST_MAP_READ) { GST_TRACE ("mapping GL texture:%u for reading from system memory", gl_mem->tex_id); if (GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD)) { gst_gl_context_thread_add (gl_mem->context, (GstGLContextThreadFunc) _download_memory, gl_mem); GST_GL_MEMORY_FLAG_UNSET (gl_mem, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD); } } if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE) { GST_TRACE ("mapping GL texture:%u for writing to system memory", gl_mem->tex_id); GST_GL_MEMORY_FLAG_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD); GST_GL_MEMORY_FLAG_UNSET (gl_mem, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD); } data = gl_mem->data; } /* only store the first map flags, subsequent maps must be a subset of this */ if (gl_mem->map_count++ == 0) gl_mem->map_flags = flags; g_mutex_unlock (&gl_mem->lock); return data; } void gst_gl_memory_download_transfer (GstGLMemory * gl_mem) { g_mutex_lock (&gl_mem->lock); gst_gl_context_thread_add (gl_mem->context, (GstGLContextThreadFunc) _transfer_download, gl_mem); g_mutex_unlock (&gl_mem->lock); } static void _gl_mem_unmap (GstGLMemory * gl_mem) { g_mutex_lock (&gl_mem->lock); if (--gl_mem->map_count <= 0) gl_mem->map_flags = 0; g_mutex_unlock (&gl_mem->lock); } static void _gl_mem_copy_thread (GstGLContext * context, gpointer data) { const GstGLFuncs *gl; GstGLMemoryCopyParams *copy_params; GstGLMemory *src; guint tex_id; GLuint out_tex_target; GLuint fboId; gsize out_width, out_height, out_stride; GLuint out_gl_format, out_gl_type; GLuint in_gl_format, in_gl_type; gsize in_size, out_size; copy_params = (GstGLMemoryCopyParams *) data; src = copy_params->src; tex_id = copy_params->tex_id; out_tex_target = copy_params->tex_target; out_width = copy_params->out_width; out_height = copy_params->out_height; out_stride = copy_params->out_stride; gl = src->context->gl_vtable; out_gl_format = _gst_gl_format_from_gl_texture_type (copy_params->out_format); out_gl_type = GL_UNSIGNED_BYTE; if (copy_params->out_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16) out_gl_type = GL_UNSIGNED_SHORT_5_6_5; in_gl_format = _gst_gl_format_from_gl_texture_type (src->tex_type); in_gl_type = GL_UNSIGNED_BYTE; if (src->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16) in_gl_type = GL_UNSIGNED_SHORT_5_6_5; if (!gl->GenFramebuffers) { gst_gl_context_set_error (src->context, "Context, EXT_framebuffer_object not supported"); goto error; } in_size = GL_MEM_HEIGHT (src) * GL_MEM_STRIDE (src); out_size = out_height * out_stride; if (copy_params->respecify) { if (in_size != out_size) { GST_ERROR ("Cannot copy between textures with backing data of different" "sizes. input %" G_GSIZE_FORMAT " output %" G_GSIZE_FORMAT, in_size, out_size); goto error; } } if (!tex_id) { GenTexture data = { 0, }; data.width = copy_params->out_width; data.height = copy_params->out_height; data.gl_target = out_tex_target; data.gl_format = out_gl_format; data.gl_type = GL_UNSIGNED_BYTE; if (copy_params->out_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16) data.gl_type = GL_UNSIGNED_SHORT_5_6_5; _generate_texture (context, &data); tex_id = data.result; } if (!tex_id) { GST_WARNING ("Could not create GL texture with context:%p", src->context); } GST_LOG ("copying memory %p, tex %u into texture %i", src, src->tex_id, tex_id); /* FIXME: try and avoid creating and destroying fbo's every copy... */ /* create a framebuffer object */ gl->GenFramebuffers (1, &fboId); gl->BindFramebuffer (GL_FRAMEBUFFER, fboId); gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, src->tex_target, src->tex_id, 0); // if (!gst_gl_context_check_framebuffer_status (src->context)) // goto fbo_error; gl->BindTexture (out_tex_target, tex_id); if (copy_params->respecify) { if (!gl->GenBuffers) { gst_gl_context_set_error (context, "Cannot reinterpret texture contents " "without buffer objects"); gl->BindTexture (out_tex_target, 0); goto fbo_error; } if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2 && (in_gl_format != GL_RGBA || in_gl_type != GL_UNSIGNED_BYTE)) { gst_gl_context_set_error (context, "Cannot copy non RGBA/UNSIGNED_BYTE " "textures on GLES2"); gl->BindTexture (out_tex_target, 0); goto fbo_error; } if (!src->pbo) gl->GenBuffers (1, &src->pbo); GST_TRACE ("copying texture data with size of %u*%u*%u", _gl_format_type_n_bytes (in_gl_format, in_gl_type), src->tex_width, GL_MEM_HEIGHT (src)); /* copy tex */ gl->BindBuffer (GL_PIXEL_PACK_BUFFER, src->pbo); gl->BufferData (GL_PIXEL_PACK_BUFFER, in_size, NULL, GL_STREAM_COPY); gl->ReadPixels (0, 0, src->tex_width, GL_MEM_HEIGHT (src), in_gl_format, in_gl_type, 0); gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0); gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, src->pbo); gl->TexSubImage2D (out_tex_target, 0, 0, 0, out_width, out_height, out_gl_format, out_gl_type, 0); gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, 0); } else { /* different sizes */ gl->CopyTexImage2D (out_tex_target, 0, out_gl_format, 0, 0, out_width, out_height, 0); } gl->BindTexture (out_tex_target, 0); gl->BindFramebuffer (GL_FRAMEBUFFER, 0); gl->DeleteFramebuffers (1, &fboId); copy_params->tex_id = tex_id; copy_params->result = TRUE; return; /* ERRORS */ fbo_error: { gl->DeleteFramebuffers (1, &fboId); copy_params->tex_id = 0; copy_params->result = FALSE; return; } error: { copy_params->result = FALSE; return; } } static GstMemory * _gl_mem_copy (GstGLMemory * src, gssize offset, gssize size) { GstGLAllocator *allocator = (GstGLAllocator *) src->mem.allocator; GstMemory *ret = NULL; g_mutex_lock (&((GstGLMemory *) src)->lock); /* If not doing a full copy, then copy to sysmem, the 2D represention of the * texture would become wrong */ if (offset > 0 || size < src->mem.size) { ret = allocator->fallback_mem_copy (&src->mem, offset, size); } else if (GST_GL_MEMORY_FLAG_IS_SET (src, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) { GstAllocationParams params = { 0, src->mem.align, 0, 0 }; GstGLMemory *dest; dest = _gl_mem_new (src->mem.allocator, NULL, src->context, ¶ms, &src->info, &src->valign, src->plane, NULL, NULL); dest = _gl_mem_alloc_data (dest); if (dest == NULL) { GST_WARNING ("Could not copy GL Memory"); goto done; } memcpy (dest->data, (guint8 *) src->data + src->mem.offset, src->mem.size); GST_GL_MEMORY_FLAG_SET (dest, GST_GL_MEMORY_FLAG_NEED_UPLOAD); ret = (GstMemory *) dest; } else { GstAllocationParams params = { 0, src->mem.align, 0, 0 }; GstGLMemoryCopyParams copy_params; GstGLMemory *dest; copy_params.src = src; copy_params.tex_id = 0; copy_params.out_format = src->tex_type; copy_params.tex_target = src->tex_target; copy_params.out_width = src->tex_width; copy_params.out_height = GL_MEM_HEIGHT (src); copy_params.out_stride = GL_MEM_STRIDE (src); copy_params.respecify = FALSE; gst_gl_context_thread_add (src->context, _gl_mem_copy_thread, ©_params); if (!copy_params.result) { GST_WARNING ("Could not copy GL Memory"); goto done; } dest = g_slice_new0 (GstGLMemory); _gl_mem_init (dest, src->mem.allocator, NULL, src->context, ¶ms, &src->info, &src->valign, src->plane, NULL, NULL); dest->tex_id = copy_params.tex_id; dest->tex_target = copy_params.tex_target; dest = _gl_mem_alloc_data (dest); GST_GL_MEMORY_FLAG_SET (dest, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD); ret = (GstMemory *) dest; } done: g_mutex_unlock (&((GstGLMemory *) src)->lock); return ret; } static GstMemory * _gl_mem_share (GstGLMemory * mem, gssize offset, gssize size) { return NULL; } static gboolean _gl_mem_is_span (GstGLMemory * mem1, GstGLMemory * mem2, gsize * offset) { return FALSE; } static GstMemory * _gl_mem_alloc (GstAllocator * allocator, gsize size, GstAllocationParams * params) { g_warning ("use gst_gl_memory_alloc () to allocate from this " "GstGLMemory allocator"); return NULL; } static void _destroy_gl_objects (GstGLContext * context, GstGLMemory * gl_mem) { const GstGLFuncs *gl = context->gl_vtable; if (gl_mem->tex_id && !gl_mem->texture_wrapped) gl->DeleteTextures (1, &gl_mem->tex_id); if (gl_mem->pbo) gl->DeleteBuffers (1, &gl_mem->pbo); if (gl_mem->transfer_pbo) gl->DeleteBuffers (1, &gl_mem->transfer_pbo); } static void _gl_mem_free (GstAllocator * allocator, GstMemory * mem) { GstGLMemory *gl_mem = (GstGLMemory *) mem; GST_TRACE ("freeing texture %u", gl_mem->tex_id); gst_gl_context_thread_add (gl_mem->context, (GstGLContextThreadFunc) _destroy_gl_objects, gl_mem); if (gl_mem->notify) gl_mem->notify (gl_mem->user_data); if (gl_mem->alloc_data) { g_free (gl_mem->alloc_data); gl_mem->alloc_data = NULL; gl_mem->data = NULL; } g_mutex_clear (&gl_mem->lock); gst_object_unref (gl_mem->context); g_slice_free (GstGLMemory, gl_mem); } /** * gst_gl_memory_copy_into_texture: * @gl_mem:a #GstGLMemory * @tex_id:OpenGL texture id * @tex_type: a #GstVideoGLTextureType * @width: width of @tex_id * @height: height of @tex_id * @stride: stride of the backing texture data * @respecify: whether to copy the data or copy per texel * * Copies @gl_mem into the texture specfified by @tex_id. The format of @tex_id * is specified by @tex_type, @width and @height. * * If @respecify is %TRUE, then the copy is performed in terms of the texture * data. This is useful for splitting RGBA textures into RG or R textures or * vice versa. The requirement for this to succeed is that the backing texture * data must be the same size, i.e. say a RGBA8 texture is converted into a RG8 * texture, then the RG texture must have twice as many pixels available for * output as the RGBA texture. * * Otherwise, if @respecify is %FALSE, then the copy is performed per texel * using glCopyTexImage. See the OpenGL specification for details on the * mappings between texture formats. * * Returns: Whether the copy suceeded */ gboolean gst_gl_memory_copy_into_texture (GstGLMemory * gl_mem, guint tex_id, GstVideoGLTextureType tex_type, gint width, gint height, gint stride, gboolean respecify) { GstGLMemoryCopyParams copy_params; copy_params.src = gl_mem; copy_params.tex_target = gl_mem->tex_target; copy_params.tex_id = tex_id; copy_params.out_format = tex_type; copy_params.out_width = width; copy_params.out_height = height; copy_params.out_stride = stride; copy_params.respecify = respecify; gst_gl_context_thread_add (gl_mem->context, _gl_mem_copy_thread, ©_params); return copy_params.result; } /** * gst_gl_memory_wrapped_texture: * @context: a #GstGLContext * @texture_id: the GL texture handle * @texture_target: the GL texture target * @info: the #GstVideoInfo of the memory * @plane: The plane this memory will represent * @user_data: user data * @notify: Destroy callback for the user data * * Wraps a texture handle into a #GstGLMemory. * * Returns: a newly allocated #GstGLMemory */ GstGLMemory * gst_gl_memory_wrapped_texture (GstGLContext * context, guint texture_id, guint texture_target, GstVideoInfo * info, guint plane, GstVideoAlignment * valign, gpointer user_data, GDestroyNotify notify) { GstGLMemory *mem; mem = g_slice_new0 (GstGLMemory); _gl_mem_init (mem, _gl_allocator, NULL, context, NULL, info, valign, plane, user_data, notify); mem->tex_id = texture_id; mem->tex_target = texture_target; mem->texture_wrapped = TRUE; mem = _gl_mem_alloc_data (mem); GST_GL_MEMORY_FLAG_SET (mem, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD); return mem; } /** * gst_gl_memory_alloc: * @context:a #GstGLContext * @params: a #GstAllocationParams * @info: the #GstVideoInfo of the memory * @plane: the plane this memory will represent * @valign: the #GstVideoAlignment applied to @info * * Allocated a new #GstGlMemory. * * Returns: a #GstMemory object with a GL texture specified by @vinfo * from @context */ GstMemory * gst_gl_memory_alloc (GstGLContext * context, GstAllocationParams * params, GstVideoInfo * info, guint plane, GstVideoAlignment * valign) { GstGLMemory *mem; mem = _gl_mem_new (_gl_allocator, NULL, context, params, info, valign, plane, NULL, NULL); mem = _gl_mem_alloc_data (mem); return (GstMemory *) mem; } /** * gst_gl_memory_wrapped: * @context:a #GstGLContext * @info: the #GstVideoInfo of the memory and data * @plane: the plane this memory will represent * @valign: the #GstVideoAlignment applied to @info * @data: the data to wrap * @user_data: data called with for @notify * @notify: function called with @user_data when @data needs to be freed * * Wrapped @data into a #GstGLMemory. This version will account for padding * added to the allocation and expressed through @valign. * * Returns: a #GstGLMemory object with a GL texture specified by @v_info * from @context and contents specified by @data */ GstGLMemory * gst_gl_memory_wrapped (GstGLContext * context, GstVideoInfo * info, guint plane, GstVideoAlignment * valign, gpointer data, gpointer user_data, GDestroyNotify notify) { GstGLMemory *mem; mem = _gl_mem_new (_gl_allocator, NULL, context, NULL, info, valign, plane, user_data, notify); mem->data = data; GST_GL_MEMORY_FLAG_SET (mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD); return mem; } gint gst_gl_memory_get_texture_width (GstGLMemory * gl_mem) { g_return_val_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem), 0); return gl_mem->tex_width; } gint gst_gl_memory_get_texture_height (GstGLMemory * gl_mem) { g_return_val_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem), 0); return _get_plane_height (&gl_mem->info, gl_mem->plane); } G_DEFINE_TYPE (GstGLAllocator, gst_gl_allocator, GST_TYPE_ALLOCATOR); static void gst_gl_allocator_class_init (GstGLAllocatorClass * klass) { GstAllocatorClass *allocator_class; allocator_class = (GstAllocatorClass *) klass; allocator_class->alloc = _gl_mem_alloc; allocator_class->free = _gl_mem_free; } static void gst_gl_allocator_init (GstGLAllocator * allocator) { GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator); /* Keep the fallback copy function around, we will need it when copying with * at an offset or smaller size */ allocator->fallback_mem_copy = alloc->mem_copy; alloc->mem_type = GST_GL_MEMORY_ALLOCATOR; alloc->mem_map = (GstMemoryMapFunction) _gl_mem_map; alloc->mem_unmap = (GstMemoryUnmapFunction) _gl_mem_unmap; alloc->mem_copy = (GstMemoryCopyFunction) _gl_mem_copy; alloc->mem_share = (GstMemoryShareFunction) _gl_mem_share; alloc->mem_is_span = (GstMemoryIsSpanFunction) _gl_mem_is_span; GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC); } /** * gst_gl_memory_init: * * Initializes the GL Memory allocator. It is safe to call this function * multiple times. This must be called before any other GstGLMemory operation. */ void gst_gl_memory_init (void) { static volatile gsize _init = 0; if (g_once_init_enter (&_init)) { GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glmemory", 0, "OpenGL Memory"); _gl_allocator = g_object_new (gst_gl_allocator_get_type (), NULL); gst_allocator_register (GST_GL_MEMORY_ALLOCATOR, gst_object_ref (_gl_allocator)); g_once_init_leave (&_init, 1); } } /** * gst_is_gl_memory: * @mem:a #GstMemory * * Returns: whether the memory at @mem is a #GstGLMemory */ gboolean gst_is_gl_memory (GstMemory * mem) { return mem != NULL && mem->allocator == _gl_allocator; } /** * gst_gl_memory_setup_buffer: * @context: a #GstGLContext * @params: a #GstAllocationParams * @info: a #GstVideoInfo * @valign: the #GstVideoAlignment applied to @info * @buffer: a #GstBuffer * * Adds the required #GstGLMemorys with the correct configuration to * @buffer based on @info. This version handles padding through @valign. * * Returns: whether the memory's were sucessfully added. */ gboolean gst_gl_memory_setup_buffer (GstGLContext * context, GstAllocationParams * params, GstVideoInfo * info, GstVideoAlignment * valign, GstBuffer * buffer) { GstGLMemory *gl_mem[GST_VIDEO_MAX_PLANES] = { NULL, }; guint n_mem, i; n_mem = GST_VIDEO_INFO_N_PLANES (info); for (i = 0; i < n_mem; i++) { gl_mem[i] = (GstGLMemory *) gst_gl_memory_alloc (context, params, info, i, valign); if (gl_mem[i] == NULL) return FALSE; gst_buffer_append_memory (buffer, (GstMemory *) gl_mem[i]); } gst_buffer_add_video_meta_full (buffer, 0, GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info), GST_VIDEO_INFO_HEIGHT (info), n_mem, info->offset, info->stride); return TRUE; } /** * gst_gl_memory_setup_wrapped: * @context: a #GstGLContext * @info: a #GstVideoInfo * @valign: a #GstVideoInfo * @data: a list of per plane data pointers * @textures: (transfer out): a list of #GstGLMemory * * Wraps per plane data pointer in @data into the corresponding entry in * @textures based on @info and padding from @valign. * * Returns: whether the memory's were sucessfully created. */ gboolean gst_gl_memory_setup_wrapped (GstGLContext * context, GstVideoInfo * info, GstVideoAlignment * valign, gpointer data[GST_VIDEO_MAX_PLANES], GstGLMemory * textures[GST_VIDEO_MAX_PLANES]) { gint i; for (i = 0; i < GST_VIDEO_INFO_N_PLANES (info); i++) { textures[i] = (GstGLMemory *) gst_gl_memory_wrapped (context, info, i, valign, data[i], NULL, NULL); } return TRUE; }