/* GStreamer * Copyright (C) <2019> Seungha Yang * Copyright (C) <2022> Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include #include #include G_BEGIN_DECLS #define GST_TYPE_D3D11_CONVERTER (gst_d3d11_converter_get_type()) #define GST_D3D11_CONVERTER(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_CONVERTER,GstD3D11Converter)) #define GST_D3D11_CONVERTER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D11_CONVERTER,GstD3D11ConverterClass)) #define GST_D3D11_CONVERTER_GET_CLASS(obj) (GST_D3D11_CONVERTER_CLASS(G_OBJECT_GET_CLASS(obj))) #define GST_IS_D3D11_CONVERTER(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_CONVERTER)) #define GST_IS_D3D11_CONVERTER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D11_CONVERTER)) #define GST_D3D11_CONVERTER_CAST(obj) ((GstD3D11Converter*)(obj)) /** * GstD3D11ConverterMethod: * @GST_D3D11_CONVERTER_METHOD_SHADER: Performs conversion using pixel shader * @GST_D3D11_CONVERTER_METHOD_VIDEO_PROCESSOR: Performs conversion using video processor * * Since: 1.22 */ typedef enum { GST_D3D11_CONVERTER_BACKEND_SHADER = (1 << 0), GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR = (1 << 1), } GstD3D11ConverterBackend; GST_D3D11_API GType gst_d3d11_converter_backend_get_type (void); #define GST_TYPE_D3D11_CONVERTER_BACKEND (gst_d3d11_converter_backend_get_type()) /** * GST_D3D11_CONVERTER_OPT_BACKEND: * * #GstD3D11ConverterBackend, the conversion backend * (e.g., pixel shader and/or video processor) to use * * Since: 1.22 */ #define GST_D3D11_CONVERTER_OPT_BACKEND "GstD3D11Converter.backend" struct _GstD3D11Converter { GstObject parent; GstD3D11Device *device; /*< private >*/ GstD3D11ConverterPrivate *priv; gpointer _gst_reserved[GST_PADDING]; }; struct _GstD3D11ConverterClass { GstObjectClass parent_class; /*< private >*/ gpointer _gst_reserved[GST_PADDING]; }; GST_D3D11_API GType gst_d3d11_converter_get_type (void); GST_D3D11_API GstD3D11Converter * gst_d3d11_converter_new (GstD3D11Device * device, const GstVideoInfo * in_info, const GstVideoInfo * out_info, GstStructure * config); GST_D3D11_API gboolean gst_d3d11_converter_convert_buffer (GstD3D11Converter * converter, GstBuffer * in_buf, GstBuffer * out_buf); GST_D3D11_API gboolean gst_d3d11_converter_convert_buffer_unlocked (GstD3D11Converter * converter, GstBuffer * in_buf, GstBuffer * out_buf); G_END_DECLS