/* GStreamer * Copyright (C) 2007 Haakon Sporsheim * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:element-dx9screencapsrc * @title: dx9screencapsrc * * This element uses DirectX to capture the desktop or a portion of it. * The default is capturing the whole desktop, but #GstDX9ScreenCapSrc:x, * #GstDX9ScreenCapSrc:y, #GstDX9ScreenCapSrc:width and * #GstDX9ScreenCapSrc:height can be used to select a particular region. * Use #GstDX9ScreenCapSrc:monitor for changing which monitor to capture * from. * * ## Example pipelines * |[ * gst-launch-1.0 dx9screencapsrc ! videoconvert ! dshowvideosink * ]| Capture the desktop and display it. * |[ * gst-launch-1.0 dx9screencapsrc x=100 y=100 width=320 height=240 ! * videoconvert ! dshowvideosink * ]| Capture a portion of the desktop and display it. * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstdx9screencapsrc.h" #include GST_DEBUG_CATEGORY_STATIC (dx9screencapsrc_debug); static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src", GST_PAD_SRC, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE ("BGR")) ); #define gst_dx9screencapsrc_parent_class parent_class G_DEFINE_TYPE (GstDX9ScreenCapSrc, gst_dx9screencapsrc, GST_TYPE_PUSH_SRC); enum { PROP_0, PROP_MONITOR, PROP_SHOW_CURSOR, PROP_X_POS, PROP_Y_POS, PROP_WIDTH, PROP_HEIGHT }; static IDirect3D9 *g_d3d9 = NULL; /* Fwd. decl. */ static void gst_dx9screencapsrc_dispose (GObject * object); static void gst_dx9screencapsrc_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_dx9screencapsrc_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static GstCaps *gst_dx9screencapsrc_fixate (GstBaseSrc * bsrc, GstCaps * caps); static gboolean gst_dx9screencapsrc_set_caps (GstBaseSrc * bsrc, GstCaps * caps); static GstCaps *gst_dx9screencapsrc_get_caps (GstBaseSrc * bsrc, GstCaps * filter); static gboolean gst_dx9screencapsrc_start (GstBaseSrc * bsrc); static gboolean gst_dx9screencapsrc_stop (GstBaseSrc * bsrc); static gboolean gst_dx9screencapsrc_unlock (GstBaseSrc * bsrc); static GstFlowReturn gst_dx9screencapsrc_create (GstPushSrc * src, GstBuffer ** buf); /* Implementation. */ static void gst_dx9screencapsrc_class_init (GstDX9ScreenCapSrcClass * klass) { GObjectClass *go_class; GstElementClass *e_class; GstBaseSrcClass *bs_class; GstPushSrcClass *ps_class; go_class = (GObjectClass *) klass; e_class = (GstElementClass *) klass; bs_class = (GstBaseSrcClass *) klass; ps_class = (GstPushSrcClass *) klass; go_class->dispose = GST_DEBUG_FUNCPTR (gst_dx9screencapsrc_dispose); go_class->set_property = GST_DEBUG_FUNCPTR (gst_dx9screencapsrc_set_property); go_class->get_property = GST_DEBUG_FUNCPTR (gst_dx9screencapsrc_get_property); bs_class->get_caps = GST_DEBUG_FUNCPTR (gst_dx9screencapsrc_get_caps); bs_class->set_caps = GST_DEBUG_FUNCPTR (gst_dx9screencapsrc_set_caps); bs_class->start = GST_DEBUG_FUNCPTR (gst_dx9screencapsrc_start); bs_class->stop = GST_DEBUG_FUNCPTR (gst_dx9screencapsrc_stop); bs_class->unlock = GST_DEBUG_FUNCPTR (gst_dx9screencapsrc_unlock); bs_class->fixate = GST_DEBUG_FUNCPTR (gst_dx9screencapsrc_fixate); ps_class->create = GST_DEBUG_FUNCPTR (gst_dx9screencapsrc_create); g_object_class_install_property (go_class, PROP_MONITOR, g_param_spec_int ("monitor", "Monitor", "Which monitor to use (0 = 1st monitor and default)", 0, G_MAXINT, 0, G_PARAM_READWRITE)); g_object_class_install_property (go_class, PROP_SHOW_CURSOR, g_param_spec_boolean ("cursor", "Show mouse cursor", "Whether to show mouse cursor (default off)", FALSE, G_PARAM_READWRITE)); g_object_class_install_property (go_class, PROP_X_POS, g_param_spec_int ("x", "X", "Horizontal coordinate of top left corner for the screen capture " "area", 0, G_MAXINT, 0, G_PARAM_READWRITE)); g_object_class_install_property (go_class, PROP_Y_POS, g_param_spec_int ("y", "Y", "Vertical coordinate of top left corner for the screen capture " "area", 0, G_MAXINT, 0, G_PARAM_READWRITE)); g_object_class_install_property (go_class, PROP_WIDTH, g_param_spec_int ("width", "Width", "Width of screen capture area (0 = maximum)", 0, G_MAXINT, 0, G_PARAM_READWRITE)); g_object_class_install_property (go_class, PROP_HEIGHT, g_param_spec_int ("height", "Height", "Height of screen capture area (0 = maximum)", 0, G_MAXINT, 0, G_PARAM_READWRITE)); gst_element_class_add_static_pad_template (e_class, &src_template); gst_element_class_set_static_metadata (e_class, "DirectX 9 screen capture source", "Source/Video", "Captures screen", "Haakon Sporsheim "); GST_DEBUG_CATEGORY_INIT (dx9screencapsrc_debug, "dx9screencapsrc", 0, "DirectX 9 screen capture source"); } static void gst_dx9screencapsrc_init (GstDX9ScreenCapSrc * src) { /* Set src element inital values... */ src->surface = NULL; src->d3d9_device = NULL; src->capture_x = 0; src->capture_y = 0; src->capture_w = 0; src->capture_h = 0; src->monitor = 0; src->show_cursor = FALSE; src->monitor_info.cbSize = sizeof(MONITORINFO); gst_base_src_set_format (GST_BASE_SRC (src), GST_FORMAT_TIME); gst_base_src_set_live (GST_BASE_SRC (src), TRUE); if (!g_d3d9) g_d3d9 = Direct3DCreate9 (D3D_SDK_VERSION); else IDirect3D9_AddRef (g_d3d9); } static void gst_dx9screencapsrc_dispose (GObject * object) { GstDX9ScreenCapSrc *src = GST_DX9SCREENCAPSRC (object); if (src->surface) { GST_ERROR_OBJECT (object, "DX9 surface was not freed in _stop, freeing in _dispose!"); IDirect3DSurface9_Release (src->surface); src->surface = NULL; } if (src->d3d9_device) { IDirect3DDevice9_Release (src->d3d9_device); src->d3d9_device = NULL; } if (!IDirect3D9_Release (g_d3d9)) g_d3d9 = NULL; G_OBJECT_CLASS (parent_class)->dispose (object); } static void gst_dx9screencapsrc_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstDX9ScreenCapSrc *src = GST_DX9SCREENCAPSRC (object); switch (prop_id) { case PROP_MONITOR: src->monitor = g_value_get_int (value); break; case PROP_SHOW_CURSOR: src->show_cursor = g_value_get_boolean (value); break; case PROP_X_POS: src->capture_x = g_value_get_int (value); break; case PROP_Y_POS: src->capture_y = g_value_get_int (value); break; case PROP_WIDTH: src->capture_w = g_value_get_int (value); break; case PROP_HEIGHT: src->capture_h = g_value_get_int (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; }; } static void gst_dx9screencapsrc_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstDX9ScreenCapSrc *src = GST_DX9SCREENCAPSRC (object); switch (prop_id) { case PROP_MONITOR: g_value_set_int (value, src->monitor); break; case PROP_SHOW_CURSOR: g_value_set_boolean (value, src->show_cursor); break; case PROP_X_POS: g_value_set_int (value, src->capture_x); break; case PROP_Y_POS: g_value_set_int (value, src->capture_y); break; case PROP_WIDTH: g_value_set_int (value, src->capture_w); break; case PROP_HEIGHT: g_value_set_int (value, src->capture_h); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; }; } static GstCaps * gst_dx9screencapsrc_fixate (GstBaseSrc * bsrc, GstCaps * caps) { GstStructure *structure; caps = gst_caps_make_writable (caps); structure = gst_caps_get_structure (caps, 0); gst_structure_fixate_field_nearest_int (structure, "width", 640); gst_structure_fixate_field_nearest_int (structure, "height", 480); gst_structure_fixate_field_nearest_fraction (structure, "framerate", 30, 1); caps = GST_BASE_SRC_CLASS (parent_class)->fixate (bsrc, caps); return caps; } static gboolean gst_dx9screencapsrc_set_caps (GstBaseSrc * bsrc, GstCaps * caps) { GstDX9ScreenCapSrc *src = GST_DX9SCREENCAPSRC (bsrc); GstStructure *structure; const GValue *framerate; structure = gst_caps_get_structure (caps, 0); src->src_rect = src->screen_rect; if (src->capture_w && src->capture_h) { src->src_rect.left += src->capture_x; src->src_rect.top += src->capture_y; src->src_rect.right = src->src_rect.left + src->capture_w; src->src_rect.bottom = src->src_rect.top + src->capture_h; } framerate = gst_structure_get_value (structure, "framerate"); if (framerate) { src->rate_numerator = gst_value_get_fraction_numerator (framerate); src->rate_denominator = gst_value_get_fraction_denominator (framerate); } GST_DEBUG_OBJECT (src, "size %dx%d, %d/%d fps", (gint) (src->src_rect.right - src->src_rect.left), (gint) (src->src_rect.bottom - src->src_rect.top), src->rate_numerator, src->rate_denominator); return TRUE; } static GstCaps * gst_dx9screencapsrc_get_caps (GstBaseSrc * bsrc, GstCaps * filter) { GstDX9ScreenCapSrc *src = GST_DX9SCREENCAPSRC (bsrc); RECT rect_dst; GstCaps *caps; if (src->monitor >= IDirect3D9_GetAdapterCount (g_d3d9)) { GST_ELEMENT_ERROR (src, RESOURCE, NOT_FOUND, ("Specified monitor with index %d not found", src->monitor), (NULL)); return NULL; } if (FAILED (IDirect3D9_GetAdapterDisplayMode (g_d3d9, src->monitor, &src->disp_mode))) { return NULL; } SetRect (&rect_dst, 0, 0, src->disp_mode.Width, src->disp_mode.Height); src->screen_rect = rect_dst; if (src->capture_w && src->capture_h && src->capture_x + src->capture_w < rect_dst.right - rect_dst.left && src->capture_y + src->capture_h < rect_dst.bottom - rect_dst.top) { rect_dst.left = src->capture_x; rect_dst.top = src->capture_y; rect_dst.right = src->capture_x + src->capture_w; rect_dst.bottom = src->capture_y + src->capture_h; } else { /* Default values */ src->capture_x = src->capture_y = 0; src->capture_w = src->capture_h = 0; } /* Note: * Expose as xRGB even though the Surface is allocated as ARGB! * This is due to IDirect3DDevice9_GetFrontBufferData which only takes * ARGB surface, but the A channel is in reality never used. * I should add that I had problems specifying ARGB. It might be a bug * in ffmpegcolorspace which I used for testing. * Another interesting thing is that directdrawsink did not support ARGB, * but only xRGB. (On my system, using 32b color depth) And according to * the DirectX documentation ARGB is NOT a valid display buffer format, * but xRGB is. */ caps = gst_caps_new_simple ("video/x-raw", "format", G_TYPE_STRING, "BGRx", "width", G_TYPE_INT, rect_dst.right - rect_dst.left, "height", G_TYPE_INT, rect_dst.bottom - rect_dst.top, "framerate", GST_TYPE_FRACTION_RANGE, 1, 1, G_MAXINT, 1, "pixel-aspect-ratio", GST_TYPE_FRACTION, 1, 1, NULL); if (filter) { GstCaps *tmp = gst_caps_intersect_full (filter, caps, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (caps); caps = tmp; } return caps; } static gboolean gst_dx9screencapsrc_start (GstBaseSrc * bsrc) { GstDX9ScreenCapSrc *src = GST_DX9SCREENCAPSRC (bsrc); D3DPRESENT_PARAMETERS d3dpp; HMONITOR monitor; HRESULT res; src->frame_number = -1; ZeroMemory (&d3dpp, sizeof (D3DPRESENT_PARAMETERS)); d3dpp.Windowed = TRUE; d3dpp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; d3dpp.BackBufferFormat = src->disp_mode.Format; d3dpp.BackBufferHeight = src->disp_mode.Height; d3dpp.BackBufferWidth = src->disp_mode.Width; d3dpp.BackBufferCount = 1; d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.hDeviceWindow = GetDesktopWindow (); d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; if (src->monitor >= IDirect3D9_GetAdapterCount (g_d3d9)) { GST_ELEMENT_ERROR (src, RESOURCE, NOT_FOUND, ("Specified monitor with index %d not found", src->monitor), (NULL)); return FALSE; } res = IDirect3D9_CreateDevice (g_d3d9, src->monitor, D3DDEVTYPE_HAL, GetDesktopWindow (), D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &src->d3d9_device); if (FAILED (res)) return FALSE; monitor = IDirect3D9_GetAdapterMonitor (g_d3d9, src->monitor); GetMonitorInfo (monitor, &src->monitor_info); return SUCCEEDED (IDirect3DDevice9_CreateOffscreenPlainSurface (src->d3d9_device, src->disp_mode.Width, src->disp_mode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &src->surface, NULL)); } static gboolean gst_dx9screencapsrc_stop (GstBaseSrc * bsrc) { GstDX9ScreenCapSrc *src = GST_DX9SCREENCAPSRC (bsrc); if (src->surface) { IDirect3DSurface9_Release (src->surface); src->surface = NULL; } return TRUE; } static gboolean gst_dx9screencapsrc_unlock (GstBaseSrc * bsrc) { GstDX9ScreenCapSrc *src = GST_DX9SCREENCAPSRC (bsrc); GST_OBJECT_LOCK (src); if (src->clock_id) { GST_DEBUG_OBJECT (src, "Waking up waiting clock"); gst_clock_id_unschedule (src->clock_id); } GST_OBJECT_UNLOCK (src); return TRUE; } static GstFlowReturn gst_dx9screencapsrc_create (GstPushSrc * push_src, GstBuffer ** buf) { GstDX9ScreenCapSrc *src = GST_DX9SCREENCAPSRC (push_src); GstBuffer *new_buf; gint new_buf_size, i; gint width, height, stride; GstClock *clock; GstClockTime buf_time, buf_dur; D3DLOCKED_RECT locked_rect; LPBYTE p_dst, p_src; HRESULT hres; GstMapInfo map; guint64 frame_number; if (G_UNLIKELY (!src->d3d9_device)) { GST_ELEMENT_ERROR (src, CORE, NEGOTIATION, (NULL), ("format wasn't negotiated before create function")); return GST_FLOW_NOT_NEGOTIATED; } clock = gst_element_get_clock (GST_ELEMENT (src)); if (clock != NULL) { GstClockTime time, base_time; /* Calculate sync time. */ time = gst_clock_get_time (clock); base_time = gst_element_get_base_time (GST_ELEMENT (src)); buf_time = time - base_time; if (src->rate_numerator) { frame_number = gst_util_uint64_scale (buf_time, src->rate_numerator, GST_SECOND * src->rate_denominator); } else { frame_number = -1; } } else { buf_time = GST_CLOCK_TIME_NONE; frame_number = -1; } if (frame_number != -1 && frame_number == src->frame_number) { GstClockID id; GstClockReturn ret; /* Need to wait for the next frame */ frame_number += 1; /* Figure out what the next frame time is */ buf_time = gst_util_uint64_scale (frame_number, src->rate_denominator * GST_SECOND, src->rate_numerator); id = gst_clock_new_single_shot_id (clock, buf_time + gst_element_get_base_time (GST_ELEMENT (src))); GST_OBJECT_LOCK (src); src->clock_id = id; GST_OBJECT_UNLOCK (src); GST_DEBUG_OBJECT (src, "Waiting for next frame time %" G_GUINT64_FORMAT, buf_time); ret = gst_clock_id_wait (id, NULL); GST_OBJECT_LOCK (src); gst_clock_id_unref (id); src->clock_id = NULL; if (ret == GST_CLOCK_UNSCHEDULED) { /* Got woken up by the unlock function */ GST_OBJECT_UNLOCK (src); gst_object_unref (clock); return GST_FLOW_FLUSHING; } GST_OBJECT_UNLOCK (src); /* Duration is a complete 1/fps frame duration */ buf_dur = gst_util_uint64_scale_int (GST_SECOND, src->rate_denominator, src->rate_numerator); } else if (frame_number != -1) { GstClockTime next_buf_time; GST_DEBUG_OBJECT (src, "No need to wait for next frame time %" G_GUINT64_FORMAT " next frame = %" G_GINT64_FORMAT " prev = %" G_GINT64_FORMAT, buf_time, frame_number, src->frame_number); next_buf_time = gst_util_uint64_scale (frame_number + 1, src->rate_denominator * GST_SECOND, src->rate_numerator); /* Frame duration is from now until the next expected capture time */ buf_dur = next_buf_time - buf_time; } else { buf_dur = GST_CLOCK_TIME_NONE; } src->frame_number = frame_number; height = (src->src_rect.bottom - src->src_rect.top); width = (src->src_rect.right - src->src_rect.left); new_buf_size = width * 4 * height; GST_LOG_OBJECT (src, "creating buffer of %d bytes with %dx%d image", new_buf_size, width, height); /* Do screen capture and put it into buffer... * Aquire front buffer, and lock it */ hres = IDirect3DDevice9_GetFrontBufferData (src->d3d9_device, 0, src->surface); if (FAILED (hres)) { GST_DEBUG_OBJECT (src, "DirectX::GetBackBuffer failed."); if (clock != NULL) gst_object_unref (clock); return GST_FLOW_ERROR; } if (src->show_cursor) { CURSORINFO ci; ci.cbSize = sizeof (CURSORINFO); GetCursorInfo (&ci); if (ci.flags & CURSOR_SHOWING) { ICONINFO ii; HDC memDC; GetIconInfo (ci.hCursor, &ii); if (SUCCEEDED (IDirect3DSurface9_GetDC (src->surface, &memDC))) { HCURSOR cursor = CopyImage (ci.hCursor, IMAGE_CURSOR, 0, 0, LR_MONOCHROME | LR_DEFAULTSIZE); DrawIcon (memDC, ci.ptScreenPos.x - ii.xHotspot - src->monitor_info.rcMonitor.left, ci.ptScreenPos.y - ii.yHotspot - src->monitor_info.rcMonitor.top, cursor); DestroyCursor (cursor); IDirect3DSurface9_ReleaseDC (src->surface, memDC); } DeleteObject (ii.hbmColor); DeleteObject (ii.hbmMask); } } hres = IDirect3DSurface9_LockRect (src->surface, &locked_rect, &(src->src_rect), D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY); if (FAILED (hres)) { GST_DEBUG_OBJECT (src, "DirectX::LockRect failed."); if (clock != NULL) gst_object_unref (clock); return GST_FLOW_ERROR; } new_buf = gst_buffer_new_and_alloc (new_buf_size); gst_buffer_map (new_buf, &map, GST_MAP_WRITE); p_dst = (LPBYTE) map.data; p_src = (LPBYTE) locked_rect.pBits; stride = width * 4; for (i = 0; i < height; ++i) { memcpy (p_dst, p_src, stride); p_dst += stride; p_src += locked_rect.Pitch; } gst_buffer_unmap (new_buf, &map); /* Unlock copy of front buffer */ IDirect3DSurface9_UnlockRect (src->surface); GST_BUFFER_TIMESTAMP (new_buf) = buf_time; GST_BUFFER_DURATION (new_buf) = buf_dur; if (clock != NULL) gst_object_unref (clock); *buf = new_buf; return GST_FLOW_OK; }