/* * GStreamer * Copyright (C) 2008 Julien Isorce * Copyright (C) 2012 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #define GLIB_DISABLE_DEPRECATION_WARNINGS #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "gstglwindow_win32_wgl.h" #define GST_CAT_DEFAULT gst_gl_window_debug #define gst_gl_window_win32_wgl_parent_class parent_class G_DEFINE_TYPE (GstGLWindowWin32WGL, gst_gl_window_win32_wgl, GST_GL_TYPE_WINDOW_WIN32); static guintptr gst_gl_window_win32_wgl_get_gl_context (GstGLWindowWin32 * window_win32); static void gst_gl_window_win32_wgl_swap_buffers (GstGLWindowWin32 * window_win32); static gboolean gst_gl_window_win32_wgl_choose_format (GstGLWindowWin32 * window_win32); static gboolean gst_gl_window_win32_wgl_activate (GstGLWindowWin32 * window_win32, gboolean activate); static gboolean gst_gl_window_win32_wgl_create_context (GstGLWindowWin32 * window_win32, GstGLAPI gl_api, guintptr external_gl_context, GError ** error); static void gst_gl_window_win32_wgl_destroy_context (GstGLWindowWin32 * window_win32); GstGLAPI gst_gl_window_win32_wgl_get_gl_api (GstGLWindow * window); static gpointer gst_gl_window_win32_wgl_get_proc_address (GstGLWindow * window, const gchar * name); static void gst_gl_window_win32_wgl_class_init (GstGLWindowWin32WGLClass * klass) { GstGLWindowClass *window_class = (GstGLWindowClass *) klass; GstGLWindowWin32Class *window_win32_class = (GstGLWindowWin32Class *) klass; window_win32_class->get_gl_context = GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_get_gl_context); window_win32_class->choose_format = GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_choose_format); window_win32_class->activate = GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_activate); window_win32_class->create_context = GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_create_context); window_win32_class->destroy_context = GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_destroy_context); window_win32_class->swap_buffers = GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_swap_buffers); window_class->get_proc_address = GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_get_proc_address); window_class->get_gl_api = GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_get_gl_api); } static void gst_gl_window_win32_wgl_init (GstGLWindowWin32WGL * window) { } /* Must be called in the gl thread */ GstGLWindowWin32WGL * gst_gl_window_win32_wgl_new (void) { GstGLWindowWin32WGL *window = g_object_new (GST_GL_TYPE_WINDOW_WIN32_WGL, NULL); return window; } static gboolean gst_gl_window_win32_wgl_create_context (GstGLWindowWin32 * window_win32, GstGLAPI gl_api, guintptr external_gl_context, GError ** error) { GstGLWindowWin32WGL *window_wgl; window_wgl = GST_GL_WINDOW_WIN32_WGL (window_win32); window_wgl->wgl_context = wglCreateContext (window_win32->device); if (window_wgl->wgl_context) GST_DEBUG ("gl context created: %" G_GUINTPTR_FORMAT, (guintptr) window_wgl->wgl_context); else { g_set_error (error, GST_GL_WINDOW_ERROR, GST_GL_WINDOW_ERROR_CREATE_CONTEXT, "failed to create glcontext:%lu", GetLastError ()); goto failure; } g_assert (window_wgl->wgl_context); GST_LOG ("gl context id: %" G_GUINTPTR_FORMAT, (guintptr) window_wgl->wgl_context); return TRUE; failure: return FALSE; } static void gst_gl_window_win32_wgl_destroy_context (GstGLWindowWin32 * window_win32) { GstGLWindowWin32WGL *window_wgl; window_wgl = GST_GL_WINDOW_WIN32_WGL (window_win32); if (window_wgl->wgl_context) wglDeleteContext (window_wgl->wgl_context); window_wgl->wgl_context = NULL; } static gboolean gst_gl_window_win32_wgl_choose_format (GstGLWindowWin32 * window_win32) { PIXELFORMATDESCRIPTOR pfd; gint pixelformat = 0; gboolean res = FALSE; pfd.nSize = sizeof (PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cRedBits = 8; pfd.cRedShift = 0; pfd.cGreenBits = 8; pfd.cGreenShift = 0; pfd.cBlueBits = 8; pfd.cBlueShift = 0; pfd.cAlphaBits = 0; pfd.cAlphaShift = 0; pfd.cAccumBits = 0; pfd.cAccumRedBits = 0; pfd.cAccumGreenBits = 0; pfd.cAccumBlueBits = 0; pfd.cAccumAlphaBits = 0; pfd.cDepthBits = 24; pfd.cStencilBits = 8; pfd.cAuxBuffers = 0; pfd.iLayerType = PFD_MAIN_PLANE; pfd.bReserved = 0; pfd.dwLayerMask = 0; pfd.dwVisibleMask = 0; pfd.dwDamageMask = 0; pfd.cColorBits = (BYTE) GetDeviceCaps (window_win32->device, BITSPIXEL); pixelformat = ChoosePixelFormat (window_win32->device, &pfd); g_return_val_if_fail (pixelformat, FALSE); res = SetPixelFormat (window_win32->device, pixelformat, &pfd); return res; } static void gst_gl_window_win32_wgl_swap_buffers (GstGLWindowWin32 * window_win32) { SwapBuffers (window_win32->device); } static guintptr gst_gl_window_win32_wgl_get_gl_context (GstGLWindowWin32 * window_win32) { return (guintptr) GST_GL_WINDOW_WIN32_WGL (window_win32)->wgl_context; } static gboolean gst_gl_window_win32_wgl_activate (GstGLWindowWin32 * window_win32, gboolean activate) { gboolean result; if (activate) { result = wglMakeCurrent (window_win32->device, GST_GL_WINDOW_WIN32_WGL (window_win32)->wgl_context); } else { result = wglMakeCurrent (NULL, NULL); } return result; } GstGLAPI gst_gl_window_win32_wgl_get_gl_api (GstGLWindow * window) { return GST_GL_API_OPENGL; } static gpointer gst_gl_window_win32_wgl_get_proc_address (GstGLWindow * window, const gchar * name) { gpointer result; if (!(result = wglGetProcAddress ((LPCSTR) name))) { result = gst_gl_window_default_get_proc_address (window, name); } return result; }