/* GStreamer * Copyright (C) 2011 David Hoyt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #define CINTERFACE #define D3D10_IGNORE_SDK_LAYERS #include #include #include "dx10_d3d.h" void dx10_d3d_init (DirectXAPIComponent * component, gpointer data) { DIRECTX_DEBUG ("Initializing Direct3D"); DIRECTX_OPEN_COMPONENT_MODULE (component, "d3d10"); DIRECTX_DEBUG ("Completed Initializing Direct3D"); DIRECTX_DEBUG ("Setting Direct3D dispatch table"); DIRECTX_OPEN_COMPONENT_SYMBOL (component, D3D10DispatchTable, D3D10CreateDevice); //{ // ID3D10Device* pDevice = NULL; // DIRECTX_DEBUG("Calling D3D10CreateDevice"); // DX10_D3D_COMPONENT_CALL_FUNC(component, D3D10CreateDevice, NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &pDevice); // DIRECTX_DEBUG("Releasing D3D10 device"); // ID3D10Device_Release(pDevice); // DIRECTX_DEBUG("Released D3D10 device"); //} } DirectXD3D * dx10_d3d_create (const DirectXAPI * api) { return NULL; } gboolean dx10_d3d_resize (const DirectXD3D * d3d) { return TRUE; } gboolean dx10_d3d_device_lost (const DirectXD3D * d3d) { return TRUE; } gboolean dx10_d3d_notify_device_reset (const DirectXD3D * d3d) { return TRUE; } gboolean dx10_d3d_release (const DirectXD3D * d3d) { return TRUE; }