/* * GStreamer * Copyright (C) 2012-2014 Matthew Waters * Copyright (C) 2017 Sebastian Dröge * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "gl.h" #include "gstglupload.h" #if GST_GL_HAVE_PLATFORM_EGL #include "egl/gstglmemoryegl.h" #include "egl/gstglcontext_egl.h" #endif #if GST_GL_HAVE_DMABUF #include #endif #if GST_GL_HAVE_VIV_DIRECTVIV #include #endif /** * SECTION:gstglupload * @short_description: an object that uploads to GL textures * @see_also: #GstGLDownload, #GstGLMemory * * #GstGLUpload is an object that uploads data from system memory into GL textures. * * A #GstGLUpload can be created with gst_gl_upload_new() */ #define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0)) #define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1)) #define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0)) #define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0)) #define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0)) GST_DEBUG_CATEGORY_STATIC (gst_gl_upload_debug); #define GST_CAT_DEFAULT gst_gl_upload_debug #define DEBUG_INIT \ GST_DEBUG_CATEGORY_INIT (gst_gl_upload_debug, "glupload", 0, "upload"); G_DEFINE_TYPE_WITH_CODE (GstGLUpload, gst_gl_upload, GST_TYPE_OBJECT, DEBUG_INIT); static void gst_gl_upload_finalize (GObject * object); #define GST_GL_UPLOAD_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \ GST_TYPE_GL_UPLOAD, GstGLUploadPrivate)) static GstGLTextureTarget _caps_get_texture_target (GstCaps * caps, GstGLTextureTarget default_target) { GstGLTextureTarget ret = 0; GstStructure *s = gst_caps_get_structure (caps, 0); if (gst_structure_has_field_typed (s, "texture-target", G_TYPE_STRING)) { const gchar *target_str = gst_structure_get_string (s, "texture-target"); ret = gst_gl_texture_target_from_string (target_str); } if (!ret) ret = default_target; return ret; } /* Define the maximum number of planes we can upload - handle 2 views per buffer */ #define GST_GL_UPLOAD_MAX_PLANES (GST_VIDEO_MAX_PLANES * 2) typedef struct _UploadMethod UploadMethod; struct _GstGLUploadPrivate { GstVideoInfo in_info; GstVideoInfo out_info; GstCaps *in_caps; GstCaps *out_caps; GstBuffer *outbuf; /* all method impl pointers */ gpointer *upload_impl; /* current method */ const UploadMethod *method; gpointer method_impl; int method_i; }; static GstCaps * _set_caps_features_with_passthrough (const GstCaps * caps, const gchar * feature_name, GstCapsFeatures * passthrough) { guint i, j, m, n; GstCaps *tmp; tmp = gst_caps_new_empty (); n = gst_caps_get_size (caps); for (i = 0; i < n; i++) { GstCapsFeatures *features, *orig_features; GstStructure *s = gst_caps_get_structure (caps, i); orig_features = gst_caps_get_features (caps, i); features = gst_caps_features_new (feature_name, NULL); if (gst_caps_features_is_any (orig_features)) { /* if we have any features, we add both the features with and without @passthrough */ gst_caps_append_structure_full (tmp, gst_structure_copy (s), gst_caps_features_copy (features)); m = gst_caps_features_get_size (passthrough); for (j = 0; j < m; j++) { const gchar *feature = gst_caps_features_get_nth (passthrough, j); /* if we already have the features */ if (gst_caps_features_contains (features, feature)) continue; gst_caps_features_add (features, feature); } } else { m = gst_caps_features_get_size (orig_features); for (j = 0; j < m; j++) { const gchar *feature = gst_caps_features_get_nth (orig_features, j); /* if we already have the features */ if (gst_caps_features_contains (features, feature)) continue; if (g_strcmp0 (feature, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY) == 0) continue; if (gst_caps_features_contains (passthrough, feature)) { gst_caps_features_add (features, feature); } } } gst_caps_append_structure_full (tmp, gst_structure_copy (s), features); } return tmp; } static GstCaps * _caps_intersect_texture_target (GstCaps * caps, GstGLTextureTarget target_mask) { GValue targets = G_VALUE_INIT; GstCaps *ret, *target; target = gst_caps_copy (caps); gst_gl_value_set_texture_target_from_mask (&targets, target_mask); gst_caps_set_value (target, "texture-target", &targets); ret = gst_caps_intersect_full (caps, target, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (target); return ret; } typedef enum { METHOD_FLAG_CAN_SHARE_CONTEXT = 1, } GstGLUploadMethodFlags; struct _UploadMethod { const gchar *name; GstGLUploadMethodFlags flags; GstStaticCaps *input_template_caps; gpointer (*new) (GstGLUpload * upload); GstCaps *(*transform_caps) (gpointer impl, GstGLContext * context, GstPadDirection direction, GstCaps * caps); gboolean (*accept) (gpointer impl, GstBuffer * buffer, GstCaps * in_caps, GstCaps * out_caps); void (*propose_allocation) (gpointer impl, GstQuery * decide_query, GstQuery * query); GstGLUploadReturn (*perform) (gpointer impl, GstBuffer * buffer, GstBuffer ** outbuf); void (*free) (gpointer impl); } _UploadMethod; struct GLMemoryUpload { GstGLUpload *upload; GstGLTextureTarget input_target; GstGLTextureTarget output_target; }; static gpointer _gl_memory_upload_new (GstGLUpload * upload) { struct GLMemoryUpload *mem = g_new0 (struct GLMemoryUpload, 1); mem->upload = upload; mem->input_target = GST_GL_TEXTURE_TARGET_NONE; mem->output_target = GST_GL_TEXTURE_TARGET_NONE; return mem; } static GstCaps * _gl_memory_upload_transform_caps (gpointer impl, GstGLContext * context, GstPadDirection direction, GstCaps * caps) { struct GLMemoryUpload *upload = impl; GstCapsFeatures *passthrough = gst_caps_features_from_string (GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION); GstCaps *ret; ret = _set_caps_features_with_passthrough (caps, GST_CAPS_FEATURE_MEMORY_GL_MEMORY, passthrough); gst_caps_features_free (passthrough); if (direction == GST_PAD_SINK) { GstCaps *tmp; GstGLTextureTarget target_mask; if (upload->input_target != GST_GL_TEXTURE_TARGET_NONE) { target_mask = 1 << upload->input_target; } else { target_mask = 1 << GST_GL_TEXTURE_TARGET_2D | 1 << GST_GL_TEXTURE_TARGET_RECTANGLE | 1 << GST_GL_TEXTURE_TARGET_EXTERNAL_OES; } tmp = _caps_intersect_texture_target (ret, target_mask); gst_caps_unref (ret); ret = tmp; } else { gint i, n; n = gst_caps_get_size (ret); for (i = 0; i < n; i++) { GstStructure *s = gst_caps_get_structure (ret, i); gst_structure_remove_fields (s, "texture-target", NULL); } } return ret; } static gboolean _gl_memory_upload_accept (gpointer impl, GstBuffer * buffer, GstCaps * in_caps, GstCaps * out_caps) { struct GLMemoryUpload *upload = impl; GstCapsFeatures *features; int i; features = gst_caps_get_features (out_caps, 0); if (!gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY)) return FALSE; features = gst_caps_get_features (in_caps, 0); if (!gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY) && !gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY)) return FALSE; if (buffer) { GstVideoInfo *in_info = &upload->upload->priv->in_info; guint expected_memories = GST_VIDEO_INFO_N_PLANES (in_info); /* Support stereo views for separated multiview mode */ if (GST_VIDEO_INFO_MULTIVIEW_MODE (in_info) == GST_VIDEO_MULTIVIEW_MODE_SEPARATED) expected_memories *= GST_VIDEO_INFO_VIEWS (in_info); if (gst_buffer_n_memory (buffer) != expected_memories) return FALSE; for (i = 0; i < expected_memories; i++) { GstMemory *mem = gst_buffer_peek_memory (buffer, i); if (!gst_is_gl_memory (mem)) return FALSE; } } return TRUE; } static void _gl_memory_upload_propose_allocation (gpointer impl, GstQuery * decide_query, GstQuery * query) { struct GLMemoryUpload *upload = impl; GstBufferPool *pool = NULL; guint n_pools, i; GstCaps *caps; GstCapsFeatures *features; gst_query_parse_allocation (query, &caps, NULL); features = gst_caps_get_features (caps, 0); /* Only offer our custom allocator if that type of memory was negotiated. */ if (gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY)) { GstAllocator *allocator; GstAllocationParams params; gst_allocation_params_init (¶ms); allocator = GST_ALLOCATOR (gst_gl_memory_allocator_get_default (upload-> upload->context)); gst_query_add_allocation_param (query, allocator, ¶ms); gst_object_unref (allocator); #if GST_GL_HAVE_PLATFORM_EGL if (upload->upload->context && gst_gl_context_get_gl_platform (upload->upload->context) == GST_GL_PLATFORM_EGL) { allocator = GST_ALLOCATOR (gst_allocator_find (GST_GL_MEMORY_EGL_ALLOCATOR_NAME)); gst_query_add_allocation_param (query, allocator, ¶ms); gst_object_unref (allocator); } #endif } n_pools = gst_query_get_n_allocation_pools (query); for (i = 0; i < n_pools; i++) { gst_query_parse_nth_allocation_pool (query, i, &pool, NULL, NULL, NULL); if (!GST_IS_GL_BUFFER_POOL (pool)) { gst_object_unref (pool); pool = NULL; } } if (!pool) { GstStructure *config; GstVideoInfo info; gsize size; if (!gst_video_info_from_caps (&info, caps)) goto invalid_caps; pool = gst_gl_buffer_pool_new (upload->upload->context); config = gst_buffer_pool_get_config (pool); /* the normal size of a frame */ size = info.size; gst_buffer_pool_config_set_params (config, caps, size, 0, 0); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_GL_SYNC_META); if (upload->upload->priv->out_caps) { GstGLTextureTarget target; const gchar *target_pool_option_str; target = _caps_get_texture_target (upload->upload->priv->out_caps, GST_GL_TEXTURE_TARGET_2D); target_pool_option_str = gst_gl_texture_target_to_buffer_pool_option (target); gst_buffer_pool_config_add_option (config, target_pool_option_str); } if (!gst_buffer_pool_set_config (pool, config)) { gst_object_unref (pool); goto config_failed; } gst_query_add_allocation_pool (query, pool, size, 1, 0); } if (pool) gst_object_unref (pool); return; invalid_caps: { GST_WARNING_OBJECT (upload->upload, "invalid caps specified"); return; } config_failed: { GST_WARNING_OBJECT (upload->upload, "failed setting config"); return; } } static GstGLUploadReturn _gl_memory_upload_perform (gpointer impl, GstBuffer * buffer, GstBuffer ** outbuf) { struct GLMemoryUpload *upload = impl; GstGLMemory *gl_mem; int i, n; n = gst_buffer_n_memory (buffer); for (i = 0; i < n; i++) { GstMemory *mem = gst_buffer_peek_memory (buffer, i); gl_mem = (GstGLMemory *) mem; if (!gst_gl_context_can_share (upload->upload->context, gl_mem->mem.context)) return GST_GL_UPLOAD_UNSHARED_GL_CONTEXT; if (upload->output_target == GST_GL_TEXTURE_TARGET_NONE && upload->upload->priv->out_caps) { upload->output_target = _caps_get_texture_target (upload->upload->priv->out_caps, GST_GL_TEXTURE_TARGET_NONE); } /* always track the last input texture target so ::transform_caps() can * use it to build the output caps */ upload->input_target = gl_mem->tex_target; if (upload->output_target != gl_mem->tex_target) { *outbuf = NULL; return GST_GL_UPLOAD_RECONFIGURE; } if (gst_is_gl_memory_pbo (mem)) gst_gl_memory_pbo_upload_transfer ((GstGLMemoryPBO *) mem); } *outbuf = gst_buffer_ref (buffer); return GST_GL_UPLOAD_DONE; } static void _gl_memory_upload_free (gpointer impl) { g_free (impl); } static GstStaticCaps _gl_memory_upload_caps = GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_GL_MEMORY, GST_GL_MEMORY_VIDEO_FORMATS_STR)); static const UploadMethod _gl_memory_upload = { "GLMemory", METHOD_FLAG_CAN_SHARE_CONTEXT, &_gl_memory_upload_caps, &_gl_memory_upload_new, &_gl_memory_upload_transform_caps, &_gl_memory_upload_accept, &_gl_memory_upload_propose_allocation, &_gl_memory_upload_perform, &_gl_memory_upload_free }; #if GST_GL_HAVE_DMABUF struct DmabufUpload { GstGLUpload *upload; GstEGLImage *eglimage[GST_VIDEO_MAX_PLANES]; GstBuffer *outbuf; GstGLVideoAllocationParams *params; }; static GstStaticCaps _dma_buf_upload_caps = GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE (GST_GL_MEMORY_VIDEO_FORMATS_STR)); static gpointer _dma_buf_upload_new (GstGLUpload * upload) { struct DmabufUpload *dmabuf = g_new0 (struct DmabufUpload, 1); dmabuf->upload = upload; return dmabuf; } static GstCaps * _dma_buf_upload_transform_caps (gpointer impl, GstGLContext * context, GstPadDirection direction, GstCaps * caps) { GstCapsFeatures *passthrough = gst_caps_features_from_string (GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION); GstCaps *ret; if (direction == GST_PAD_SINK) { GstCaps *tmp; ret = _set_caps_features_with_passthrough (caps, GST_CAPS_FEATURE_MEMORY_GL_MEMORY, passthrough); tmp = _caps_intersect_texture_target (ret, 1 << GST_GL_TEXTURE_TARGET_2D); gst_caps_unref (ret); ret = tmp; } else { gint i, n; ret = _set_caps_features_with_passthrough (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY, passthrough); n = gst_caps_get_size (ret); for (i = 0; i < n; i++) { GstStructure *s = gst_caps_get_structure (ret, i); gst_structure_remove_fields (s, "texture-target", NULL); } } gst_caps_features_free (passthrough); return ret; } static GQuark _eglimage_quark (gint plane) { static GQuark quark[4] = { 0 }; static const gchar *quark_str[] = { "GstGLDMABufEGLImage0", "GstGLDMABufEGLImage1", "GstGLDMABufEGLImage2", "GstGLDMABufEGLImage3", }; if (!quark[plane]) quark[plane] = g_quark_from_static_string (quark_str[plane]); return quark[plane]; } static GstEGLImage * _get_cached_eglimage (GstMemory * mem, gint plane) { return gst_mini_object_get_qdata (GST_MINI_OBJECT (mem), _eglimage_quark (plane)); } static void _set_cached_eglimage (GstMemory * mem, GstEGLImage * eglimage, gint plane) { return gst_mini_object_set_qdata (GST_MINI_OBJECT (mem), _eglimage_quark (plane), eglimage, (GDestroyNotify) gst_egl_image_unref); } static gboolean _dma_buf_upload_accept (gpointer impl, GstBuffer * buffer, GstCaps * in_caps, GstCaps * out_caps) { struct DmabufUpload *dmabuf = impl; GstVideoInfo *in_info = &dmabuf->upload->priv->in_info; guint n_planes = GST_VIDEO_INFO_N_PLANES (in_info); GstVideoMeta *meta; guint n_mem; guint mems_idx[GST_VIDEO_MAX_PLANES]; gsize mems_skip[GST_VIDEO_MAX_PLANES]; GstMemory *mems[GST_VIDEO_MAX_PLANES]; guint i; n_mem = gst_buffer_n_memory (buffer); meta = gst_buffer_get_video_meta (buffer); /* dmabuf upload is only supported with EGL contexts. */ if (gst_gl_context_get_gl_platform (dmabuf->upload->context) != GST_GL_PLATFORM_EGL) return FALSE; if (!gst_gl_context_check_feature (dmabuf->upload->context, "EGL_KHR_image_base")) return FALSE; /* This will eliminate most non-dmabuf out there */ if (!gst_is_dmabuf_memory (gst_buffer_peek_memory (buffer, 0))) return FALSE; /* We cannot have multiple dmabuf per plane */ if (n_mem > n_planes) return FALSE; /* Update video info based on video meta */ if (meta) { in_info->width = meta->width; in_info->height = meta->height; for (i = 0; i < meta->n_planes; i++) { in_info->offset[i] = meta->offset[i]; in_info->stride[i] = meta->stride[i]; } } if (dmabuf->params) gst_gl_allocation_params_free ((GstGLAllocationParams *) dmabuf->params); if (!(dmabuf->params = gst_gl_video_allocation_params_new_wrapped_gl_handle (dmabuf-> upload->context, NULL, &dmabuf->upload->priv->in_info, -1, NULL, GST_GL_TEXTURE_TARGET_2D, 0, NULL, NULL, NULL))) return FALSE; /* Find and validate all memories */ for (i = 0; i < n_planes; i++) { guint plane_size; guint length; plane_size = gst_gl_get_plane_data_size (in_info, NULL, i); if (!gst_buffer_find_memory (buffer, in_info->offset[i], plane_size, &mems_idx[i], &length, &mems_skip[i])) return FALSE; /* We can't have more then one dmabuf per plane */ if (length != 1) return FALSE; mems[i] = gst_buffer_peek_memory (buffer, mems_idx[i]); /* And all memory found must be dmabuf */ if (!gst_is_dmabuf_memory (mems[i])) return FALSE; } /* Now create an EGLImage for each dmabufs */ for (i = 0; i < n_planes; i++) { /* check if one is cached */ dmabuf->eglimage[i] = _get_cached_eglimage (mems[i], i); if (dmabuf->eglimage[i]) continue; /* otherwise create one and cache it */ dmabuf->eglimage[i] = gst_egl_image_from_dmabuf (dmabuf->upload->context, gst_dmabuf_memory_get_fd (mems[i]), in_info, i, mems_skip[i]); if (!dmabuf->eglimage[i]) return FALSE; _set_cached_eglimage (mems[i], dmabuf->eglimage[i], i); } return TRUE; } static void _dma_buf_upload_propose_allocation (gpointer impl, GstQuery * decide_query, GstQuery * query) { /* nothing to do for now. */ } static void _dma_buf_upload_perform_gl_thread (GstGLContext * context, struct DmabufUpload *dmabuf) { GstGLMemoryAllocator *allocator; allocator = GST_GL_MEMORY_ALLOCATOR (gst_allocator_find (GST_GL_MEMORY_EGL_ALLOCATOR_NAME)); /* FIXME: buffer pool */ dmabuf->outbuf = gst_buffer_new (); gst_gl_memory_setup_buffer (allocator, dmabuf->outbuf, dmabuf->params, NULL, (gpointer *) dmabuf->eglimage, gst_buffer_n_memory (dmabuf->outbuf)); gst_object_unref (allocator); } static GstGLUploadReturn _dma_buf_upload_perform (gpointer impl, GstBuffer * buffer, GstBuffer ** outbuf) { struct DmabufUpload *dmabuf = impl; gst_gl_context_thread_add (dmabuf->upload->context, (GstGLContextThreadFunc) _dma_buf_upload_perform_gl_thread, dmabuf); if (!dmabuf->outbuf) return GST_GL_UPLOAD_ERROR; gst_buffer_add_parent_buffer_meta (dmabuf->outbuf, buffer); *outbuf = dmabuf->outbuf; dmabuf->outbuf = NULL; return GST_GL_UPLOAD_DONE; } static void _dma_buf_upload_free (gpointer impl) { struct DmabufUpload *dmabuf = impl; if (dmabuf->params) gst_gl_allocation_params_free ((GstGLAllocationParams *) dmabuf->params); g_free (impl); } static const UploadMethod _dma_buf_upload = { "Dmabuf", 0, &_dma_buf_upload_caps, &_dma_buf_upload_new, &_dma_buf_upload_transform_caps, &_dma_buf_upload_accept, &_dma_buf_upload_propose_allocation, &_dma_buf_upload_perform, &_dma_buf_upload_free }; #endif /* GST_GL_HAVE_DMABUF */ struct GLUploadMeta { GstGLUpload *upload; gboolean result; GstVideoGLTextureUploadMeta *meta; guint texture_ids[GST_GL_UPLOAD_MAX_PLANES]; GstBufferPool *pool; }; static gpointer _upload_meta_upload_new (GstGLUpload * upload) { struct GLUploadMeta *meta = g_new0 (struct GLUploadMeta, 1); meta->upload = upload; meta->pool = NULL; return meta; } static GstCaps * _upload_meta_upload_transform_caps (gpointer impl, GstGLContext * context, GstPadDirection direction, GstCaps * caps) { GstCapsFeatures *passthrough = gst_caps_features_from_string (GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION); GstCaps *ret; if (direction == GST_PAD_SINK) { GstCaps *tmp; ret = _set_caps_features_with_passthrough (caps, GST_CAPS_FEATURE_MEMORY_GL_MEMORY, passthrough); tmp = _caps_intersect_texture_target (ret, 1 << GST_GL_TEXTURE_TARGET_2D); gst_caps_unref (ret); ret = tmp; } else { gint i, n; ret = _set_caps_features_with_passthrough (caps, GST_CAPS_FEATURE_META_GST_VIDEO_GL_TEXTURE_UPLOAD_META, passthrough); gst_caps_set_simple (ret, "format", G_TYPE_STRING, "RGBA", NULL); n = gst_caps_get_size (ret); for (i = 0; i < n; i++) { GstStructure *s = gst_caps_get_structure (ret, i); gst_structure_remove_fields (s, "texture-target", NULL); } } gst_caps_features_free (passthrough); return ret; } static gboolean _upload_meta_upload_accept (gpointer impl, GstBuffer * buffer, GstCaps * in_caps, GstCaps * out_caps) { struct GLUploadMeta *upload = impl; GstCapsFeatures *features; GstVideoGLTextureUploadMeta *meta; gboolean ret = TRUE; GstStructure *config; gsize size; features = gst_caps_get_features (in_caps, 0); if (!gst_caps_features_contains (features, GST_CAPS_FEATURE_META_GST_VIDEO_GL_TEXTURE_UPLOAD_META)) ret = FALSE; features = gst_caps_get_features (out_caps, 0); if (!gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY)) ret = FALSE; if (!ret) return ret; if (upload->pool == NULL) upload->pool = gst_gl_buffer_pool_new (upload->upload->context); if (!gst_buffer_pool_is_active (upload->pool)) { config = gst_buffer_pool_get_config (upload->pool); size = upload->upload->priv->in_info.size; gst_buffer_pool_config_set_params (config, in_caps, size, 0, 0); if (!gst_buffer_pool_set_config (upload->pool, config)) { GST_WARNING_OBJECT (upload->upload, "failed to set bufferpool config"); return FALSE; } gst_buffer_pool_set_active (upload->pool, TRUE); } if (buffer) { if ((meta = gst_buffer_get_video_gl_texture_upload_meta (buffer)) == NULL) return FALSE; if (meta->texture_type[0] != GST_VIDEO_GL_TEXTURE_TYPE_RGBA) { GST_FIXME_OBJECT (upload, "only single rgba texture supported"); return FALSE; } if (meta->texture_orientation != GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL) { GST_FIXME_OBJECT (upload, "only x-normal, y-normal textures supported"); return FALSE; } } return TRUE; } static void _upload_meta_upload_propose_allocation (gpointer impl, GstQuery * decide_query, GstQuery * query) { struct GLUploadMeta *upload = impl; GstStructure *gl_context; gchar *platform, *gl_apis; gpointer handle; gl_apis = gst_gl_api_to_string (gst_gl_context_get_gl_api (upload->upload-> context)); platform = gst_gl_platform_to_string (gst_gl_context_get_gl_platform (upload-> upload->context)); handle = (gpointer) gst_gl_context_get_gl_context (upload->upload->context); gl_context = gst_structure_new ("GstVideoGLTextureUploadMeta", "gst.gl.GstGLContext", GST_TYPE_GL_CONTEXT, upload->upload->context, "gst.gl.context.handle", G_TYPE_POINTER, handle, "gst.gl.context.type", G_TYPE_STRING, platform, "gst.gl.context.apis", G_TYPE_STRING, gl_apis, NULL); gst_query_add_allocation_meta (query, GST_VIDEO_GL_TEXTURE_UPLOAD_META_API_TYPE, gl_context); g_free (gl_apis); g_free (platform); gst_structure_free (gl_context); } /* * Uploads using gst_video_gl_texture_upload_meta_upload(). * i.e. consumer of GstVideoGLTextureUploadMeta */ static void _do_upload_with_meta (GstGLContext * context, struct GLUploadMeta *upload) { if (!gst_video_gl_texture_upload_meta_upload (upload->meta, upload->texture_ids)) { upload->result = FALSE; return; } upload->result = TRUE; } static GstGLUploadReturn _upload_meta_upload_perform (gpointer impl, GstBuffer * buffer, GstBuffer ** outbuf) { struct GLUploadMeta *upload = impl; int i; GstVideoInfo *in_info = &upload->upload->priv->in_info; guint max_planes = GST_VIDEO_INFO_N_PLANES (in_info); /* Support stereo views for separated multiview mode */ if (GST_VIDEO_INFO_MULTIVIEW_MODE (in_info) == GST_VIDEO_MULTIVIEW_MODE_SEPARATED) max_planes *= GST_VIDEO_INFO_VIEWS (in_info); GST_LOG_OBJECT (upload, "Attempting upload with GstVideoGLTextureUploadMeta"); upload->meta = gst_buffer_get_video_gl_texture_upload_meta (buffer); if (gst_buffer_pool_acquire_buffer (upload->pool, outbuf, NULL) != GST_FLOW_OK) { GST_WARNING_OBJECT (upload, "failed to acquire buffer from bufferpool"); return GST_GL_UPLOAD_ERROR; } for (i = 0; i < GST_GL_UPLOAD_MAX_PLANES; i++) { guint tex_id = 0; if (i < max_planes) { GstMemory *mem = gst_buffer_peek_memory (*outbuf, i); tex_id = ((GstGLMemory *) mem)->tex_id; } upload->texture_ids[i] = tex_id; } GST_LOG ("Uploading with GLTextureUploadMeta with textures " "%i,%i,%i,%i / %i,%i,%i,%i", upload->texture_ids[0], upload->texture_ids[1], upload->texture_ids[2], upload->texture_ids[3], upload->texture_ids[4], upload->texture_ids[5], upload->texture_ids[6], upload->texture_ids[7]); gst_gl_context_thread_add (upload->upload->context, (GstGLContextThreadFunc) _do_upload_with_meta, upload); if (!upload->result) return GST_GL_UPLOAD_ERROR; return GST_GL_UPLOAD_DONE; } static void _upload_meta_upload_free (gpointer impl) { struct GLUploadMeta *upload = impl; g_return_if_fail (impl != NULL); if (upload->pool) gst_object_unref (upload->pool); g_free (upload); } static GstStaticCaps _upload_meta_upload_caps = GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_META_GST_VIDEO_GL_TEXTURE_UPLOAD_META, "RGBA")); static const UploadMethod _upload_meta_upload = { "UploadMeta", METHOD_FLAG_CAN_SHARE_CONTEXT, &_upload_meta_upload_caps, &_upload_meta_upload_new, &_upload_meta_upload_transform_caps, &_upload_meta_upload_accept, &_upload_meta_upload_propose_allocation, &_upload_meta_upload_perform, &_upload_meta_upload_free }; struct RawUploadFrame { gint ref_count; GstVideoFrame frame; }; struct RawUpload { GstGLUpload *upload; struct RawUploadFrame *in_frame; GstGLVideoAllocationParams *params; }; static struct RawUploadFrame * _raw_upload_frame_new (struct RawUpload *raw, GstBuffer * buffer) { struct RawUploadFrame *frame; GstVideoInfo *info; gint i; if (!buffer) return NULL; frame = g_slice_new (struct RawUploadFrame); frame->ref_count = 1; if (!gst_video_frame_map (&frame->frame, &raw->upload->priv->in_info, buffer, GST_MAP_READ)) { g_slice_free (struct RawUploadFrame, frame); return NULL; } raw->upload->priv->in_info = frame->frame.info; info = &raw->upload->priv->in_info; /* Recalculate the offsets (and size) */ info->size = 0; for (i = 0; i < GST_VIDEO_INFO_N_PLANES (info); i++) { info->offset[i] = info->size; info->size += gst_gl_get_plane_data_size (info, NULL, i); } return frame; } static void _raw_upload_frame_ref (struct RawUploadFrame *frame) { g_atomic_int_inc (&frame->ref_count); } static void _raw_upload_frame_unref (struct RawUploadFrame *frame) { if (g_atomic_int_dec_and_test (&frame->ref_count)) { gst_video_frame_unmap (&frame->frame); g_slice_free (struct RawUploadFrame, frame); } } static gpointer _raw_data_upload_new (GstGLUpload * upload) { struct RawUpload *raw = g_new0 (struct RawUpload, 1); raw->upload = upload; return raw; } static GstCaps * _raw_data_upload_transform_caps (gpointer impl, GstGLContext * context, GstPadDirection direction, GstCaps * caps) { GstCapsFeatures *passthrough = gst_caps_features_from_string (GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION); GstCaps *ret; if (direction == GST_PAD_SINK) { GstGLTextureTarget target_mask = 0; GstCaps *tmp; ret = _set_caps_features_with_passthrough (caps, GST_CAPS_FEATURE_MEMORY_GL_MEMORY, passthrough); target_mask |= 1 << GST_GL_TEXTURE_TARGET_2D; target_mask |= 1 << GST_GL_TEXTURE_TARGET_RECTANGLE; tmp = _caps_intersect_texture_target (ret, target_mask); gst_caps_unref (ret); ret = tmp; } else { gint i, n; ret = _set_caps_features_with_passthrough (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY, passthrough); n = gst_caps_get_size (ret); for (i = 0; i < n; i++) { GstStructure *s = gst_caps_get_structure (ret, i); gst_structure_remove_fields (s, "texture-target", NULL); } } gst_caps_features_free (passthrough); return ret; } static gboolean _raw_data_upload_accept (gpointer impl, GstBuffer * buffer, GstCaps * in_caps, GstCaps * out_caps) { struct RawUpload *raw = impl; GstCapsFeatures *features; features = gst_caps_get_features (out_caps, 0); if (!gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY)) return FALSE; if (raw->in_frame) _raw_upload_frame_unref (raw->in_frame); raw->in_frame = _raw_upload_frame_new (raw, buffer); if (raw->params) gst_gl_allocation_params_free ((GstGLAllocationParams *) raw->params); if (!(raw->params = gst_gl_video_allocation_params_new_wrapped_data (raw->upload->context, NULL, &raw->upload->priv->in_info, -1, NULL, GST_GL_TEXTURE_TARGET_2D, 0, NULL, raw->in_frame, (GDestroyNotify) _raw_upload_frame_unref))) return FALSE; return (raw->in_frame != NULL); } static void _raw_data_upload_propose_allocation (gpointer impl, GstQuery * decide_query, GstQuery * query) { gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, 0); } static GstGLUploadReturn _raw_data_upload_perform (gpointer impl, GstBuffer * buffer, GstBuffer ** outbuf) { GstGLBaseMemoryAllocator *allocator; struct RawUpload *raw = impl; int i; GstVideoInfo *in_info = &raw->upload->priv->in_info; guint n_mem = GST_VIDEO_INFO_N_PLANES (in_info); allocator = GST_GL_BASE_MEMORY_ALLOCATOR (gst_gl_memory_allocator_get_default (raw->upload->context)); /* FIXME Use a buffer pool to cache the generated textures */ /* FIXME: multiview support with separated left/right frames? */ *outbuf = gst_buffer_new (); for (i = 0; i < n_mem; i++) { GstGLBaseMemory *tex; raw->params->parent.wrapped_data = raw->in_frame->frame.data[i]; raw->params->plane = i; raw->params->tex_type = gst_gl_texture_type_from_format (raw->upload->context, GST_VIDEO_INFO_FORMAT (in_info), i); tex = gst_gl_base_memory_alloc (allocator, (GstGLAllocationParams *) raw->params); if (!tex) { gst_buffer_unref (*outbuf); *outbuf = NULL; GST_ERROR_OBJECT (raw->upload, "Failed to allocate wrapped texture"); return GST_GL_UPLOAD_ERROR; } _raw_upload_frame_ref (raw->in_frame); gst_buffer_append_memory (*outbuf, (GstMemory *) tex); } gst_object_unref (allocator); _raw_upload_frame_unref (raw->in_frame); raw->in_frame = NULL; return GST_GL_UPLOAD_DONE; } static void _raw_data_upload_free (gpointer impl) { struct RawUpload *raw = impl; if (raw->params) gst_gl_allocation_params_free ((GstGLAllocationParams *) raw->params); g_free (raw); } static GstStaticCaps _raw_data_upload_caps = GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE (GST_GL_MEMORY_VIDEO_FORMATS_STR)); static const UploadMethod _raw_data_upload = { "Raw Data", 0, &_raw_data_upload_caps, &_raw_data_upload_new, &_raw_data_upload_transform_caps, &_raw_data_upload_accept, &_raw_data_upload_propose_allocation, &_raw_data_upload_perform, &_raw_data_upload_free }; #if GST_GL_HAVE_VIV_DIRECTVIV #ifndef GL_BGRA_EXT #define GL_BGRA_EXT 0x80E1 #endif #ifndef GL_VIV_YV12 #define GL_VIV_YV12 0x8FC0 #endif #ifndef GL_VIV_NV12 #define GL_VIV_NV12 0x8FC1 #endif #ifndef GL_VIV_YUY2 #define GL_VIV_YUY2 0x8FC2 #endif #ifndef GL_VIV_UYVY #define GL_VIV_UYVY 0x8FC3 #endif #ifndef GL_VIV_NV21 #define GL_VIV_NV21 0x8FC4 #endif #ifndef GL_VIV_I420 #define GL_VIV_I420 0x8FC5 #endif struct DirectVIVUpload { GstGLUpload *upload; GstGLVideoAllocationParams *params; GstBuffer *inbuf, *outbuf; void (*TexDirectVIVMap) (GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLvoid ** Logical, const GLuint * Physical); void (*TexDirectInvalidateVIV) (GLenum Target); gboolean loaded_functions; }; #define GST_GL_DIRECTVIV_FORMAT "{RGBA, I420, YV12, NV12, NV21, YUY2, UYVY, BGRA, RGB16}" static GstStaticCaps _directviv_upload_caps = GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE (GST_GL_DIRECTVIV_FORMAT)); static gpointer _directviv_upload_new (GstGLUpload * upload) { struct DirectVIVUpload *directviv = g_new0 (struct DirectVIVUpload, 1); directviv->upload = upload; directviv->loaded_functions = FALSE; return directviv; } static GstCaps * _directviv_upload_transform_caps (gpointer impl, GstGLContext * context, GstPadDirection direction, GstCaps * caps) { GstCapsFeatures *passthrough = gst_caps_features_from_string (GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION); GstCaps *ret; if (direction == GST_PAD_SINK) { GstCaps *tmp; ret = _set_caps_features_with_passthrough (caps, GST_CAPS_FEATURE_MEMORY_GL_MEMORY, passthrough); gst_caps_set_simple (ret, "format", G_TYPE_STRING, "RGBA", NULL); tmp = _caps_intersect_texture_target (ret, 1 << GST_GL_TEXTURE_TARGET_2D); gst_caps_unref (ret); ret = tmp; } else { ret = gst_caps_from_string (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY, GST_GL_DIRECTVIV_FORMAT)); } gst_caps_features_free (passthrough); return ret; } static void _directviv_upload_load_functions_gl_thread (GstGLContext * context, struct DirectVIVUpload *directviv) { directviv->TexDirectVIVMap = gst_gl_context_get_proc_address (context, "glTexDirectVIVMap"); directviv->TexDirectInvalidateVIV = gst_gl_context_get_proc_address (context, "glTexDirectInvalidateVIV"); } static gboolean _directviv_upload_accept (gpointer impl, GstBuffer * buffer, GstCaps * in_caps, GstCaps * out_caps) { struct DirectVIVUpload *directviv = impl; GstCapsFeatures *features; guint n_mem; GstMemory *mem; if (!directviv->loaded_functions && (!directviv->TexDirectInvalidateVIV || !directviv->TexDirectVIVMap)) { gst_gl_context_thread_add (directviv->upload->context, (GstGLContextThreadFunc) _directviv_upload_load_functions_gl_thread, directviv); directviv->loaded_functions = TRUE; } if (!directviv->TexDirectInvalidateVIV || !directviv->TexDirectVIVMap) return FALSE; features = gst_caps_get_features (out_caps, 0); if (!gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY)) return FALSE; if (directviv->params) gst_gl_allocation_params_free ((GstGLAllocationParams *) directviv->params); if (!(directviv->params = gst_gl_video_allocation_params_new (directviv->upload->context, NULL, &directviv->upload->priv->out_info, -1, NULL, GST_GL_TEXTURE_TARGET_2D, GST_VIDEO_GL_TEXTURE_TYPE_RGBA))) return FALSE; /* We only support a single memory per buffer at this point */ n_mem = gst_buffer_n_memory (buffer); if (n_mem == 1) { mem = gst_buffer_peek_memory (buffer, 0); } else { mem = NULL; } return n_mem == 1 && mem && gst_is_phys_memory (mem); } static void _directviv_upload_propose_allocation (gpointer impl, GstQuery * decide_query, GstQuery * query) { } static GLenum _directviv_upload_video_format_to_gl_format (GstVideoFormat format) { switch (format) { case GST_VIDEO_FORMAT_I420: return GL_VIV_I420; case GST_VIDEO_FORMAT_YV12: return GL_VIV_YV12; case GST_VIDEO_FORMAT_NV12: return GL_VIV_NV12; case GST_VIDEO_FORMAT_NV21: return GL_VIV_NV21; case GST_VIDEO_FORMAT_YUY2: return GL_VIV_YUY2; case GST_VIDEO_FORMAT_UYVY: return GL_VIV_UYVY; case GST_VIDEO_FORMAT_RGB16: return GL_RGB565; case GST_VIDEO_FORMAT_RGBA: return GL_RGBA; case GST_VIDEO_FORMAT_BGRA: return GL_BGRA_EXT; case GST_VIDEO_FORMAT_RGBx: return GL_RGBA; case GST_VIDEO_FORMAT_BGRx: return GL_BGRA_EXT; default: return 0; } } typedef struct { GstBuffer *buffer; GstMemory *memory; GstMapInfo map; guintptr phys_addr; } DirectVIVUnmapData; static void _directviv_memory_unmap (DirectVIVUnmapData * data) { gst_memory_unmap (data->memory, &data->map); gst_memory_unref (data->memory); gst_buffer_unref (data->buffer); g_free (data); } static void _directviv_upload_perform_gl_thread (GstGLContext * context, struct DirectVIVUpload *directviv) { static GQuark directviv_unmap_quark = 0; GstGLMemoryAllocator *allocator; GstMemory *in_mem; GstGLMemory *out_gl_mem; GstVideoInfo *in_info; DirectVIVUnmapData *unmap_data; GstVideoMeta *vmeta; gint width, height, gl_format; const GstGLFuncs *gl; if (!directviv_unmap_quark) directviv_unmap_quark = g_quark_from_static_string ("GstGLDirectVIVUnmap"); gl = context->gl_vtable; g_assert (gst_buffer_n_memory (directviv->inbuf) == 1); in_info = &directviv->upload->priv->in_info; in_mem = gst_buffer_peek_memory (directviv->inbuf, 0); unmap_data = g_new0 (DirectVIVUnmapData, 1); if (!gst_memory_map (in_mem, &unmap_data->map, GST_MAP_READ)) { g_free (unmap_data); return; } unmap_data->phys_addr = gst_phys_memory_get_phys_addr (in_mem); if (!unmap_data->phys_addr) { gst_memory_unmap (in_mem, &unmap_data->map); g_free (unmap_data); return; } unmap_data->memory = gst_memory_ref (in_mem); unmap_data->buffer = gst_buffer_ref (directviv->inbuf); allocator = GST_GL_MEMORY_ALLOCATOR (gst_allocator_find (GST_GL_MEMORY_PBO_ALLOCATOR_NAME)); /* FIXME: buffer pool */ directviv->outbuf = gst_buffer_new (); gst_gl_memory_setup_buffer (allocator, directviv->outbuf, directviv->params, NULL, NULL, 0); gst_object_unref (allocator); out_gl_mem = (GstGLMemory *) gst_buffer_peek_memory (directviv->outbuf, 0); /* Need to keep the input memory and buffer mapped and valid until * the GL memory is not used anymore */ gst_mini_object_set_qdata ((GstMiniObject *) out_gl_mem, directviv_unmap_quark, unmap_data, (GDestroyNotify) _directviv_memory_unmap); gst_buffer_add_parent_buffer_meta (directviv->outbuf, directviv->inbuf); /* width/height need to compensate for stride/padding */ vmeta = gst_buffer_get_video_meta (directviv->inbuf); if (vmeta) { width = vmeta->stride[0]; height = vmeta->offset[1] / width; } else { width = GST_VIDEO_INFO_PLANE_STRIDE (in_info, 0); height = GST_VIDEO_INFO_PLANE_OFFSET (in_info, 1) / width; } width /= GST_VIDEO_INFO_COMP_PSTRIDE (in_info, 0); gl_format = _directviv_upload_video_format_to_gl_format (GST_VIDEO_INFO_FORMAT (in_info)); gl->BindTexture (GL_TEXTURE_2D, out_gl_mem->tex_id); directviv->TexDirectVIVMap (GL_TEXTURE_2D, width, height, gl_format, (void **) &unmap_data->map.data, &unmap_data->phys_addr); directviv->TexDirectInvalidateVIV (GL_TEXTURE_2D); } static GstGLUploadReturn _directviv_upload_perform (gpointer impl, GstBuffer * buffer, GstBuffer ** outbuf) { struct DirectVIVUpload *directviv = impl; directviv->inbuf = buffer; directviv->outbuf = NULL; gst_gl_context_thread_add (directviv->upload->context, (GstGLContextThreadFunc) _directviv_upload_perform_gl_thread, directviv); directviv->inbuf = NULL; if (!directviv->outbuf) return GST_GL_UPLOAD_ERROR; *outbuf = directviv->outbuf; directviv->outbuf = NULL; return GST_GL_UPLOAD_DONE; } static void _directviv_upload_free (gpointer impl) { struct DirectVIVUpload *directviv = impl; if (directviv->params) gst_gl_allocation_params_free ((GstGLAllocationParams *) directviv->params); g_free (impl); } static const UploadMethod _directviv_upload = { "DirectVIV", 0, &_directviv_upload_caps, &_directviv_upload_new, &_directviv_upload_transform_caps, &_directviv_upload_accept, &_directviv_upload_propose_allocation, &_directviv_upload_perform, &_directviv_upload_free }; #endif /* GST_GL_HAVE_VIV_DIRECTVIV */ static const UploadMethod *upload_methods[] = { &_gl_memory_upload, #if GST_GL_HAVE_DMABUF &_dma_buf_upload, #endif #if GST_GL_HAVE_VIV_DIRECTVIV &_directviv_upload, #endif &_upload_meta_upload, &_raw_data_upload }; static GMutex upload_global_lock; GstCaps * gst_gl_upload_get_input_template_caps (void) { GstCaps *ret = NULL; gint i; g_mutex_lock (&upload_global_lock); /* FIXME: cache this and invalidate on changes to upload_methods */ for (i = 0; i < G_N_ELEMENTS (upload_methods); i++) { GstCaps *template = gst_static_caps_get (upload_methods[i]->input_template_caps); ret = ret == NULL ? template : gst_caps_merge (ret, template); } ret = gst_caps_simplify (ret); ret = gst_gl_overlay_compositor_add_caps (ret); g_mutex_unlock (&upload_global_lock); return ret; } static void gst_gl_upload_class_init (GstGLUploadClass * klass) { g_type_class_add_private (klass, sizeof (GstGLUploadPrivate)); G_OBJECT_CLASS (klass)->finalize = gst_gl_upload_finalize; } static void gst_gl_upload_init (GstGLUpload * upload) { upload->priv = GST_GL_UPLOAD_GET_PRIVATE (upload); } /** * gst_gl_upload_new: * @context: a #GstGLContext * * Returns: a new #GstGLUpload object */ GstGLUpload * gst_gl_upload_new (GstGLContext * context) { GstGLUpload *upload = g_object_new (GST_TYPE_GL_UPLOAD, NULL); gint i, n; if (context) gst_gl_upload_set_context (upload, context); else upload->context = NULL; n = G_N_ELEMENTS (upload_methods); upload->priv->upload_impl = g_malloc (sizeof (gpointer) * n); for (i = 0; i < n; i++) { upload->priv->upload_impl[i] = upload_methods[i]->new (upload); } GST_DEBUG_OBJECT (upload, "Created new GLUpload for context %" GST_PTR_FORMAT, context); return upload; } void gst_gl_upload_set_context (GstGLUpload * upload, GstGLContext * context) { g_return_if_fail (upload != NULL); gst_object_replace ((GstObject **) & upload->context, (GstObject *) context); } static void gst_gl_upload_finalize (GObject * object) { GstGLUpload *upload; gint i, n; upload = GST_GL_UPLOAD (object); upload->priv->method_i = 0; if (upload->context) { gst_object_unref (upload->context); upload->context = NULL; } if (upload->priv->in_caps) { gst_caps_unref (upload->priv->in_caps); upload->priv->in_caps = NULL; } if (upload->priv->out_caps) { gst_caps_unref (upload->priv->out_caps); upload->priv->out_caps = NULL; } n = G_N_ELEMENTS (upload_methods); for (i = 0; i < n; i++) { if (upload->priv->upload_impl[i]) upload_methods[i]->free (upload->priv->upload_impl[i]); } g_free (upload->priv->upload_impl); G_OBJECT_CLASS (gst_gl_upload_parent_class)->finalize (object); } GstCaps * gst_gl_upload_transform_caps (GstGLUpload * upload, GstGLContext * context, GstPadDirection direction, GstCaps * caps, GstCaps * filter) { GstCaps *result, *tmp; gint i; tmp = gst_caps_new_empty (); for (i = 0; i < G_N_ELEMENTS (upload_methods); i++) { GstCaps *tmp2; tmp2 = upload_methods[i]->transform_caps (upload->priv->upload_impl[i], context, direction, caps); if (tmp2) tmp = gst_caps_merge (tmp, tmp2); } if (filter) { result = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (tmp); } else { result = tmp; } return result; } /** * gst_gl_upload_propose_allocation: * @upload: a #GstGLUpload * @decide_query: (allow-none): a #GstQuery from a decide allocation * @query: the proposed allocation query * * Adds the required allocation parameters to support uploading. */ void gst_gl_upload_propose_allocation (GstGLUpload * upload, GstQuery * decide_query, GstQuery * query) { gint i; for (i = 0; i < G_N_ELEMENTS (upload_methods); i++) upload_methods[i]->propose_allocation (upload->priv->upload_impl[i], decide_query, query); } static gboolean _gst_gl_upload_set_caps_unlocked (GstGLUpload * upload, GstCaps * in_caps, GstCaps * out_caps) { g_return_val_if_fail (upload != NULL, FALSE); g_return_val_if_fail (gst_caps_is_fixed (in_caps), FALSE); if (upload->priv->in_caps && upload->priv->out_caps && gst_caps_is_equal (upload->priv->in_caps, in_caps) && gst_caps_is_equal (upload->priv->out_caps, out_caps)) return TRUE; gst_caps_replace (&upload->priv->in_caps, in_caps); gst_caps_replace (&upload->priv->out_caps, out_caps); gst_video_info_from_caps (&upload->priv->in_info, in_caps); gst_video_info_from_caps (&upload->priv->out_info, out_caps); upload->priv->method_impl = NULL; upload->priv->method_i = 0; return TRUE; } /** * gst_gl_upload_set_caps: * @upload: a #GstGLUpload * @in_caps: input #GstCaps * @out_caps: output #GstCaps * * Initializes @upload with the information required for upload. * * Returns: whether @in_caps and @out_caps could be set on @upload */ gboolean gst_gl_upload_set_caps (GstGLUpload * upload, GstCaps * in_caps, GstCaps * out_caps) { gboolean ret; GST_OBJECT_LOCK (upload); ret = _gst_gl_upload_set_caps_unlocked (upload, in_caps, out_caps); GST_OBJECT_UNLOCK (upload); return ret; } /** * gst_gl_upload_get_caps: * @upload: a #GstGLUpload * @in_caps: (transfer full) (allow-none) (out): the input #GstCaps * @out_caps: (transfer full) (allow-none) (out): the output #GstCaps */ void gst_gl_upload_get_caps (GstGLUpload * upload, GstCaps ** in_caps, GstCaps ** out_caps) { GST_OBJECT_LOCK (upload); if (in_caps) *in_caps = upload->priv->in_caps ? gst_caps_ref (upload->priv->in_caps) : NULL; if (out_caps) *out_caps = upload->priv->out_caps ? gst_caps_ref (upload->priv->out_caps) : NULL; GST_OBJECT_UNLOCK (upload); } static gboolean _upload_find_method (GstGLUpload * upload) { gint method_i; if (upload->priv->method_i >= G_N_ELEMENTS (upload_methods)) return FALSE; method_i = upload->priv->method_i; upload->priv->method = upload_methods[method_i]; upload->priv->method_impl = upload->priv->upload_impl[method_i]; GST_DEBUG_OBJECT (upload, "attempting upload with uploader %s", upload->priv->method->name); upload->priv->method_i++; return TRUE; } /** * gst_gl_upload_perform_with_buffer: * @upload: a #GstGLUpload * @buffer: input #GstBuffer * @outbuf_ptr: resulting #GstBuffer * * Uploads @buffer using the transformation specified by * gst_gl_upload_set_caps() creating a new #GstBuffer in @outbuf_ptr. * * Returns: whether the upload was successful */ GstGLUploadReturn gst_gl_upload_perform_with_buffer (GstGLUpload * upload, GstBuffer * buffer, GstBuffer ** outbuf_ptr) { GstGLUploadReturn ret = GST_GL_UPLOAD_ERROR; GstBuffer *outbuf; g_return_val_if_fail (GST_IS_GL_UPLOAD (upload), FALSE); g_return_val_if_fail (GST_IS_BUFFER (buffer), FALSE); g_return_val_if_fail (outbuf_ptr != NULL, FALSE); GST_OBJECT_LOCK (upload); #define NEXT_METHOD \ do { \ if (!_upload_find_method (upload)) { \ GST_OBJECT_UNLOCK (upload); \ return FALSE; \ } \ goto restart; \ } while (0) if (!upload->priv->method_impl) _upload_find_method (upload); restart: if (!upload->priv->method->accept (upload->priv->method_impl, buffer, upload->priv->in_caps, upload->priv->out_caps)) NEXT_METHOD; ret = upload->priv->method->perform (upload->priv->method_impl, buffer, &outbuf); if (ret == GST_GL_UPLOAD_UNSHARED_GL_CONTEXT) { gint i; for (i = 0; i < G_N_ELEMENTS (upload_methods); i++) { if (upload_methods[i] == &_raw_data_upload) { upload->priv->method = &_raw_data_upload; upload->priv->method_impl = upload->priv->upload_impl[i]; upload->priv->method_i = i; break; } } goto restart; } else if (ret == GST_GL_UPLOAD_DONE || ret == GST_GL_UPLOAD_RECONFIGURE) { /* we are done */ } else { upload->priv->method_impl = NULL; NEXT_METHOD; } if (outbuf && buffer != outbuf) gst_buffer_copy_into (outbuf, buffer, GST_BUFFER_COPY_FLAGS | GST_BUFFER_COPY_TIMESTAMPS, 0, -1); *outbuf_ptr = outbuf; GST_OBJECT_UNLOCK (upload); return ret; #undef NEXT_METHOD }