#define BUFFER 20 #define VIDEO_DECODER "mpeg2play" #ifdef HAVE_CONFIG_H # include #endif #include #include #include "codecs.h" extern gboolean _gst_plugin_spew; extern GstElement *video_render_queue, *audio_render_queue; void mpeg2_new_pad_created(GstElement *parse,GstPad *pad,GstElement *pipeline) { GstElement *parse_audio, *decode; GstElement *audio_queue; GstElement *audio_thread; g_print("***** a new pad %s was created\n", gst_pad_get_name(pad)); // connect to audio pad if (strncmp(gst_pad_get_name(pad), "video_", 6) == 0) { mpeg2_setup_video_thread(pad, video_render_queue, pipeline); return; } else if (strncmp(gst_pad_get_name(pad), "private_stream_1.0", 18) == 0) { gst_plugin_load("ac3parse"); gst_plugin_load("ac3dec"); // construct internal pipeline elements parse_audio = gst_elementfactory_make("ac3parse","parse_audio"); g_return_if_fail(parse_audio != NULL); decode = gst_elementfactory_make("ac3dec","decode_audio"); g_return_if_fail(decode != NULL); } else if (strncmp(gst_pad_get_name(pad), "audio_", 6) == 0) { gst_plugin_load("mp3parse"); gst_plugin_load("mpg123"); // construct internal pipeline elements parse_audio = gst_elementfactory_make("mp3parse","parse_audio"); g_return_if_fail(parse_audio != NULL); decode = gst_elementfactory_make("mpg123","decode_audio"); g_return_if_fail(decode != NULL); } else return; // create the thread and pack stuff into it audio_thread = gst_thread_new("audio_thread"); g_return_if_fail(audio_thread != NULL); gst_bin_add(GST_BIN(audio_thread),GST_ELEMENT(parse_audio)); gst_bin_add(GST_BIN(audio_thread),GST_ELEMENT(decode)); // set up pad connections gst_element_add_ghost_pad(GST_ELEMENT(audio_thread), gst_element_get_pad(parse_audio,"sink")); gst_pad_connect(gst_element_get_pad(parse_audio,"src"), gst_element_get_pad(decode,"sink")); gst_pad_connect(gst_element_get_pad(decode,"src"), gst_element_get_pad(audio_render_queue,"sink")); // construct queue and connect everything in the main pipelie audio_queue = gst_elementfactory_make("queue","audio_queue"); gtk_object_set(GTK_OBJECT(audio_queue),"max_level",30,NULL); gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(audio_queue)); gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(audio_thread)); gst_pad_connect(pad, gst_element_get_pad(audio_queue,"sink")); gst_pad_connect(gst_element_get_pad(audio_queue,"src"), gst_element_get_pad(audio_thread,"sink")); // set up thread state and kick things off gtk_object_set(GTK_OBJECT(audio_thread),"create_thread",TRUE,NULL); g_print("setting to RUNNING state\n"); gst_element_set_state(GST_ELEMENT(audio_thread),GST_STATE_RUNNING); g_print("setting to PLAYING state\n"); gst_element_set_state(GST_ELEMENT(audio_thread),GST_STATE_PLAYING); gst_element_set_state(GST_ELEMENT(pipeline),GST_STATE_PLAYING); } void mpeg2_setup_video_thread(GstPad *pad, GstElement *show, GstElement *pipeline) { GstElement *parse_video, *decode_video; GstElement *video_queue; GstElement *video_thread; gst_plugin_load("mp1videoparse"); gst_plugin_load(VIDEO_DECODER); // construct internal pipeline elements parse_video = gst_elementfactory_make("mp1videoparse","parse_video"); g_return_if_fail(parse_video != NULL); decode_video = gst_elementfactory_make(VIDEO_DECODER,"decode_video"); g_return_if_fail(decode_video != NULL); // create the thread and pack stuff into it video_thread = gst_thread_new("video_thread"); g_return_if_fail(video_thread != NULL); gst_bin_add(GST_BIN(video_thread),GST_ELEMENT(parse_video)); gst_bin_add(GST_BIN(video_thread),GST_ELEMENT(decode_video)); // set up pad connections gst_element_add_ghost_pad(GST_ELEMENT(video_thread), gst_element_get_pad(parse_video,"sink")); gst_pad_connect(gst_element_get_pad(parse_video,"src"), gst_element_get_pad(decode_video,"sink")); gst_pad_connect(gst_element_get_pad(decode_video,"src"), gst_element_get_pad(video_render_queue,"sink")); // construct queue and connect everything in the main pipeline video_queue = gst_elementfactory_make("queue","video_queue"); gtk_object_set(GTK_OBJECT(video_queue),"max_level",BUFFER,NULL); gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(video_queue)); gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(video_thread)); gst_pad_connect(pad, gst_element_get_pad(video_queue,"sink")); gst_pad_connect(gst_element_get_pad(video_queue,"src"), gst_element_get_pad(video_thread,"sink")); // set up thread state and kick things off gtk_object_set(GTK_OBJECT(video_thread),"create_thread",TRUE,NULL); g_print("setting to RUNNING state\n"); gst_element_set_state(GST_ELEMENT(video_thread),GST_STATE_RUNNING); gst_element_set_state(GST_ELEMENT(video_thread),GST_STATE_PLAYING); g_print("\n"); }