Position tracking and seeking So far, we've looked at how to create a pipeline to do media processing and how to make it run ("iterate"). Most application developers will be interested in providing feedback to the user on media progress. Media players, for example, will want to show a slider showing the progress in the song, and usually also a label indicating stream length. Transcoding applications will want to show a progress bar on how much % of the task is done. &GStreamer; has built-in support for doing all this using a concept known as querying. Since seeking is very similar, it will be discussed here as well. Seeking is done using the concept of events. Querying: getting the position or length of a stream Querying is defined as requesting a specific stream-property related to progress tracking. This includes getting the length of a stream (if available) or getting the current position. Those stream properties can be retrieved in various formats such as time, audio samples, video frames or bytes. The functions used are gst_element_query () and gst_pad_query (). Obviously, using either of the above-mentioned functions requires the application to know which element or pad to run the query on. This is tricky, but there are some good sides to the story. The good thing is that elements (or, rather, pads - since gst_element_query () internally calls gst_pad_query ()) forward (dispatch) events and queries to peer pads (or elements) if they don't handle it themselves. The bad side is that some elements (or pads) will handle events, but not the specific formats that you want, and therefore it still won't work. Most queries will, fortunately, work fine. Queries are always dispatched backwards. This means, effectively, that it's easiest to run the query on your video or audio output element, and it will take care of dispatching the query to the element that knows the answer (such as the current position or the media length; usually the demuxer or decoder). #include <gst/gst.h> gint main (gint argc, gchar *argv[]) { GstElement *sink, *pipeline; [..] /* run pipeline */ do { gint64 len, pos; GstFormat fmt = GST_FORMAT_TIME; if (gst_element_query (sink, GST_QUERY_POSITION, &fmt, &pos) && gst_element_query (sink, GST_QUERY_TOTAL, &fmt, &len)) { g_print ("Time: %" GST_TIME_FORMAT " / %" GST_TIME_FORMAT "\r", GST_TIME_ARGS (pos), GST_TIME_ARGS (len)); } } while (gst_bin_iterate (GST_BIN (pipeline))); [..] } If you are having problems with the dispatching behaviour, your best bet is to manually decide which element to start running the query on. You can get a list of supported formats and query-types with gst_element_get_query_types () and gst_element_get_formats (). Events: seeking (and more) Events work in a very similar way as queries. Dispatching, for example, works exactly the same for events (and also has the same limitations). Although there are more ways in which applications and elements can interact using events, we will only focus on seeking here. This is done using the seek-event. A seek-event contains a seeking offset, a seek method (which indicates relative to what the offset was given), a seek format (which is the unit of the offset, e.g. time, audio samples, video frames or bytes) and optionally a set of seeking-related flags (e.g. whether internal buffers should be flushed). The behaviour of a seek is also wrapped in the function gst_element_seek (). static void seek_to_time (GstElement *audiosink, gint64 time_nanonseconds) { gst_element_seek (audiosink, GST_SEEK_METHOD_SET | GST_FORMAT_TIME | GST_SEEK_FLAG_FLUSH, time_nanoseconds); }