Preface
Who Should Read This Guide?
This guide explains how to write new modules for &GStreamer;. The guide is
relevant to several groups of people:
Anyone who wants to add support for new ways of processing data in
&GStreamer;. For example, a person in this group might want to create
a new data format converter, a new visualization tool, or a new
decoder or encoder.
Anyone who wants to add support for new input and output devices. For
example, people in this group might want to add the ability to write
to a new video output system or read data from a digital camera or
special microphone.
Anyone who wants to extend &GStreamer; in any way. You need to have an
understanding of how the plugin system works before you can understand
the constraints that the plugin system places on the rest of the code.
Also, you might be surprised after reading this at how much can be
done with plugins.
This guide is not relevant to you if you only want to use the existing
functionality of &GStreamer;, or if you just want to use an application
that uses &GStreamer;. If you are only interested in using existing
plugins to write a new application — and there are quite a lot of
plugins already — you might want to check the &GstAppDevMan;. If you
are just trying to get help with a &GStreamer; application, then you
should check with the user manual for that particular application.
Preliminary Reading
This guide assumes that you are somewhat familiar with the basic workings
of &GStreamer;. For a gentle introduction to programming concepts in
&GStreamer;, you may wish to read the &GstAppDevMan; first. Also check out
the documentation available on the &GStreamer; web site,
particularly the documents available in the &GStreamer; wiki.
Since &GStreamer; adheres to the GObject programming model, this guide
also assumes that you understand the basics of GObject
programming. There are several good introductions to the GObject library,
including the GTK+ Tutorial.
Structure of This Guide
To help you navigate through this guide, it is divided into several large
parts. Each part addresses a particular broad topic concerning &GStreamer;
plugin development. The parts of this guide are laid out in the following
order:
—
Introduction to the structure of a plugin, using an example audio
filter for illustration.
This part covers all the basic steps you generally need to perform to
build a plugin. The discussion begins by giving examples of generating
the basic structures with . Then
you will learn how to write the code to get a basic filter plugin
working: These steps include chapters on , ,
, and .
After you have finished the first steps, you will be able to create a
working plugin, but your new plugin might not have all the
functionality you need. To provide some standard functionality, you
will learn how to add more features to a new plugin. These features
are described in the chapters on
and . Finally, you will see in
how to write a short test
application to try out your new plugin.
—
Information on advanced features of &GStreamer; plugin development.
After learning about the basic steps, you should be able to create a
functional audio or video filter plugin with some nice features.
However, &GStreamer; offers more for plugin writers. This part of the
guide includes chapters on more advanced topics, such as , , , , and . Since these features are more advanced,
the chapters can basically be read in any order, as you find that your
plugins require these features.
— Explanation
of writing other plugin types.
Because the first two parts of the guide use an audio filter as an
example, the concepts introduced apply to filter plugins. But many of
the concepts apply equally to other plugin types, including sources,
sinks, and autopluggers. This part of the guide presents the issues
that arise when working on these more specialized plugin types. The
part includes chapters on , , , and
.
— Further
information for plugin developers.
The appendices contain some information that stubbornly refuses to fit
cleanly in other sections of the guide. This information includes
and . FIXME: organize better.
The remainder of this introductory part of the guide presents a short
overview of the basic concepts involved in &GStreamer; plugin development.
Topics covered include , , ,
, and . If you are already familiar with this
information, you can use this short overview to refresh your memory, or
you can skip to .
As you can see, there a lot to learn, so let's get started!
Creating compound and complex elements by extending from a GstBin.
This will allow you to create plugins that have other plugins embedded
in them.
Adding new mime-types to the registry along with typedetect functions.
This will allow your plugin to operate on a completely new media type.