/* * GStreamer * Copyright (C) 2013 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __GST_GL_UTILS_H__ #define __GST_GL_UTILS_H__ #include #include G_BEGIN_DECLS /** * GstGLContextProjection: * * %GST_GL_DISPLAY_PROJECTION_ORTHO2D: Orthogonal projection * %GST_GL_DISPLAY_CONVERSION_MATRIX: Perspective projection */ typedef enum { GST_GL_DISPLAY_PROJECTION_ORTHO2D, GST_GL_DISPLAY_PROJECTION_PERSPECTIVE } GstGLDisplayProjection; /** * CDCB: * @texture: texture to draw * @width: new width * @height: new height: * @data: user data * * client draw callback */ typedef gboolean (*CDCB) (GLuint texture, GLuint width, GLuint height, gpointer data); /** * GLCB: * @width: the width * @height: the height * @texture: texture * @stuff: user data * * callback definition for operating on textures */ typedef void (*GLCB) (gint, gint, guint, gpointer stuff); /** * GLCB_V2: * @stuff: user data * * callback definition for operating through a Framebuffer object */ typedef void (*GLCB_V2) (gpointer stuff); void gst_gl_context_gen_texture (GstGLContext * context, GLuint * pTexture, GstVideoFormat v_format, GLint width, GLint height); void gst_gl_context_del_texture (GstGLContext * context, GLuint * pTexture); void gst_gl_generate_texture_full (GstGLContext * context, const GstVideoInfo * info, const guint comp, gint stride[], gsize offset[], gsize size[], GLuint * pTexture); gboolean gst_gl_context_gen_fbo (GstGLContext * context, gint width, gint height, GLuint * fbo, GLuint * depthbuffer); gboolean gst_gl_context_use_fbo_v2 (GstGLContext * context, gint texture_fbo_width, gint texture_fbo_height, GLuint fbo, GLuint depth_buffer, GLuint texture_fbo, GLCB_V2 cb, gpointer stuff); void gst_gl_context_del_fbo (GstGLContext * context, GLuint fbo, GLuint depth_buffer); gboolean gst_gl_context_gen_shader (GstGLContext * context, const gchar * shader_vertex_source, const gchar * shader_fragment_source, GstGLShader ** shader); void gst_gl_context_del_shader (GstGLContext * context, GstGLShader * shader); gboolean gst_gl_context_check_framebuffer_status (GstGLContext * context); void gst_gl_context_set_error (GstGLContext * context, const char * format, ...); gchar *gst_gl_context_get_error (void); gboolean gst_gl_ensure_element_data (gpointer element, GstGLDisplay **display_ptr, GstGLContext ** other_context_ptr); gboolean gst_gl_handle_set_context (GstElement * element, GstContext * context, GstGLDisplay ** display, GstGLContext ** other_context); gboolean gst_gl_handle_context_query (GstElement * element, GstQuery * query, GstGLDisplay ** display, GstGLContext ** other_context); G_END_DECLS #endif /* __GST_GL_UTILS_H__ */