/* * GStreamer * Copyright (C) 2013 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __GST_GL_UTILS_H__ #define __GST_GL_UTILS_H__ #include #include #include G_BEGIN_DECLS gboolean gst_gl_context_gen_shader (GstGLContext * context, const gchar * shader_vertex_source, const gchar * shader_fragment_source, GstGLShader ** shader); void gst_gl_context_del_shader (GstGLContext * context, GstGLShader * shader); gboolean gst_gl_ensure_element_data (gpointer element, GstGLDisplay **display_ptr, GstGLContext ** other_context_ptr); gboolean gst_gl_handle_set_context (GstElement * element, GstContext * context, GstGLDisplay ** display, GstGLContext ** other_context); gboolean gst_gl_handle_context_query (GstElement * element, GstQuery * query, GstGLDisplay ** display, GstGLContext ** other_context); gboolean gst_gl_run_query (GstElement * element, GstQuery * query, GstPadDirection direction); gsize gst_gl_get_plane_data_size (GstVideoInfo * info, GstVideoAlignment * align, guint plane); gsize gst_gl_get_plane_start (GstVideoInfo * info, GstVideoAlignment * valign, guint plane); GstCaps * gst_gl_caps_replace_all_caps_features (const GstCaps * caps, const gchar * feature_name); gboolean gst_gl_value_set_texture_target_from_mask (GValue * value, GstGLTextureTarget target_mask); gboolean gst_gl_value_set_texture_target (GValue * value, GstGLTextureTarget target); GstGLTextureTarget gst_gl_value_get_texture_target_mask (const GValue * value); void gst_gl_multiply_matrix4 (const gfloat * a, const gfloat * b, gfloat * result); void gst_gl_get_affine_transformation_meta_as_ndc (GstVideoAffineTransformationMeta * meta, gfloat * matrix); G_END_DECLS #endif /* __GST_GL_UTILS_H__ */