/* GStreamer * Copyright (C) <2019> Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __GST_D3D11_SHADER_H__ #define __GST_D3D11_SHADER_H__ #include #include #include #include G_BEGIN_DECLS gboolean gst_d3d11_shader_init (void); gboolean gst_d3d11_create_pixel_shader (GstD3D11Device * device, const gchar * source, ID3D11PixelShader ** shader); gboolean gst_d3d11_create_vertex_shader (GstD3D11Device * device, const gchar * source, const D3D11_INPUT_ELEMENT_DESC * input_desc, guint desc_len, ID3D11VertexShader ** shader, ID3D11InputLayout ** layout); G_END_DECLS #endif /* __GST_D3D11_SHADER_H__ */