/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include #include #include #include "gstd3d12pluginutils.h" #include "gstd3d12window-swapchain-resource.h" #include G_BEGIN_DECLS #define GST_D3D12_WINDOW_FLOW_CLOSED GST_FLOW_CUSTOM_ERROR #define GST_TYPE_D3D12_WINDOW (gst_d3d12_window_get_type()) G_DECLARE_FINAL_TYPE (GstD3D12Window, gst_d3d12_window, GST, D3D12_WINDOW, GstObject) enum GstD3D12WindowOverlayMode { GST_D3D12_WINDOW_OVERLAY_NONE = 0, GST_D3D12_WINDOW_OVERLAY_D3D12 = 0x1, GST_D3D12_WINDOW_OVERLAY_D3D11 = 0x3, GST_D3D12_WINDOW_OVERLAY_D2D = 0x7, }; DEFINE_ENUM_FLAG_OPERATORS (GstD3D12WindowOverlayMode); #define GST_TYPE_D3D12_WINDOW_OVERLAY_MODE (gst_d3d12_window_overlay_mode_get_type()) GType gst_d3d12_window_overlay_mode_get_type (void); GstD3D12Window * gst_d3d12_window_new (void); void gst_d3d12_window_invalidate (GstD3D12Window * window); guintptr gst_d3d12_window_get_window_handle (GstD3D12Window * window); gboolean gst_d3d12_window_is_closed (GstD3D12Window * window); GstFlowReturn gst_d3d12_window_open (GstD3D12Window * window, GstD3D12Device * device, guint display_width, guint display_height, HWND parent_hwnd, gboolean direct_swapchain); GstFlowReturn gst_d3d12_window_prepare (GstD3D12Window * window, GstD3D12Device * device, guint display_width, guint display_height, GstCaps * caps, GstStructure * config, DXGI_FORMAT display_format); void gst_d3d12_window_unprepare (GstD3D12Window * window); void gst_d3d12_window_unlock (GstD3D12Window * window); void gst_d3d12_window_unlock_stop (GstD3D12Window * window); void gst_d3d12_window_expose (GstD3D12Window * window); GstFlowReturn gst_d3d12_window_set_buffer (GstD3D12Window * window, GstBuffer * buffer); GstFlowReturn gst_d3d12_window_render (GstD3D12Window * window, SwapChainResource * resource, GstBuffer * buffer, bool is_first, RECT & output_rect); GstFlowReturn gst_d3d12_window_present (GstD3D12Window * window); void gst_d3d12_window_set_render_rect (GstD3D12Window * window, const GstVideoRectangle * rect); void gst_d3d12_window_get_render_rect (GstD3D12Window * window, GstVideoRectangle * rect); void gst_d3d12_window_set_force_aspect_ratio (GstD3D12Window * window, gboolean force_aspect_ratio); void gst_d3d12_window_set_enable_navigation_events (GstD3D12Window * window, gboolean enable); gboolean gst_d3d12_window_get_navigation_events_enabled (GstD3D12Window * window); void gst_d3d12_window_set_orientation (GstD3D12Window * window, gboolean immediate, GstVideoOrientationMethod orientation, gfloat fov, gboolean ortho, gfloat rotation_x, gfloat rotation_y, gfloat rotation_z, gfloat scale_x, gfloat scale_y); void gst_d3d12_window_set_title (GstD3D12Window * window, const gchar * title); void gst_d3d12_window_enable_fullscreen_on_alt_enter (GstD3D12Window * window, gboolean enable); void gst_d3d12_window_set_fullscreen (GstD3D12Window * window, gboolean enable); void gst_d3d12_window_set_msaa (GstD3D12Window * window, GstD3D12MSAAMode msaa); void gst_d3d12_window_get_msaa (GstD3D12Window * window, GstD3D12MSAAMode & msaa); void gst_d3d12_window_set_overlay_mode (GstD3D12Window * window, GstD3D12WindowOverlayMode mode); void gst_d3d12_window_on_key_event (GstD3D12Window * window, const gchar * event, const gchar * name); void gst_d3d12_window_on_mouse_event (GstD3D12Window * window, const gchar * event, gint button, double xpos, double ypos, guint modifier); void gst_d3d12_window_on_scroll_event (GstD3D12Window * window, gint delta_x, gint delta_y, double xpos, double ypos, guint modifier); void gst_d3d12_window_get_create_params (GstD3D12Window * window, std::wstring & title, GstVideoRectangle * rect, int & display_width, int & display_height, GstVideoOrientationMethod & orientation); void gst_d3d12_window_get_mouse_pos_info (GstD3D12Window * window, GstVideoRectangle * out_rect, int & input_width, int & input_height, GstVideoOrientationMethod & orientation); gboolean gst_d3d12_window_set_hue (GstD3D12Window * window, gboolean immediate, gdouble value); gdouble gst_d3d12_window_get_hue (GstD3D12Window * window); gboolean gst_d3d12_window_set_saturation (GstD3D12Window * window, gboolean immediate, gdouble value); gdouble gst_d3d12_window_get_saturation (GstD3D12Window * window); gboolean gst_d3d12_window_set_brightness (GstD3D12Window * window, gboolean immediate, gdouble value); gdouble gst_d3d12_window_get_brightness (GstD3D12Window * window); gboolean gst_d3d12_window_set_contrast (GstD3D12Window * window, gboolean immediate, gdouble value); gdouble gst_d3d12_window_get_contrast (GstD3D12Window * window); G_END_DECLS