/* * GStreamer * Copyright (C) 2003 Julien Moutte * Copyright (C) 2005,2006,2007 David A. Schleef * Copyright (C) 2008 Julien Isorce * Copyright (C) 2008 Filippo Argiolas * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:plugin-opengl * @title: GstOpengl * * Cross-platform OpenGL plugin. * * ## Debugging * * ## Examples * |[ * gst-launch-1.0 --gst-debug=gldisplay:3 videotestsrc ! glimagesink * ]| A debugging pipeline. |[ * GST_DEBUG=gl*:6 gst-launch-1.0 videotestsrc ! glimagesink * ]| A debugging pipelines related to shaders. * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #undef HAVE_VIDEO_AGGREGATOR_IN_BASE #include "gstglimagesink.h" #include "gstgluploadelement.h" #include "gstgldownloadelement.h" #include "gstglcolorconvertelement.h" #include "gstglcolorbalance.h" #include "gstglfilterbin.h" #include "gstglsinkbin.h" #include "gstglsrcbin.h" #include "gstglfiltercube.h" #include "gstgleffects.h" #include "gstglcolorscale.h" #ifdef HAVE_VIDEO_AGGREGATOR_IN_BASE #include "gstglmixerbin.h" #include "gstglvideomixer.h" #include "gstglstereomix.h" #endif #include "gstglfiltershader.h" #include "gstglfilterapp.h" #include "gstglstereosplit.h" #include "gstglviewconvert.h" #include "gstgltestsrc.h" #include "gstgldeinterlace.h" #ifdef HAVE_GRAPHENE #include "gstgltransformation.h" #include "gstglvideoflip.h" #endif #if defined(HAVE_JPEG) && defined(HAVE_PNG) #include "gstgloverlay.h" #endif #if GST_GL_HAVE_OPENGL #include "gstglfilterglass.h" /* #include "gstglfilterreflectedscreen.h" */ #ifdef HAVE_VIDEO_AGGREGATOR_IN_BASE #include "gstglmosaic.h" #endif #ifdef HAVE_PNG #include "gstgldifferencematte.h" /* #include "gstglbumper.h" */ #endif /* HAVE_PNG */ #endif /* GST_GL_HAVE_OPENGL */ #if GST_GL_HAVE_WINDOW_COCOA /* avoid including Cocoa/CoreFoundation from a C file... */ extern GType gst_ca_opengl_layer_sink_bin_get_type (void); #endif #if GST_GL_HAVE_WINDOW_DISPMANX extern void bcm_host_init (void); #endif #if GST_GL_HAVE_WINDOW_X11 #include #endif #define GST_CAT_DEFAULT gst_gl_gstgl_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); /* Register filters that make up the gstgl plugin */ static gboolean plugin_init (GstPlugin * plugin) { GST_DEBUG_CATEGORY_INIT (gst_gl_gstgl_debug, "gstopengl", 0, "gstopengl"); #if GST_GL_HAVE_WINDOW_DISPMANX GST_DEBUG ("Initialize BCM host"); bcm_host_init (); #endif #if GST_GL_HAVE_WINDOW_X11 if (g_getenv ("GST_GL_XINITTHREADS")) XInitThreads (); #endif if (!gst_element_register (plugin, "glimagesink", GST_RANK_SECONDARY, gst_gl_image_sink_bin_get_type ())) { return FALSE; } if (!gst_element_register (plugin, "glimagesinkelement", GST_RANK_NONE, gst_glimage_sink_get_type ())) { return FALSE; } if (!gst_element_register (plugin, "glupload", GST_RANK_NONE, GST_TYPE_GL_UPLOAD_ELEMENT)) { return FALSE; } if (!gst_element_register (plugin, "gldownload", GST_RANK_NONE, GST_TYPE_GL_DOWNLOAD_ELEMENT)) { return FALSE; } if (!gst_element_register (plugin, "glcolorconvert", GST_RANK_NONE, GST_TYPE_GL_COLOR_CONVERT_ELEMENT)) { return FALSE; } if (!gst_element_register (plugin, "glcolorbalance", GST_RANK_NONE, GST_TYPE_GL_COLOR_BALANCE)) { return FALSE; } if (!gst_element_register (plugin, "glfilterbin", GST_RANK_NONE, GST_TYPE_GL_FILTER_BIN)) { return FALSE; } if (!gst_element_register (plugin, "glsinkbin", GST_RANK_NONE, GST_TYPE_GL_SINK_BIN)) { return FALSE; } if (!gst_element_register (plugin, "glsrcbin", GST_RANK_NONE, GST_TYPE_GL_SRC_BIN)) { return FALSE; } #ifdef HAVE_VIDEO_AGGREGATOR_IN_BASE if (!gst_element_register (plugin, "glmixerbin", GST_RANK_NONE, GST_TYPE_GL_MIXER_BIN)) { return FALSE; } #endif if (!gst_element_register (plugin, "glfiltercube", GST_RANK_NONE, GST_TYPE_GL_FILTER_CUBE)) { return FALSE; } #ifdef HAVE_GRAPHENE if (!gst_element_register (plugin, "gltransformation", GST_RANK_NONE, GST_TYPE_GL_TRANSFORMATION)) { return FALSE; } if (!gst_element_register (plugin, "glvideoflip", GST_RANK_NONE, GST_TYPE_GL_VIDEO_FLIP)) { return FALSE; } #endif if (!gst_gl_effects_register_filters (plugin, GST_RANK_NONE)) { return FALSE; }; if (!gst_element_register (plugin, "glcolorscale", GST_RANK_NONE, GST_TYPE_GL_COLORSCALE)) { return FALSE; } #ifdef HAVE_VIDEO_AGGREGATOR_IN_BASE if (!gst_element_register (plugin, "glvideomixer", GST_RANK_NONE, gst_gl_video_mixer_bin_get_type ())) { return FALSE; } if (!gst_element_register (plugin, "glvideomixerelement", GST_RANK_NONE, gst_gl_video_mixer_get_type ())) { return FALSE; } #endif if (!gst_element_register (plugin, "glshader", GST_RANK_NONE, gst_gl_filtershader_get_type ())) { return FALSE; } if (!gst_element_register (plugin, "glfilterapp", GST_RANK_NONE, GST_TYPE_GL_FILTER_APP)) { return FALSE; } if (!gst_element_register (plugin, "glviewconvert", GST_RANK_NONE, GST_TYPE_GL_VIEW_CONVERT_ELEMENT)) { return FALSE; } if (!gst_element_register (plugin, "glstereosplit", GST_RANK_NONE, GST_TYPE_GL_STEREOSPLIT)) { return FALSE; } #ifdef HAVE_VIDEO_AGGREGATOR_IN_BASE if (!gst_element_register (plugin, "glstereomix", GST_RANK_NONE, GST_TYPE_GL_STEREO_MIX)) { return FALSE; } #endif if (!gst_element_register (plugin, "gltestsrc", GST_RANK_NONE, GST_TYPE_GL_TEST_SRC)) { return FALSE; } if (!gst_element_register (plugin, "gldeinterlace", GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) { return FALSE; } #if defined(HAVE_JPEG) && defined(HAVE_PNG) if (!gst_element_register (plugin, "gloverlay", GST_RANK_NONE, gst_gl_overlay_get_type ())) { return FALSE; } #endif #if GST_GL_HAVE_OPENGL if (!gst_element_register (plugin, "glfilterglass", GST_RANK_NONE, GST_TYPE_GL_FILTER_GLASS)) { return FALSE; } #if 0 if (!gst_element_register (plugin, "glfilterreflectedscreen", GST_RANK_NONE, GST_TYPE_GL_FILTER_REFLECTED_SCREEN)) { return FALSE; } #endif #ifdef HAVE_VIDEO_AGGREGATOR_IN_BASE if (!gst_element_register (plugin, "glmosaic", GST_RANK_NONE, GST_TYPE_GL_MOSAIC)) { return FALSE; } #endif #ifdef HAVE_PNG if (!gst_element_register (plugin, "gldifferencematte", GST_RANK_NONE, gst_gl_differencematte_get_type ())) { return FALSE; } #if 0 if (!gst_element_register (plugin, "glbumper", GST_RANK_NONE, gst_gl_bumper_get_type ())) { return FALSE; } #endif #endif /* HAVE_PNG */ #endif /* GST_GL_HAVE_OPENGL */ #if GST_GL_HAVE_WINDOW_COCOA if (!gst_element_register (plugin, "caopengllayersink", GST_RANK_NONE, gst_ca_opengl_layer_sink_bin_get_type ())) { return FALSE; } #endif return TRUE; } GST_PLUGIN_DEFINE (GST_VERSION_MAJOR, GST_VERSION_MINOR, opengl, "OpenGL plugin", plugin_init, VERSION, GST_LICENSE, GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)