/* GStreamer * Copyright (C) 2024 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include #include #include G_BEGIN_DECLS enum GstD3D12WAFlags { GST_D3D12_WA_NONE = 0, GST_D3D12_WA_DECODER_RACE = (1 << 0), }; DEFINE_ENUM_FLAG_OPERATORS (GstD3D12WAFlags); struct GstD3D12CopyTextureRegionArgs { D3D12_TEXTURE_COPY_LOCATION dst; guint dst_x; guint dst_y; guint dst_z; D3D12_TEXTURE_COPY_LOCATION src; const D3D12_BOX * src_box; }; GST_D3D12_API gboolean gst_d3d12_device_copy_texture_region (GstD3D12Device * device, guint num_args, const GstD3D12CopyTextureRegionArgs * args, GstD3D12FenceData * fence_data, guint num_fences_to_wait, ID3D12Fence ** fences_to_wait, const guint64 * fence_values_to_wait, D3D12_COMMAND_LIST_TYPE command_type, guint64 * fence_value); GST_D3D12_API gboolean gst_d3d12_device_acquire_fence_data (GstD3D12Device * device, GstD3D12FenceData ** fence_data); GST_D3D12_API void gst_d3d12_device_clear_yuv_texture (GstD3D12Device * device, GstMemory * mem); GST_D3D12_API void gst_d3d12_device_d3d12_debug (GstD3D12Device * device, const gchar * file, const gchar * function, gint line); GST_D3D12_API IUnknown * gst_d3d12_device_get_11on12_handle (GstD3D12Device * device); GST_D3D12_API void gst_d3d12_device_11on12_lock (GstD3D12Device * device); GST_D3D12_API void gst_d3d12_device_11on12_unlock (GstD3D12Device * device); GST_D3D12_API void gst_d3d12_device_check_device_removed (GstD3D12Device * device); GST_D3D12_API GstD3D12CmdQueue * gst_d3d12_device_get_decode_queue (GstD3D12Device * device); GST_D3D12_API void gst_d3d12_device_decoder_lock (GstD3D12Device * device); GST_D3D12_API void gst_d3d12_device_decoder_unlock (GstD3D12Device * device); GST_D3D12_API GstD3D12WAFlags gst_d3d12_device_get_workaround_flags (GstD3D12Device * device); GST_D3D12_API HRESULT gst_d3d12_device_get_sampler_state (GstD3D12Device * device, D3D12_FILTER filter, ID3D12DescriptorHeap ** heap); GST_D3D12_API gboolean gst_d3d12_device_non_zeroed_supported (GstD3D12Device * device); GST_D3D12_API HRESULT gst_d3d12_device_get_converter_resources (GstD3D12Device * device, ID3D12Resource * index_buf, ID3D12Resource * index_upload, const D3D12_VERTEX_BUFFER_VIEW * vbv, const D3D12_INDEX_BUFFER_VIEW * ibv, GstVideoTransferFunction gamma_dec_func, ID3D12Resource ** gamma_dec, GstVideoTransferFunction gamma_enc_func, ID3D12Resource ** gamma_enc, ID3D12Fence ** fence, guint64 * fence_val); G_END_DECLS