/* * GStreamer * Copyright (C) 2015 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef _GST_GL_MEMORY_H_ #define _GST_GL_MEMORY_H_ #include #include #include #include #include G_BEGIN_DECLS #define GST_TYPE_GL_MEMORY_ALLOCATOR (gst_gl_memory_allocator_get_type()) GType gst_gl_memory_allocator_get_type(void); #define GST_IS_GL_MEMORY_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_GL_MEMORY_ALLOCATOR)) #define GST_IS_GL_MEMORY_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GST_TYPE_GL_MEMORY_ALLOCATOR)) #define GST_GL_MEMORY_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GST_TYPE_GL_MEMORY_ALLOCATOR, GstGLMemoryAllocatorClass)) #define GST_GL_MEMORY_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_GL_MEMORY_ALLOCATOR, GstGLMemoryAllocator)) #define GST_GL_MEMORY_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GST_TYPE_GL_MEMORY_ALLOCATOR, GstGLMemoryAllocatorClass)) #define GST_GL_MEMORY_ALLOCATOR_CAST(obj) ((GstGLMemoryAllocator *)(obj)) #define GST_GL_MEMORY_CAST(obj) ((GstGLMemory *) obj) #define GST_CAPS_FEATURE_MEMORY_GL_MEMORY "memory:GLMemory" #define GST_GL_MEMORY_VIDEO_FORMATS_STR \ "{ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, " \ "AYUV, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, " \ "GRAY8, GRAY16_LE, GRAY16_BE }" /** * GstGLMemory: * @mem: the parent object * @context: the #GstGLContext to use for GL operations * @tex_id: the GL texture id for this memory * @tex_target: the GL texture target for this memory * @tex_type: the texture type * @info: the texture's #GstVideoInfo * @valign: data alignment for system memory mapping * @plane: data plane in @info * @tex_scaling: GL shader scaling parameters for @valign and/or width/height * * Represents information about a GL texture */ struct _GstGLMemory { GstGLBaseMemory mem; guint tex_id; GstGLTextureTarget tex_target; GstVideoGLTextureType tex_type; GstVideoInfo info; GstVideoAlignment valign; guint plane; gfloat tex_scaling[2]; /* */ gboolean texture_wrapped; guint unpack_length; guint tex_width; }; typedef struct _GstGLVideoAllocationParams GstGLVideoAllocationParams; #define GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO (1 << 3) struct _GstGLVideoAllocationParams { GstGLAllocationParams parent; GstVideoInfo *v_info; guint plane; GstVideoAlignment *valign; GstGLTextureTarget target; }; gboolean gst_gl_video_allocation_params_init_full (GstGLVideoAllocationParams * params, gsize struct_size, guint alloc_flags, GstGLAllocationParamsCopyFunc copy, GstGLAllocationParamsFreeFunc free, GstGLContext * context, GstAllocationParams * alloc_params, GstVideoInfo * v_info, guint plane, GstVideoAlignment * valign, GstGLTextureTarget target, gpointer wrapped_data, guint gl_handle, gpointer user_data, GDestroyNotify notify); GstGLVideoAllocationParams * gst_gl_video_allocation_params_new (GstGLContext * context, GstAllocationParams * alloc_params, GstVideoInfo * v_info, guint plane, GstVideoAlignment * valign, GstGLTextureTarget target); GstGLVideoAllocationParams * gst_gl_video_allocation_params_new_wrapped_data (GstGLContext * context, GstAllocationParams * alloc_params, GstVideoInfo * v_info, guint plane, GstVideoAlignment * valign, GstGLTextureTarget target, gpointer wrapped_data, gpointer user_data, GDestroyNotify notify); GstGLVideoAllocationParams * gst_gl_video_allocation_params_new_wrapped_texture (GstGLContext * context, GstAllocationParams * alloc_params, GstVideoInfo * v_info, guint plane, GstVideoAlignment * valign, GstGLTextureTarget target, guint tex_id, gpointer user_data, GDestroyNotify notify); /* subclass usage */ void gst_gl_video_allocation_params_free_data (GstGLVideoAllocationParams * params); /* subclass usage */ void gst_gl_video_allocation_params_copy_data (GstGLVideoAllocationParams * src, GstGLVideoAllocationParams * dest); /** * GstGLMemoryAllocator * * Opaque #GstGLMemoryAllocator struct */ struct _GstGLMemoryAllocator { GstGLBaseMemoryAllocator parent; }; /** * GstGLMemoryAllocatorClass: * * The #GstGLMemoryAllocatorClass only contains private data */ struct _GstGLMemoryAllocatorClass { GstGLBaseMemoryAllocatorClass parent_class; GstGLBaseMemoryAllocatorMapFunction map; GstGLBaseMemoryAllocatorCopyFunction copy; GstGLBaseMemoryAllocatorUnmapFunction unmap; }; #include /** * GST_GL_MEMORY_ALLOCATOR_NAME: * * The name of the GL memory allocator */ #define GST_GL_MEMORY_ALLOCATOR_NAME "GLMemory" void gst_gl_memory_init_once (void); gboolean gst_is_gl_memory (GstMemory * mem); void gst_gl_memory_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent, GstGLContext * context, GstGLTextureTarget target, GstAllocationParams *params, GstVideoInfo * info, guint plane, GstVideoAlignment *valign, gpointer user_data, GDestroyNotify notify); gboolean gst_gl_memory_copy_into (GstGLMemory *gl_mem, guint tex_id, GstGLTextureTarget target, GstVideoGLTextureType tex_type, gint width, gint height); gboolean gst_gl_memory_copy_teximage (GstGLMemory * src, guint tex_id, GstGLTextureTarget out_target, GstVideoGLTextureType out_tex_type, gint width, gint height); gboolean gst_gl_memory_read_pixels (GstGLMemory * gl_mem, gpointer read_pointer); /* accessors */ gint gst_gl_memory_get_texture_width (GstGLMemory * gl_mem); gint gst_gl_memory_get_texture_height (GstGLMemory * gl_mem); GstVideoGLTextureType gst_gl_memory_get_texture_type (GstGLMemory * gl_mem); GstGLTextureTarget gst_gl_memory_get_texture_target (GstGLMemory * gl_mem); guint gst_gl_memory_get_texture_id (GstGLMemory * gl_mem); gboolean gst_gl_memory_setup_buffer (GstGLMemoryAllocator * allocator, GstBuffer * buffer, GstGLVideoAllocationParams * params); G_END_DECLS #endif /* _GST_GL_MEMORY_H_ */