/* * GStreamer * Copyright (C) 2012 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "gl.h" #include "gstglupload.h" /** * SECTION:gstglupload * @short_description: an object that uploads to GL textures * @see_also: #GstGLDownload, #GstGLMemory * * #GstGLUpload is an object that uploads data from system memory into GL textures. * * A #GstGLUpload can be created with gst_gl_upload_new() */ #define USING_OPENGL(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) #define USING_OPENGL3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL3) #define USING_GLES(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES) #define USING_GLES2(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) #define USING_GLES3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES3) static void _do_upload (GstGLContext * context, GstGLUpload * upload); static gboolean _do_upload_fill (GstGLContext * context, GstGLUpload * upload); static gboolean _do_upload_make (GstGLContext * context, GstGLUpload * upload); static void _init_upload (GstGLContext * context, GstGLUpload * upload); static gboolean _init_upload_fbo (GstGLContext * context, GstGLUpload * upload); static gboolean _gst_gl_upload_perform_with_data_unlocked (GstGLUpload * upload, GLuint texture_id, gpointer data[GST_VIDEO_MAX_PLANES]); static void _do_upload_with_meta (GstGLContext * context, GstGLUpload * upload); #if GST_GL_HAVE_OPENGL static gboolean _do_upload_draw_opengl (GstGLContext * context, GstGLUpload * upload); #endif #if GST_GL_HAVE_GLES2 static gboolean _do_upload_draw_gles2 (GstGLContext * context, GstGLUpload * upload); #endif /* *INDENT-OFF* */ /* BT. 601 standard with the following ranges: * Y = [16..235] (of 255) * Cb/Cr = [16..240] (of 255) */ #define YUV_TO_RGB_COEFFICIENTS \ "const vec3 offset = vec3(-0.0625, -0.5, -0.5);\n" \ "const vec3 rcoeff = vec3(1.164, 0.000, 1.596);\n" \ "const vec3 gcoeff = vec3(1.164,-0.391,-0.813);\n" \ "const vec3 bcoeff = vec3(1.164, 2.018, 0.000);\n" /** GRAY16 to RGB conversion * data transfered as GL_LUMINANCE_ALPHA then convert back to GRAY16 * high byte weight as : 255*256/65535 * ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1]) * low byte weight as : 255/65535 (similar) * */ #define COMPOSE_WEIGHT \ "const vec2 compose_weight = vec2(0.996109, 0.003891);\n" #if GST_GL_HAVE_OPENGL static const char *frag_AYUV_opengl = { "uniform sampler2D tex;\n" "uniform vec2 tex_scale0;\n" "uniform vec2 tex_scale1;\n" "uniform vec2 tex_scale2;\n" YUV_TO_RGB_COEFFICIENTS "void main(void) {\n" " float r,g,b;\n" " vec3 yuv;\n" " yuv = texture2D(tex, gl_TexCoord[0].xy * tex_scale0).gba;\n" " yuv += offset;\n" " r = dot(yuv, rcoeff);\n" " g = dot(yuv, gcoeff);\n" " b = dot(yuv, bcoeff);\n" " gl_FragColor=vec4(r,g,b,1.0);\n" "}" }; /** YUV to RGB conversion */ static const char *frag_PLANAR_YUV_opengl = { "uniform sampler2D Ytex,Utex,Vtex;\n" "uniform vec2 tex_scale0;\n" "uniform vec2 tex_scale1;\n" "uniform vec2 tex_scale2;\n" YUV_TO_RGB_COEFFICIENTS "void main(void) {\n" " float r,g,b;\n" " vec3 yuv;\n" " yuv.x=texture2D(Ytex, gl_TexCoord[0].xy * tex_scale0).r;\n" " yuv.y=texture2D(Utex, gl_TexCoord[0].xy * tex_scale1).r;\n" " yuv.z=texture2D(Vtex, gl_TexCoord[0].xy * tex_scale2).r;\n" " yuv += offset;\n" " r = dot(yuv, rcoeff);\n" " g = dot(yuv, gcoeff);\n" " b = dot(yuv, bcoeff);\n" " gl_FragColor=vec4(r,g,b,1.0);\n" "}" }; /** NV12/NV21 to RGB conversion */ static const char *frag_NV12_NV21_opengl = { "uniform sampler2D Ytex,UVtex;\n" "uniform vec2 tex_scale0;\n" "uniform vec2 tex_scale1;\n" "uniform vec2 tex_scale2;\n" YUV_TO_RGB_COEFFICIENTS "void main(void) {\n\n" " float r,g,b;\n" " vec3 yuv;\n" " yuv.x = texture2D(Ytex, gl_TexCoord[0].xy * tex_scale0).r;\n" " yuv.yz = texture2D(UVtex, gl_TexCoord[0].xy * tex_scale1).%c%c;\n" " yuv += offset;\n" " r = dot(yuv, rcoeff);\n" " g = dot(yuv, gcoeff);\n" " b = dot(yuv, bcoeff);\n" " gl_FragColor=vec4(r,g,b,1.0);\n" "}" }; /* Channel reordering for XYZ <-> ZYX conversion */ static const char *frag_REORDER_opengl = { "uniform sampler2D tex;\n" "uniform vec2 tex_scale0;\n" "uniform vec2 tex_scale1;\n" "uniform vec2 tex_scale2;\n" "void main(void)\n" "{\n" " vec4 t = texture2D(tex, gl_TexCoord[0].xy);\n" " gl_FragColor = vec4(t.%c, t.%c, t.%c, 1.0);\n" "}" }; /* Compose LUMINANCE/ALPHA as 8bit-8bit value */ static const char *frag_COMPOSE_opengl = { "uniform sampler2D tex;\n" "uniform vec2 tex_scale0;\n" "uniform vec2 tex_scale1;\n" "uniform vec2 tex_scale2;\n" COMPOSE_WEIGHT "void main(void)\n" "{\n" " vec4 t = texture2D(tex, gl_TexCoord[0].xy);\n" " float value = dot(t.%c%c, compose_weight);" " gl_FragColor = vec4(value, value, value, 1.0);\n" "}" }; /* Direct fragments copy with stride-scaling */ static const char *frag_COPY_opengl = { "uniform sampler2D tex;\n" "uniform vec2 tex_scale0;\n" "uniform vec2 tex_scale1;\n" "uniform vec2 tex_scale2;\n" "void main(void)\n" "{\n" " vec4 t = texture2D(tex, gl_TexCoord[0].xy);\n" " gl_FragColor = vec4(t.rgb, 1.0);\n" "}\n" }; /* YUY2:r,g,a UYVY:a,b,r */ static const gchar *frag_YUY2_UYVY_opengl = "uniform sampler2D Ytex, UVtex;\n" "uniform vec2 tex_scale0;\n" "uniform vec2 tex_scale1;\n" "uniform vec2 tex_scale2;\n" YUV_TO_RGB_COEFFICIENTS "void main(void) {\n" " float fx, fy, y, u, v, r, g, b;\n" " vec3 yuv;\n" " yuv.x = texture2D(Ytex, gl_TexCoord[0].xy * tex_scale0).%c;\n" " yuv.y = texture2D(UVtex, gl_TexCoord[0].xy * tex_scale1).%c;\n" " yuv.z = texture2D(UVtex, gl_TexCoord[0].xy * tex_scale2).%c;\n" " yuv += offset;\n" " r = dot(yuv, rcoeff);\n" " g = dot(yuv, gcoeff);\n" " b = dot(yuv, bcoeff);\n" " gl_FragColor = vec4(r, g, b, 1.0);\n" "}\n"; #define text_vertex_shader_opengl NULL #endif #if GST_GL_HAVE_GLES2 /* Channel reordering for XYZ <-> ZYX conversion */ static const char *frag_REORDER_gles2 = { "precision mediump float;\n" "varying vec2 v_texcoord;\n" "uniform sampler2D tex;\n" "uniform vec2 tex_scale0;\n" "uniform vec2 tex_scale1;\n" "uniform vec2 tex_scale2;\n" "void main(void)\n" "{\n" " vec4 t = texture2D(tex, v_texcoord);\n" " gl_FragColor = vec4(t.%c, t.%c, t.%c, 1.0);\n" "}" }; /** GRAY16 to RGB conversion * data transfered as GL_LUMINANCE_ALPHA then convert back to GRAY16 * high byte weight as : 255*256/65535 * ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1]) * low byte weight as : 255/65535 (similar) * */ static const char *frag_COMPOSE_gles2 = { "precision mediump float;\n" "varying vec2 v_texcoord;\n" "uniform sampler2D tex;\n" "uniform vec2 tex_scale0;\n" "uniform vec2 tex_scale1;\n" "uniform vec2 tex_scale2;\n" COMPOSE_WEIGHT "void main(void)\n" "{\n" " vec4 t = texture2D(tex, v_texcoord);\n" " float value = dot(t.%c%c, compose_weight);" " gl_FragColor = vec4(value, value, value, 1.0);\n" "}" }; static const char *frag_AYUV_gles2 = { "precision mediump float;\n" "varying vec2 v_texcoord;\n" "uniform sampler2D tex;\n" "uniform vec2 tex_scale0;\n" "uniform vec2 tex_scale1;\n" "uniform vec2 tex_scale2;\n" YUV_TO_RGB_COEFFICIENTS "void main(void) {\n" " float r,g,b;\n" " vec3 yuv;\n" " yuv = texture2D(tex,v_texcoord).gba;\n" " yuv += offset;\n" " r = dot(yuv, rcoeff);\n" " g = dot(yuv, gcoeff);\n" " b = dot(yuv, bcoeff);\n" " gl_FragColor=vec4(r,g,b,1.0);\n" "}" }; /** YUV to RGB conversion */ static const char *frag_PLANAR_YUV_gles2 = { "precision mediump float;\n" "varying vec2 v_texcoord;\n" "uniform sampler2D Ytex,Utex,Vtex;\n" "uniform vec2 tex_scale0;\n" "uniform vec2 tex_scale1;\n" "uniform vec2 tex_scale2;\n" YUV_TO_RGB_COEFFICIENTS "void main(void) {\n" " float r,g,b;\n" " vec3 yuv;\n" " yuv.x=texture2D(Ytex,v_texcoord).r;\n" " yuv.y=texture2D(Utex,v_texcoord).r;\n" " yuv.z=texture2D(Vtex,v_texcoord).r;\n" " yuv += offset;\n" " r = dot(yuv, rcoeff);\n" " g = dot(yuv, gcoeff);\n" " b = dot(yuv, bcoeff);\n" " gl_FragColor=vec4(r,g,b,1.0);\n" "}" }; /** NV12/NV21 to RGB conversion */ static const char *frag_NV12_NV21_gles2 = { "precision mediump float;\n" "varying vec2 v_texcoord;\n" "uniform sampler2D Ytex,UVtex;\n" "uniform vec2 tex_scale0;\n" "uniform vec2 tex_scale1;\n" "uniform vec2 tex_scale2;\n" YUV_TO_RGB_COEFFICIENTS "void main(void) {\n" " float r,g,b;\n" " vec3 yuv;\n" " yuv.x=texture2D(Ytex, v_texcoord).r;\n" " yuv.yz=texture2D(UVtex, v_texcoord).%c%c;\n" " yuv += offset;\n" " r = dot(yuv, rcoeff);\n" " g = dot(yuv, gcoeff);\n" " b = dot(yuv, bcoeff);\n" " gl_FragColor=vec4(r,g,b,1.0);\n" "}" }; /* Direct fragments copy with stride-scaling */ static const char *frag_COPY_gles2 = { "precision mediump float;\n" "varying vec2 v_texcoord;\n" "uniform sampler2D tex;\n" "uniform vec2 tex_scale0;\n" "uniform vec2 tex_scale1;\n" "uniform vec2 tex_scale2;\n" "void main(void)\n" "{\n" " vec4 t = texture2D(tex, v_texcoord);\n" " gl_FragColor = vec4(t.rgb, 1.0);\n" "}" }; /* YUY2:r,g,a UYVY:a,b,r */ static const gchar *frag_YUY2_UYVY_gles2 = "precision mediump float;\n" "varying vec2 v_texcoord;\n" "uniform sampler2D Ytex, UVtex;\n" YUV_TO_RGB_COEFFICIENTS "void main(void) {\n" " vec3 yuv;\n" " float fx, fy, y, u, v, r, g, b;\n" " fx = v_texcoord.x;\n" " fy = v_texcoord.y;\n" " yuv.x = texture2D(Ytex,vec2(fx,fy)).%c;\n" " yuv.y = texture2D(UVtex,vec2(fx,fy)).%c;\n" " yuv.z = texture2D(UVtex,vec2(fx,fy)).%c;\n" " yuv+=offset;\n" " r = dot(yuv, rcoeff);\n" " g = dot(yuv, gcoeff);\n" " b = dot(yuv, bcoeff);\n" " gl_FragColor = vec4(r, g, b, 1.0);\n" "}\n"; static const gchar *text_vertex_shader_gles2 = "attribute vec4 a_position; \n" "attribute vec2 a_texcoord; \n" "varying vec2 v_texcoord; \n" "void main() \n" "{ \n" " gl_Position = a_position; \n" " v_texcoord = a_texcoord; \n" "} \n"; #endif /* *INDENT-ON* */ struct TexData { guint internal_format, format, type, width, height; }; struct _GstGLUploadPrivate { int n_textures; gboolean result; const gchar *YUY2_UYVY; const gchar *PLANAR_YUV; const gchar *AYUV; const gchar *NV12_NV21; const gchar *REORDER; const gchar *COPY; const gchar *COMPOSE; const gchar *vert_shader; gboolean (*draw) (GstGLContext * context, GstGLUpload * download); struct TexData texture_info[GST_VIDEO_MAX_PLANES]; GstBuffer *buffer; GstVideoFrame frame; GstVideoGLTextureUploadMeta *meta; guint tex_id; gboolean mapped; }; GST_DEBUG_CATEGORY_STATIC (gst_gl_upload_debug); #define GST_CAT_DEFAULT gst_gl_upload_debug #define DEBUG_INIT \ GST_DEBUG_CATEGORY_INIT (gst_gl_upload_debug, "glupload", 0, "upload"); G_DEFINE_TYPE_WITH_CODE (GstGLUpload, gst_gl_upload, G_TYPE_OBJECT, DEBUG_INIT); static void gst_gl_upload_finalize (GObject * object); #define GST_GL_UPLOAD_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \ GST_TYPE_GL_UPLOAD, GstGLUploadPrivate)) static void gst_gl_upload_class_init (GstGLUploadClass * klass) { g_type_class_add_private (klass, sizeof (GstGLUploadPrivate)); G_OBJECT_CLASS (klass)->finalize = gst_gl_upload_finalize; } static void gst_gl_upload_init (GstGLUpload * upload) { upload->priv = GST_GL_UPLOAD_GET_PRIVATE (upload); upload->context = NULL; g_mutex_init (&upload->lock); upload->fbo = 0; upload->depth_buffer = 0; upload->out_texture = 0; upload->shader = NULL; upload->shader_attr_position_loc = 0; upload->shader_attr_texture_loc = 0; gst_video_info_init (&upload->info); } /** * gst_gl_upload_new: * @context: a #GstGLContext * * Returns: a new #GstGLUpload object */ GstGLUpload * gst_gl_upload_new (GstGLContext * context) { GstGLUpload *upload; GstGLUploadPrivate *priv; upload = g_object_new (GST_TYPE_GL_UPLOAD, NULL); upload->context = gst_object_ref (context); priv = upload->priv; #if GST_GL_HAVE_OPENGL if (USING_OPENGL (context)) { priv->YUY2_UYVY = frag_YUY2_UYVY_opengl; priv->PLANAR_YUV = frag_PLANAR_YUV_opengl; priv->AYUV = frag_AYUV_opengl; priv->REORDER = frag_REORDER_opengl; priv->COMPOSE = frag_COMPOSE_opengl; priv->COPY = frag_COPY_opengl; priv->NV12_NV21 = frag_NV12_NV21_opengl; priv->vert_shader = text_vertex_shader_opengl; priv->draw = _do_upload_draw_opengl; } #endif #if GST_GL_HAVE_GLES2 if (USING_GLES2 (context)) { priv->YUY2_UYVY = frag_YUY2_UYVY_gles2; priv->PLANAR_YUV = frag_PLANAR_YUV_gles2; priv->AYUV = frag_AYUV_gles2; priv->REORDER = frag_REORDER_gles2; priv->COMPOSE = frag_COMPOSE_gles2; priv->COPY = frag_COPY_gles2; priv->NV12_NV21 = frag_NV12_NV21_gles2; priv->vert_shader = text_vertex_shader_gles2; priv->draw = _do_upload_draw_gles2; } #endif return upload; } static void gst_gl_upload_finalize (GObject * object) { GstGLUpload *upload; guint i; upload = GST_GL_UPLOAD (object); for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (upload->in_texture[i]) { gst_gl_context_del_texture (upload->context, &upload->in_texture[i]); upload->in_texture[i] = 0; } } if (upload->out_texture) { gst_gl_context_del_texture (upload->context, &upload->out_texture); upload->out_texture = 0; } if (upload->priv->tex_id) { gst_gl_context_del_texture (upload->context, &upload->priv->tex_id); upload->priv->tex_id = 0; } if (upload->fbo || upload->depth_buffer) { gst_gl_context_del_fbo (upload->context, upload->fbo, upload->depth_buffer); upload->fbo = 0; upload->depth_buffer = 0; } if (upload->shader) { gst_object_unref (upload->shader); upload->shader = NULL; } if (upload->context) { gst_object_unref (upload->context); upload->context = NULL; } g_mutex_clear (&upload->lock); G_OBJECT_CLASS (gst_gl_upload_parent_class)->finalize (object); } static gboolean _gst_gl_upload_init_format_unlocked (GstGLUpload * upload, GstVideoFormat v_format, guint in_width, guint in_height, guint out_width, guint out_height) { GstVideoInfo info; g_return_val_if_fail (upload != NULL, FALSE); g_return_val_if_fail (v_format != GST_VIDEO_FORMAT_UNKNOWN, FALSE); g_return_val_if_fail (v_format != GST_VIDEO_FORMAT_ENCODED, FALSE); g_return_val_if_fail (in_width > 0 && in_height > 0, FALSE); g_return_val_if_fail (out_width > 0 && out_height > 0, FALSE); if (upload->initted) { return FALSE; } else { upload->initted = TRUE; } gst_video_info_set_format (&info, v_format, out_width, out_height); upload->info = info; upload->in_width = in_width; upload->in_height = in_height; gst_gl_context_thread_add (upload->context, (GstGLContextThreadFunc) _init_upload, upload); return upload->priv->result; } /** * gst_gl_upload_init_format: * @upload: a #GstGLUpload * @v_format: a #GstVideoFormat * @in_width: the width of the data to upload * @in_height: the height of the data to upload * @out_width: the width to upload to * @out_height: the height to upload to * * Initializes @upload with the information required for upload. * * Returns: whether the initialization was successful */ gboolean gst_gl_upload_init_format (GstGLUpload * upload, GstVideoFormat v_format, guint in_width, guint in_height, guint out_width, guint out_height) { gboolean ret; g_mutex_lock (&upload->lock); ret = _gst_gl_upload_init_format_unlocked (upload, v_format, in_width, in_height, out_width, out_height); g_mutex_unlock (&upload->lock); return ret; } /** * gst_gl_upload_perform_with_buffer: * @upload: a #GstGLUpload * @buffer: a #GstBuffer * @tex_id: resulting texture * * Uploads @buffer to the texture given by @tex_id. @tex_id is valid * until gst_gl_upload_release_buffer() is called. * * Returns: whether the upload was successful */ gboolean gst_gl_upload_perform_with_buffer (GstGLUpload * upload, GstBuffer * buffer, guint * tex_id) { GstMemory *mem; GstVideoGLTextureUploadMeta *gl_tex_upload_meta; g_return_val_if_fail (upload != NULL, FALSE); g_return_val_if_fail (buffer != NULL, FALSE); g_return_val_if_fail (tex_id != NULL, FALSE); g_return_val_if_fail (gst_buffer_n_memory (buffer) > 0, FALSE); /* GstGLMemory */ mem = gst_buffer_peek_memory (buffer, 0); if (gst_is_gl_memory (mem)) { GST_LOG_OBJECT (upload, "Attempting upload with GstGLMemory"); /* Assuming only one memory */ if (!gst_video_frame_map (&upload->priv->frame, &upload->info, buffer, GST_MAP_READ | GST_MAP_GL)) { GST_ERROR_OBJECT (upload, "Failed to map memory"); return FALSE; } *tex_id = *(guint *) upload->priv->frame.data[0]; upload->priv->mapped = TRUE; return TRUE; } if (!upload->priv->tex_id) gst_gl_context_gen_texture (upload->context, &upload->priv->tex_id, GST_VIDEO_INFO_FORMAT (&upload->info), GST_VIDEO_INFO_WIDTH (&upload->info), GST_VIDEO_INFO_HEIGHT (&upload->info)); /* GstVideoGLTextureUploadMeta */ gl_tex_upload_meta = gst_buffer_get_video_gl_texture_upload_meta (buffer); if (gl_tex_upload_meta) { guint texture_ids[] = { 0, 0, 0, 0 }; GST_LOG_OBJECT (upload, "Attempting upload with " "GstVideoGLTextureUploadMeta"); if (!upload->priv->tex_id) gst_gl_context_gen_texture (upload->context, &upload->priv->tex_id, GST_VIDEO_FORMAT_RGBA, GST_VIDEO_INFO_WIDTH (&upload->info), GST_VIDEO_INFO_HEIGHT (&upload->info)); texture_ids[0] = upload->priv->tex_id; if (!gst_gl_upload_perform_with_gl_texture_upload_meta (upload, gl_tex_upload_meta, texture_ids)) { GST_DEBUG_OBJECT (upload, "Upload with GstVideoGLTextureUploadMeta " "failed"); } else { upload->priv->mapped = FALSE; *tex_id = upload->priv->tex_id; return TRUE; } } GST_LOG_OBJECT (upload, "Attempting upload with raw data"); /* GstVideoMeta map */ if (!gst_video_frame_map (&upload->priv->frame, &upload->info, buffer, GST_MAP_READ)) { GST_ERROR_OBJECT (upload, "Failed to map memory"); return FALSE; } if (!gst_gl_upload_perform_with_data (upload, upload->priv->tex_id, upload->priv->frame.data)) { return FALSE; } upload->priv->mapped = TRUE; *tex_id = upload->priv->tex_id; return TRUE; } void gst_gl_upload_release_buffer (GstGLUpload * upload) { g_return_if_fail (upload != NULL); if (upload->priv->mapped) gst_video_frame_unmap (&upload->priv->frame); } static gboolean _upload_memory_unlocked (GstGLUpload * upload, GstGLMemory * gl_mem, guint tex_id) { gpointer data[GST_VIDEO_MAX_PLANES]; guint i; gboolean ret; upload->in_width = GST_VIDEO_INFO_WIDTH (&upload->info); upload->in_height = GST_VIDEO_INFO_HEIGHT (&upload->info); for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&upload->info); i++) { data[i] = (guint8 *) gl_mem->data + GST_VIDEO_INFO_PLANE_OFFSET (&upload->info, i); } ret = _gst_gl_upload_perform_with_data_unlocked (upload, tex_id, data); if (ret && tex_id == gl_mem->tex_id) GST_GL_MEMORY_FLAG_UNSET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD); return ret; } /** * gst_gl_upload_perform_with_memory: * @upload: a #GstGLUpload * @gl_mem: a #GstGLMemory * * Uploads the texture in @gl_mem * * Returns: whether the upload was successful */ gboolean gst_gl_upload_perform_with_memory (GstGLUpload * upload, GstGLMemory * gl_mem) { gboolean ret; g_return_val_if_fail (upload != NULL, FALSE); if (!GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_UPLOAD_INITTED)) { GstVideoInfo info; gst_video_info_set_format (&info, gl_mem->v_format, gl_mem->width, gl_mem->height); gst_gl_upload_init_format (upload, info, info); } if (!GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) return FALSE; g_mutex_lock (&upload->lock); ret = _upload_memory_unlocked (upload, gl_mem, gl_mem->tex_id); g_mutex_unlock (&upload->lock); return ret; } /* * Uploads as a result of a call to gst_video_gl_texture_upload_meta_upload(). * i.e. provider of GstVideoGLTextureUploadMeta */ static gboolean _do_upload_for_meta (GstGLUpload * upload, GstVideoGLTextureUploadMeta * meta) { GstVideoMeta *v_meta; GstVideoInfo info; GstVideoFrame frame; GstMemory *mem; gboolean ret; g_return_val_if_fail (upload != NULL, FALSE); g_return_val_if_fail (meta != NULL, FALSE); v_meta = gst_buffer_get_video_meta (upload->priv->buffer); if (!upload->initted) { GstVideoFormat v_format; guint width, height; if (v_meta == NULL) return FALSE; v_format = v_meta->format; width = v_meta->width; height = v_meta->height; if (!_gst_gl_upload_init_format_unlocked (upload, v_format, width, height, width, height)) return FALSE; } /* GstGLMemory */ mem = gst_buffer_peek_memory (upload->priv->buffer, 0); if (gst_is_gl_memory (mem)) { if (GST_GL_MEMORY_FLAG_IS_SET (mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) { ret = _upload_memory_unlocked (upload, (GstGLMemory *) mem, upload->out_texture); } else { ret = gst_gl_memory_copy_into_texture ((GstGLMemory *) mem, upload->out_texture); } if (ret) return TRUE; } gst_video_info_set_format (&info, v_meta->format, v_meta->width, v_meta->height); if (!gst_video_frame_map (&frame, &info, upload->priv->buffer, GST_MAP_READ)) { GST_ERROR ("failed to map video frame"); return FALSE; } ret = _gst_gl_upload_perform_with_data_unlocked (upload, upload->out_texture, frame.data); gst_video_frame_unmap (&frame); if (ret) return TRUE; return ret; } /* * Uploads using gst_video_gl_texture_upload_meta_upload(). * i.e. consumer of GstVideoGLTextureUploadMeta */ static void _do_upload_with_meta (GstGLContext * context, GstGLUpload * upload) { guint texture_ids[] = { upload->priv->tex_id, 0, 0, 0 }; if (!gst_video_gl_texture_upload_meta_upload (upload->priv->meta, texture_ids)) goto error; upload->priv->result = TRUE; return; error: upload->priv->result = FALSE; } /** * gst_gl_upload_perform_with_gl_texture_upload_meta: * @upload: a #GstGLUpload * @meta: a #GstVideoGLTextureUploadMeta * @texture_id: resulting GL textures to place the data into. * * Uploads @meta into @texture_id. * * Returns: whether the upload was successful */ gboolean gst_gl_upload_perform_with_gl_texture_upload_meta (GstGLUpload * upload, GstVideoGLTextureUploadMeta * meta, guint texture_id[4]) { gboolean ret; g_return_val_if_fail (upload != NULL, FALSE); g_return_val_if_fail (meta != NULL, FALSE); if (meta->texture_orientation != GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL) GST_FIXME_OBJECT (upload, "only x-normal,y-normal textures supported, " "the images will not appear the right way up"); if (meta->texture_type[0] != GST_VIDEO_GL_TEXTURE_TYPE_RGBA) { GST_FIXME_OBJECT (upload, "only single rgba texture supported"); return FALSE; } g_mutex_lock (&upload->lock); upload->priv->meta = meta; upload->priv->tex_id = texture_id[0]; GST_LOG ("Uploading with GLTextureUploadMeta with textures %i,%i,%i,%i", texture_id[0], texture_id[1], texture_id[2], texture_id[3]); gst_gl_context_thread_add (upload->context, (GstGLContextThreadFunc) _do_upload_with_meta, upload); ret = upload->priv->result; g_mutex_unlock (&upload->lock); return ret; } gboolean _gst_gl_upload_perform_for_gl_texture_upload_meta (GstVideoGLTextureUploadMeta * meta, guint texture_id[4]) { GstGLUpload *upload; gboolean ret; g_return_val_if_fail (meta != NULL, FALSE); g_return_val_if_fail (texture_id != NULL, FALSE); upload = meta->user_data; g_mutex_lock (&upload->lock); upload->out_texture = texture_id[0]; GST_LOG ("Uploading for meta with textures %i,%i,%i,%i", texture_id[0], texture_id[1], texture_id[2], texture_id[3]); ret = _do_upload_for_meta (upload, meta); g_mutex_unlock (&upload->lock); return ret; } /** * gst_gl_upload_add_video_gl_texture_upload_meta: * @upload: a #GstGLUpload * @buffer: a #GstBuffer * * Adds a #GstVideoGLTextureUploadMeta on @buffer using @upload * * Returns: whether it was successful */ gboolean gst_gl_upload_add_video_gl_texture_upload_meta (GstGLUpload * upload, GstBuffer * buffer) { GstVideoGLTextureType texture_types[] = { GST_VIDEO_GL_TEXTURE_TYPE_RGBA, 0, 0, 0 }; g_return_val_if_fail (upload != NULL, FALSE); g_return_val_if_fail (buffer != NULL, FALSE); g_return_val_if_fail (gst_buffer_n_memory (buffer) == 1, FALSE); upload->priv->buffer = buffer; gst_buffer_add_video_gl_texture_upload_meta (buffer, GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL, 1, texture_types, _gst_gl_upload_perform_for_gl_texture_upload_meta, gst_object_ref (upload), gst_object_ref, gst_object_unref); return TRUE; } /** * gst_gl_upload_perform_with_data: * @upload: a #GstGLUpload * @texture_id: the texture id to download * @data: where the downloaded data should go * * Uploads @data into @texture_id. data size and format is specified by * the #GstVideoFormat passed to gst_gl_upload_init_format() * * Returns: whether the upload was successful */ gboolean gst_gl_upload_perform_with_data (GstGLUpload * upload, GLuint texture_id, gpointer data[GST_VIDEO_MAX_PLANES]) { gboolean ret; g_return_val_if_fail (upload != NULL, FALSE); g_mutex_lock (&upload->lock); ret = _gst_gl_upload_perform_with_data_unlocked (upload, texture_id, data); g_mutex_unlock (&upload->lock); return ret; } static gboolean _gst_gl_upload_perform_with_data_unlocked (GstGLUpload * upload, GLuint texture_id, gpointer data[GST_VIDEO_MAX_PLANES]) { guint i; g_return_val_if_fail (upload != NULL, FALSE); g_return_val_if_fail (texture_id > 0, FALSE); g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&upload->info) != GST_VIDEO_FORMAT_UNKNOWN && GST_VIDEO_INFO_FORMAT (&upload->info) != GST_VIDEO_FORMAT_ENCODED, FALSE); upload->out_texture = texture_id; for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&upload->info); i++) { upload->data[i] = data[i]; } GST_LOG ("Uploading data into texture %u", texture_id); gst_gl_context_thread_add (upload->context, (GstGLContextThreadFunc) _do_upload, upload); return TRUE; } static gboolean _create_shader (GstGLContext * context, const gchar * vertex_src, const gchar * fragment_src, GstGLShader ** out_shader) { GstGLShader *shader; GError *error = NULL; g_return_val_if_fail (vertex_src != NULL || fragment_src != NULL, FALSE); shader = gst_gl_shader_new (context); if (vertex_src) gst_gl_shader_set_vertex_source (shader, vertex_src); if (fragment_src) gst_gl_shader_set_fragment_source (shader, fragment_src); if (!gst_gl_shader_compile (shader, &error)) { gst_gl_context_set_error (context, "%s", error->message); g_error_free (error); gst_gl_context_clear_shader (context); gst_object_unref (shader); return FALSE; } *out_shader = shader; return TRUE; } /* Called in the gl thread */ void _init_upload (GstGLContext * context, GstGLUpload * upload) { GstGLFuncs *gl; GstVideoFormat v_format; gchar *frag_prog = NULL; gboolean free_frag_prog, res; gl = context->gl_vtable; v_format = GST_VIDEO_INFO_FORMAT (&upload->info); GST_INFO ("Initializing texture upload for format:%s", gst_video_format_to_string (v_format)); if (!gl->CreateProgramObject && !gl->CreateProgram) { gst_gl_context_set_error (context, "Cannot upload YUV formats without OpenGL shaders"); goto error; } _init_upload_fbo (context, upload); switch (v_format) { case GST_VIDEO_FORMAT_AYUV: frag_prog = (gchar *) upload->priv->AYUV; free_frag_prog = FALSE; upload->priv->n_textures = 1; break; case GST_VIDEO_FORMAT_Y444: case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: case GST_VIDEO_FORMAT_Y42B: case GST_VIDEO_FORMAT_Y41B: frag_prog = (gchar *) upload->priv->PLANAR_YUV; free_frag_prog = FALSE; upload->priv->n_textures = 3; break; case GST_VIDEO_FORMAT_NV12: frag_prog = g_strdup_printf (upload->priv->NV12_NV21, 'r', 'a'); free_frag_prog = TRUE; upload->priv->n_textures = 2; break; case GST_VIDEO_FORMAT_NV21: frag_prog = g_strdup_printf (upload->priv->NV12_NV21, 'a', 'r'); free_frag_prog = TRUE; upload->priv->n_textures = 2; break; case GST_VIDEO_FORMAT_BGR: case GST_VIDEO_FORMAT_BGRx: case GST_VIDEO_FORMAT_BGRA: frag_prog = g_strdup_printf (upload->priv->REORDER, 'b', 'g', 'r'); free_frag_prog = TRUE; upload->priv->n_textures = 1; break; case GST_VIDEO_FORMAT_xRGB: case GST_VIDEO_FORMAT_ARGB: frag_prog = g_strdup_printf (upload->priv->REORDER, 'g', 'b', 'a'); free_frag_prog = TRUE; upload->priv->n_textures = 1; break; case GST_VIDEO_FORMAT_xBGR: case GST_VIDEO_FORMAT_ABGR: frag_prog = g_strdup_printf (upload->priv->REORDER, 'a', 'b', 'g'); free_frag_prog = TRUE; upload->priv->n_textures = 1; break; case GST_VIDEO_FORMAT_GRAY16_BE: frag_prog = g_strdup_printf (upload->priv->COMPOSE, 'r', 'a'); free_frag_prog = TRUE; upload->priv->n_textures = 1; break; case GST_VIDEO_FORMAT_GRAY16_LE: frag_prog = g_strdup_printf (upload->priv->COMPOSE, 'a', 'r'); free_frag_prog = TRUE; upload->priv->n_textures = 1; break; case GST_VIDEO_FORMAT_GRAY8: case GST_VIDEO_FORMAT_RGB: case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_RGB16: frag_prog = (gchar *) upload->priv->COPY; free_frag_prog = FALSE; upload->priv->n_textures = 1; break; case GST_VIDEO_FORMAT_YUY2: frag_prog = g_strdup_printf (upload->priv->YUY2_UYVY, 'r', 'g', 'a'); free_frag_prog = TRUE; upload->priv->n_textures = 2; break; case GST_VIDEO_FORMAT_UYVY: frag_prog = g_strdup_printf (upload->priv->YUY2_UYVY, 'a', 'r', 'b'); free_frag_prog = TRUE; upload->priv->n_textures = 2; break; default: g_assert_not_reached (); break; } res = _create_shader (context, upload->priv->vert_shader, frag_prog, &upload->shader); if (free_frag_prog) g_free (frag_prog); frag_prog = NULL; if (!res) goto error; if (USING_GLES2 (context)) { upload->shader_attr_position_loc = gst_gl_shader_get_attribute_location (upload->shader, "a_position"); upload->shader_attr_texture_loc = gst_gl_shader_get_attribute_location (upload->shader, "a_texcoord"); } if (!_do_upload_make (context, upload)) goto error; upload->priv->result = TRUE; return; error: upload->priv->result = FALSE; } /* called by _init_upload (in the gl thread) */ gboolean _init_upload_fbo (GstGLContext * context, GstGLUpload * upload) { GstGLFuncs *gl; guint out_width, out_height; GLuint fake_texture = 0; /* a FBO must hava texture to init */ gl = context->gl_vtable; out_width = GST_VIDEO_INFO_WIDTH (&upload->info); out_height = GST_VIDEO_INFO_HEIGHT (&upload->info); if (!gl->GenFramebuffers) { /* turn off the pipeline because Frame buffer object is a not present */ gst_gl_context_set_error (context, "Context, EXT_framebuffer_object supported: no"); return FALSE; } GST_INFO ("Context, EXT_framebuffer_object supported: yes"); /* setup FBO */ gl->GenFramebuffers (1, &upload->fbo); gl->BindFramebuffer (GL_FRAMEBUFFER, upload->fbo); /* setup the render buffer for depth */ gl->GenRenderbuffers (1, &upload->depth_buffer); gl->BindRenderbuffer (GL_RENDERBUFFER, upload->depth_buffer); if (USING_OPENGL (context)) { gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT, out_width, out_height); gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, out_width, out_height); } if (USING_GLES2 (context)) { gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, out_width, out_height); } /* a fake texture is attached to the upload FBO (cannot init without it) */ gl->GenTextures (1, &fake_texture); gl->BindTexture (GL_TEXTURE_2D, fake_texture); gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, out_width, out_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); /* attach the texture to the FBO to renderer to */ gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fake_texture, 0); /* attach the depth render buffer to the FBO */ gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, upload->depth_buffer); if (USING_OPENGL (context)) { gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, upload->depth_buffer); } if (!gst_gl_context_check_framebuffer_status (context)) { gst_gl_context_set_error (context, "GL framebuffer status incomplete"); return FALSE; } /* unbind the FBO */ gl->BindFramebuffer (GL_FRAMEBUFFER, 0); gl->DeleteTextures (1, &fake_texture); return TRUE; } /* Called by the idle function in the gl thread */ void _do_upload (GstGLContext * context, GstGLUpload * upload) { guint in_width, in_height, out_width, out_height; out_width = GST_VIDEO_INFO_WIDTH (&upload->info); out_height = GST_VIDEO_INFO_HEIGHT (&upload->info); in_width = upload->in_width; in_height = upload->in_height; GST_TRACE ("uploading to texture:%u dimensions:%ux%u, " "from textures:%u,%u,%u dimensions:%ux%u", upload->out_texture, out_width, out_height, upload->in_texture[0], upload->in_texture[1], upload->in_texture[2], in_width, in_height); if (!_do_upload_fill (context, upload)) goto error; if (!upload->priv->draw (context, upload)) goto error; upload->priv->result = TRUE; return; error: { upload->priv->result = FALSE; return; } } /* called by gst_gl_context_thread_do_upload (in the gl thread) */ gboolean _do_upload_make (GstGLContext * context, GstGLUpload * upload) { GstGLFuncs *gl; GstVideoFormat v_format; guint in_width, in_height; struct TexData *tex = upload->priv->texture_info; guint i; gl = context->gl_vtable; in_width = upload->in_width; in_height = upload->in_height; v_format = GST_VIDEO_INFO_FORMAT (&upload->info); switch (v_format) { case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_BGRx: case GST_VIDEO_FORMAT_xRGB: case GST_VIDEO_FORMAT_xBGR: case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_BGRA: case GST_VIDEO_FORMAT_ARGB: case GST_VIDEO_FORMAT_ABGR: case GST_VIDEO_FORMAT_AYUV: tex[0].internal_format = GL_RGBA; tex[0].format = GL_RGBA; tex[0].type = GL_UNSIGNED_BYTE; tex[0].width = in_width; tex[0].height = in_height; break; case GST_VIDEO_FORMAT_RGB: case GST_VIDEO_FORMAT_BGR: tex[0].internal_format = GL_RGB; tex[0].format = GL_RGB; tex[0].type = GL_UNSIGNED_BYTE; tex[0].width = in_width; tex[0].height = in_height; break; case GST_VIDEO_FORMAT_GRAY8: tex[0].internal_format = GL_LUMINANCE; tex[0].format = GL_LUMINANCE; tex[0].type = GL_UNSIGNED_BYTE; tex[0].width = in_width; tex[0].height = in_height; break; case GST_VIDEO_FORMAT_GRAY16_BE: case GST_VIDEO_FORMAT_GRAY16_LE: tex[0].internal_format = GL_LUMINANCE_ALPHA; tex[0].format = GL_LUMINANCE_ALPHA; tex[0].type = GL_UNSIGNED_BYTE; tex[0].width = in_width; tex[0].height = in_height; break; case GST_VIDEO_FORMAT_YUY2: case GST_VIDEO_FORMAT_UYVY: tex[0].internal_format = GL_LUMINANCE_ALPHA; tex[0].format = GL_LUMINANCE_ALPHA; tex[0].type = GL_UNSIGNED_BYTE; tex[0].width = in_width; tex[0].height = in_height; tex[1].internal_format = GL_RGBA8; tex[1].format = GL_RGBA; tex[1].type = GL_UNSIGNED_BYTE; tex[1].width = GST_ROUND_UP_2 (in_width) / 2; tex[1].height = in_height; break; case GST_VIDEO_FORMAT_NV12: case GST_VIDEO_FORMAT_NV21: tex[0].internal_format = GL_LUMINANCE; tex[0].format = GL_LUMINANCE; tex[0].type = GL_UNSIGNED_BYTE; tex[0].width = in_width; tex[0].height = in_height; tex[1].internal_format = GL_LUMINANCE_ALPHA; tex[1].format = GL_LUMINANCE_ALPHA; tex[1].type = GL_UNSIGNED_BYTE; tex[1].width = GST_ROUND_UP_2 (in_width) / 2; tex[1].height = GST_ROUND_UP_2 (in_height) / 2; break; case GST_VIDEO_FORMAT_Y444: tex[0].internal_format = GL_LUMINANCE; tex[0].format = GL_LUMINANCE; tex[0].type = GL_UNSIGNED_BYTE; tex[0].width = in_width; tex[0].height = in_height; tex[1].internal_format = GL_LUMINANCE; tex[1].format = GL_LUMINANCE; tex[1].type = GL_UNSIGNED_BYTE; tex[1].width = in_width; tex[1].height = in_height; tex[2].internal_format = GL_LUMINANCE; tex[2].format = GL_LUMINANCE; tex[2].type = GL_UNSIGNED_BYTE; tex[2].width = in_width; tex[2].height = in_height; break; case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: tex[0].internal_format = GL_LUMINANCE; tex[0].format = GL_LUMINANCE; tex[0].type = GL_UNSIGNED_BYTE; tex[0].width = in_width; tex[0].height = in_height; tex[1].internal_format = GL_LUMINANCE; tex[1].format = GL_LUMINANCE; tex[1].type = GL_UNSIGNED_BYTE; tex[1].width = GST_ROUND_UP_2 (in_width) / 2; tex[1].height = GST_ROUND_UP_2 (in_height) / 2; tex[2].internal_format = GL_LUMINANCE; tex[2].format = GL_LUMINANCE; tex[2].type = GL_UNSIGNED_BYTE; tex[2].width = GST_ROUND_UP_2 (in_width) / 2; tex[2].height = GST_ROUND_UP_2 (in_height) / 2; break; case GST_VIDEO_FORMAT_Y42B: tex[0].internal_format = GL_LUMINANCE; tex[0].format = GL_LUMINANCE; tex[0].type = GL_UNSIGNED_BYTE; tex[0].width = in_width; tex[0].height = in_height; tex[1].internal_format = GL_LUMINANCE; tex[1].format = GL_LUMINANCE; tex[1].type = GL_UNSIGNED_BYTE; tex[1].width = GST_ROUND_UP_2 (in_width) / 2; tex[1].height = in_height; tex[2].internal_format = GL_LUMINANCE; tex[2].format = GL_LUMINANCE; tex[2].type = GL_UNSIGNED_BYTE; tex[2].width = GST_ROUND_UP_2 (in_width) / 2; tex[2].height = in_height; break; case GST_VIDEO_FORMAT_Y41B: tex[0].internal_format = GL_LUMINANCE; tex[0].format = GL_LUMINANCE; tex[0].type = GL_UNSIGNED_BYTE; tex[0].width = in_width; tex[0].height = in_height; tex[1].internal_format = GL_LUMINANCE; tex[1].format = GL_LUMINANCE; tex[1].type = GL_UNSIGNED_BYTE; tex[1].width = GST_ROUND_UP_4 (in_width) / 4; tex[1].height = in_height; tex[2].internal_format = GL_LUMINANCE; tex[2].format = GL_LUMINANCE; tex[2].type = GL_UNSIGNED_BYTE; tex[2].width = GST_ROUND_UP_4 (in_width) / 4; tex[2].height = in_height; break; default: gst_gl_context_set_error (context, "Unsupported upload video format %d", v_format); g_assert_not_reached (); break; } for (i = 0; i < upload->priv->n_textures; i++) { gl->GenTextures (1, &upload->in_texture[i]); gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[i]); gl->TexImage2D (GL_TEXTURE_2D, 0, tex[i].internal_format, tex[i].width, tex[i].height, 0, tex[i].format, tex[i].type, NULL); } return TRUE; } /* called by gst_gl_context_thread_do_upload (in the gl thread) */ gboolean _do_upload_fill (GstGLContext * context, GstGLUpload * upload) { guint i; GstVideoFormat v_format; struct TexData *tex = upload->priv->texture_info; const GstGLFuncs *gl = context->gl_vtable; v_format = GST_VIDEO_INFO_FORMAT (&upload->info); for (i = 0; i < upload->priv->n_textures; i++) { guint data_i = i; if (v_format == GST_VIDEO_FORMAT_YUY2 || v_format == GST_VIDEO_FORMAT_UYVY) data_i = 0; /* YV12 is the same as I420 except that planes 1+2 are swapped */ if (v_format == GST_VIDEO_FORMAT_YV12) { if (i == 1) data_i = 2; else if (i == 2) data_i = 1; } GST_LOG ("data transfer for texture no %u, id:%u, %ux%u %u", i, upload->in_texture[i], tex[i].width, tex[i].height, data_i); gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[i]); gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, tex[i].width, tex[i].height, tex[i].format, tex[i].type, upload->data[data_i]); } /* make sure no texture is in use in our opengl context * in case we want to use the upload texture in an other opengl context */ gl->BindTexture (GL_TEXTURE_2D, 0); return TRUE; } #if GST_GL_HAVE_OPENGL /* called by _do_upload (in the gl thread) */ static gboolean _do_upload_draw_opengl (GstGLContext * context, GstGLUpload * upload) { GstGLFuncs *gl; GstVideoFormat v_format; guint out_width, out_height; char *texnames[GST_VIDEO_MAX_PLANES]; gint i; gfloat tex_scaling[6] = { 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 }; GLfloat verts[8] = { 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f }; GLfloat texcoords[8] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f }; gl = context->gl_vtable; out_width = GST_VIDEO_INFO_WIDTH (&upload->info); out_height = GST_VIDEO_INFO_HEIGHT (&upload->info); v_format = GST_VIDEO_INFO_FORMAT (&upload->info); gl->BindFramebuffer (GL_FRAMEBUFFER, upload->fbo); /* setup a texture to render to */ gl->Enable (GL_TEXTURE_2D); gl->BindTexture (GL_TEXTURE_2D, upload->out_texture); /* attach the texture to the FBO to renderer to */ gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, upload->out_texture, 0); gst_gl_context_clear_shader (context); gl->PushAttrib (GL_VIEWPORT_BIT); gl->MatrixMode (GL_PROJECTION); gl->PushMatrix (); gl->LoadIdentity (); gluOrtho2D (0.0, out_width, 0.0, out_height); gl->MatrixMode (GL_MODELVIEW); gl->PushMatrix (); gl->LoadIdentity (); gl->Viewport (0, 0, out_width, out_height); gl->DrawBuffer (GL_COLOR_ATTACHMENT0); gl->ClearColor (0.0, 0.0, 0.0, 0.0); gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); switch (v_format) { case GST_VIDEO_FORMAT_GRAY8: case GST_VIDEO_FORMAT_GRAY16_BE: case GST_VIDEO_FORMAT_GRAY16_LE: case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_BGRx: case GST_VIDEO_FORMAT_xRGB: case GST_VIDEO_FORMAT_xBGR: case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_BGRA: case GST_VIDEO_FORMAT_ARGB: case GST_VIDEO_FORMAT_ABGR: case GST_VIDEO_FORMAT_RGB: case GST_VIDEO_FORMAT_BGR: texnames[0] = "tex"; break; case GST_VIDEO_FORMAT_NV12: case GST_VIDEO_FORMAT_NV21: texnames[0] = "Ytex"; texnames[1] = "UVtex"; case GST_VIDEO_FORMAT_YUY2: case GST_VIDEO_FORMAT_UYVY: texnames[0] = "Ytex"; texnames[1] = "UVtex"; break; case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: case GST_VIDEO_FORMAT_Y444: case GST_VIDEO_FORMAT_Y42B: case GST_VIDEO_FORMAT_Y41B: texnames[0] = "Ytex"; texnames[1] = "Utex"; texnames[2] = "Vtex"; break; case GST_VIDEO_FORMAT_AYUV: texnames[0] = "tex"; break; default: gst_gl_context_set_error (context, "Unsupported upload video format %d", v_format); g_assert_not_reached (); break; } gst_gl_shader_use (upload->shader); gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale0", 1, &tex_scaling[0]); gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale1", 1, &tex_scaling[2]); gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale2", 1, &tex_scaling[4]); gl->MatrixMode (GL_PROJECTION); gl->LoadIdentity (); gl->Enable (GL_TEXTURE_2D); for (i = upload->priv->n_textures - 1; i >= 0; i--) { gl->ActiveTexture (GL_TEXTURE0 + i); gst_gl_shader_set_uniform_1i (upload->shader, texnames[i], i); gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[i]); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } gl->EnableClientState (GL_VERTEX_ARRAY); gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); gl->VertexPointer (2, GL_FLOAT, 0, &verts); gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords); gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4); gl->DisableClientState (GL_VERTEX_ARRAY); gl->DisableClientState (GL_TEXTURE_COORD_ARRAY); gl->DrawBuffer (GL_NONE); /* we are done with the shader */ gst_gl_context_clear_shader (context); gl->Disable (GL_TEXTURE_2D); gl->MatrixMode (GL_PROJECTION); gl->PopMatrix (); gl->MatrixMode (GL_MODELVIEW); gl->PopMatrix (); gl->PopAttrib (); gst_gl_context_check_framebuffer_status (context); gl->BindFramebuffer (GL_FRAMEBUFFER, 0); return TRUE; } #endif #if GST_GL_HAVE_GLES2 static gboolean _do_upload_draw_gles2 (GstGLContext * context, GstGLUpload * upload) { GstGLFuncs *gl; GstVideoFormat v_format; guint out_width, out_height; char *texnames[GST_VIDEO_MAX_PLANES]; gint i; gfloat tex_scaling[6] = { 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 }; GLint viewport_dim[4]; const GLfloat vVertices[] = { 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; gl = context->gl_vtable; out_width = GST_VIDEO_INFO_WIDTH (&upload->info); out_height = GST_VIDEO_INFO_HEIGHT (&upload->info); v_format = GST_VIDEO_INFO_FORMAT (&upload->info); gl->BindFramebuffer (GL_FRAMEBUFFER, upload->fbo); /* setup a texture to render to */ gl->BindTexture (GL_TEXTURE_2D, upload->out_texture); /* attach the texture to the FBO to renderer to */ gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, upload->out_texture, 0); gst_gl_context_clear_shader (context); gl->GetIntegerv (GL_VIEWPORT, viewport_dim); gl->Viewport (0, 0, out_width, out_height); gl->ClearColor (0.0, 0.0, 0.0, 0.0); gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); switch (v_format) { case GST_VIDEO_FORMAT_GRAY8: case GST_VIDEO_FORMAT_GRAY16_BE: case GST_VIDEO_FORMAT_GRAY16_LE: case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_BGRx: case GST_VIDEO_FORMAT_xRGB: case GST_VIDEO_FORMAT_xBGR: case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_BGRA: case GST_VIDEO_FORMAT_ARGB: case GST_VIDEO_FORMAT_ABGR: case GST_VIDEO_FORMAT_RGB: case GST_VIDEO_FORMAT_BGR: texnames[0] = "tex"; break; case GST_VIDEO_FORMAT_NV12: case GST_VIDEO_FORMAT_NV21: texnames[0] = "Ytex"; texnames[1] = "UVtex"; case GST_VIDEO_FORMAT_YUY2: case GST_VIDEO_FORMAT_UYVY: texnames[0] = "Ytex"; texnames[1] = "UVtex"; break; case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: case GST_VIDEO_FORMAT_Y444: case GST_VIDEO_FORMAT_Y42B: case GST_VIDEO_FORMAT_Y41B: texnames[0] = "Ytex"; texnames[1] = "Utex"; texnames[2] = "Vtex"; break; case GST_VIDEO_FORMAT_AYUV: texnames[0] = "tex"; break; default: gst_gl_context_set_error (context, "Unsupported upload video format %d", v_format); g_assert_not_reached (); break; } gst_gl_shader_use (upload->shader); gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale0", 1, &tex_scaling[0]); gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale1", 1, &tex_scaling[2]); gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale2", 1, &tex_scaling[4]); gl->VertexAttribPointer (upload->shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices); gl->VertexAttribPointer (upload->shader_attr_texture_loc, 2, GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]); gl->EnableVertexAttribArray (upload->shader_attr_position_loc); gl->EnableVertexAttribArray (upload->shader_attr_texture_loc); for (i = upload->priv->n_textures - 1; i >= 0; i--) { gl->ActiveTexture (GL_TEXTURE0 + i); gst_gl_shader_set_uniform_1i (upload->shader, texnames[i], i); gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[i]); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); /* we are done with the shader */ gst_gl_context_clear_shader (context); gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2], viewport_dim[3]); gst_gl_context_check_framebuffer_status (context); gl->BindFramebuffer (GL_FRAMEBUFFER, 0); return TRUE; } #endif