d3d12_sources = [ 'gstd3d12av1dec.cpp', 'gstd3d12basefilter.cpp', 'gstd3d12compositor.cpp', 'gstd3d12convert.cpp', 'gstd3d12decoder.cpp', 'gstd3d12decodercpbpool.cpp', 'gstd3d12dpbstorage.cpp', 'gstd3d12dxgicapture.cpp', 'gstd3d12encoder.cpp', 'gstd3d12encoderbufferpool.cpp', 'gstd3d12h264dec.cpp', 'gstd3d12h264enc.cpp', 'gstd3d12h265dec.cpp', 'gstd3d12ipc.cpp', 'gstd3d12ipcclient.cpp', 'gstd3d12ipcserver.cpp', 'gstd3d12ipcsink.cpp', 'gstd3d12ipcsrc.cpp', 'gstd3d12mpeg2dec.cpp', 'gstd3d12mipgen.cpp', 'gstd3d12mipmapping.cpp', 'gstd3d12overlaycompositor.cpp', 'gstd3d12pluginutils.cpp', 'gstd3d12screencapture.cpp', 'gstd3d12screencapturedevice.cpp', 'gstd3d12screencapturesrc.cpp', 'gstd3d12swapchainsink.cpp', 'gstd3d12testsrc.cpp', 'gstd3d12videosink.cpp', 'gstd3d12vp8dec.cpp', 'gstd3d12vp9dec.cpp', 'gstd3d12window-swapchain.cpp', 'gstd3d12window-win32.cpp', 'gstd3d12window.cpp', 'plugin.cpp', ] extra_args = [ '-DGST_USE_UNSTABLE_API', '-DGST_D3D12_USE_DIRECTX_HEADERS', ] d3d12_cdata = configuration_data() # Disable this warning error. Otherwise d3dx12.h will break build if cc.get_argument_syntax() == 'msvc' extra_args += cc.get_supported_arguments([ '/wd4062', # 'identifier' : unreferenced local variable ]) else extra_args += cc.get_supported_arguments([ '-Wno-misleading-indentation', # MinGW 32bits compiler seems to be complaining about redundant-decls # when ComPtr is in use. Let's just disable the warning '-Wno-redundant-decls', # include/directxmath/DirectXMathMatrix.inl:1161:16: error: variable 'aa' set but not used '-Wno-unused-but-set-variable', # include/directx/d3dx12_pipeline_state_stream.h:28: error: ignoring '#pragma warning ' '-Wno-unknown-pragmas', # Various warnings in DirectX-Headers headers '-Wno-switch', ]) endif extra_deps = [] d3d12_option = get_option('d3d12') d3d12_wgc_option = get_option('d3d12-wgc') if host_system != 'windows' or d3d12_option.disabled() subdir_done() endif d3d11_lib = cc.find_library('d3d11', required : d3d12_option) d2d_lib = cc.find_library('d2d1', required: d3d12_option) dwmapi_lib = cc.find_library('dwmapi', required: d3d12_wgc_option) dx_headers_dep = dependency('DirectX-Headers', version: '>= 1.611', allow_fallback: true, required: d3d12_option) if not gstdxva_dep.found() or not gstd3d12_dep.found() or not gstd3dshader_dep.found() \ or not dx_headers_dep.found() or not d2d_lib.found() or not d3d11_lib.found() if d3d12_option.enabled() error('The d3d12 was enabled explicitly, but required dependencies were not found.') endif subdir_done() endif have_wgc = false if not d3d12_wgc_option.disabled() have_wgc = cxx.compiles(''' #include #include #include #include, #include #include #include #include using namespace Microsoft::WRL; using namespace ABI::Windows::Graphics::Capture; ComPtr pool_statics; ComPtr pool; ComPtr session; ComPtr session2; ComPtr session3; ''', name: 'Windows Graphics Capture support in Windows SDK') if d3d12_wgc_option.enabled() and not have_wgc error('The Windows Graphics Capture feature is enabled but not supported by Windows SDK') endif endif have_dx_math = cxx.compiles(''' #include #include using namespace DirectX; int main(int argc, char ** argv) { XMMATRIX matrix; XMFLOAT4X4 dump; matrix = XMMatrixIdentity (); XMStoreFloat4x4 (&dump, matrix); return 0; } ''', name: 'DirectXMath support in Windows SDK') if not have_dx_math directxmath_dep = dependency('directxmath', allow_fallback: true, required: d3d12_option) if not directxmath_dep.found() subdir_done() endif extra_deps += [directxmath_dep] endif d3d12_headers = [ 'd3d11.h', 'd2d1_3.h', ] have_d3d12_headers = true foreach h: d3d12_headers if not cc.has_header(h) have_d3d12_headers = false endif endforeach if not have_d3d12_headers if d3d12_option.enabled() error('The d3d12 plugin was enabled explicitly, but required dependencies were not found.') endif subdir_done() endif if have_wgc and dwmapi_lib.found() d3d12_cdata.set('HAVE_WGC', true) d3d12_sources += ['gstd3d12graphicscapture.cpp'] extra_deps += [dwmapi_lib] endif if gstd3d11_dep.found() d3d12_cdata.set('HAVE_GST_D3D11', true) extra_deps += [gstd3d11_dep] d3d12_sources += [ 'gstd3d12memorycopy.cpp', ] else d3d12_sources += [ 'gstd3d12download.cpp', 'gstd3d12upload.cpp', ] endif configure_file( output: 'gstd3d12plugin-config.h', configuration: d3d12_cdata, ) if cc.get_argument_syntax() != 'msvc' and dx_headers_dep.type_name() != 'internal' # Required for MinGW because it has old version RPC headers. # DirectX-Headers subproject is doing this already, # but not exposed via pkg-config. Define this for installed DirectX-Headers extra_args += ['-D__REQUIRED_RPCNDR_H_VERSION__=475'] endif gstd3d12 = library('gstd3d12', d3d12_sources, c_args : gst_plugins_bad_args + extra_args, cpp_args: gst_plugins_bad_args + extra_args, include_directories : [configinc], dependencies : [gstbase_dep, gstvideo_dep, gstcodecs_dep, gmodule_dep, gstdxva_dep, gstd3dshader_dep, gstd3d12_dep, d3d11_lib, d2d_lib, dx_headers_dep] + extra_deps, install : true, install_dir : plugins_install_dir, ) plugins += [gstd3d12]