/* GStreamer * Copyright (C) 2019 Seungha Yang * Copyright (C) 2020 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:element-d3d11videosink * @title: d3d11videosink * * Direct3D11 based video render element * * ## Example launch line * ``` * gst-launch-1.0 videotestsrc ! d3d11upload ! d3d11videosink * ``` * This pipeline will display test video stream on screen via d3d11videosink * * Since: 1.18 * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d11videosink.h" #include "gstd3d11pluginutils.h" #include #if GST_D3D11_WINAPI_APP #include "gstd3d11window_corewindow.h" #include "gstd3d11window_swapchainpanel.h" #endif #if (!GST_D3D11_WINAPI_ONLY_APP) #include "gstd3d11window_win32.h" #endif #include "gstd3d11window_dummy.h" enum { PROP_0, PROP_ADAPTER, PROP_FORCE_ASPECT_RATIO, PROP_ENABLE_NAVIGATION_EVENTS, PROP_FULLSCREEN_TOGGLE_MODE, PROP_FULLSCREEN, PROP_DRAW_ON_SHARED_TEXTURE, PROP_ROTATE_METHOD, PROP_GAMMA_MODE, PROP_PRIMARIES_MODE, PROP_DISPLAY_FORMAT, PROP_EMIT_PRESENT, PROP_FOV, PROP_ORTHO, PROP_ROTATION_X, PROP_ROTATION_Y, PROP_ROTATION_Z, PROP_SCALE_X, PROP_SCALE_Y, PROP_MSAA, PROP_SAMPLING_METHOD, PROP_REDRAW_ON_UPDATE, PROP_RENDER_RECTANGE, }; #define DEFAULT_ADAPTER -1 #define DEFAULT_FORCE_ASPECT_RATIO TRUE #define DEFAULT_ENABLE_NAVIGATION_EVENTS TRUE #define DEFAULT_FULLSCREEN_TOGGLE_MODE GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE #define DEFAULT_FULLSCREEN FALSE #define DEFAULT_DRAW_ON_SHARED_TEXTURE FALSE #define DEFAULT_GAMMA_MODE GST_VIDEO_GAMMA_MODE_NONE #define DEFAULT_PRIMARIES_MODE GST_VIDEO_PRIMARIES_MODE_NONE #define DEFAULT_DISPLAY_FORMAT DXGI_FORMAT_UNKNOWN #define DEFAULT_EMIT_PRESENT FALSE #define DEFAULT_ROTATION 0.0f #define DEFAULT_SCALE 1.0f #define DEFAULT_FOV 90.0f #define DEFAULT_ORTHO FALSE #define DEFAULT_MSAA GST_D3D11_MSAA_DISABLED #define DEFAULT_SAMPLING_METHOD GST_D3D11_SAMPLING_METHOD_BILINEAR #define DEFAULT_REDROW_ON_UPDATE TRUE /** * GstD3D11VideoSinkDisplayFormat: * * Swapchain's DXGI format * * Since: 1.22 */ #define GST_TYPE_D3D11_VIDEO_SINK_DISPLAY_FORMAT (gst_d3d11_video_sink_display_format_type()) static GType gst_d3d11_video_sink_display_format_type (void) { static GType format_type = 0; GST_D3D11_CALL_ONCE_BEGIN { static const GEnumValue format_types[] = { /** * GstD3D11VideoSinkDisplayFormat::unknown: * * Since: 1.22 */ {DXGI_FORMAT_UNKNOWN, "DXGI_FORMAT_UNKNOWN", "unknown"}, /** * GstD3D11VideoSinkDisplayFormat::r10g10b10a2-unorm: * * Since: 1.22 */ {DXGI_FORMAT_R10G10B10A2_UNORM, "DXGI_FORMAT_R10G10B10A2_UNORM", "r10g10b10a2-unorm"}, /** * GstD3D11VideoSinkDisplayFormat::r8g8b8a8-unorm: * * Since: 1.22 */ {DXGI_FORMAT_R8G8B8A8_UNORM, "DXGI_FORMAT_R8G8B8A8_UNORM", "r8g8b8a8-unorm"}, /** * GstD3D11VideoSinkDisplayFormat::b8g8r8a8-unorm: * * Since: 1.22 */ {DXGI_FORMAT_B8G8R8A8_UNORM, "DXGI_FORMAT_B8G8R8A8_UNORM", "b8g8r8a8-unorm"}, {0, nullptr, nullptr}, }; format_type = g_enum_register_static ("GstD3D11VideoSinkDisplayFormat", format_types); } GST_D3D11_CALL_ONCE_END; return format_type; } enum { /* signals */ SIGNAL_BEGIN_DRAW, SIGNAL_PRESENT, /* actions */ SIGNAL_DRAW, LAST_SIGNAL }; static guint gst_d3d11_video_sink_signals[LAST_SIGNAL] = { 0, }; static GstStaticCaps pad_template_caps = GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SINK_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D11_SINK_FORMATS) ";" GST_VIDEO_CAPS_MAKE (GST_D3D11_SINK_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D11_SINK_FORMATS)); GST_DEBUG_CATEGORY (d3d11_video_sink_debug); #define GST_CAT_DEFAULT d3d11_video_sink_debug struct _GstD3D11VideoSink { GstVideoSink parent; GstD3D11Device *device; GstD3D11Window *window; gint video_width; gint video_height; GstVideoInfo info; guintptr window_id; gboolean caps_updated; GstBuffer *prepared_buffer; GstBufferPool *pool; /* properties */ gint adapter; gboolean force_aspect_ratio; gboolean enable_navigation_events; GstD3D11WindowFullscreenToggleMode fullscreen_toggle_mode; gboolean fullscreen; gboolean draw_on_shared_texture; GstVideoGammaMode gamma_mode; GstVideoPrimariesMode primaries_mode; DXGI_FORMAT display_format; gboolean emit_present; gfloat fov; gboolean ortho; gfloat rotation_x; gfloat rotation_y; gfloat rotation_z; gfloat scale_x; gfloat scale_y; GstD3D11MSAAMode msaa; GstD3D11SamplingMethod sampling_method; gboolean redraw_on_update; /* saved render rectangle until we have a window */ GstVideoRectangle render_rect; gboolean pending_render_rect; /* For drawing on user texture */ gboolean drawing; CRITICAL_SECTION lock; gchar *title; /* method configured via property */ GstVideoOrientationMethod method; /* method parsed from tag */ GstVideoOrientationMethod tag_method; /* method currently selected based on "method" and "tag_method" */ GstVideoOrientationMethod selected_method; }; static void gst_d3d11_videosink_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_d3d11_videosink_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_d3d11_video_sink_finalize (GObject * object); static gboolean gst_d3d11_video_sink_draw_action (GstD3D11VideoSink * self, gpointer shared_handle, guint texture_misc_flags, guint64 acquire_key, guint64 release_key); static void gst_d3d11_video_sink_video_overlay_init (GstVideoOverlayInterface * iface); static void gst_d3d11_video_sink_navigation_init (GstNavigationInterface * iface); static void gst_d3d11_video_sink_set_context (GstElement * element, GstContext * context); static GstCaps *gst_d3d11_video_sink_get_caps (GstBaseSink * sink, GstCaps * filter); static gboolean gst_d3d11_video_sink_set_caps (GstBaseSink * sink, GstCaps * caps); static gboolean gst_d3d11_video_sink_start (GstBaseSink * sink); static gboolean gst_d3d11_video_sink_stop (GstBaseSink * sink); static gboolean gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink, GstQuery * query); static gboolean gst_d3d11_video_sink_query (GstBaseSink * sink, GstQuery * query); static gboolean gst_d3d11_video_sink_unlock (GstBaseSink * sink); static gboolean gst_d3d11_video_sink_unlock_stop (GstBaseSink * sink); static gboolean gst_d3d11_video_sink_event (GstBaseSink * sink, GstEvent * event); static GstFlowReturn gst_d3d11_video_sink_prepare (GstBaseSink * sink, GstBuffer * buffer); static GstFlowReturn gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf); static gboolean gst_d3d11_video_sink_prepare_window (GstD3D11VideoSink * self); static void gst_d3d11_video_sink_set_orientation (GstD3D11VideoSink * self, GstVideoOrientationMethod method, gboolean from_tag); #define gst_d3d11_video_sink_parent_class parent_class G_DEFINE_TYPE_WITH_CODE (GstD3D11VideoSink, gst_d3d11_video_sink, GST_TYPE_VIDEO_SINK, G_IMPLEMENT_INTERFACE (GST_TYPE_VIDEO_OVERLAY, gst_d3d11_video_sink_video_overlay_init); G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION, gst_d3d11_video_sink_navigation_init); GST_DEBUG_CATEGORY_INIT (d3d11_video_sink_debug, "d3d11videosink", 0, "Direct3D11 Video Sink")); static void gst_d3d11_video_sink_class_init (GstD3D11VideoSinkClass * klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GstElementClass *element_class = GST_ELEMENT_CLASS (klass); GstBaseSinkClass *basesink_class = GST_BASE_SINK_CLASS (klass); GstVideoSinkClass *videosink_class = GST_VIDEO_SINK_CLASS (klass); GstCaps *caps; gobject_class->set_property = gst_d3d11_videosink_set_property; gobject_class->get_property = gst_d3d11_videosink_get_property; gobject_class->finalize = gst_d3d11_video_sink_finalize; g_object_class_install_property (gobject_class, PROP_ADAPTER, g_param_spec_int ("adapter", "Adapter", "Adapter index for creating device (-1 for default)", -1, G_MAXINT32, DEFAULT_ADAPTER, (GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY | G_PARAM_STATIC_STRINGS))); g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO, g_param_spec_boolean ("force-aspect-ratio", "Force aspect ratio", "When enabled, scaling will respect original aspect ratio", DEFAULT_FORCE_ASPECT_RATIO, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); g_object_class_install_property (gobject_class, PROP_ENABLE_NAVIGATION_EVENTS, g_param_spec_boolean ("enable-navigation-events", "Enable navigation events", "When enabled, navigation events are sent upstream", DEFAULT_ENABLE_NAVIGATION_EVENTS, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); g_object_class_install_property (gobject_class, PROP_FULLSCREEN_TOGGLE_MODE, g_param_spec_flags ("fullscreen-toggle-mode", "Full screen toggle mode", "Full screen toggle mode used to trigger fullscreen mode change", GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE, DEFAULT_FULLSCREEN_TOGGLE_MODE, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); g_object_class_install_property (gobject_class, PROP_FULLSCREEN, g_param_spec_boolean ("fullscreen", "fullscreen", "Ignored when \"fullscreen-toggle-mode\" does not include \"property\"", DEFAULT_FULLSCREEN, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:draw-on-shared-texture: * * Instruct the sink to draw on a shared texture provided by user. * User must watch #d3d11videosink::begin-draw signal and should call * #d3d11videosink::draw method on the #d3d11videosink::begin-draw * signal handler. * * Currently supported formats for user texture are: * - DXGI_FORMAT_R8G8B8A8_UNORM * - DXGI_FORMAT_B8G8R8A8_UNORM * - DXGI_FORMAT_R10G10B10A2_UNORM * * Since: 1.20 * * Deprecated, Use appsink to access GStreamer produced D3D11 texture */ g_object_class_install_property (gobject_class, PROP_DRAW_ON_SHARED_TEXTURE, g_param_spec_boolean ("draw-on-shared-texture", "Draw on shared texture", "Draw on user provided shared texture instead of window. " "When enabled, user can pass application's own texture to sink " "by using \"draw\" action signal on \"begin-draw\" signal handler, " "so that sink can draw video data on application's texture. " "Supported texture formats for user texture are " "DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, and " "DXGI_FORMAT_R10G10B10A2_UNORM.", DEFAULT_DRAW_ON_SHARED_TEXTURE, (GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:rotate-method: * * Video rotation/flip method to use * * Since: 1.22 */ g_object_class_install_property (gobject_class, PROP_ROTATE_METHOD, g_param_spec_enum ("rotate-method", "Rotate Method", "Rotate method to use", GST_TYPE_VIDEO_ORIENTATION_METHOD, GST_VIDEO_ORIENTATION_IDENTITY, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:gamma-mode: * * Gamma conversion mode * * Since: 1.22 */ g_object_class_install_property (gobject_class, PROP_GAMMA_MODE, g_param_spec_enum ("gamma-mode", "Gamma mode", "Gamma conversion mode", GST_TYPE_VIDEO_GAMMA_MODE, DEFAULT_GAMMA_MODE, (GParamFlags) (GST_PARAM_MUTABLE_READY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:primaries-mode: * * Primaries conversion mode * * Since: 1.22 */ g_object_class_install_property (gobject_class, PROP_PRIMARIES_MODE, g_param_spec_enum ("primaries-mode", "Primaries Mode", "Primaries conversion mode", GST_TYPE_VIDEO_PRIMARIES_MODE, DEFAULT_PRIMARIES_MODE, (GParamFlags) (GST_PARAM_MUTABLE_READY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:display-format: * * Swapchain display format * * Since: 1.22 */ g_object_class_install_property (gobject_class, PROP_DISPLAY_FORMAT, g_param_spec_enum ("display-format", "Display Format", "Swapchain display format", GST_TYPE_D3D11_VIDEO_SINK_DISPLAY_FORMAT, DEFAULT_DISPLAY_FORMAT, (GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:emit-present: * * Emits "present" signal * * Since: 1.22 */ g_object_class_install_property (gobject_class, PROP_EMIT_PRESENT, g_param_spec_boolean ("emit-present", "Emit present", "Emits present signal", DEFAULT_EMIT_PRESENT, (GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:fov: * * Field of view angle in degrees * * Since: 1.24 */ g_object_class_install_property (gobject_class, PROP_FOV, g_param_spec_float ("fov", "Fov", "Field of view angle in degrees", 0, G_MAXFLOAT, DEFAULT_FOV, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:ortho: * * Use orthographic projection * * Since: 1.24 */ g_object_class_install_property (gobject_class, PROP_ORTHO, g_param_spec_boolean ("ortho", "Orthographic", "Use orthographic projection", DEFAULT_ORTHO, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:rotation-x: * * x-axis rotation angle to be applied prior to "rotate-method" * * Since: 1.24 */ g_object_class_install_property (gobject_class, PROP_ROTATION_X, g_param_spec_float ("rotation-x", "Rotation X", "x-axis rotation angle in degrees", -G_MAXFLOAT, G_MAXFLOAT, DEFAULT_ROTATION, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:rotation-y: * * y-axis rotation angle to be applied prior to "rotate-method" * * Since: 1.24 */ g_object_class_install_property (gobject_class, PROP_ROTATION_Y, g_param_spec_float ("rotation-y", "Rotation Y", "y-axis rotation angle in degrees", -G_MAXFLOAT, G_MAXFLOAT, DEFAULT_ROTATION, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:rotation-z: * * z-axis rotation angle to be applied prior to "rotate-method" * * Since: 1.24 */ g_object_class_install_property (gobject_class, PROP_ROTATION_Z, g_param_spec_float ("rotation-z", "Rotation Z", "z-axis rotation angle in degrees", -G_MAXFLOAT, G_MAXFLOAT, DEFAULT_ROTATION, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:scale-x: * * Scale multiplier for x-axis * * Since: 1.24 */ g_object_class_install_property (gobject_class, PROP_SCALE_X, g_param_spec_float ("scale-x", "Scale X", "Scale multiplier for x-axis", -G_MAXFLOAT, G_MAXFLOAT, DEFAULT_SCALE, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:scale-y: * * Scale multiplier for y-axis * * Since: 1.24 */ g_object_class_install_property (gobject_class, PROP_SCALE_Y, g_param_spec_float ("scale-y", "Scale Y", "Scale multiplier for y-axis", -G_MAXFLOAT, G_MAXFLOAT, DEFAULT_SCALE, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:msaa: * * MSAA (Multi-Sampling Anti-Aliasing) level * * Since: 1.24 */ g_object_class_install_property (gobject_class, PROP_MSAA, g_param_spec_enum ("msaa", "MSAA", "MSAA (Multi-Sampling Anti-Aliasing) level", GST_TYPE_D3D11_MSAA_MODE, DEFAULT_MSAA, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:sampling-method: * * Sampling method * * Since: 1.24 */ g_object_class_install_property (gobject_class, PROP_SAMPLING_METHOD, g_param_spec_enum ("sampling-method", "Sampling method", "Sampler filter type to use", GST_TYPE_D3D11_SAMPLING_METHOD, DEFAULT_SAMPLING_METHOD, (GParamFlags) (GST_PARAM_MUTABLE_READY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:redraw-on-update: * * Immediately apply updated geometry related properties and redraw * * Since: 1.24 */ g_object_class_install_property (gobject_class, PROP_REDRAW_ON_UPDATE, g_param_spec_boolean ("redraw-on-update", "redraw-on-update", "Immediately apply updated geometry related properties and redraw. " "If disabled, properties will be applied on the next frame or " "window resize", DEFAULT_REDROW_ON_UPDATE, (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); /** * GstD3D11VideoSink:render-rectangle: * * Since: 1.24 */ gst_video_overlay_install_properties (gobject_class, PROP_RENDER_RECTANGE); /** * GstD3D11VideoSink::begin-draw: * @videosink: the #d3d11videosink * * Emitted when sink has a texture to draw. Application needs to invoke * #d3d11videosink::draw action signal before returning from * #d3d11videosink::begin-draw signal handler. * * Since: 1.20 * * Deprecated, Use appsink to access GStreamer produced D3D11 texture */ gst_d3d11_video_sink_signals[SIGNAL_BEGIN_DRAW] = g_signal_new ("begin-draw", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (GstD3D11VideoSinkClass, begin_draw), NULL, NULL, NULL, G_TYPE_NONE, 0, G_TYPE_NONE); /** * GstD3D11VideoSink::draw: * @videosink: the #d3d11videosink * @shard_handle: a pointer to HANDLE * @texture_misc_flags: a D3D11_RESOURCE_MISC_FLAG value * @acquire_key: a key value used for IDXGIKeyedMutex::AcquireSync * @release_key: a key value used for IDXGIKeyedMutex::ReleaseSync * * Draws on a shared texture. @shard_handle must be a valid pointer to * a HANDLE which was obtained via IDXGIResource::GetSharedHandle or * IDXGIResource1::CreateSharedHandle. * * If the texture was created with D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX flag, * caller must specify valid @acquire_key and @release_key. * Otherwise (i.e., created with D3D11_RESOURCE_MISC_SHARED flag), * @acquire_key and @release_key will be ignored. * * Since: 1.20 * * As of 1.24, @acquire_key and @release_key must be zero. Other values are * not supported. * * Deprecated, Use appsink to access GStreamer produced D3D11 texture */ gst_d3d11_video_sink_signals[SIGNAL_DRAW] = g_signal_new ("draw", G_TYPE_FROM_CLASS (klass), (GSignalFlags) (G_SIGNAL_RUN_LAST | G_SIGNAL_ACTION), G_STRUCT_OFFSET (GstD3D11VideoSinkClass, draw), NULL, NULL, NULL, G_TYPE_BOOLEAN, 4, G_TYPE_POINTER, G_TYPE_UINT, G_TYPE_UINT64, G_TYPE_UINT64); /** * GstD3D11VideoSink::present * @videosink: the #GstD3D11VideoSink * @device: a GstD3D11Device object * @render_target: a ID3D11RenderTargetView handle of swapchain's backbuffer * * Emitted just before presenting a texture via the IDXGISwapChain::Present. * The client can perform additional rendering on the given @render_target, * or can read the content already rendered on the swapchain's backbuffer. * * This signal will be emitted with gst_d3d11_device_lock taken and * client should perform GPU operation from the thread where this signal * emitted. * * Since: 1.22 */ gst_d3d11_video_sink_signals[SIGNAL_PRESENT] = g_signal_new ("present", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, nullptr, nullptr, nullptr, G_TYPE_NONE, 2, GST_TYPE_OBJECT, G_TYPE_POINTER); element_class->set_context = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_set_context); gst_element_class_set_static_metadata (element_class, "Direct3D11 Video Sink", "Sink/Video", "A Direct3D11 based videosink", "Seungha Yang "); caps = gst_d3d11_get_updated_template_caps (&pad_template_caps); gst_element_class_add_pad_template (element_class, gst_pad_template_new ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, caps)); gst_caps_unref (caps); basesink_class->get_caps = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_get_caps); basesink_class->set_caps = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_set_caps); basesink_class->start = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_start); basesink_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_stop); basesink_class->propose_allocation = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_propose_allocation); basesink_class->query = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_query); basesink_class->unlock = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_unlock); basesink_class->unlock_stop = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_unlock_stop); basesink_class->event = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_event); basesink_class->prepare = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_prepare); videosink_class->show_frame = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_show_frame); klass->draw = gst_d3d11_video_sink_draw_action; gst_type_mark_as_plugin_api (GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE, (GstPluginAPIFlags) 0); gst_type_mark_as_plugin_api (GST_TYPE_D3D11_VIDEO_SINK_DISPLAY_FORMAT, (GstPluginAPIFlags) 0); gst_type_mark_as_plugin_api (GST_TYPE_D3D11_MSAA_MODE, (GstPluginAPIFlags) 0); } static void gst_d3d11_video_sink_init (GstD3D11VideoSink * self) { self->adapter = DEFAULT_ADAPTER; self->force_aspect_ratio = DEFAULT_FORCE_ASPECT_RATIO; self->enable_navigation_events = DEFAULT_ENABLE_NAVIGATION_EVENTS; self->fullscreen_toggle_mode = DEFAULT_FULLSCREEN_TOGGLE_MODE; self->fullscreen = DEFAULT_FULLSCREEN; self->draw_on_shared_texture = DEFAULT_DRAW_ON_SHARED_TEXTURE; self->gamma_mode = DEFAULT_GAMMA_MODE; self->primaries_mode = DEFAULT_PRIMARIES_MODE; self->display_format = DEFAULT_DISPLAY_FORMAT; self->emit_present = DEFAULT_EMIT_PRESENT; self->fov = DEFAULT_FOV; self->ortho = DEFAULT_ORTHO; self->rotation_x = DEFAULT_ROTATION; self->rotation_y = DEFAULT_ROTATION; self->rotation_z = DEFAULT_ROTATION; self->scale_x = DEFAULT_SCALE; self->scale_y = DEFAULT_SCALE; self->msaa = DEFAULT_MSAA; self->sampling_method = DEFAULT_SAMPLING_METHOD; self->redraw_on_update = DEFAULT_REDROW_ON_UPDATE; InitializeCriticalSection (&self->lock); } static void gst_d3d11_videosink_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object); GstD3D11CSLockGuard lk (&self->lock); switch (prop_id) { case PROP_ADAPTER: self->adapter = g_value_get_int (value); break; case PROP_FORCE_ASPECT_RATIO: self->force_aspect_ratio = g_value_get_boolean (value); if (self->window) g_object_set (self->window, "force-aspect-ratio", self->force_aspect_ratio, NULL); break; case PROP_ENABLE_NAVIGATION_EVENTS: self->enable_navigation_events = g_value_get_boolean (value); if (self->window) { g_object_set (self->window, "enable-navigation-events", self->enable_navigation_events, NULL); } break; case PROP_FULLSCREEN_TOGGLE_MODE: self->fullscreen_toggle_mode = (GstD3D11WindowFullscreenToggleMode) g_value_get_flags (value); if (self->window) { g_object_set (self->window, "fullscreen-toggle-mode", self->fullscreen_toggle_mode, NULL); } break; case PROP_FULLSCREEN: self->fullscreen = g_value_get_boolean (value); if (self->window) { g_object_set (self->window, "fullscreen", self->fullscreen, NULL); } break; case PROP_DRAW_ON_SHARED_TEXTURE: self->draw_on_shared_texture = g_value_get_boolean (value); break; case PROP_ROTATE_METHOD: gst_d3d11_video_sink_set_orientation (self, (GstVideoOrientationMethod) g_value_get_enum (value), FALSE); break; case PROP_GAMMA_MODE: self->gamma_mode = (GstVideoGammaMode) g_value_get_enum (value); break; case PROP_PRIMARIES_MODE: self->primaries_mode = (GstVideoPrimariesMode) g_value_get_enum (value); break; case PROP_DISPLAY_FORMAT: self->display_format = (DXGI_FORMAT) g_value_get_enum (value); break; case PROP_EMIT_PRESENT: self->emit_present = g_value_get_boolean (value); break; case PROP_FOV: self->fov = g_value_get_float (value); gst_d3d11_video_sink_set_orientation (self, self->method, FALSE); break; case PROP_ORTHO: self->ortho = g_value_get_boolean (value); gst_d3d11_video_sink_set_orientation (self, self->method, FALSE); break; case PROP_ROTATION_X: self->rotation_x = g_value_get_float (value); gst_d3d11_video_sink_set_orientation (self, self->method, FALSE); break; case PROP_ROTATION_Y: self->rotation_y = g_value_get_float (value); gst_d3d11_video_sink_set_orientation (self, self->method, FALSE); break; case PROP_ROTATION_Z: self->rotation_z = g_value_get_float (value); gst_d3d11_video_sink_set_orientation (self, self->method, FALSE); break; case PROP_SCALE_X: self->scale_x = g_value_get_float (value); gst_d3d11_video_sink_set_orientation (self, self->method, FALSE); break; case PROP_SCALE_Y: self->scale_y = g_value_get_float (value); gst_d3d11_video_sink_set_orientation (self, self->method, FALSE); break; case PROP_MSAA: self->msaa = (GstD3D11MSAAMode) g_value_get_enum (value); if (self->window) gst_d3d11_window_set_msaa_mode (self->window, self->msaa); break; case PROP_SAMPLING_METHOD: self->sampling_method = (GstD3D11SamplingMethod) g_value_get_enum (value); break; case PROP_REDRAW_ON_UPDATE: self->redraw_on_update = g_value_get_boolean (value); break; case PROP_RENDER_RECTANGE: gst_video_overlay_set_property (object, PROP_RENDER_RECTANGE, PROP_RENDER_RECTANGE, value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_d3d11_videosink_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object); GstD3D11CSLockGuard lk (&self->lock); switch (prop_id) { case PROP_ADAPTER: g_value_set_int (value, self->adapter); break; case PROP_FORCE_ASPECT_RATIO: g_value_set_boolean (value, self->force_aspect_ratio); break; case PROP_ENABLE_NAVIGATION_EVENTS: g_value_set_boolean (value, self->enable_navigation_events); break; case PROP_FULLSCREEN_TOGGLE_MODE: g_value_set_flags (value, self->fullscreen_toggle_mode); break; case PROP_FULLSCREEN: if (self->window) { g_object_get_property (G_OBJECT (self->window), pspec->name, value); } else { g_value_set_boolean (value, self->fullscreen); } break; case PROP_DRAW_ON_SHARED_TEXTURE: g_value_set_boolean (value, self->draw_on_shared_texture); break; case PROP_ROTATE_METHOD: g_value_set_enum (value, self->method); break; case PROP_GAMMA_MODE: g_value_set_enum (value, self->gamma_mode); break; case PROP_PRIMARIES_MODE: g_value_set_enum (value, self->primaries_mode); break; case PROP_DISPLAY_FORMAT: g_value_set_enum (value, self->display_format); break; case PROP_EMIT_PRESENT: g_value_set_boolean (value, self->emit_present); break; case PROP_FOV: g_value_set_float (value, self->fov); break; case PROP_ORTHO: g_value_set_boolean (value, self->ortho); break; case PROP_ROTATION_X: g_value_set_float (value, self->rotation_x); break; case PROP_ROTATION_Y: g_value_set_float (value, self->rotation_x); break; case PROP_ROTATION_Z: g_value_set_float (value, self->rotation_z); break; case PROP_SCALE_X: g_value_set_float (value, self->scale_x); break; case PROP_SCALE_Y: g_value_set_float (value, self->scale_y); break; case PROP_MSAA: g_value_set_enum (value, self->msaa); break; case PROP_SAMPLING_METHOD: g_value_set_enum (value, self->sampling_method); break; case PROP_REDRAW_ON_UPDATE: g_value_set_boolean (value, self->redraw_on_update); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_d3d11_video_sink_finalize (GObject * object) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object); DeleteCriticalSection (&self->lock); g_free (self->title); G_OBJECT_CLASS (parent_class)->finalize (object); } static void gst_d3d11_video_sink_set_context (GstElement * element, GstContext * context) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (element); gst_d3d11_handle_set_context (element, context, self->adapter, &self->device); GST_ELEMENT_CLASS (parent_class)->set_context (element, context); } static GstCaps * gst_d3d11_video_sink_get_caps (GstBaseSink * sink, GstCaps * filter) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GstCaps *caps = NULL; caps = gst_pad_get_pad_template_caps (GST_VIDEO_SINK_PAD (sink)); if (self->device) { gboolean is_hardware = FALSE; g_object_get (self->device, "hardware", &is_hardware, NULL); /* In case of WARP device, conversion via shader would be inefficient than * upstream videoconvert. Allow native formats in this case */ if (!is_hardware) { GValue format_list = G_VALUE_INIT; GValue format = G_VALUE_INIT; g_value_init (&format_list, GST_TYPE_LIST); g_value_init (&format, G_TYPE_STRING); g_value_set_string (&format, "RGBA"); gst_value_list_append_and_take_value (&format_list, &format); format = G_VALUE_INIT; g_value_init (&format, G_TYPE_STRING); g_value_set_string (&format, "BGRA"); gst_value_list_append_and_take_value (&format_list, &format); caps = gst_caps_make_writable (caps); gst_caps_set_value (caps, "format", &format_list); g_value_unset (&format_list); } } if (filter) { GstCaps *isect; isect = gst_caps_intersect_full (filter, caps, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (caps); caps = isect; } return caps; } static gboolean gst_d3d11_video_sink_set_caps (GstBaseSink * sink, GstCaps * caps) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GST_DEBUG_OBJECT (self, "set caps %" GST_PTR_FORMAT, caps); /* We will update window on show_frame() */ self->caps_updated = TRUE; return TRUE; } static void gst_d3d11_video_sink_release_window (GstD3D11VideoSink * self) { if (self->window == NULL) return; g_signal_handlers_disconnect_by_data (self->window, self); gst_d3d11_window_unprepare (self->window); gst_clear_object (&self->window); } static GstFlowReturn gst_d3d11_video_sink_update_window (GstD3D11VideoSink * self, GstCaps * caps) { gint video_width, video_height; gint video_par_n, video_par_d; /* video's PAR */ gint display_par_n = 1, display_par_d = 1; /* display's PAR */ guint num, den; GError *error = NULL; GstStructure *config; GstD3D11Window *window; GstFlowReturn ret = GST_FLOW_OK; GstD3D11AllocationParams *params; guint bind_flags = D3D11_BIND_SHADER_RESOURCE; GstD3D11Format device_format; GST_DEBUG_OBJECT (self, "Updating window with caps %" GST_PTR_FORMAT, caps); self->caps_updated = FALSE; if (self->pool) { gst_buffer_pool_set_active (self->pool, FALSE); gst_clear_object (&self->pool); } EnterCriticalSection (&self->lock); if (!gst_d3d11_video_sink_prepare_window (self)) { LeaveCriticalSection (&self->lock); GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND, (nullptr), ("Failed to open window.")); return GST_FLOW_ERROR; } if (!gst_video_info_from_caps (&self->info, caps)) { GST_DEBUG_OBJECT (self, "Could not locate image format from caps %" GST_PTR_FORMAT, caps); LeaveCriticalSection (&self->lock); return GST_FLOW_ERROR; } video_width = GST_VIDEO_INFO_WIDTH (&self->info); video_height = GST_VIDEO_INFO_HEIGHT (&self->info); video_par_n = GST_VIDEO_INFO_PAR_N (&self->info); video_par_d = GST_VIDEO_INFO_PAR_D (&self->info); /* get aspect ratio from caps if it's present, and * convert video width and height to a display width and height * using wd / hd = wv / hv * PARv / PARd */ if (!gst_video_calculate_display_ratio (&num, &den, video_width, video_height, video_par_n, video_par_d, display_par_n, display_par_d)) { LeaveCriticalSection (&self->lock); GST_ELEMENT_ERROR (self, CORE, NEGOTIATION, (nullptr), ("Error calculating the output display ratio of the video.")); return GST_FLOW_ERROR; } GST_DEBUG_OBJECT (self, "video width/height: %dx%d, calculated display ratio: %d/%d format: %s", video_width, video_height, num, den, gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&self->info))); /* now find a width x height that respects this display ratio. * prefer those that have one of w/h the same as the incoming video * using wd / hd = num / den */ /* start with same height, because of interlaced video * check hd / den is an integer scale factor, and scale wd with the PAR */ if (video_height % den == 0) { GST_DEBUG_OBJECT (self, "keeping video height"); GST_VIDEO_SINK_WIDTH (self) = (guint) gst_util_uint64_scale_int (video_height, num, den); GST_VIDEO_SINK_HEIGHT (self) = video_height; } else if (video_width % num == 0) { GST_DEBUG_OBJECT (self, "keeping video width"); GST_VIDEO_SINK_WIDTH (self) = video_width; GST_VIDEO_SINK_HEIGHT (self) = (guint) gst_util_uint64_scale_int (video_width, den, num); } else { GST_DEBUG_OBJECT (self, "approximating while keeping video height"); GST_VIDEO_SINK_WIDTH (self) = (guint) gst_util_uint64_scale_int (video_height, num, den); GST_VIDEO_SINK_HEIGHT (self) = video_height; } GST_DEBUG_OBJECT (self, "scaling to %dx%d", GST_VIDEO_SINK_WIDTH (self), GST_VIDEO_SINK_HEIGHT (self)); self->video_width = video_width; self->video_height = video_height; if (GST_VIDEO_SINK_WIDTH (self) <= 0 || GST_VIDEO_SINK_HEIGHT (self) <= 0) { LeaveCriticalSection (&self->lock); GST_ELEMENT_ERROR (self, CORE, NEGOTIATION, (nullptr), ("Error calculating the output display ratio of the video.")); return GST_FLOW_ERROR; } if (self->pending_render_rect) { GstVideoRectangle rect = self->render_rect; self->pending_render_rect = FALSE; gst_d3d11_window_set_render_rectangle (self->window, &rect); } config = gst_structure_new ("convert-config", GST_D3D11_CONVERTER_OPT_GAMMA_MODE, GST_TYPE_VIDEO_GAMMA_MODE, self->gamma_mode, GST_D3D11_CONVERTER_OPT_PRIMARIES_MODE, GST_TYPE_VIDEO_PRIMARIES_MODE, self->primaries_mode, GST_D3D11_CONVERTER_OPT_SAMPLER_FILTER, GST_TYPE_D3D11_CONVERTER_SAMPLER_FILTER, gst_d3d11_sampling_method_to_native (self->sampling_method), nullptr); window = (GstD3D11Window *) gst_object_ref (self->window); LeaveCriticalSection (&self->lock); ret = gst_d3d11_window_prepare (window, GST_VIDEO_SINK_WIDTH (self), GST_VIDEO_SINK_HEIGHT (self), caps, config, self->display_format, &error); if (ret != GST_FLOW_OK) { GstMessage *error_msg; if (ret == GST_FLOW_FLUSHING) { GstD3D11CSLockGuard lk (&self->lock); GST_WARNING_OBJECT (self, "Couldn't prepare window but we are flushing"); gst_d3d11_video_sink_release_window (self); gst_object_unref (window); return GST_FLOW_FLUSHING; } GST_ERROR_OBJECT (self, "cannot create swapchain"); error_msg = gst_message_new_error (GST_OBJECT_CAST (self), error, "Failed to prepare d3d11window"); g_clear_error (&error); gst_element_post_message (GST_ELEMENT (self), error_msg); gst_object_unref (window); return GST_FLOW_ERROR; } if (self->title) { gst_d3d11_window_set_title (window, self->title); g_clear_pointer (&self->title, g_free); } gst_object_unref (window); self->pool = gst_d3d11_buffer_pool_new (self->device); config = gst_buffer_pool_get_config (self->pool); if (gst_d3d11_device_get_format (self->device, GST_VIDEO_INFO_FORMAT (&self->info), &device_format) && (device_format.format_support[0] & (guint) D3D11_FORMAT_SUPPORT_RENDER_TARGET) != 0) { bind_flags |= D3D11_BIND_RENDER_TARGET; } params = gst_d3d11_allocation_params_new (self->device, &self->info, GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0); gst_buffer_pool_config_set_d3d11_allocation_params (config, params); gst_d3d11_allocation_params_free (params); gst_buffer_pool_config_set_params (config, caps, self->info.size, 0, 0); if (!gst_buffer_pool_set_config (self->pool, config) || !gst_buffer_pool_set_active (self->pool, TRUE)) { GST_ERROR_OBJECT (self, "Couldn't setup buffer pool"); gst_clear_object (&self->pool); GST_ELEMENT_ERROR (self, RESOURCE, FAILED, (nullptr), ("Couldn't setup buffer pool")); return GST_FLOW_ERROR; } return GST_FLOW_OK; } static void gst_d3d11_video_sink_key_event (GstD3D11Window * window, const gchar * event, const gchar * key, GstD3D11VideoSink * self) { GstEvent *key_event; if (!self->enable_navigation_events || !event || !key) return; GST_LOG_OBJECT (self, "send key event %s, key %s", event, key); if (g_strcmp0 ("key-press", event) == 0) { key_event = gst_navigation_event_new_key_press (key, GST_NAVIGATION_MODIFIER_NONE); } else if (g_strcmp0 ("key-release", event) == 0) { key_event = gst_navigation_event_new_key_release (key, GST_NAVIGATION_MODIFIER_NONE); } else { return; } gst_navigation_send_event_simple (GST_NAVIGATION (self), key_event); } static void gst_d3d11_video_sink_mouse_event (GstD3D11Window * window, const gchar * event, gint button, gdouble x, gdouble y, guint modifier, GstD3D11VideoSink * self) { GstEvent *mouse_event; if (!self->enable_navigation_events || !event) return; GST_LOG_OBJECT (self, "send mouse event %s, button %d (%.1f, %.1f)", event, button, x, y); if (g_strcmp0 ("mouse-button-press", event) == 0) { mouse_event = gst_navigation_event_new_mouse_button_press (button, x, y, (GstNavigationModifierType) modifier); } else if (g_strcmp0 ("mouse-button-release", event) == 0) { mouse_event = gst_navigation_event_new_mouse_button_release (button, x, y, (GstNavigationModifierType) modifier); } else if (g_strcmp0 ("mouse-move", event) == 0) { mouse_event = gst_navigation_event_new_mouse_move (x, y, (GstNavigationModifierType) modifier); } else if (g_strcmp0 ("mouse-double-click", event) == 0) { mouse_event = gst_navigation_event_new_mouse_double_click (button, x, y, (GstNavigationModifierType) modifier); } else { return; } gst_navigation_send_event_simple (GST_NAVIGATION (self), mouse_event); } static void gst_d3d11_video_sink_mouse_scroll_event (GstD3D11Window * window, const gchar * event, gdouble x, gdouble y, gint delta_x, gint delta_y, guint modifier, GstD3D11VideoSink * self) { GstEvent *mouse_event; if (!self->enable_navigation_events || !event) return; GST_LOG_OBJECT (self, "send mouse scroll event %s,", event); if (g_strcmp0 ("mouse-scroll", event) == 0) { mouse_event = gst_navigation_event_new_mouse_scroll (x, y, delta_x, delta_y, (GstNavigationModifierType) modifier); } else { return; } gst_navigation_send_event_simple (GST_NAVIGATION (self), mouse_event); } static void gst_d3d11_video_sink_present (GstD3D11Window * window, GstD3D11Device * device, ID3D11RenderTargetView * rtv, GstD3D11VideoSink * self) { g_signal_emit (self, gst_d3d11_video_sink_signals[SIGNAL_PRESENT], 0, device, rtv); } static gboolean gst_d3d11_video_sink_start (GstBaseSink * sink) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GST_DEBUG_OBJECT (self, "Start"); if (!gst_d3d11_ensure_element_data (GST_ELEMENT_CAST (self), self->adapter, &self->device)) { GST_ERROR_OBJECT (sink, "Cannot create d3d11device"); return FALSE; } return TRUE; } /* called with lock */ static gboolean gst_d3d11_video_sink_prepare_window (GstD3D11VideoSink * self) { GstD3D11WindowNativeType window_type = GST_D3D11_WINDOW_NATIVE_TYPE_HWND; if (self->window) return TRUE; if (self->draw_on_shared_texture) { GST_INFO_OBJECT (self, "Create dummy window for rendering on shared texture"); self->window = gst_d3d11_window_dummy_new (self->device); goto done; } if (!self->window_id) gst_video_overlay_prepare_window_handle (GST_VIDEO_OVERLAY (self)); if (self->window_id) { window_type = gst_d3d11_window_get_native_type_from_handle (self->window_id); if (window_type != GST_D3D11_WINDOW_NATIVE_TYPE_NONE) { GST_DEBUG_OBJECT (self, "Have window handle %" G_GUINTPTR_FORMAT, self->window_id); gst_video_overlay_got_window_handle (GST_VIDEO_OVERLAY (self), self->window_id); } } GST_DEBUG_OBJECT (self, "Create window (type: %s)", gst_d3d11_window_get_native_type_to_string (window_type)); #if GST_D3D11_WINAPI_ONLY_APP if (window_type != GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW && window_type != GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL) { GST_ERROR_OBJECT (self, "Overlay handle must be set before READY state"); return FALSE; } #endif switch (window_type) { #if (!GST_D3D11_WINAPI_ONLY_APP) case GST_D3D11_WINDOW_NATIVE_TYPE_HWND: self->window = gst_d3d11_window_win32_new (self->device, self->window_id); if (!self->window_id) { HWND internal_hwnd = gst_d3d11_window_win32_get_internal_hwnd (self->window); GST_DEBUG_OBJECT (self, "Have window handle %" G_GUINTPTR_FORMAT, (guintptr) internal_hwnd); gst_video_overlay_got_window_handle (GST_VIDEO_OVERLAY (self), (guintptr) internal_hwnd); } break; #endif #if GST_D3D11_WINAPI_APP case GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW: self->window = gst_d3d11_window_core_window_new (self->device, self->window_id); break; case GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL: self->window = gst_d3d11_window_swap_chain_panel_new (self->device, self->window_id); break; #endif default: break; } done: if (!self->window) { GST_ERROR_OBJECT (self, "Cannot create d3d11window"); return FALSE; } g_object_set (self->window, "force-aspect-ratio", self->force_aspect_ratio, "fullscreen-toggle-mode", self->fullscreen_toggle_mode, "fullscreen", self->fullscreen, "enable-navigation-events", self->enable_navigation_events, "emit-present", self->emit_present, nullptr); gst_d3d11_window_set_orientation (self->window, self->redraw_on_update, self->selected_method, self->fov, self->ortho, self->rotation_x, self->rotation_y, self->rotation_z, self->scale_x, self->scale_y); gst_d3d11_window_set_msaa_mode (self->window, self->msaa); g_signal_connect (self->window, "key-event", G_CALLBACK (gst_d3d11_video_sink_key_event), self); g_signal_connect (self->window, "mouse-event", G_CALLBACK (gst_d3d11_video_sink_mouse_event), self); g_signal_connect (self->window, "mouse-scroll-event", G_CALLBACK (gst_d3d11_video_sink_mouse_scroll_event), self); g_signal_connect (self->window, "present", G_CALLBACK (gst_d3d11_video_sink_present), self); GST_DEBUG_OBJECT (self, "Have prepared window %" GST_PTR_FORMAT, self->window); return TRUE; } static gboolean gst_d3d11_video_sink_stop (GstBaseSink * sink) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GstD3D11CSLockGuard lk (&self->lock); GST_DEBUG_OBJECT (self, "Stop"); gst_clear_buffer (&self->prepared_buffer); if (self->pool) { gst_buffer_pool_set_active (self->pool, FALSE); gst_clear_object (&self->pool); } gst_d3d11_video_sink_release_window (self); gst_clear_object (&self->device); g_clear_pointer (&self->title, g_free); return TRUE; } static gboolean gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink, GstQuery * query) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GstCaps *caps; GstBufferPool *pool = NULL; GstVideoInfo info; guint size; gboolean need_pool; if (!self->device) return FALSE; gst_query_parse_allocation (query, &caps, &need_pool); if (caps == NULL) goto no_caps; if (!gst_video_info_from_caps (&info, caps)) goto invalid_caps; /* the normal size of a frame */ size = info.size; if (need_pool) { GstCapsFeatures *features; GstStructure *config; gboolean is_d3d11 = FALSE; features = gst_caps_get_features (caps, 0); if (features && gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) { GST_DEBUG_OBJECT (self, "upstream support d3d11 memory"); pool = gst_d3d11_buffer_pool_new (self->device); is_d3d11 = TRUE; } else { pool = gst_video_buffer_pool_new (); } config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); if (!is_d3d11) { gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT); } size = GST_VIDEO_INFO_SIZE (&info); if (is_d3d11) { GstD3D11AllocationParams *d3d11_params; d3d11_params = gst_d3d11_allocation_params_new (self->device, &info, GST_D3D11_ALLOCATION_FLAG_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0); gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params); gst_d3d11_allocation_params_free (d3d11_params); } gst_buffer_pool_config_set_params (config, caps, (guint) size, 2, 0); if (!gst_buffer_pool_set_config (pool, config)) { GST_ERROR_OBJECT (pool, "Couldn't set config"); gst_object_unref (pool); return FALSE; } /* d3d11 buffer pool will update buffer size based on allocated texture, * get size from config again */ config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr); gst_structure_free (config); if (is_d3d11) { /* In case of system memory, we will upload video frame to GPU memory, * (which is copy in any case), so crop meta support for system memory * is almost pointless */ gst_query_add_allocation_meta (query, GST_VIDEO_CROP_META_API_TYPE, nullptr); } } /* We need at least 2 buffers because we hold on to the last one for redrawing * on window-resize event */ gst_query_add_allocation_pool (query, pool, size, 2, 0); if (pool) gst_object_unref (pool); gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL); gst_query_add_allocation_meta (query, GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL); return TRUE; /* ERRORS */ no_caps: { GST_WARNING_OBJECT (self, "no caps specified"); return FALSE; } invalid_caps: { GST_WARNING_OBJECT (self, "invalid caps specified"); return FALSE; } return TRUE; } static gboolean gst_d3d11_video_sink_query (GstBaseSink * sink, GstQuery * query) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); switch (GST_QUERY_TYPE (query)) { case GST_QUERY_CONTEXT: if (gst_d3d11_handle_context_query (GST_ELEMENT (self), query, self->device)) { return TRUE; } break; default: break; } return GST_BASE_SINK_CLASS (parent_class)->query (sink, query); } static gboolean gst_d3d11_video_sink_unlock (GstBaseSink * sink) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GstD3D11CSLockGuard lk (&self->lock); if (self->window) gst_d3d11_window_unlock (self->window); return TRUE; } static gboolean gst_d3d11_video_sink_unlock_stop (GstBaseSink * sink) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GstD3D11CSLockGuard lk (&self->lock); if (self->window) gst_d3d11_window_unlock_stop (self->window); return TRUE; } static gboolean gst_d3d11_video_sink_event (GstBaseSink * sink, GstEvent * event) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); switch (GST_EVENT_TYPE (event)) { case GST_EVENT_TAG:{ GstTagList *taglist; gchar *title = nullptr; GstVideoOrientationMethod method = GST_VIDEO_ORIENTATION_IDENTITY; gst_event_parse_tag (event, &taglist); gst_tag_list_get_string (taglist, GST_TAG_TITLE, &title); if (title) { const gchar *app_name = g_get_application_name (); std::string title_string; GstD3D11CSLockGuard lk (&self->lock); if (app_name) { title_string = std::string (title) + " : " + std::string (app_name); } else { title_string = std::string (title); } if (self->window) { gst_d3d11_window_set_title (self->window, title_string.c_str ()); } else { g_free (self->title); self->title = g_strdup (title_string.c_str ()); } g_free (title); } if (gst_video_orientation_from_tag (taglist, &method)) { GstD3D11CSLockGuard lk (&self->lock); gst_d3d11_video_sink_set_orientation (self, method, TRUE); } break; } default: break; } return GST_BASE_SINK_CLASS (parent_class)->event (sink, event); } /* called with lock */ static void gst_d3d11_video_sink_set_orientation (GstD3D11VideoSink * self, GstVideoOrientationMethod method, gboolean from_tag) { if (method == GST_VIDEO_ORIENTATION_CUSTOM) { GST_WARNING_OBJECT (self, "Unsupported custom orientation"); return; } if (from_tag) self->tag_method = method; else self->method = method; if (self->method == GST_VIDEO_ORIENTATION_AUTO) { self->selected_method = self->tag_method; } else { self->selected_method = self->method; } if (self->window) { gst_d3d11_window_set_orientation (self->window, self->redraw_on_update, self->selected_method, self->fov, self->ortho, self->rotation_x, self->rotation_y, self->rotation_z, self->scale_x, self->scale_y); } } static void gst_d3d11_video_sink_check_device_update (GstD3D11VideoSink * self, GstBuffer * buf) { GstMemory *mem; GstD3D11Memory *dmem; gboolean update_device = FALSE; /* We have configured window already, cannot update device */ if (self->window) return; mem = gst_buffer_peek_memory (buf, 0); if (!gst_is_d3d11_memory (mem)) return; dmem = GST_D3D11_MEMORY_CAST (mem); /* Same device, nothing to do */ if (dmem->device == self->device) return; if (self->adapter < 0) { update_device = TRUE; } else { guint adapter = 0; g_object_get (dmem->device, "adapter", &adapter, NULL); /* The same GPU as what user wanted, update */ if (adapter == (guint) self->adapter) update_device = TRUE; } if (!update_device) return; GST_INFO_OBJECT (self, "Updating device %" GST_PTR_FORMAT " -> %" GST_PTR_FORMAT, self->device, dmem->device); gst_object_unref (self->device); self->device = (GstD3D11Device *) gst_object_ref (dmem->device); } static gboolean gst_d3d11_video_sink_foreach_meta (GstBuffer * buffer, GstMeta ** meta, GstBuffer * uploaded) { GstVideoOverlayCompositionMeta *cmeta; if ((*meta)->info->api != GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE) return TRUE; cmeta = (GstVideoOverlayCompositionMeta *) (*meta); if (!cmeta->overlay) return TRUE; if (gst_video_overlay_composition_n_rectangles (cmeta->overlay) == 0) return TRUE; gst_buffer_add_video_overlay_composition_meta (uploaded, cmeta->overlay); return TRUE; } static GstFlowReturn gst_d3d11_video_sink_prepare (GstBaseSink * sink, GstBuffer * buffer) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GstFlowReturn ret; gst_clear_buffer (&self->prepared_buffer); gst_d3d11_video_sink_check_device_update (self, buffer); if (self->caps_updated || !self->window) { GstCaps *caps = gst_pad_get_current_caps (GST_BASE_SINK_PAD (sink)); /* shouldn't happen */ if (!caps) return GST_FLOW_NOT_NEGOTIATED; ret = gst_d3d11_video_sink_update_window (self, caps); gst_caps_unref (caps); if (ret != GST_FLOW_OK) return ret; } if (!gst_is_d3d11_buffer (buffer)) { ret = gst_buffer_pool_acquire_buffer (self->pool, &self->prepared_buffer, nullptr); if (ret != GST_FLOW_OK) return ret; gst_d3d11_buffer_copy_into (self->prepared_buffer, buffer, &self->info); /* Upload to default texture */ for (guint i = 0; i < gst_buffer_n_memory (self->prepared_buffer); i++) { GstMemory *mem = gst_buffer_peek_memory (self->prepared_buffer, i); GstMapInfo info; if (!gst_memory_map (mem, &info, (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) { GST_ERROR_OBJECT (self, "Couldn't map fallback buffer"); gst_clear_buffer (&self->prepared_buffer); return GST_FLOW_ERROR; } gst_memory_unmap (mem, &info); } gst_buffer_foreach_meta (buffer, (GstBufferForeachMetaFunc) gst_d3d11_video_sink_foreach_meta, self->prepared_buffer); } else { self->prepared_buffer = gst_buffer_ref (buffer); } return GST_FLOW_OK; } static GstFlowReturn gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GstFlowReturn ret = GST_FLOW_OK; if (!self->prepared_buffer) { GST_ERROR_OBJECT (self, "No prepared buffer"); return GST_FLOW_ERROR; } if (self->draw_on_shared_texture) { GstD3D11CSLockGuard lk (&self->lock); self->drawing = TRUE; GST_LOG_OBJECT (self, "Begin drawing"); /* Application should call draw method on this callback */ g_signal_emit (self, gst_d3d11_video_sink_signals[SIGNAL_BEGIN_DRAW], 0, NULL); GST_LOG_OBJECT (self, "End drawing"); self->drawing = FALSE; } else { gst_d3d11_window_show (self->window); ret = gst_d3d11_window_render (self->window, self->prepared_buffer); } if (ret == GST_D3D11_WINDOW_FLOW_CLOSED) { GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND, ("Output window was closed"), (NULL)); ret = GST_FLOW_ERROR; } return ret; } /* VideoOverlay interface */ static void gst_d3d11_video_sink_set_window_handle (GstVideoOverlay * overlay, guintptr window_id) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay); GST_DEBUG ("set window handle %" G_GUINTPTR_FORMAT, window_id); self->window_id = window_id; } static void gst_d3d11_video_sink_set_render_rectangle (GstVideoOverlay * overlay, gint x, gint y, gint width, gint height) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay); GstD3D11CSLockGuard lk (&self->lock); GST_DEBUG_OBJECT (self, "render rect x: %d, y: %d, width: %d, height %d", x, y, width, height); if (self->window) { GstVideoRectangle rect; rect.x = x; rect.y = y; rect.w = width; rect.h = height; self->render_rect = rect; gst_d3d11_window_set_render_rectangle (self->window, &rect); } else { self->render_rect.x = x; self->render_rect.y = y; self->render_rect.w = width; self->render_rect.h = height; self->pending_render_rect = TRUE; } } static void gst_d3d11_video_sink_expose (GstVideoOverlay * overlay) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay); GstD3D11CSLockGuard lk (&self->lock); if (self->window && self->window->swap_chain) gst_d3d11_window_render (self->window, nullptr); } static void gst_d3d11_video_sink_video_overlay_init (GstVideoOverlayInterface * iface) { iface->set_window_handle = gst_d3d11_video_sink_set_window_handle; iface->set_render_rectangle = gst_d3d11_video_sink_set_render_rectangle; iface->expose = gst_d3d11_video_sink_expose; } /* Navigation interface */ static void gst_d3d11_video_sink_navigation_send_event (GstNavigation * navigation, GstEvent * event) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (navigation); /* TODO: add support for translating native coordinate and video coordinate * when force-aspect-ratio is set */ if (event) { gboolean handled; gst_event_ref (event); handled = gst_pad_push_event (GST_VIDEO_SINK_PAD (self), event); if (!handled) gst_element_post_message (GST_ELEMENT_CAST (self), gst_navigation_message_new_event (GST_OBJECT_CAST (self), event)); gst_event_unref (event); } } static void gst_d3d11_video_sink_navigation_init (GstNavigationInterface * iface) { iface->send_event_simple = gst_d3d11_video_sink_navigation_send_event; } static gboolean gst_d3d11_video_sink_draw_action (GstD3D11VideoSink * self, gpointer shared_handle, guint texture_misc_flags, guint64 acquire_key, guint64 release_key) { GstFlowReturn ret; g_return_val_if_fail (shared_handle != NULL, FALSE); if (!self->draw_on_shared_texture) { GST_ERROR_OBJECT (self, "Invalid draw call, we are drawing on window"); return FALSE; } if (!shared_handle) { GST_ERROR_OBJECT (self, "Invalid handle"); return FALSE; } if (acquire_key != 0 || release_key != 0) { GST_ERROR_OBJECT (self, "Non zero mutex key value is not supported"); return FALSE; } GstD3D11CSLockGuard lk (&self->lock); if (!self->drawing || !self->prepared_buffer) { GST_WARNING_OBJECT (self, "Nothing to draw"); return FALSE; } GST_LOG_OBJECT (self, "Drawing on shared handle %p, MiscFlags: 0x%x" ", acquire key: %" G_GUINT64_FORMAT ", release key: %" G_GUINT64_FORMAT, shared_handle, texture_misc_flags, acquire_key, release_key); ret = gst_d3d11_window_render_on_shared_handle (self->window, self->prepared_buffer, shared_handle, texture_misc_flags, acquire_key, release_key); return ret == GST_FLOW_OK; }