/* GStreamer * Copyright (C) 2019 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "gstd3d11memory.h" #include "gstd3d11device.h" #include "gstd3d11utils.h" GST_DEBUG_CATEGORY_STATIC (gst_d3d11_allocator_debug); #define GST_CAT_DEFAULT gst_d3d11_allocator_debug GstD3D11AllocationParams * gst_d3d11_allocation_params_new (GstVideoInfo * info, GstD3D11AllocationFlags flags, D3D11_USAGE usage, gint bind_flags) { GstD3D11AllocationParams *ret; const GstD3D11Format *d3d11_format; gint i; gint cpu_access_flags; g_return_val_if_fail (info != NULL, NULL); d3d11_format = gst_d3d11_format_from_gst (GST_VIDEO_INFO_FORMAT (info)); if (!d3d11_format) { GST_WARNING ("Couldn't get d3d11 format"); return NULL; } if (usage == D3D11_USAGE_DEFAULT) { cpu_access_flags = 0; } else if (usage == D3D11_USAGE_DYNAMIC) { cpu_access_flags = D3D11_CPU_ACCESS_WRITE; } else { GST_FIXME ("Neither default nor dynamic usage"); return NULL; } ret = g_new0 (GstD3D11AllocationParams, 1); ret->info = *info; ret->d3d11_format = d3d11_format; /* Usage Flag * https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_usage * * +----------------------------------------------------------+ * | Resource Usage | Default | Dynamic | Immutable | Staging | * +----------------+---------+---------+-----------+---------+ * | GPU-Read | Yes | Yes | Yes | Yes | * | GPU-Write | Yes | | | Yes | * | CPU-Read | | | | Yes | * | CPU-Write | | Yes | | Yes | * +----------------------------------------------------------+ */ /* If corresponding dxgi format is undefined, use resource format instead */ if (d3d11_format->dxgi_format == DXGI_FORMAT_UNKNOWN || (flags & GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT) == GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT) { flags |= GST_D3D11_ALLOCATION_FLAG_USE_RESOURCE_FORMAT; for (i = 0; i < GST_VIDEO_INFO_N_PLANES (info); i++) { g_assert (d3d11_format->resource_format[i] != DXGI_FORMAT_UNKNOWN); ret->desc[i].Width = GST_VIDEO_INFO_COMP_WIDTH (info, i); ret->desc[i].Height = GST_VIDEO_INFO_COMP_HEIGHT (info, i); ret->desc[i].MipLevels = 1; ret->desc[i].ArraySize = 1; ret->desc[i].Format = d3d11_format->resource_format[i]; ret->desc[i].SampleDesc.Count = 1; ret->desc[i].SampleDesc.Quality = 0; ret->desc[i].Usage = usage; ret->desc[i].BindFlags = bind_flags; ret->desc[i].CPUAccessFlags = cpu_access_flags; } } else { g_assert (d3d11_format->dxgi_format != DXGI_FORMAT_UNKNOWN); ret->desc[0].Width = GST_VIDEO_INFO_WIDTH (info); ret->desc[0].Height = GST_VIDEO_INFO_HEIGHT (info); ret->desc[0].MipLevels = 1; ret->desc[0].ArraySize = 1; ret->desc[0].Format = d3d11_format->dxgi_format; ret->desc[0].SampleDesc.Count = 1; ret->desc[0].SampleDesc.Quality = 0; ret->desc[0].Usage = usage; ret->desc[0].BindFlags = bind_flags; ret->desc[0].CPUAccessFlags = cpu_access_flags; } ret->flags = flags; return ret; } GstD3D11AllocationParams * gst_d3d11_allocation_params_copy (GstD3D11AllocationParams * src) { GstD3D11AllocationParams *dst; g_return_val_if_fail (src != NULL, NULL); dst = g_new0 (GstD3D11AllocationParams, 1); memcpy (dst, src, sizeof (GstD3D11AllocationParams)); return dst; } void gst_d3d11_allocation_params_free (GstD3D11AllocationParams * params) { g_free (params); } static gint gst_d3d11_allocation_params_compare (const GstD3D11AllocationParams * p1, const GstD3D11AllocationParams * p2) { g_return_val_if_fail (p1 != NULL, -1); g_return_val_if_fail (p2 != NULL, -1); if (p1 == p2) return 0; return -1; } static void _init_alloc_params (GType type) { static GstValueTable table = { 0, (GstValueCompareFunc) gst_d3d11_allocation_params_compare, NULL, NULL }; table.type = type; gst_value_register (&table); } G_DEFINE_BOXED_TYPE_WITH_CODE (GstD3D11AllocationParams, gst_d3d11_allocation_params, (GBoxedCopyFunc) gst_d3d11_allocation_params_copy, (GBoxedFreeFunc) gst_d3d11_allocation_params_free, _init_alloc_params (g_define_type_id)); #define gst_d3d11_allocator_parent_class parent_class G_DEFINE_TYPE (GstD3D11Allocator, gst_d3d11_allocator, GST_TYPE_ALLOCATOR); static inline D3D11_MAP gst_map_flags_to_d3d11 (GstMapFlags flags) { if ((flags & GST_MAP_READWRITE) == GST_MAP_READWRITE) return D3D11_MAP_READ_WRITE; else if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE) return D3D11_MAP_WRITE; else if ((flags & GST_MAP_READ) == GST_MAP_READ) return D3D11_MAP_READ; else g_assert_not_reached (); return D3D11_MAP_READ; } static ID3D11Texture2D * create_staging_texture (GstD3D11Device * device, const D3D11_TEXTURE2D_DESC * ref) { D3D11_TEXTURE2D_DESC desc = { 0, }; desc.Width = ref->Width; desc.Height = ref->Height; desc.MipLevels = 1; desc.Format = ref->Format; desc.SampleDesc.Count = 1; desc.ArraySize = 1; desc.Usage = D3D11_USAGE_STAGING; desc.CPUAccessFlags = (D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE); return gst_d3d11_device_create_texture (device, &desc, NULL); } typedef struct { ID3D11Resource *dst; ID3D11Resource *src; } D3D11CopyTextureData; static void copy_texture (GstD3D11Device * device, D3D11CopyTextureData * data) { ID3D11DeviceContext *device_context = gst_d3d11_device_get_device_context_handle (device); ID3D11DeviceContext_CopySubresourceRegion (device_context, data->dst, 0, 0, 0, 0, data->src, 0, NULL); } typedef struct { GstD3D11Memory *mem; D3D11_MAP map_type; gboolean ret; } D3D11MapData; static void map_cpu_access_data (GstD3D11Device * device, D3D11MapData * map_data) { GstD3D11Memory *dmem = map_data->mem; HRESULT hr; ID3D11Resource *texture = (ID3D11Resource *) dmem->texture; ID3D11Resource *staging = (ID3D11Resource *) dmem->staging; ID3D11DeviceContext *device_context = gst_d3d11_device_get_device_context_handle (device); if (GST_MEMORY_FLAG_IS_SET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD)) { ID3D11DeviceContext_CopySubresourceRegion (device_context, staging, 0, 0, 0, 0, texture, 0, NULL); } hr = ID3D11DeviceContext_Map (device_context, staging, 0, map_data->map_type, 0, &dmem->map); if (!gst_d3d11_result (hr)) { GST_ERROR_OBJECT (GST_MEMORY_CAST (dmem)->allocator, "Failed to map staging texture (0x%x)", (guint) hr); map_data->ret = FALSE; } map_data->ret = TRUE; } static gpointer gst_d3d11_memory_map (GstMemory * mem, gsize maxsize, GstMapFlags flags) { GstD3D11Memory *dmem = (GstD3D11Memory *) mem; if (dmem->desc.Usage == D3D11_USAGE_DYNAMIC) { GST_FIXME_OBJECT (mem->allocator, "D3D11_USAGE_DYNAMIC shouldn't be used with gst_memory_map"); return NULL; } g_mutex_lock (&dmem->lock); if ((flags & GST_MAP_D3D11) == GST_MAP_D3D11) { if (dmem->staging && GST_MEMORY_FLAG_IS_SET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD)) { D3D11CopyTextureData data; data.dst = (ID3D11Resource *) dmem->texture; data.src = (ID3D11Resource *) dmem->staging; gst_d3d11_device_thread_add (dmem->device, (GstD3D11DeviceThreadFunc) copy_texture, &data); } GST_MEMORY_FLAG_UNSET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD); if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE) GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD); g_assert (dmem->texture != NULL); g_mutex_unlock (&dmem->lock); return dmem->texture; } if (dmem->cpu_map_count == 0) { D3D11MapData map_data; /* Allocate staging texture for CPU access */ if (!dmem->staging) { dmem->staging = create_staging_texture (dmem->device, &dmem->desc); if (!dmem->staging) { GST_ERROR_OBJECT (mem->allocator, "Couldn't create staging texture"); g_mutex_unlock (&dmem->lock); return NULL; } /* first memory, always need download to staging */ GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD); } map_data.mem = dmem; map_data.map_type = gst_map_flags_to_d3d11 (flags); gst_d3d11_device_thread_add (dmem->device, (GstD3D11DeviceThreadFunc) map_cpu_access_data, &map_data); if (!map_data.ret) { GST_ERROR_OBJECT (mem->allocator, "Couldn't map staging texture"); g_mutex_unlock (&dmem->lock); return NULL; } } if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE) GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD); GST_MEMORY_FLAG_UNSET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD); dmem->cpu_map_count++; g_mutex_unlock (&dmem->lock); return dmem->map.pData; } static void unmap_cpu_access_data (GstD3D11Device * device, gpointer data) { GstD3D11Memory *dmem = (GstD3D11Memory *) data; ID3D11Resource *staging = (ID3D11Resource *) dmem->staging; ID3D11DeviceContext *device_context = gst_d3d11_device_get_device_context_handle (device); ID3D11DeviceContext_Unmap (device_context, staging, 0); } static void gst_d3d11_memory_unmap_full (GstMemory * mem, GstMapInfo * info) { GstD3D11Memory *dmem = (GstD3D11Memory *) mem; if (dmem->desc.Usage == D3D11_USAGE_DYNAMIC) { GST_FIXME_OBJECT (mem->allocator, "D3D11_USAGE_DYNAMIC shouldn't be used with gst_memory_unmap"); return; } g_mutex_lock (&dmem->lock); if ((info->flags & GST_MAP_D3D11) == GST_MAP_D3D11) { if ((info->flags & GST_MAP_WRITE) == GST_MAP_WRITE) GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD); g_mutex_unlock (&dmem->lock); return; } if ((info->flags & GST_MAP_WRITE)) GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD); dmem->cpu_map_count--; if (dmem->cpu_map_count > 0) { g_mutex_unlock (&dmem->lock); return; } gst_d3d11_device_thread_add (dmem->device, (GstD3D11DeviceThreadFunc) unmap_cpu_access_data, dmem); g_mutex_unlock (&dmem->lock); } static GstMemory * gst_d3d11_memory_share (GstMemory * mem, gssize offset, gssize size) { /* TODO: impl. */ return NULL; } static GstMemory * gst_d3d11_allocator_dummy_alloc (GstAllocator * allocator, gsize size, GstAllocationParams * params) { g_return_val_if_reached (NULL); } static void release_texture (GstD3D11Device * device, GstD3D11Memory * mem) { gint i; for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (mem->render_target_view[i]) ID3D11RenderTargetView_Release (mem->render_target_view[i]); mem->render_target_view[i] = NULL; if (mem->shader_resource_view[i]) ID3D11ShaderResourceView_Release (mem->shader_resource_view[i]); mem->shader_resource_view[i] = NULL; } if (mem->texture) ID3D11Texture2D_Release (mem->texture); if (mem->staging) ID3D11Texture2D_Release (mem->staging); } static void gst_d3d11_allocator_free (GstAllocator * allocator, GstMemory * mem) { GstD3D11Memory *dmem = (GstD3D11Memory *) mem; GstD3D11Device *device = dmem->device; gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc) release_texture, dmem); gst_object_unref (device); g_mutex_clear (&dmem->lock); g_free (dmem); } static void gst_d3d11_allocator_dispose (GObject * object) { GstD3D11Allocator *alloc = GST_D3D11_ALLOCATOR (object); gst_clear_object (&alloc->device); G_OBJECT_CLASS (parent_class)->dispose (object); } static void gst_d3d11_allocator_class_init (GstD3D11AllocatorClass * klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GstAllocatorClass *allocator_class = GST_ALLOCATOR_CLASS (klass); gobject_class->dispose = gst_d3d11_allocator_dispose; allocator_class->alloc = gst_d3d11_allocator_dummy_alloc; allocator_class->free = gst_d3d11_allocator_free; GST_DEBUG_CATEGORY_INIT (gst_d3d11_allocator_debug, "d3d11allocator", 0, "d3d11allocator object"); } static void gst_d3d11_allocator_init (GstD3D11Allocator * allocator) { GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator); alloc->mem_type = GST_D3D11_MEMORY_NAME; alloc->mem_map = gst_d3d11_memory_map; alloc->mem_unmap_full = gst_d3d11_memory_unmap_full; alloc->mem_share = gst_d3d11_memory_share; /* fallback copy */ GST_OBJECT_FLAG_SET (alloc, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC); } GstD3D11Allocator * gst_d3d11_allocator_new (GstD3D11Device * device) { GstD3D11Allocator *allocator; g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL); allocator = g_object_new (GST_TYPE_D3D11_ALLOCATOR, NULL); allocator->device = gst_object_ref (device); return allocator; } typedef struct { ID3D11Resource *texture; D3D11_TEXTURE2D_DESC *desc; D3D11_MAP map_mode; gint stride[GST_VIDEO_MAX_PLANES]; gsize size; gboolean ret; } CalSizeData; static void calculate_mem_size (GstD3D11Device * device, CalSizeData * data) { HRESULT hr; D3D11_MAPPED_SUBRESOURCE map; gsize offset[GST_VIDEO_MAX_PLANES]; ID3D11DeviceContext *device_context = gst_d3d11_device_get_device_context_handle (device); hr = ID3D11DeviceContext_Map (device_context, data->texture, 0, data->map_mode, 0, &map); if (!gst_d3d11_result (hr)) { GST_ERROR_OBJECT (device, "Failed to map texture (0x%x)", (guint) hr); data->ret = FALSE; } data->ret = gst_d3d11_dxgi_format_get_size (data->desc->Format, data->desc->Width, data->desc->Height, map.RowPitch, offset, data->stride, &data->size); ID3D11DeviceContext_Unmap (device_context, data->texture, 0); } static void create_shader_resource_views (GstD3D11Device * device, GstD3D11Memory * mem) { gint i; HRESULT hr; guint num_views = 0; ID3D11Device *device_handle; D3D11_SHADER_RESOURCE_VIEW_DESC resource_desc = { 0, }; DXGI_FORMAT formats[GST_VIDEO_MAX_PLANES] = { DXGI_FORMAT_UNKNOWN, }; device_handle = gst_d3d11_device_get_device_handle (device); switch (mem->desc.Format) { case DXGI_FORMAT_B8G8R8A8_UNORM: case DXGI_FORMAT_R8G8B8A8_UNORM: case DXGI_FORMAT_R10G10B10A2_UNORM: case DXGI_FORMAT_R8_UNORM: case DXGI_FORMAT_R8G8_UNORM: case DXGI_FORMAT_R16_UNORM: case DXGI_FORMAT_R16G16_UNORM: num_views = 1; formats[0] = mem->desc.Format; break; case DXGI_FORMAT_AYUV: num_views = 1; formats[0] = DXGI_FORMAT_R8G8B8A8_UNORM; break; case DXGI_FORMAT_NV12: num_views = 2; formats[0] = DXGI_FORMAT_R8_UNORM; formats[1] = DXGI_FORMAT_R8G8_UNORM; break; case DXGI_FORMAT_P010: num_views = 2; formats[0] = DXGI_FORMAT_R16_UNORM; formats[1] = DXGI_FORMAT_R16G16_UNORM; break; default: g_assert_not_reached (); break; } if ((mem->desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) == D3D11_BIND_SHADER_RESOURCE) { resource_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; resource_desc.Texture2D.MipLevels = 1; for (i = 0; i < num_views; i++) { resource_desc.Format = formats[i]; hr = ID3D11Device_CreateShaderResourceView (device_handle, (ID3D11Resource *) mem->texture, &resource_desc, &mem->shader_resource_view[i]); if (!gst_d3d11_result (hr)) { GST_ERROR_OBJECT (device, "Failed to create %dth resource view (0x%x)", i, (guint) hr); goto error; } } mem->num_shader_resource_views = num_views; } return; error: for (i = 0; i < num_views; i++) { if (mem->shader_resource_view[i]) ID3D11ShaderResourceView_Release (mem->shader_resource_view[i]); mem->shader_resource_view[i] = NULL; } mem->num_shader_resource_views = 0; } static void create_render_target_views (GstD3D11Device * device, GstD3D11Memory * mem) { gint i; HRESULT hr; guint num_views = 0; ID3D11Device *device_handle; D3D11_RENDER_TARGET_VIEW_DESC render_desc = { 0, }; DXGI_FORMAT formats[GST_VIDEO_MAX_PLANES] = { DXGI_FORMAT_UNKNOWN, }; device_handle = gst_d3d11_device_get_device_handle (device); switch (mem->desc.Format) { case DXGI_FORMAT_B8G8R8A8_UNORM: case DXGI_FORMAT_R8G8B8A8_UNORM: case DXGI_FORMAT_R10G10B10A2_UNORM: case DXGI_FORMAT_R8_UNORM: case DXGI_FORMAT_R8G8_UNORM: case DXGI_FORMAT_R16_UNORM: case DXGI_FORMAT_R16G16_UNORM: num_views = 1; formats[0] = mem->desc.Format; break; case DXGI_FORMAT_AYUV: num_views = 1; formats[0] = DXGI_FORMAT_R8G8B8A8_UNORM; break; case DXGI_FORMAT_NV12: num_views = 2; formats[0] = DXGI_FORMAT_R8_UNORM; formats[1] = DXGI_FORMAT_R8G8_UNORM; break; case DXGI_FORMAT_P010: num_views = 2; formats[0] = DXGI_FORMAT_R16_UNORM; formats[1] = DXGI_FORMAT_R16G16_UNORM; break; default: g_assert_not_reached (); break; } if ((mem->desc.BindFlags & D3D11_BIND_RENDER_TARGET) == D3D11_BIND_RENDER_TARGET) { render_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; render_desc.Texture2D.MipSlice = 0; for (i = 0; i < num_views; i++) { render_desc.Format = formats[i]; hr = ID3D11Device_CreateRenderTargetView (device_handle, (ID3D11Resource *) mem->texture, &render_desc, &mem->render_target_view[i]); if (!gst_d3d11_result (hr)) { GST_ERROR_OBJECT (device, "Failed to create %dth render target view (0x%x)", i, (guint) hr); goto error; } } mem->num_render_target_views = num_views; } return; error: for (i = 0; i < num_views; i++) { if (mem->render_target_view[i]) ID3D11RenderTargetView_Release (mem->render_target_view[i]); mem->render_target_view[i] = NULL; } mem->num_render_target_views = 0; } GstMemory * gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator, GstD3D11AllocationParams * params) { GstD3D11Memory *mem; GstD3D11Device *device; ID3D11Texture2D *texture = NULL; ID3D11Texture2D *staging = NULL; D3D11_TEXTURE2D_DESC *desc; gsize *size; gboolean is_first = FALSE; GstMemoryFlags memory_flags; g_return_val_if_fail (GST_IS_D3D11_ALLOCATOR (allocator), NULL); g_return_val_if_fail (params != NULL, NULL); device = allocator->device; desc = ¶ms->desc[params->plane]; size = ¶ms->size[params->plane]; if (desc->Usage == D3D11_USAGE_DEFAULT) { memory_flags = 0; } else if (desc->Usage == D3D11_USAGE_DYNAMIC) { /* FIXME: how we can make D3D11_USAGE_DYNAMIC work with GST_MAP_READWRITE ? */ memory_flags = GST_MEMORY_FLAG_NOT_MAPPABLE; } else { GST_FIXME_OBJECT (allocator, "Cannot support usage %d", desc->Usage); return NULL; } if (*size == 0) is_first = TRUE; texture = gst_d3d11_device_create_texture (device, desc, NULL); if (!texture) { GST_ERROR_OBJECT (allocator, "Couldn't create texture"); goto error; } /* per plane, allocated staging texture to calculate actual size, * stride, and offset */ if (is_first) { CalSizeData data; gint num_plane; gint i; if (desc->Usage == D3D11_USAGE_DEFAULT) { staging = create_staging_texture (device, desc); if (!staging) { GST_ERROR_OBJECT (allocator, "Couldn't create staging texture"); goto error; } data.texture = (ID3D11Resource *) staging; data.map_mode = D3D11_MAP_READ; } else if (desc->Usage == D3D11_USAGE_DYNAMIC) { data.texture = (ID3D11Resource *) texture; data.map_mode = D3D11_MAP_WRITE_DISCARD; } else { g_assert_not_reached (); } data.desc = desc; gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc) calculate_mem_size, &data); num_plane = gst_d3d11_dxgi_format_n_planes (desc->Format); for (i = 0; i < num_plane; i++) { params->stride[params->plane + i] = data.stride[i]; } *size = data.size; } mem = g_new0 (GstD3D11Memory, 1); gst_memory_init (GST_MEMORY_CAST (mem), memory_flags, GST_ALLOCATOR_CAST (allocator), NULL, *size, 0, 0, *size); g_mutex_init (&mem->lock); mem->info = params->info; mem->plane = params->plane; mem->desc = *desc; mem->texture = texture; mem->staging = staging; mem->device = gst_object_ref (device); if (staging) GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD); return GST_MEMORY_CAST (mem); error: if (texture) gst_d3d11_device_release_texture (device, texture); if (staging) gst_d3d11_device_release_texture (device, texture); return NULL; } gboolean gst_is_d3d11_memory (GstMemory * mem) { return mem != NULL && mem->allocator != NULL && GST_IS_D3D11_ALLOCATOR (mem->allocator); } gboolean gst_d3d11_memory_ensure_shader_resource_view (GstD3D11Memory * mem) { g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE); if (mem->num_shader_resource_views) return TRUE; if (!(mem->desc.BindFlags & D3D11_BIND_SHADER_RESOURCE)) { GST_WARNING_OBJECT (GST_MEMORY_CAST (mem)->allocator, "Need BindFlags, current flag 0x%x", mem->desc.BindFlags); return FALSE; } gst_d3d11_device_thread_add (mem->device, (GstD3D11DeviceThreadFunc) create_shader_resource_views, mem); return ! !mem->num_shader_resource_views; } gboolean gst_d3d11_memory_ensure_render_target_view (GstD3D11Memory * mem) { g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE); if (mem->num_render_target_views) return TRUE; if (!(mem->desc.BindFlags & D3D11_BIND_RENDER_TARGET)) { GST_WARNING_OBJECT (GST_MEMORY_CAST (mem)->allocator, "Need BindFlags, current flag 0x%x", mem->desc.BindFlags); return FALSE; } gst_d3d11_device_thread_add (mem->device, (GstD3D11DeviceThreadFunc) create_render_target_views, mem); return ! !mem->num_render_target_views; }