/* * Copyright (C) 2024 Piotr BrzeziƄski * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "gstiosaudiosession.h" #include // Default according to: https://developer.apple.com/documentation/avfaudio/avaudiosessioncategorysoloambient #define DEFAULT_CAT AVAudioSessionCategorySoloAmbient void gst_ios_audio_session_setup (gboolean is_src) { AVAudioSession *session = [AVAudioSession sharedInstance]; /* This is just a quick best effort setup. * In any serious applications, you should disable configure-session * and handle AVAudioSession setup yourself. */ if (is_src) { /* For mic capture, let's use PlayAndRecord as that allows simultaneous playback and recording * We don't have to check if a sink (output) already set a category, as the behaviour will not * change in PlayAndRecord. */ [session setCategory:AVAudioSessionCategoryPlayAndRecord error:NULL]; } else if ([session category] == DEFAULT_CAT) { /* For output, let's just use Playback, but only if a src element didn't set things up first */ [session setCategory:AVAudioSessionCategoryPlayback error:NULL]; } [session setActive:YES error:NULL]; }