Things to check when writing an application
This chapter contains a fairly random selection of things that can be
useful to keep in mind when writing &GStreamer;-based applications. It's
up to you how much you're going to use the information provided here.
We will shortly discuss how to debug pipeline problems using &GStreamer;
applications. Also, we will touch upon how to acquire knowledge about
plugins and elements and how to test simple pipelines before building
applications around them.
Good programming habits
Always connect to the error signal of your topmost
pipeline to be notified of errors in your pipeline.
Always check return values of &GStreamer; functions. Especially,
check return values of gst_element_link ()
and gst_element_set_state ().
Always use your pipeline object to keep track of the current state
of your pipeline. Don't keep private variables in your application.
Also, don't update your user interface if a user presses the
play button. Instead, connect to the
state-changed signal of your topmost pipeline and
update the user interface whenever this signal is triggered.
Debugging
Applications can make use of the extensive &GStreamer; debugging system
to debug pipeline problems. Elements will write output to this system
to log what they're doing. It's not used for error reporting, but it
is very useful for tracking what an element is doing exactly, which
can come in handy when debugging application issues (such as failing
seeks, out-of-sync media, etc.).
Most &GStreamer;-based applications accept the commandline option
and related family members. The
list consists of a comma-separated list of category/level pairs,
which can set the debugging level for a specific debugging category.
For example, would turn
on debugging for the Ogg demuxer element. You can use wildcards as
well. A debugging level of 0 will turn off all debugging, and a level
of 5 will turn on all debugging. Intermediate values only turn on
some debugging (based on message severity; 2, for example, will only
display errors and warnings). Here's a list of all available options:
will print available debug
categories and exit.
will set the default debug level (which can range from 0 (no
output) to 5 (everything)).
takes a comma-separated list of category_name:level pairs to
set specific levels for the individual categories. Example:
.
will disable color debugging.
disables debugging alltogether.
enables printout of errors while
loading &GStreamer; plugins.
Conversion plugins
&GStreamer; contains a bunch of conversion plugins that most
applications will find useful. Specifically, those are videoscalers
(videoscale), colorspace convertors (ffmpegcolorspace), audio format
convertors and channel resamplers (audioconvert) and audio samplerate
convertors (audioscale). Those convertors don't do anything when not
required, they will act in passthrough mode. They will activate when
the hardware doesn't support a specific request, though. All
applications are recommended to use those elements.
Utility applications provided with &GStreamer;
&GStreamer; comes with a default set of command-line utilities that
can help in application development. We will discuss only
gst-launch and gst-inspect here.
gst-launchgst-launch is a simple script-like commandline
application that can be used to test pipelines. For example, the
command gst-launch sinesrc ! alsasink will run
a pipeline which generates a sine-wave audio stream and plays it
to your ALSA audio card. gst-launch also allows
the use of threads (using curly brackets, so {
and }) and bins (using brackets, so (
and )). You can use dots to imply padnames on elements,
or even omit the padname to automatically select a pad. Using
all this, the pipeline gst-launch filesrc location=file.ogg
! oggdemux name=d { d. ! theoradec ! ffmpegcolorspace ! xvimagesink
} { d. ! vorbisdec ! alsasink } will play an Ogg file
containing a Theora video-stream and a Vorbis audio-stream. You can
also use autopluggers such as decodebin on the commandline. See the
manual page of gst-launch for more information.
gst-inspectgst-inspect can be used to inspect all properties,
signals, dynamic parameters and the object hierarchy of an element.
This acn be very useful to see which GObject
properties or which signals (and using what arguments) an element
supports. Run gst-inspect fakesrc to get an idea
of what it does. See the manual page of gst-inspect
for more information.