/* GStreamer * Copyright (C) 2019 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d11bufferpool.h" #include "gstd3d11memory.h" #include "gstd3d11device.h" GST_DEBUG_CATEGORY_STATIC (gst_d3d11_buffer_pool_debug); #define GST_CAT_DEFAULT gst_d3d11_buffer_pool_debug struct _GstD3D11BufferPoolPrivate { GstD3D11Device *device; GstD3D11Allocator *allocator; GstCaps *caps; gboolean add_videometa; GstD3D11AllocationParams *d3d11_params; }; #define gst_d3d11_buffer_pool_parent_class parent_class G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11BufferPool, gst_d3d11_buffer_pool, GST_TYPE_BUFFER_POOL); static void gst_d3d11_buffer_pool_dispose (GObject * object); static const gchar **gst_d3d11_buffer_pool_get_options (GstBufferPool * pool); static gboolean gst_d3d11_buffer_pool_set_config (GstBufferPool * pool, GstStructure * config); static GstFlowReturn gst_d3d11_buffer_pool_alloc (GstBufferPool * pool, GstBuffer ** buffer, GstBufferPoolAcquireParams * params); static void gst_d3d11_buffer_pool_class_init (GstD3D11BufferPoolClass * klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GstBufferPoolClass *bufferpool_class = GST_BUFFER_POOL_CLASS (klass); gobject_class->dispose = gst_d3d11_buffer_pool_dispose; bufferpool_class->get_options = gst_d3d11_buffer_pool_get_options; bufferpool_class->set_config = gst_d3d11_buffer_pool_set_config; bufferpool_class->alloc_buffer = gst_d3d11_buffer_pool_alloc; GST_DEBUG_CATEGORY_INIT (gst_d3d11_buffer_pool_debug, "d3d11bufferpool", 0, "d3d11bufferpool object"); } static void gst_d3d11_buffer_pool_init (GstD3D11BufferPool * self) { self->priv = gst_d3d11_buffer_pool_get_instance_private (self); } static void gst_d3d11_buffer_pool_dispose (GObject * object) { GstD3D11BufferPool *self = GST_D3D11_BUFFER_POOL (object); GstD3D11BufferPoolPrivate *priv = self->priv; if (priv->d3d11_params) gst_d3d11_allocation_params_free (priv->d3d11_params); priv->d3d11_params = NULL; gst_clear_object (&priv->device); gst_clear_object (&priv->allocator); gst_clear_caps (&priv->caps); G_OBJECT_CLASS (parent_class)->dispose (object); } static const gchar ** gst_d3d11_buffer_pool_get_options (GstBufferPool * pool) { static const gchar *options[] = { GST_BUFFER_POOL_OPTION_VIDEO_META, GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT, NULL }; return options; } static gboolean gst_d3d11_buffer_pool_set_config (GstBufferPool * pool, GstStructure * config) { GstD3D11BufferPool *self = GST_D3D11_BUFFER_POOL (pool); GstD3D11BufferPoolPrivate *priv = self->priv; GstVideoInfo info; GstCaps *caps = NULL; guint min_buffers, max_buffers; guint max_align, n; GstAllocator *allocator = NULL; GstAllocationParams alloc_params; gboolean ret = TRUE; D3D11_TEXTURE2D_DESC *desc; if (!gst_buffer_pool_config_get_params (config, &caps, NULL, &min_buffers, &max_buffers)) goto wrong_config; if (caps == NULL) goto no_caps; /* now parse the caps from the config */ if (!gst_video_info_from_caps (&info, caps)) goto wrong_caps; GST_LOG_OBJECT (pool, "%dx%d, caps %" GST_PTR_FORMAT, info.width, info.height, caps); if (!gst_buffer_pool_config_get_allocator (config, &allocator, &alloc_params)) goto wrong_config; gst_caps_replace (&priv->caps, caps); if (priv->allocator) gst_object_unref (priv->allocator); if (allocator) { if (!GST_IS_D3D11_ALLOCATOR (allocator)) { gst_object_unref (allocator); goto wrong_allocator; } else { priv->allocator = gst_object_ref (allocator); } } else { priv->allocator = gst_d3d11_allocator_new (priv->device); g_assert (priv->allocator); } priv->add_videometa = gst_buffer_pool_config_has_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); if (priv->d3d11_params) gst_d3d11_allocation_params_free (priv->d3d11_params); priv->d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config); if (!priv->d3d11_params) priv->d3d11_params = gst_d3d11_allocation_params_new (&alloc_params, &info, NULL); desc = &priv->d3d11_params->desc; GST_LOG_OBJECT (self, "Direct3D11 Allocation params"); GST_LOG_OBJECT (self, "\t%dx%d, DXGI format %d", desc->Width, desc->Height, desc->Format); GST_LOG_OBJECT (self, "\tMipLevel %d, ArraySize %d", desc->MipLevels, desc->ArraySize); GST_LOG_OBJECT (self, "\tSampleDesc.Count %d, SampleDesc.Quality %d", desc->SampleDesc.Count, desc->SampleDesc.Quality); GST_LOG_OBJECT (self, "\tUsage %d", desc->Usage); GST_LOG_OBJECT (self, "\tBindFlags 0x%x", desc->BindFlags); GST_LOG_OBJECT (self, "\tCPUAccessFlags 0x%x", desc->CPUAccessFlags); GST_LOG_OBJECT (self, "\tMiscFlags 0x%x", desc->MiscFlags); max_align = alloc_params.align; if (gst_buffer_pool_config_has_option (config, GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT)) { priv->add_videometa = TRUE; gst_buffer_pool_config_get_video_alignment (config, &priv->d3d11_params->align); for (n = 0; n < GST_VIDEO_MAX_PLANES; ++n) max_align |= priv->d3d11_params->align.stride_align[n]; for (n = 0; n < GST_VIDEO_MAX_PLANES; ++n) priv->d3d11_params->align.stride_align[n] = max_align; gst_video_info_align (&priv->d3d11_params->info, &priv->d3d11_params->align); gst_buffer_pool_config_set_video_alignment (config, &priv->d3d11_params->align); } if (alloc_params.align < max_align) { GST_WARNING_OBJECT (pool, "allocation params alignment %u is smaller " "than the max specified video stride alignment %u, fixing", (guint) alloc_params.align, max_align); alloc_params.align = priv->d3d11_params->parent.align = max_align; gst_buffer_pool_config_set_allocator (config, allocator, &alloc_params); gst_allocation_params_copy (&alloc_params); } gst_buffer_pool_config_set_params (config, caps, GST_VIDEO_INFO_SIZE (&priv->d3d11_params->info), min_buffers, max_buffers); return GST_BUFFER_POOL_CLASS (parent_class)->set_config (pool, config) && ret; /* ERRORS */ wrong_config: { GST_WARNING_OBJECT (pool, "invalid config"); return FALSE; } no_caps: { GST_WARNING_OBJECT (pool, "no caps in config"); return FALSE; } wrong_caps: { GST_WARNING_OBJECT (pool, "failed getting geometry from caps %" GST_PTR_FORMAT, caps); return FALSE; } wrong_allocator: { GST_WARNING_OBJECT (pool, "Incorrect allocator type for this pool"); return FALSE; } } static GstFlowReturn gst_d3d11_buffer_pool_alloc (GstBufferPool * pool, GstBuffer ** buffer, GstBufferPoolAcquireParams * params) { GstD3D11BufferPool *self = GST_D3D11_BUFFER_POOL (pool); GstD3D11BufferPoolPrivate *priv = self->priv; GstMemory *mem; GstBuffer *buf; GstVideoInfo *info = &priv->d3d11_params->info; mem = gst_d3d11_allocator_alloc (priv->allocator, priv->d3d11_params); if (!mem) { GST_ERROR_OBJECT (self, "cannot create texture memory"); return GST_FLOW_ERROR; } buf = gst_buffer_new (); gst_buffer_append_memory (buf, mem); if (priv->add_videometa) { GstD3D11Memory *dmem = (GstD3D11Memory *) mem; GST_DEBUG_OBJECT (self, "adding GstVideoMeta"); gst_buffer_add_video_meta_full (buf, GST_VIDEO_FRAME_FLAG_NONE, GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info), GST_VIDEO_INFO_HEIGHT (info), GST_VIDEO_INFO_N_PLANES (info), dmem->offset, dmem->stride); } *buffer = buf; return GST_FLOW_OK; } GstD3D11BufferPool * gst_d3d11_buffer_pool_new (GstD3D11Device * device) { GstD3D11BufferPool *pool; GstD3D11Allocator *alloc; g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL); pool = g_object_new (GST_TYPE_D3D11_BUFFER_POOL, NULL); alloc = gst_d3d11_allocator_new (device); pool->priv->device = gst_object_ref (device); pool->priv->allocator = alloc; return pool; } GstD3D11AllocationParams * gst_buffer_pool_config_get_d3d11_allocation_params (GstStructure * config) { GstD3D11AllocationParams *ret; if (!gst_structure_get (config, "d3d11-allocation-params", GST_TYPE_D3D11_ALLOCATION_PARAMS, &ret, NULL)) ret = NULL; return ret; } void gst_buffer_pool_config_set_d3d11_allocation_params (GstStructure * config, GstD3D11AllocationParams * params) { g_return_if_fail (config != NULL); g_return_if_fail (params != NULL); gst_structure_set (config, "d3d11-allocation-params", GST_TYPE_D3D11_ALLOCATION_PARAMS, params, NULL); }