Supporting Dynamic Parameters
Warning, this part describes 0.10 and is outdated.
Sometimes object properties are not powerful enough to control the
parameters that affect the behaviour of your element.
When this is the case you can mark these parameters as being Controllable.
Aware applications can use the controller subsystem to dynamically adjust
the property values over time.
Getting Started
The controller subsystem is contained within the
gstcontroller library. You need to include the header in
your element's source file:
...
#include <gst/gst.h>
#include <gst/controller/gstcontroller.h>
...
Even though the gstcontroller library may be linked into
the host application, you should make sure it is initialized in your
plugin_init function:
static gboolean
plugin_init (GstPlugin *plugin)
{
...
/* initialize library */
gst_controller_init (NULL, NULL);
...
}
It makes no sense for all GObject parameter to be real-time controlled.
Therefore the next step is to mark controllable parameters.
This is done by using the special flag GST_PARAM_CONTROLLABLE.
when setting up GObject params in the _class_init method.
g_object_class_install_property (gobject_class, PROP_FREQ,
g_param_spec_double ("freq", "Frequency", "Frequency of test signal",
0.0, 20000.0, 440.0,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
The Data Processing Loop
In the last section we learned how to mark GObject params as controllable.
Application developers can then queue parameter changes for these parameters.
The approach the controller subsystem takes is to make plugins responsible
for pulling the changes in. This requires just one action:
gst_object_sync_values(element,timestamp);
This call makes all parameter-changes for the given timestamp active by
adjusting the GObject properties of the element. Its up to the element to
determine the synchronisation rate.
The Data Processing Loop for Video Elements
For video processing elements it is the best to synchronise for every frame.
That means one would add the gst_object_sync_values()
call described in the previous section to the data processing function of
the element.
The Data Processing Loop for Audio Elements
For audio processing elements the case is not as easy as for video
processing elements. The problem here is that audio has a much higher rate.
For PAL video one will e.g. process 25 full frames per second, but for
standard audio it will be 44100 samples.
It is rarely useful to synchronise controllable parameters that often.
The easiest solution is also to have just one synchronisation call per
buffer processing. This makes the control-rate depend on the buffer
size.
Elements that need a specific control-rate need to break their data
processing loop to synchronise every n-samples.